I'd like to maximize the amount of scrap we can collect from this node. If we fight, will we still have time to grab this piece? I am fine with the possibility of enemy arriving; it could be worth it.
Piece, no. Many, many pieces, yes. It's a scrap field. And I've decided for simplicity that you'll be gathering scrap wherever you find it, automatically. If there's something special floating nearby, that would require an action.
Is the hull breach the only problem we have left on the ship? I take it it can't be fixed outside of shops?
Your ship in general is quite damaged, and can only be fixed in shops. Part of that problem is the hull breach. Unlike the tiny system breaches in the game, this is a giant gash in your hull, crossing three sections of your ship on the port side. If you get to a shop, no problem. If you can't get to a shop, no fixy-fix.
You keep Rollings and NEERAVN where they are for now, ensuring that your shields will be strong if anyone attacks you, and that you can jump out soon whether they do or don't. While you allow Lawrence to continue fighting the pirate, you remotely activate the main sensor array and get a feel for what's going on in and around your ship. The scrap field is all pretty standard, the two combatants are far enough away that you're in no immediate danger (though that could change any moment), and your ship is...busy.
Down in the cargo bay, Lawrence and the pirate have a moment's respite, both breathing heavily and sweating. Lawrence is in rough shape after the attack and revival, but he's managed to put up such a good fight that the trained pirate (who started this fight at optimal health), is likewise pretty ragged. The pirate had a blaster, but it lays on the floor some fifteen feet away, so Lawrence's training has apparently paid off. Both of them have been beaten quite a bit with fists, which are bloody and look a little maligned. Lawrence himself, a tall man of short, dark hair and a Mediterranean complexion, sports the beginnings of a marvelous black eye, a few open gashes from lucky hits, and a lot of sub-dermal contusions. He'll be returning to his favorite Medbay after this. The pirate, on the other hand, is a female Gemini. Her shoulders are broaded than Lawrence's, her build stockier and shorter, her hair a short crop of rugged brown. Her ears are oriented slightly higher on the skull than a human's, and taper to gentle points (less like an elf, more like half-elves are sometimes portrayed). Her eyes have hazel irises, slightly larger than those of a human, and dark circles as though she were far more haggard and tired than she actually is. She has a wrinkly, almost Klingon-like brow with some intense angry eyebrows, and a broad nose with widely flared nostrils. Her teeth, bared angrily as she pants with exhaustion, are larger and sharper than any human's teeth you've seen. (Well, there's the biomod community, but other than them, you mean.) Her skin is a faded jet tone with large pores, and there is noticeable hair on her forearms and the back of her neck. Other than these details, she looks remarkably close to your species. Unlike the sleek, snazzy uniforms you and Lawrence wear (albeit damaged), this pirate woman wears some kind of cream-color satin blouse, durable navy blue cargo pants, and a bulky denim jacket with the sleeves cut off to flaunt her muscular arms.
She leaps at Lawrence, but he slips past her and gets the pirate in a headlock. She elbows him in the gut, spins away, and wipes blood from her split lip. Aside from that and a darker shade on her cheek, she sports no obvious injuries. The pirate lunges, coming in from a low angle, but this time Lawrence gets a hold of her blouse. He whips her around in a reversal, grabs her belt from the back, and goes into a backward roll. A foot sweeps up between her legs, and the other foot provides leverage to take her with him. He comes up on top, shin pressed over her arm and knee against her throat. Her other arm is pinned between his legs. Without hesitation, she opens wide and chomps down on his thigh, growling fiercely. In his moment of hesitation, she frees her right arm from the crook of his legs, plants a meaty hand on his face, and lifts him straight off the ground, standing up in the process. In a move straight out of some anime, she then drives his head down toward the floor, trailing his body behind it. Recovering from this practically superhuman feat before he can hit the ground, Lawrence grips her arm in both hands, applies pressure with his forearms, and wraps his legs tightly around her neck. The momentum causes him to throw her clear off her feet and across the floor, though Lawrence does take a hard landing mostly on his upper back and shoulders. He does his best to roll out of the impact, taking it along his injured leg. The pirate is stunned for a moment, but is up by the time Lawrence staggers to his feet.
"Enough. Surrender and we can discuss your role aboard this craft in the near future. Whatever else will have to wait."
Lawrence noticeably shifts from his loose grappling stance to something more aggressive. His arms are raised in a high guard, and his injured leg is poised on the ball of his foot, letting him center his weight on his good leg. He means business. The pirate snorts angrily, spits blood on the cargo bay floor, and looks like she's gonna go again. But she shakes her head, throwing up her arms in a confusing gesture that either means "I surrender," or "I'm fed up with how this is going." Or both.
Meanwhile, there's what you see across the debris field. A Voltaic ship is in battle with some minor alien race you know you studied in officer's academy, but the details aren't coming to you. The Voltaic vessel is olive green, shaped like some kind of whale in the front, with various armored nodules likely for weapons, maintenance, or countless other practical purposes. Littered among these are orange lights shining out into space; the purpose of them is unclear on first examination. From the mid-section back, the ship ceases to look like a whale, and curves down under the main body in some kind of warp nacelle or decorative feature, you're not sure what. This almost gives it a shrimp-like appearance. Between the main-body and the shrimp tail, on the underside of main, is a smooth dome protected by metal protrusions. This is either an observation area, or some kind of powerful device. You've heard the Voltaics have great shields, maybe it's an emitter?
The other ship is...well, it's pretty. The main body is not that much different than one of the UCCW standard fighter/bomber configurations, painted white with a metallic silvery finish. But there is an aft section in the shape of an incomplete halo, open in the back. Between the two prongs floats some kind of metal suspension rod, part of a large ring concentric to the main structure, but not attached by any mechanical components. Instead this slightly smaller circle hovers inside the body, spinning in a lazy, starboard-lateral roll. In the center of this rotating ring is a bright white light about the size of your ship's bridge compartment. It has no obvious emitter and does not seem to conceal anything inside. Almost like the orb of light is...emitting...itself? Jutting off the port and starboard aspects of the main body are giant wing-like constructions larger than the body and glowing ring combined. They do not appear to have any habitable space inside; are they purely decorative? What an impractical ship design!
At present, the Voltaic ship is focusing on ion charges and stun rounds, seeming to be on the defensive and shutting down the opponent's systems (and crew). This means there's a colorful display of blue and yellow energy racing across the void from the green ship toward the weird angel thing. The aforementioned angelic vessel is opening up with beam weapons, which seem to do little to the superior shielding of the Voltaic craft. But this means a pretty, blue-white beam of light flashing back across every so often. While their attack isn't doing much, they are getting hit reliably by the ion blasts and stun charges. This does no real damage to their hull, but is likely wreaking havoc inside. So far, the engine doesn't seem to have taken a hit, as the angel is flying swiftly through space in its attempt to destroy the Voltaic enemy.
Mission direction:
[] Join in and assist the Voltaic ship.
[] Come to the aid of the angel.
[] Stay out of this conflict and face the winner.
Tasks for Captain Stubborn:
Note: You are currently remotely operating Sensors from the Bridge. If you want that to continue, do NOT vote for his task, and I will count that as a vote to remain.
[] Power Engines remotely, so we can get out of here faster (not necessary, as Rollings is currently running Engines, but it would let you move her elsewhere)
[] Power Shields remotely, to charge them faster after a hit (not necessary, as NEERAVN is currently running Shields, but it would let you move them elsewhere)
[] Power Weapons remotely, as you are the only one who can operate them at the moment. You'll be able to pick a target soon.
[] Power Doors remotely, in case someone tries to beam aboard.
[] Leave the Bridge to meet the pirate yourself (only available if the pirate stays in the cargo bay and the mission objective is to wait; this will leave the Bridge unmanned, putting the Bullhead's evasion at zero, and halting your attempt to charge for the next jump; you will get an alert if someone hails you or tries to attack)
Tasks for First Officer Lawrence:
[] Get yourself to the Medbay at once, Lawrence!
[] Bring the pirate to me (only available if you stay in the Bridge and have the pirate join you there)
[] Perform an EVA, see if you can get the Weapons up and running (high risk).
[] Take over Sensors for me
[] Move to Doors, in case someone tries to beam aboard.
Tasks for Rollings:
Note: She is currently on Engines. If you want her there, do NOT vote for her task, and I will count that as a vote for Engines.
[] Move to Shields, to charge them faster after a hit (not necessary, as NEERAVN is currently running Shields, but it would let you move them elsewhere)
[] Perform an EVA, see if you can get the Weapons up and running (high risk).
[] Move to Doors, in case someone tries to beam aboard.
[] Move to Sensors, to get a better look at those two ships.
[] Go pry open that last stasis pod and get the alien out (moderate risk).
Tasks for NEERAVN:
Note They are currently on Shields. If you want them there, do NOT vote for their task, and I will count that as a vote for Shields.
[] Move to Engines, so we can get out of here faster (not necessary, as Rollings is currently running Engines, but it would let you move her elsewhere)
[] Perform an EVA, see if you can get the Weapons up and running (moderate risk).
[] Move to Doors, in case someone tries to beam aboard.
[] Move to Sensors, to get a better look at those two ships.
[] You are free to go on your tour, but standby to repair anything that gets damaged.
Tasks for Unnamed Pirate Lady:
[] Stay put. I'm coming to you. (only available if your Captain vote was to go meet her)
[] You are welcome to make use of our Medbay, but we're watching you (only available if someone's on Sensors, or if Lawrence goes with her)
[] Come and see me on the bridge. We need to talk.