Sirrocco
Pedantic
Turn 21
The acolytes are... honestly, the priests are starting to get less impressed by that whole "acolyte" concept. They spend the turn struggling to keep all of the tribe's adaptations in play while also advancing adaptation lore? It's confusing and exhausting, and they get basically nowhere. On the bright side, they do manage to hold the tribe's adaptations pretty effectively. That's something, at least.
On the flip side, the priests, now freed both from the physical labor of juggling adaptations and the mental labor of Remembrance find themselves energized, motivated, and *highly* effective - literally sparking with ideas. Priest Second order Zorch it the one that makes the big breakthrough - managing to chase the thread of Divine Memory back down to the form that complements it - a Knowledge Form? When they realize what they've found, they are overcome by awe - it's a form that may be even more closely tied to the Goddess than the Lightning Form. It's even better when they realize its fundamental nature. The slime's sharing of adaptations is by passing small pieces back and forth. To the knowledge form, those pieces are just little packets of information - capable of being stored, copied, and shared out once more without any need to absorb and become them. Overnight, the need for acolytes is gone.
The acolytes themselves are... relieved at this.
(Knowledge Form lvl 0 gained. Initial Advantage: Divine Memory. Initial Disadvantage: Sessile. Inherent ability: Form Storage.)
Events in the greenhouse go more or less as you would expect. Food is grown, food is gathered.
Greenhouse room food increases by 1 (base) + 3 (machine with operator) + 1 (operator Plant Empathy) to 13. Farmers photosynthesize.
3 food scavenged (food in room down to 10). Scavengers photosynthesize.
Drone Engineer explores for fuel
die roll: 1d10 = 3 + 2(vents) + 2(directed search, divine assistance) = 7
The drone engineers implore that the Goddess hear their words, and direct them where they might find fuel. The goddess is concerned. She says that the stores of fuel that she knew of were all consumed long ago. She mentions, though, that there is another deity that might know more, and she sketches out a way to his lair.
As he approaches, they grow concerned. There is *chanting* in the air. some sort of bizarre ritual is being performed. They start to feel a pounding in their plasm. Finally, they get to the grate that looks out on room the they've been told of. It is horrifying. There is yet another Divine Generator - warped in some fashion, and angry red with flashing warning signals. There is a pathway of some sort worked around it in a spiral so that a procession might trudge from the floor to the top. At the top, they can see what was once the standard fuel intake. It is now fed by a channel, which leads back to an altar, presided over by a slime that is obviously some sort of priest. As they watch silently, pinned in place by an unknown dread, another slime is brought forward by two burly guards. The priest-slime produces some sort of... sharp thing, which he uses to carve open his fellow slime, who collapses, pouring into the channel, and then into the intake. The priest gestures for another slime to be brought forward. The engineers back off, half-stunned with horror, and make their way back tot he sanctuary as quietly as they are able.
They report back to the Goddess as soon as they can. She seems... concerned. "I do not understand. That God - Vulcan - This does not seem like him. Be wary, my children. It would be well to determine what has happened here - what has brought them to such a state - but be careful."
In the meantime, she has managed to come up with an answer to their question on PA systems. Yes, there once was a PA system that would let her communicate across most of the ship, but she has been cut off from that system for some time, and it was run through the ceilings. Actually, now that the slimes are capable of walking up walls, that might be fixable. She's pretty sure that you'll need to know more about wiring first, though, and fixing the wires is likely to take a fair bit of materials.
Population: Growth increases by 5 to 11. Growth crosses 10 threshold. 1 food foraged (Greenhouse now at 9).
Food: 0 initial, 3 scavenged, 3 consumed. 0 remains.
Favor: 40 initial, 10 generated, 1 consumed for searching assistance. 1 consumed for PA system information. 48 remains.
--------------
note on crit fails/crit successes. 1s and 10s are pretty bad or pretty cool respectively regardless. If I'm rolling to confirm, I'm rolling to check if something has gone above and beyond. If you just roll a 1, you get no progress. If you roll a 1 and also confirm crit, Bad Things Happen.
As always, feel free to ask questions. I'll try to update the links and summary at some point today.
The acolytes are... honestly, the priests are starting to get less impressed by that whole "acolyte" concept. They spend the turn struggling to keep all of the tribe's adaptations in play while also advancing adaptation lore? It's confusing and exhausting, and they get basically nowhere. On the bright side, they do manage to hold the tribe's adaptations pretty effectively. That's something, at least.
On the flip side, the priests, now freed both from the physical labor of juggling adaptations and the mental labor of Remembrance find themselves energized, motivated, and *highly* effective - literally sparking with ideas. Priest Second order Zorch it the one that makes the big breakthrough - managing to chase the thread of Divine Memory back down to the form that complements it - a Knowledge Form? When they realize what they've found, they are overcome by awe - it's a form that may be even more closely tied to the Goddess than the Lightning Form. It's even better when they realize its fundamental nature. The slime's sharing of adaptations is by passing small pieces back and forth. To the knowledge form, those pieces are just little packets of information - capable of being stored, copied, and shared out once more without any need to absorb and become them. Overnight, the need for acolytes is gone.
The acolytes themselves are... relieved at this.
(Knowledge Form lvl 0 gained. Initial Advantage: Divine Memory. Initial Disadvantage: Sessile. Inherent ability: Form Storage.)
Events in the greenhouse go more or less as you would expect. Food is grown, food is gathered.
Greenhouse room food increases by 1 (base) + 3 (machine with operator) + 1 (operator Plant Empathy) to 13. Farmers photosynthesize.
3 food scavenged (food in room down to 10). Scavengers photosynthesize.
Drone Engineer explores for fuel
die roll: 1d10 = 3 + 2(vents) + 2(directed search, divine assistance) = 7
The drone engineers implore that the Goddess hear their words, and direct them where they might find fuel. The goddess is concerned. She says that the stores of fuel that she knew of were all consumed long ago. She mentions, though, that there is another deity that might know more, and she sketches out a way to his lair.
As he approaches, they grow concerned. There is *chanting* in the air. some sort of bizarre ritual is being performed. They start to feel a pounding in their plasm. Finally, they get to the grate that looks out on room the they've been told of. It is horrifying. There is yet another Divine Generator - warped in some fashion, and angry red with flashing warning signals. There is a pathway of some sort worked around it in a spiral so that a procession might trudge from the floor to the top. At the top, they can see what was once the standard fuel intake. It is now fed by a channel, which leads back to an altar, presided over by a slime that is obviously some sort of priest. As they watch silently, pinned in place by an unknown dread, another slime is brought forward by two burly guards. The priest-slime produces some sort of... sharp thing, which he uses to carve open his fellow slime, who collapses, pouring into the channel, and then into the intake. The priest gestures for another slime to be brought forward. The engineers back off, half-stunned with horror, and make their way back tot he sanctuary as quietly as they are able.
They report back to the Goddess as soon as they can. She seems... concerned. "I do not understand. That God - Vulcan - This does not seem like him. Be wary, my children. It would be well to determine what has happened here - what has brought them to such a state - but be careful."
In the meantime, she has managed to come up with an answer to their question on PA systems. Yes, there once was a PA system that would let her communicate across most of the ship, but she has been cut off from that system for some time, and it was run through the ceilings. Actually, now that the slimes are capable of walking up walls, that might be fixable. She's pretty sure that you'll need to know more about wiring first, though, and fixing the wires is likely to take a fair bit of materials.
Population: Growth increases by 5 to 11. Growth crosses 10 threshold. 1 food foraged (Greenhouse now at 9).
Food: 0 initial, 3 scavenged, 3 consumed. 0 remains.
Favor: 40 initial, 10 generated, 1 consumed for searching assistance. 1 consumed for PA system information. 48 remains.
--------------
note on crit fails/crit successes. 1s and 10s are pretty bad or pretty cool respectively regardless. If I'm rolling to confirm, I'm rolling to check if something has gone above and beyond. If you just roll a 1, you get no progress. If you roll a 1 and also confirm crit, Bad Things Happen.
As always, feel free to ask questions. I'll try to update the links and summary at some point today.
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