Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
Four Changes options are given, rather than three.
Skills:
- Archery: 13 8/14
- Alchemy: 5 5/6
- Daggers 15 13/16
- Enchanting: 5
- Restoration: 34 20/35
- Speech: 5 5/6
- Stealth: 20
Spells:
Dancing Lights
Flames
Healing
Healing Hands
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
May add Destruction skill to Restoration roles when curing disease.
Edit: My blatantly stealing and editing Masquee's instructions.
In this quest, you'll be helping our hapless heroine try to stop the time loop she's been stuck in for a veritable eternity now. To do this, you will be making two votes every turn: a vote for an Action, and a vote for a Change. Each turn consists of multiple loops, with one Action per loop.
The two votes work very differently, and you'll probably be more familiar with the Change vote; in this vote, a set of options are given, and the one with the most votes becomes a permanent Change to the world of the quest.
The Action vote, however, is a bit more unconventional – in this vote, all the options are write-ins from you guys, and every single Action that has a vote will be done this turn. If the same Action gets multiple votes, however, the Action is taken that amount of times – so if "Fight a bear" gets 3 votes, Aia will try to fight a bear in 3 loops. Not only does this give you more chances to succeed at something in a turn, but the power of the Change offered from an Action increases the more times it is done in a turn.
The omake bonus is that you will get two action votes, rather than one. This maxes out at two per turn. An omake must be at least 100 words to qualify. An extra omake point will be granted for every 1000 points. Ex: 100 words = 1 point, 900 words = 1 points, 1000 words = 2 points, 2000 words = 3 points, ect.
I try to keep voting open for about a day, ish. I tried to have a set schedule, but it didn't end well for the quest. I got frustrated fairly quickly. It will be open for at least 12 hours.
Ummm… Hello? I think I figured this out. I guess you might be a Daedric Lord, but since praying to Akatosh hasn't exactly worked… Please don't be Molag Bal…
Anyway. My name is Aia. I'm a random Imperial stuck in a time loop. If you're a demon, I guess I ignore you. Any suggestions or information. Please?
(This is a quest based on Masquee's Loop Quest. Credit to him.)
The Action vote, however, is a bit more unconventional – in this vote, all the options are write-ins from you guys, and every single Action that has a vote will be done this turn. If the same Action gets multiple votes, however, the Action is taken that amount of times – so if "Fight a bear" gets 3 votes, Mercy will try to fight a bear in 3 loops. Not only does this give you more chances to succeed at something in a turn, but the power of the Change offered from an Action increases the more times it is done in a turn.
I start the loop waking up in my bed, about an hour before dawn. It seems to be a normal day at the village. My grandmother is home as usual, and the mill is running as usual. All in all, it's an average spring day in Ivarstead. May I ask specifics?
I start wearing my nightclothes. My house has my cooking utensils, my furniture, a woodcutting axe, a few flowers in a vase, some food. My purse, next to my nightstand, contains my coins and a few handkerchiefs. Next to it is my pocketknife and waterskin.
The loop starts spring dawn, the 2nd century of the third era. It's… well, Skyrim. It's rather cold, the Stormcloak rebellion seems to be gaining traction. I mean… I live in Ivarstead. It's got exactly one attraction. And they seemed to be really grumpy about me mentioning a timeloop. Blah blah blah Dragonbreak blah blah Alduin. I mean, yeesh. Jumping to an apocalypse sounds extreme. When they believed me. And let me in. Which wasn't often, let me tell you. And who the hell is Paarthurnax?
Changes:
[] Aia gains a supernatural abilities to calculate force needed for an object to bounce, and can correctly do so. With practice, this will extend to blocks and projectiles.
[] Aia gains the knowledge of selling items, bargaining, and shopkeeping.
[] Aia gains a selection of potions and weapons.
Change
[X] Aia gains a selection of potions and weapons.
Action
[X] Scout the nearby landscape for dangers - bandits, bears, anything that you need to be careful of. Make sure to take whichever weapon from among your possessions you feel fits you best with you on your excursion.
Change
[X] Aia gains the knowledge of selling items, bargaining, and shopkeeping.
Action
[X] Please clarify. Who or what is the attraction? What's the bla bla bla? How many times have you been talking to them? For how long have you been looping?
Since this is Skyrim, the attraction almost certainly refers to the Throat of the World aka the Greybeards aka a mountain with a bunch of old guys that can shout stuff into existence and have a dragon buddy named Paarthurnax. Since this is the Elder Scrolls verse, time shenanigans happen all the fricken time. People sometimes just get randomly retconned from existence, which is referred to as a dragonbreak, that's the thing the Greybeards are worried about. Alduin's the dragon destined to destroy the world, and also has time shenanigans surrounding him.
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, mysterious enchanted dagger, and steel war axe.
Stats:
Skills:
Spells:
Traits:
Practice:
Wins because it was a tie, so first come wins.
DC 60
16
I looked around the village. I mean, someone might know a healing spell or two, or maybe a fire spell. This is Skyrim. It isn't a great idea to advertise magic. There aren't any mages, if that's what you're asking. My grandmother does a bit of alchemy, though. I know my mother knows a little bit of healing.
Okay. Apparently weapons and potions popped into existence. A Dragonbreak does seem more likely. In case you're curious, I now have one regeneration potion, a cure disease potion, an elven sword, a poison bottle, a steel dagger with an unknown enchantment on it, and a steel war axe. Anyway, I took the axe, and walked around.
DC 40/60
63
I saw a few bears, but managed to avoid them well enough. It's a fairly peaceful village.
Okay. So the one and only attraction is The Throat of The World, and the Greybeards. The blah blah blah is the lectures the Greybeards gave me. I have talked to them four times. I have been looping for a week. I went to them the last four days. The first three, I prayed.
Okay.
DC 100 to get his attention.
30
I prayed. It was relaxing, but I'm not sure what it was supposed to do. Sorry.
[] One of the local farmers is packing to move away.
[] Aia starts the loop wearing an Amulet of Julianos.
[] Aia has exceptionally straight and beautiful teeth.
Those are some pretty terrible options, yeesh. Good dental hygiene never hurt anyone, so...?
[X] Aia has exceptionally straight and beautiful teeth.
[X] Test the enchantment on the dagger - try throwing it at a tree, and if that does nothing, move to close range against said tree. If nothing continues to happen, find a mouse or something to test it on.
Change
[X] Aia starts the loop wearing an Amulet of Julianos.
This, because gods are pretty strong
[X] Aia has exceptionally straight and beautiful teeth.
And this, to go down the path of the perfect lifeform
Action
[X] Practice going about unnoticed. Sure, you'll look suspicious, but that suspicion doesn't last nowadays.
I was going to have her test the dagger, but Murloc has that covered... though, @Murloc I suggest specifying that she should at first test it by throwing it at something - just to be safe and not have it blow up in her face or something.