Time to stir the hornet's nest!
>Multiple waves
>without cross-hex radios
Hooker what the fuck
This is more "Navy, what the fuck" rather than just Hooker. He's enabling Von Klaes, and that guy- while capable- is very much used to considering the materiel value of the operation first and foremost. Traditionally for a Major and Permanent Naval Invasion like this, you'd do it in three waves: first wave with push-guns to open up the beachhead, second wave with battle barges to guard the White Whale, third wave to bring any task-specific gear and more general resupply for the Whale and to get a CV in if the beach is viable.
Look, I know Option C is probably the good, responsible plan, but Option C also lays the blame on the operation's failure squarely on Orr. Since, you know. She'll be the one who told everyone to go home. Nobody likes the messenger with bad news, even if she's objectively correct.
As mentioned
on one of the discords, who blames Orr versus everyone else depends on who's talking. The Navy wouldn't be
happy about an operation scrub, but does understand shit happens- and more importantly, it would quickly devolve into Orr versus Hooker on the status of the operation. The Logistics Union, though, as an example of "other parties" that are involved, will 100% blame Orr to the hilt because, well, Orr. They don't like her, for obvious reasons.
Old plan does not commit, it's waffling back and forth under fire until we all bleed out.
More like it commits to a fallback posture. Working out of Wraith's Gate, she can decide the relative economy of going back into the breech and the hostile sea, or if pressure is too strong she can fall back into her own lines in good order. If need be, Asuna can absolutely level Ulysses- it'll just cripple the 15e's artillery park to do so due to shell and manpower exhaustion. It would involve taking heat re-breaking the Juliette connection, but they can't try and get it up to Tier 2 with the risk of Zairman's armor this close to them.
It's about four hours. Not the easiest amount of time to hold, but we've already gone overnight just to get here. Four more hours is manageable, and then we'll have (some kind of) reinforcements to help us. More importantly, if Orr thinks this is the plan that saves the most people, we have to try it. We can replace everything else, but we can't replace anyone who hits permadeath.
Four hours is a pretty important amount of hours. It's an hour and a half to make the trip one way, plus an hour to rearm and refit. That's not a short trip, and more importantly that's the length of a naval duty shift. That's going to be important, if anyone in the chain needs to shift change.