[X] The Thunder Run: On desperate ground, fight. You don't need to take ground for this plan to work, you just need to open a thin line to get people out with. With your armor assets, crack Fort Juliet and any other Wightwalk defenses, then swing north and de-entangle the Naval Landing and get them packaged up to evacuate. It'll be risky, but you know it'll save the most Marines if you can pull back out.
Either options is a complete and utter clusterfuck, the Rime Route means easier pull backs, but also high risk to local grunts just waffling us.
Thunder run could wind up with our push becoming a glorious but futile last offense to save a couple platoons of men way over their head, some of the others tags if we can manage to keep it, but we can also get caught out by several of the forts leading edges on the far sides nearer the mountain and chew our ass up with QRF units boxing us in, but this is a do, die or die scenario I can guess from how shit Hooker's scenario went out into far left field.