Sid Meier’s Civilization VII

Tbf, I think it's a little unfair that Italy never gets to be in Civ because Rome. Garibaldi is an amazing historical figure and absolutely could be a leader.
 
The city of Susa admittedly made it 5000 years before the Mongols put the death nail in it which almost seems about standard for Mesopotamian and ancient Iranian cities given how many seemed to have lasted five to six thousand years or more before ether falling victim a final time to war or being abandoned because of climatic changes.
 
How do we feel about the Crisis system? It seems pretty interesting that Crises are now unavoidable costs of entering a new age, and the skuddlebutt I've heard is that it's an attempt by Firaxis to keep the mid- endgame fresh, since many players end up dropping out due to fatigue.

I think there's a point to be made there. Millenia tried something similar, with "Crisis Ages" created as a result of poor planning or bad luck, but the idea was a bit half-baked in that game. If they're planning on throwing a significant crisis at the end of every age, then even if you're handily beating the AI, at least you'll always have to think about fighting internal struggles. And, well, the bigger you are, the harder those are to manage, I imagine.

Of course, in Millenia, crises were trivial, which took the bite out of them. And if you make them too hard, it might feel like you're punishing "winners" for doing well, which could sting hard, particularly in competitive multiplayer…
 
I'm cautiously optimistic about the crisis system, dropping civ games out of fatigue is a huge problem for me, often because it's not all that hard to reach a point whete you're well on the way to victory by the midgame, with the rest of the game basically turn into busywork until the victory screen. I'd be very happy to see crises present as a medium term goal to prepare for and to make sure your civ is robust enough.

It will all come down to execution though. I feel like they really have to have a bite to have any meaning, and unless the devs are happy with crises wiping out several empires each time they fire, I feel like having the strength of the crisis tuned to each individual empire is almost mandatory.

So we'll see how it goes, there are a lot of ways to screw up the implementation of this, but if done well it could be exactly what civ needs to keep games fresh.
 
It that really that surprising given that Civ 6 was also on Switch?

If anything, that it will run on the switch seems a hopeful sin they didn't go nuts with the spec requirements to run it.
 
Almost certainly why the graphics don't look so good. The upside of it looking like that means that it can likely still run on the potato-iest of PCs.
 
Yeah, I hate to say it but my machine is definitely falling behind the curve so anything that puts off the day I need to shell out God-knows-how much for a new machine is a good thing.
 
Still can't believe a mainline Civ game is coming to the Switch.
I'm not sure if it's been concretely communicated before, but does this confirm that there are some 'canon' routes that civs can take to maintain their identity?

I think I read an interview implying as such before, but the trailer seems to indicate that you can go from Queen Himiko in the first era to Meiji Japan in the last, presumably meaning there's a Japanese 2nd Era as well? (The Tokugawa/Ashikaga Shogunate, perhaps?)

Also, it's fascinating that they chose Meiji to represent 'modern' Japan. A really unfortunate thing about some previous civ games is that almost all civs lost visual distinctiveness in the final stages of the tech tree, since everyone's building skyscrapers and suburbs in approximately the same style by that point.

Obviously, Meiji didn't make it into what we call contemporary times (and it would be really awkward to try and make it the Showa Era, which you could argue got closer), but it's still a distinctively modern iteration on what you could call the Japanese civilization. It's a cool choice, in my opinion. I wonder what modern iterations the other civs have, if any.
 
Some possibilities for that are spicier than others. Eastern Roman Empire-->Ottoman Empire-->Turkey, for instance
 
Honestly, one thing I do like about the Era progressive approach is that it gives space for civs that would typically be folded into other Civs.

Italy would be one example, and in humankind, you had like, Mexico, Austria-Hungary, and Modern Egypt be playable.
 
I would appreciate an option to lock civilizations into logical chains. And a real world start map, but that's obvious.
 
Western Roman Empire -> Holy Roman Empire -> Nazi Germany :V
Hey, at least Ottoman Empire has an actual basis to call itself a successor of Eastern Roman Empire. Holy Roman Empire, on the other hand, has less basis to call itself a successor of Western Roman Empire than, say, Romania.

Which is why it should be Western Roman Empire -> Wallachia -> Romania, clearly.
 
Don't try and get much hope that the multiplayer netcode will be much better with how they have kept handling it already.
 
Honestly, the fact that it is precisely three eras makes me hope that someone somewhere somehow manages to make a Full Conversion Dominions Mod for the game.

Going from Early Age Pangaea into Asphodel would be really cool, and something Dominions' gameplay itself doesn't allow.

Plus, Civ leaders are basically Dominions Pretenders anyways, so that part is easy to make fit.
 
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Hey, at least Ottoman Empire has an actual basis to call itself a successor of Eastern Roman Empire. Holy Roman Empire, on the other hand, has less basis to call itself a successor of Western Roman Empire than, say, Romania.

Which is why it should be Western Roman Empire -> Wallachia -> Romania, clearly.

The continuity is through the most enduring institution of the western roman empire: the church.
 
Honestly, the fact that it is precisely three eras makes me hope that someone somewhere somehow manages to make a Full Conversion Dominions Mod for the game.

Going from Early Age Pangaea into Asphodel would be really cool, and something Dominions' gameplay itself doesn't allow.

Plus, Civ leaders are basically Dominions Pretenders anyways, so that part is easy to make fit.
Or Altea into Archanea into Ylisse from Fire Emblem. Civ 5 & 6 (ESPECIALLY 5) have a really big modding scene for adding Fire Emblem content into the game.
 
I wonder when Ara will release. As it is next year might be a 4-way fight between Civ7, Humankind, Millenia and Ara for the top spot in the 4x Olymp.
 
I don't think humankind and millennia are serious contenders for that. Humankind being basically just the same concept but less refined at this point, and Millenia, much as I love it, just don't have the juice for that.
 
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