- Location
- France
- Pronouns
- She/They
So, I think it bears asking this. Considering opinions regarding the ability to switch between multiple civs per game has been met with mixed reception, what's the general opinion here? I'm going in with an open mind, but I think it's at least worth asking what SV's consensus says.
Hot boomer take incoming:
the civlike genre peaked with Sid Meyer's Alpha Centauri, so all judgements go through this lens. This is bad for civ identity, which was one of the strongest things about that game and something I feel recent civs weren't too bad at it by indexing more into giving leaders personalities and civs special mechanics but lost track of by making diplomacy kinda irrelevant so you'd never really bother with the cool personalities and just mechanic your way to victory. Civlikes have felt increasingly soulless to me in comparison to the good old days.
This is only going to make it worse, by making civs a collection of player choices with no preset identity to craft narratives around.
Kinda iffy on it, I do like the idea in theory but I also worry that it'll make the civs feel boring and generic. Like one of the big things I liked in six was the... personality it felt like each civ had I guess? At least that was my problem with humankind and with Millenia too.
Maybe it would feel better if your civ choice was limited in some way either based on your initial choice or on the way you've built and what resources you've developed in the previous era?
It's definitely what happened with a few other civlikes who toyed with stuff like this like humankind, and with millennia where civs are only your flag and city names. It's very hard to build a civ identity you'll care about interacting with when they're just a pile of generic components.
It's fine for your civ because it's your choices and you've experienced having to make them to progress through the game but it's utterly soulless for civs you meet and talk to. Who are they, what are they about? uuuh a list of past names and a pile of mechanics at best.
I actually had an idea for my own take on Civ VII a couple years ago where each civ would have three leaders each that could be swapped between whenever they entered a new era and to reflect each civ's changes over the course of history (for example, China had Liu Bei, Wu Zetian and Sun Yat-sen, and its Civ ability: Mandate of Heaven specifically tied into that mechanic).
This would be a much better way to do the era swapping while keeping clear civ identities. Each civ would have its own roster of leaders and each leader its identity rather than a soup of choices that make each civ a pile of common pieces.