Aftershocks 4: Glass Thumb
New
Morrowlark
You've lost something, haven't you?
There was a fragment of potential in you, and it is now gone. You have two Gifts remaining.
Your good health has downgraded to okay health, from blood loss.
Your good health has downgraded to okay health, from blood loss.
Life isn't a videogame...
"What if it was a videogame?" you rasp. Is this just your voice now? No, focus on that later, maybe your throat just needs more time to heal. You stand, quickly, gesturing to shush Jill's reflexive response. "I have an idea. If it doesn't work, we'll just leave. But if it does work...maybe we have...flexibility, in our plans. You heard the recordings. High walls were the opposite of what the world needed..." You shake your head. "Stay right here."
First things first: you need a backpack. After you grab the biggest one you can find, a beast of a thing with a metal frame (brought to you by Mountainview Hiking & Camping), you go tearing through the garden section, grabbing a little of every kind of seed you can find, along with some starter plants (tomatoes and strawberries, mainly), some tools, and a shitload of gardening books and magazines. These you bring to Jill and leave with her ("Find the ones native to this climate okay bye don't die -") before you look for a way onto the roof. There's some extremely long ladders that collapse into a more portable state, and you bring a pair of those out, but you're going to need soil, and steel, and glass, and -
- You go into the storage area in the back and spot a forklift and a cherrypicker. It is here that you learn something vitally important which sends a little thrill of pride through you for reasons you do not understand: you are forklift certified. When did that happen? Why? Hell if you know, but this body understands how forklifts work and fucking loves driving them. You're not going to waste ethanol doing doughnuts...
...Okay one doughnut....
And instead you get the back doors open, load an empty pallet onto the forklift, and stack it with soil, followed by a bucket of shattered glass that you sweep from the parking lot. After some thought, you grab a fire axe from the shelves and hack metal scraps from some of the cars in the parking lot, which you also add to the bucket. You work like something has possessed you, scurrying to and fro, often running past Jill with an absent greeting. The look on its face goes from confused, to bemused, to fascinated as an hour crawls by, hour and a half or so...
A bit of your precious firewood will be necessary, to make the planter boxes with. Not much, but you don't have much. Say, three days' worth.
A little less than two hours later, with multiple trips up via cherrypicker, you are up on the roof. Cigarette butts are everywhere, and only an unexplained need to not look...desperate...in front of Jill keeps you from trying to smoke some. Instead the two of you sweep a space clear, and hastily assemble about five planter boxes, which you then fill in with rich soil that you mix with the shattered glass and shredded metal. The largest receives a variety of tree seeds, while the others are dedicated to smaller fruits and vegetables, here very much to include a staggering number of beans. Jill is insistent there; without knowing when or where you'll find meat next, you're going to need protein, and you're going to need a lot of it.
"So," Jill drawls, a faint note of awe in its voice, "what next?"
"I'm not sure," you admit in a quiet, scratchy tone. You reach for that warmth over your heart, and are shocked when it turns searing nearly immediately. You cough, and slap your chest through your coat, which - oh, shit, your clothes, can't have those lighting on fire. You start peeling them away very quickly, and when Jill realizes what you're intending it turns around real fast.
"I don't do that tantric stuff," Jill protests.
"This isn't that," you answer, almost absently. Your eyes are on the boxes you've built. There, okay. Stripped to the waist. You take a deep breath, and let it out slowly. "Please pay attention, I'm...please keep me safe."
You wait.
And you wait.
Jill finally turns around, bright red in the face, trying to keep eye contact. This fails, but when it sees the window to your heart it gasps. "Orchid, what -"
"It's fine," you murmur.
Okay. You need these to be like a videogame, an absurd bounty in the living world. Trees that bear fruit every day, plants that can be harvested every couple of days, something that still needs to be cared for, certainly, but without subjecting you or Jill to the knife of Time, which has neither pity nor mercy. Is this a big change? It feels like a big change, but when it comes to dreams your opinion is almost a kind of objective fact, isn't it?
No time to fix that, though. You need to know if you're right.
You touch the window over your heart and concentrate on that warmth. You focus, the way you were told to during the refraction, on what you want, what you need, and you become aware that you are surrounded by something that cannot be seen, cannot be felt, something that is not tangible and yet has shaped the influence of Domus since before humans discovered fire. The dreamscape...though if it's a medium, like seawater the voice that isn't like yours said, maybe the Dreaming Sea is a better name...
There is an image in your mind of the beauty and bounty of your garden. There is something hot trickling out of your nose and eyes. There is an illusion made of wishes and light, a reflection of maybe and kind-of and wouldn't-it-be-nice. There is a tremor in your body. Jill is bouncing towards you, crying out in concern, and it says a name that is a hidden and beautiful flower with shock and concern in its voice.
You take the reflection.
And you cast the object.
* * * *
When you wake up, the stars are out. It's been hours. You're down near the fire, bundled up in a sleeping bag, and you feel Jill's hand gently resting in your hair, smoothing it, almost...petting you? Jill's humming something that you eventually recognize as the fight song of the Salt Bay Pirates, the local lacrosse team. Fucksake. You remember that but got nothing on why Jill didn't wanna look at you undressed? No? Nothing?
"Fuck," you rasp, thickly. Your head is pounding. The lancing pain behind your eyes is entirely too familiar. Jill turns its head and favors you with a smile. "Diddit fuggin' work?" you slur, around this feeling in your throat like you've done nothing but swallow jelly for three days.
In answer, Jill helps you sit up (you're still bundled in the sleeping bag, so the end effect is like a weird cartoon caterpillar), and points up at the roof, where trees of glass and aluminum, heavy with fruits, are swaying in the breeze.
You have cashed in a Gift and received the Glass Thumb. You are forty-seven hours old.
"You're insane," Jill murmurs, fondly.
"How would I tell if I wasn't?" you blearily reply, but you can't keep the smile off your face. That's one immediate problem solved; if you can do this again, then all you and Jill need are some bug-out bags and you could make a new home anywhere, any time, even if you're trying to hold on to this one.
But Jill's not wrong that there's mid-term needs to look into...
Pick a plan of action
[ ] Scavenging is going to be scarce sooner rather than later. Raid out into the city and look for useful items.
[ ] Strike while the iron is hot; continue to modify and fortify your new home.
[ ] Escape routes will be essential, and you have two fueled forklifts. Open a path out.
[ ] There might be more survivors out there. You have a phone. Someone might just pick up if you make a call.
[ ] Write-in?
Look at the scope of the other options and try to match it for any theoretical write-in.
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