The Butcher's Bill
'ware spoilers, O ye archive reader or new participant; this will be updated as things go on.
Name: Currently, your name is Orchid; it was a gift from Jill
Health: Okay; you lost a lot of blood growing a roof garden recently.
Fashion: Form-concealing layers with more pockets than a god
Weapons: Your weapon of choice is your .45 bottom-barrel revolver; you have
Intangible Assets
First Aid training; a doctor saves your life. You keep people comfortable while they die.
Time at the gun range; you know gun safety, use, and maintenance. You are most comfortable with revolvers and pistols, though with time and ammo learning another firearm shouldn't be difficult.
A talent for dream logic; there's something so strangely familiar about the alien world that has come, isn't there?
Your privacy; your mind is your private sanctum
Forklift certification; this body knows how to drive forklifts and other retail vehicles. And really likes it.
Tangible Assets
A Home; Currently a single building divided into two defunct businesses (Jillian's Farm & Fleet and Dirty Dick's Crab Shack), your home has space, tools, tractors in potentia, generators that might be encouraged to work, a deep and wide selection of clothing, snacks, some real food, supplies to garden, firewood for your Eternal Soup, medicine, and a roof that doesn't leak yet.
A Glass Garden; these plants are not enough like the ones that you know. Their life is alien to this world, and they make Jill uncomfortable in an odd way. But they're edible and nutritious, and "safely" inside Jillian's Farm & Fleet.
A keycard; Provides access to the labs at Threshold Innovations, Ltd. It's labeled Nicole Bartman, who died for you, mostly because you killed it. It was an accident. It. It was an accident...
A phone; none of the Contacts exist any more (though you can still manually call the numbers, maybe), but it's charged, it has slots for 2 more data splinters at a time, and the screen is even intact. Haven't had time to see if it works yet.
2 data splinters; up to a terabyte of storage space each, small enough to slot into your phone. One is barely used at all, containing only recordings from the mysterious person whose comforting voice was not like yours. The other, uninvestigated, is labeled
PICS 4 JESSIE; the dots over the 'i's are little butterflies.
Gifts
You have
two potential Gifts
The Glass Thumb; you can cause a local refraction to encourage those odd glass-and-metal plants to grow, assuming you have seeds and soil. Getting them started is relatively painless; making them grow instantly, bear fruit more often, or otherwise be less like 'normal' plants and more like something out of a dream takes a toll on your body and mind.
Tangible Losses
Some possessions; you have no way to know these are missing, and might never find out, but there are things someone or something took which you, therefore, do not currently have. The only one you have any conscious relationship to is your missing
cigarettes and lighter; even then, it's more that your body is craving something that the scent of tobacco reminds you of. Someone in Salt Bay City has cigarettes and they're going to share or someone's going to get hurt.
Four bullets; expended to rescue your new friend(?), Jill Hatter.
Intangible Losses
Your identity; you can't remember any details about yourself, and a lot of the supplementary information is missing too. What gender are you? Fuck if you know, you're not even sure what gender anyone else is. Your original name, if there ever was one, is gone, and many
other names are also gone. When exposed directly to evidence of your identity, or those other identities, you experience agonizing pain and possibly injury.
Your reflection; you have no reflection, you cannot be recorded by cameras, telescopes and spyglasses and binoculars fail to see you entirely. Praise the gods that you're audible and/or visible to the naked eye or things would be really weird.
Your shadow; the Reformed Temple of the Deep Dreamers teaches that the shadow is part of your soul. You really wish you would stop remembering that every time you look and see that you aren't casting one, no matter where the light is or how bright that light might be.
Your innocence; people have died for you. You ought to know; you killed them.
A certain artistic bent; you used to be better at this. You remember...not remember...you know you're supposed to be good at this. Why aren't you good at this any more? Why -
Tinkering; the pointy end of the nail goes down, right?