Shadows of the Past

You'll consider their vote to be using the bark then, right?
Indeed.
Adhoc vote count started by Azel on Feb 22, 2018 at 3:21 PM, finished with 2326 posts and 14 votes.
 
I was thinking scratch it into the wood, but the intent is to copy it. The means are not important(was just worried we didn't have enough)
 
[X] Investigate the diagram and the skull.
-[X] Do not touch it or approach it, try to pry free a wooden shelf andcopy the diagram onto it as best as you can. You'd look into it later.
 
Inserted tally
Adhoc vote count started by Deliste on Feb 24, 2018 at 4:04 AM, finished with 32 posts and 17 votes.
 
Chapter 39: Deliberations
[X] Go back.
-[X] Explore the last door.

1.6.17.10.10.3 - 3rd of the White Storm

Just one glance at the macabre display has you convinced that you don't want to meddle with it. Just the strewn bones alone might have not been enough to discourage your curiosity, but the floating skull most certainly is. Whatever this is, there is still power in it and you doubt it's harmless. It would be great if you could at least copy the drawings on the floor, though you think better of it after some pondering. Better not to risk getting closer needlessly and you can always return here. Maybe Matlal would be interested in this. As you walk back out of the remnants of this library, you wonder if he might know a way to restore all the codices here. Even if just a tiny fraction of them could be saved, it would still amount to quite a haul.

This time, Xochi just nods at you as you pass the central room again and slowly wade through the Fire Sprites. Just as you have lost the slight uncertainty haunting your first foray into their territory, they seem to have gotten used to your presence and have a tendency to drift away to make room for you. Sadly the last room of the ruins proves rather dull. A small hall with a few stone biers, covered with grime that might once have been bedding, and shelves lining the walls. You spend a while to look through everything, many jars still stand on the shelves, but their contents have rotted away long ago and left nothing of worth behind. A healer's place, you suspect, yet now it is just an empty room, filled with the detritus of his former purpose. So you leave the ruins, maybe with less than you could have gained, but hale and healthy, the small codex enough spoils for your taste.

Medicine (DC 150):
Yaxkin: 37 + 50 (Intelligence) + 50 (Intelligence) + 60 (Medicine) = 197
5 degrees of Success

-1 Wound Dressing
3 Wound Dressings remaining

Xochi:
Healing Check
4 + 7 (Constitution) - 2 (Wound Penalty) = 9
Healed one wound.
21/35

Infection Check
5 + 7 (Constitution) - 2 (Wound Penalty) = 10
No Infection



Consumed 1 ration.
27 days of rations remaining.
Medicine - 90 XP -> Gained Medicine 4
Perception - 47 XP
Spirit Talking - 39 XP

Intelligence - 246 XP
Concentration - 47 XP
Charisma - 39 XP



1.6.17.10.10.4 - 4th of the White Storm

The next morning sees you with the first truly filling meal since a while. With the stairway offering a easy way in and out of your campsite, Xochi had busied herself to hunt a few birds while you double-checked the copies of the murals you had made. Trail rations get your belly full, but it just isn't the same as freshly roasted meat. You are still gnawing the last strips of meat from a few bones when Xochi speaks up.

"So. What now? I think we can declare the hunting part of the trip over." With this she nods towards the small pile of bone plates and legs you took from the Fleshweaver. More than enough to load down both of you for the trip back, and that isn't even going into the large bundle of bark you used for your drawings or the rather heavy armor.

"Well, I did want to train under you for some more. We didn't really get much done before... all of this happened." Awkwardly you wave towards the doorway that leads to the cave of the Fleshweaver. Or most likely led to it. There was some rumbling yesterday, but neither of you wanted to check if it did cave in as expected.

Xochi meanwhile tugs on the strips of cloth around her chest. Her wounds are healing well, but are still quite serious. "Can't really teach you while wrapped up like this. I would just tear everything open with some of the things I would like to teach you, and you said your supplies are going low." You nod once in response. While you should be able to stock up with some work out here, that would probably take a week. "I don't want to back out of our deal. You paid me for 20 days and I intend to make sure you get your beans' worth out of it, but..."

"It's difficult right now. I'm rather surprised you even consider our deal at all. We are way out of what I hired you for." A simple shrug and a grin is her answer, as if she considers receiving a potentially mortal wound and seeing what you did to yourself not that noteworthy. "So you think we should go back to Tlamaca and train there?"

"Would certainly make everything a bit easier. Though, speaking of Tlamaca, we should start planning how to get our haul inside. Bringing spirit stuff there is forbidden, even if the Wise Men are rather lax in having that particular rule enforced. Turns out the people capable of murdering spirits are not easily cowed by a few guys with pointy sticks. Might take a bit of bribery."

While it's hardly unexpected, given what you learned about the Wise Men, it's still annoying. You will need to pay the craftsmen for their work too, so the part of your haul you can actually use seems to shrink more and more. Still, there is something else that sits ill with you in regards to returning. "Won't you go back to the others there? The other Anenqui, was that the name?"

"Yeah, no. I'm still under contract with you, so they don't have a leg to stand on. Will probably get chewed out of taking one on my own, but, you know, bribery." She grins again and waggles her eyebrows at you. It seems she is even looking forward to that particular confrontation. The rather unflattering things she said about her allies on your first day together come back to mind and somehow things don't really fit in that regard. They should be close-knit companions from what you gathered, yet Xochi is apparently neither thinking terribly well of them, nor is she eager to return to their side. Reconciling that with the woman who dismissed the changes you inflicted on yourself is difficult. You are mostly a stranger to her, so why is she showing more loyalty to you than to them?

Something is wrong there, that much you can tell, but it's hard to say if you should really pry. They are her secrets after all, and it's not really your business in the first place. On the other hand, you are rather curious and a small part of you is even hoping that the rift between her and the Anenqui is deep enough that she won't pack up and leave after your business together is concluded. You have grown rather fond of her.


Do you want to talk with Xochi over something?
[] [Xochi] Try to question her about something:
-[] [Xochi] Why she joined the Anenqui.
-[] [Xochi] Why she is reluctant to return to them.
-[] [Xochi] Write-In

[] [Xochi] Don't pry.


What will you do next?
[] [Actions] Go back to Tlamaca.
[] [Actions] Stock up on Wound Dressings, then stay and train.
[] [Actions] Stay in the jungle and train as planned. (Might cause additional Wound Dressings being needed for Xochi)
[] [Actions] Write-In


If you return to Tlamaca, what will you do about the spirit parts?
[] [Smuggling] Try to convince the guards to let you pass.
[] [Smuggling] Try to bribe the guards.
[] [Smuggling] Write-In



AN: If you really wish to recruit Xochi, now would be a good moment to lay the groundwork for that.
 
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Remin me again, what do we need the spirit parts for? What can be done with them?
A skilled artisan can make Masterwork Natural Material gear from them. I think the most talked about options where a longbow (leg), arrows (fangs) and a backup dagger (another leg, with plenty left over).
 
@Azel, could we simply tell Xochi how we feel about her, what about that makes us inquisitive and say that, if she wants to talk to us, we'd listen?
 
@Azel, could we simply tell Xochi how we feel about her, what about that makes us inquisitive and say that, if she wants to talk to us, we'd listen?
Sure. Just do a write-in.

I'm actually looking forward to you guys adding your own bits of characterisation to Yaxkin.

@Azel wait is it a longbow or a warbow?
Longbow. A full warbow would needs more material and Tlamaca has no artisans who know how to make one anyway.
 
[x] [Xochi] Try to question her about something:
-[x] [Xochi] Why she is reluctant to return to them.
[x] [Actions] Go back to Tlamaca.
[x] [Smuggling] Try to bribe the guards.
 
[x] [Xochi] "Xochi, I was wondering, after all you've gone through on my behalf - why don't you want to go back to your group? Why stay with me, the person you barely know a few days? Now, I don't want to pry; it's just, I'd like to understand?"
[x] [Actions] Go back to Tlamaca.
[x] [Smuggling] Try to bribe the guards.

// If anyone wants, feel free to (re)use/adapt. For me it's bedtime now.
 
Just checked my notes and notived that I rounded up a bit much. Damn imperial nonsense masquerading as units of length.

The warbow is 1.5m and yes, it takes quite some strength and skill to use that thing.
 
Damn imperial nonsense masquerading as units of length.
C'mere, I get you.

[x] [Actions] Go back to Tlamaca.
[x] [Smuggling] Try to bribe the guards.
[X] [Xochi] "You know, I think we may have more in common than I first thought. You crave adventure, don't you? Your blood sings when you are treading the knife's edge, you rebel at the thought of sitting still, of living your life placidly, in the same place, doing the same things."
-[X] [Xochi] "That's why you don't particularly care to return. You joined up expecting something else entirely, didn't you?"
-[X] [Xochi] "I can relate. I was born on a hunter tribe, a nomad lot who walked the very same path for their entire. Damn. Lives. Can you imagine? Literally walking in circles until you drop dead?"
-[X] [Xochi] "But what is it that you truly want? Is there a goal you are working towards? An item, a title? Maybe something more personal? Or perhaps it's something general, a state of being, a style of life? I find myself intrigued by the mystery that is Xochi."
 
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