Shadows of the Past

Additional information: each wound will reduce the combat capabilities of any creature by 40 points (20 less from both attributes affected and another 20 for losing a point in the skills)

So, by inflicting a single wound, we are increasing our chances of survival by 40%. We are kinda guaranteed to inflict a wound on the next turn.
Well, it's now or never I guess. Also @TotallyNotEvil, heads up.

[X] Strike as planned (+220 from Positioning for the attack, -50 from Webbing)
 
[X] Strike as planned (+220 from Positioning for the attack, -50 from Webbing)

Xochi is going to suffer though.
 
[X] Strike as planned (+220 from Positioning for the attack, -50 from Webbing)

Xochi is going to suffer though.
She'd suffer even more if we decided to cut the webbing off. And after saving our life with her distraction I'm perfectly willing to do whatever it takes to get her healed back up to top form.
 
Okay, Xochi might die (or suffer some really nasty wounds), but this thing here is as good as dead next turn. We are can almost guarantee 2 wounds, which means a -80 to rolls, which translates into almost a full dice of penalties.
 
Huh? I thought it only suffered wound penalties every 1/5 of health it lost?

Damn Xochi, you had one job. Four turns shooting without a single wound to show for it! You are supposed to be badass!
 
Last edited:
Huh? I thought it only suffered wound penalties every 1/5 of health it lost?

Damn Xochi, you had one job. Four turns shooting without a single wound to show for it! You are supposed to be badass!

See this:

Okay, after doing the math, we have a +190 to attack rolls over the evasion roll of the spirit.

So, assuming we roll standard for 19 degrees of success, we will do 1d8+19 damage. It should have a DR of 3*4 (bronze being 2 steps worse than Magic Armor)=12

So we will do 1d8+7 wounds, I guess?

Now, after what Azel said, we deal 1d10 damage thanks ot Vital Strike, and the spirit has a -20 malus to evade begause we are ganging up on him.

So we will deal 1d10+9 damage, which averages to 14,5 damage, for a total of 15,5 damage dealt next turn.

With a constitution score of 8, that means we are likely to get 2 wounds in total.
 
See this:



Now, after what Azel said, we deal 1d10 damage thanks ot Vital Strike, and the spirit has a -20 malus to evade begause we are ganging up on him.

So we will deal 1d10+9 damage, which averages to 14,5 damage, for a total of 15,5 damage dealt next turn.

With a constitution score of 8, that means we are likely to get 2 wounds in total.
I think I'm missing somethings here.

Also, we have a natural +40 to hit it with our dagger. So 40+220+20-50= +230. Deal an average of 28.5 wounds, minus 12 due armour, divided by two due to being two steps weaker. Around 8 wounds.

Unless it rolls well, we should get it down to -1 wound track. Barely.

As I understand it, you get -1/-2/-3/-4/dead, as the penalties trigger at 1/5th wounds. For the Fleshweaver, 40/5=8. Xochi has done all of 1 damage, so we need 7.

If it rolls above us, we are fucked. This high of a penalty really fucked us, by 17x89 is kind of hard, even if we had a big damm advantage of +30 to dodge.
 
Shit, I forgot about this.

It seems a bit too much, that this scales that way. But oh, well, we are going to suffer this encounter.
Yes, it's insanely punishing.

Fuck, if only Xochi weren't shit at this. The plan was perfectly sound, and then Xochi can't land a single fucking hit in four rounds.

And then the Fleshweaver rolls this:
That 7 was compelled wasted as Xochi rolls a fucking 5 :facepalm:

Fleshy had an average of almost 69. If you consider the 7 an outlier, a it lost nothing from it, it goes up to 76,5.

Yaxkin had an average of 42. But we didn't matter.

The one who did, Xochi, had a average of 44,25.
 
Last edited:
Yes, it's insanely punishing.

Fuck, if only Xochi weren't shit at this. The plan was perfectly sound, and then Xochi can't land a single fucking hit in four rounds.

And then the Fleshweaver rolls this:









That 7 was compelled wasted as Xochi rolls a fucking 5 :facepalm:

Fleshy had an average of almost 69.

Yaxkin had an average of 42. But we didn't matter.

The one who did, Xochi, had a average of 44,25.
Yeah, the rolls were super, super frustrating this time around. :mad:
 
I can't believe this. You were talking all that good shit before Xochi, I trusted you to shoot arrows down a hole.

That ain't hard!

@Azel can we cut the webbing while going full defense? Will we get it all off?
 
Last edited:
...Arrows don't do meaningful damage to the spirit. She doesn't have metal arrows. So whether she hits it or not is almost entirely irrelevant.

Don't get what bringing up the average roll is supposed to prove. We could substitute all of our rolls sans the last one with Nat100, and it wouldn't have changed a thing.

But now that Xochi is here we could leave her for dead and escape. Yay? :drevil:
 
Last edited:
Arrows don't do meaningful damage to the spirit. She doesn't have metal arrows. So whether she hits it or not is almost entirely irrelevant.
Reread the update. Carefully.
Don't get what bringing up the average roll is supposed to prove. We could substitute all of our rolls sans
I said as much that our rolls don't matter much, except that last 17. Even tho we rolled 42 average, which is quite a bit off the supposed 50.5.

But an average of ~70? Over 9 rolls? That's insanely lucky.
 
For example, we had a 30% chance of completely no-selling the Web attack, regardless of what it rolled. That's how much of an advantage we had. And then 17x89 comes up.

I'm thinking right now what's the best course of action. On one hand, we do have decent odds of getting it to the first wound penalty. Which is better and worse than I feared, because I didn't think that penalized skills too.

So if we manage to deal at least 7 wounds, and our average is 8.25, we get it to the -1 penalty, where it has -40 to everything.
 
Last edited:
Reread it. Didn't find anything. Now can you stop being smug and tell me what it was about?
Xochi's first arrow was wood, didn't even roll attack.

Following arrows were bronze, which we can attest to because she managed to deal damage to it, but now wound it.

So yes, if Xochi didn't perform terribly, she should have been able to shoot it down.
 
Xochi's first arrow was wood, didn't even roll attack.

Following arrows were bronze, which we can attest to because she managed to deal damage to it, but now wound it.

So yes, if Xochi didn't perform terribly, she should have been able to shoot it down.
If the fucking Fleshweaver just stopped rolling so high we'd be in a much better position. That fleshweb is going to get us killed. :(
 
If the fucking Fleshweaver just stopped rolling so high we'd be in a much better position. That fleshweb is going to get us killed. :(
Yes, it seriously fucks up our plans.

Hopefully, Xochi has some Evasion traits, as Spidey has +40 to hit her. Then again, unlikely rolls did just happen.

@Azel For how much would the Fleshweaver hit someone, discounting successes? I.e., does it hit for Regular Shortspear damage or what?

Can you reveal how much Constitution Xochi has?

Can we cut webbing as we use full defense?
 
Last edited:
Back
Top