Shadows of the Past

It sounds like it, yes. Sending a message takes a charge from a talisman used to transmit it.

But I don't think it contradicts anything if communication is two-way?

Each one has separated charges, he explained that. If you use one of ours, it'll be 13 days before we can send another. If he answers, then he will also need 13 days, but if he doesn't, he can speak with us later, we just won't be able to answer back.
 
Probably no new chapter until the 6th. I'm moving to a new flat and have only spotty internet on my phone until then.
 
Chapter 29: Spiders Web
[X] Try to hide from it and wait for Xochi.
-[X] If you can manage without being discovered, apply Jungle's Scent to yourself. It should be in your belt.
-[X] Distract it by throwing something into the fleshweb on the other side of the cave, hopefully buying you some time.

1.6.17.10.9.17 - 17th of the Green Storm

You don't waste a single heartbeat. If there is one thing your master drilled into you, then it was that locking up in fear when faced with a spirit was the surest way to a gruesome end, and you have no desire to end up as part of the web around you. So you jump up out of your crouch and dive for a pillar of dirt rising from the ground. A low, screeching sound comes from the direction of the spirit and its steps stop. You don't dare to hope that it won't resume its search. Nearly you press yourself flat against the dirt to minimize your silhouette, but in the last moment you see that it is covered in the hideous web of the Fleshweaver. As you crouch down again and hastily yank the jar of Jungle's Scent from your belt, you look around again. Many of these dirt pillars are reaching from the ground to the top of the large cavern, and all of them are wrapped in the red threads of the spirit, undoubtedly to keep the vast empty space stable.

For a single heartbeat, you stare at the face in front of you. A warped visage sticking out of the thick rope of webbing before you, drawn apart over the length of your arm. The lips you can still recognize as such, torn part impossibly far in a silent scream. One eye socket is empty, just a gaping void through which you can see the earth behind it, while the other still has both its lids and is closed as if sleeping. The steps of the spirit resume and far faster then before, just as you fumble open the lid. There is no time to carefully apply the oil, and so you just splash it on your chest and head. The pounding of eight legs comes closer with every breath you take. While you try to rub it around a bit with your left, your right hand holds the jar and draws back to throw it. You can hear how the razor sharp barbs pound into the loose soil, dragging small amounts of dirt with them when the Fleshweaver walks on that rustles down again. With all your might, you throw the jar to a pillar as far away as you dare.

Throwing Weapons
DC 200
61 + 60 (Strength) + 80 (Dexterity) = 201
1 Degree of Success

Sneaking vs Perception
Yaxkin: 59 + 80 (Dexterity) + 60 (Concentration) + 60 (Sneaking) + 10 (Distraction) = 269
vs
Fleshweaver: 48 + 40 (Intelligence) + 70 (Concentration) + 100 (Perception) = 258
2 Degrees of Success

Just as the pot leaves your hand, a small spattering of dirt flies into your field of vision. It is nearly here and you already get ready to run for your life as you trail the flight of the clay vessel. To your horror, you miss the threads entirely and it just slams into the the soft earth of the pillar, shaking loose a few grains. Then it is here. The first of the long, white legs comes into view, swiftly propelling the spirit forward. You hold your breath until suddenly, the sound of a breaking clay vessel echoes through the empty cavern. Just as you see the spirits head, it swivels around to the source of the noise. Immediately it darts in the direction of the broken jar, carelessly throwing dirt directly at you with its quick stride. Ever so slowly, you creep backwards, carefully checking to not touch the red strings around you. You force yourself to breathe as shallow as you can, not daring to make any unnecessary sound. You would dearly love to run away, but then you might get lost and the Fleshweaver might hear your footsteps.

Instead you carefully peer at it from your hiding spot. As it reaches the pillar you had thrown at, it stops and looks around. The spirit takes a few tentative steps around the pillar, likely seeing behind hit, then returns and gazes at the ground. It screeches again, a sound as if a thousand shards of bone were grinding against each other, and with a loud crack its leg impales a shard of pottery. You expect it to immediately dart back to your spot, but instead it goes closer to the pillar. The dim twilight of the cave makes it impossible to see what exactly it's doing, but the web around it seems to move as if tugged upon and you can see the warped fingers ringing its maw working furiously on something. Again it screeches, but this time, it is so loud that it echoes through the entire cavern. And then the answer comes. A thousand mangled throats seem to try to yell back at it. The cacophonous sound of uncounted dying man and beast alike gasping their last breath again reverberates all around you as every last string of webbing starts to twist and turn around itself.

DC 250
Fleshweaver: 83 + 70 (???) + 50 (???) + 140 (???) = 343
10 Degrees of Success

Perception vs. Sneaking
Fleshweaver: 66 + 40 (Intelligence) + 70 (Concentration) + 100 (Perception) + 100 (???) = 376
vs
Yaxkin: can't roll high enough -> automatic failure

With dread you look upon the face on the web next to you. The lips quiver as if trying to speak, clearly trying to form words, yet there is no mouth behind them that could speak them. Then the eyelids slowly peal away. The eye below is stretched to the length of your finger and half coiled around the rope thick web. There is no iris, just a twisted pupil that seems to flow through the white like a liquid, the border sharp yet jagged. With mute horror you see it shift and turn until it draws together into a ellipse. In the distance you hear the awful screech of the Fleshweaver and before your mind can truly comprehend what is happening, your legs move already.

Endurance
Yaxkin: 51 + 60 (Strength) + 60 (Constitution) + 80 (Endurance) + 40 (Headstart) = 291
vs
Fleshweaver: 19 + 80 (Strength) + 80 (Constitution) + 100 (Endurance) = 279
2 Degrees of Success

You immediately bolt for the next pillar of earth, hoping to get enough distance between yourself and the creature to hide again, but it's not meant to be. The beat of its legs grows closer and closer. The single steps melding into a sound akin to rolling thunder behind you, punctuated by that chilling screeching. As you reach the next tower of dirt, you don't slow down, but just twist around it and run directly for the next. You well and truly angered this spirit, for it doesn't bother to follow in your steps. Instead it barrels right into the packed soil and through it as if it was nothing, though at least it's slowed down by the earth crashing into it from above.

When you pass the next one, you finally hear the voice of your salvation. With your heart pounding in your chest and the spirit right behind you, you can't make out a single word that Xochi speaks, but it is her. Out of the corner of your eye you see a rope falling through the shaft of light above you, barely reaching low enough to grab onto it. Thankfully you managed to circle around and are not that far way from it, yet neither is your pursuer. It's unlikely that the raging Fleshweaver will stand by idly as his prey escapes.

What do you do?

[] Run for the rope and climb out.

[] Try to draw the Fleshweaver farther away before going for the rope.

[] Running is futile. Fight it.
-[] Call up to Xochi to help you.
-[] Write-In plan.

[] Write-In



AN: That could have gone better, but it could also have gone a whole lot worse. Due to the very narrow success on the first check, Yaxkin had not enough wiggle room to get some distance between herself and the Fleshweaver, but it did waste some time searching for her. Thus you only needed to run a single round before Xochi brought the rope. More success on the first check would have meant that you could have run and hidden again before it caught up.
 
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[X] Try to draw the Fleshweaver farther away before going for the rope.
-[X] Maybe throwing other things or cutting a thread of flesh to distract it.

Edit: I don't really think we can climb faster than a spider, even if we can outrun it... I mean, arthropods are basically made to climb up and down...
 
[X] Try to draw the Fleshweaver farther away before going for the rope.
-[X] Maybe throwing other things or cutting a thread of flesh to distract it.

Edit: I don't really think we can climb faster than a spider, even if we can outrun it... I mean, arthropods are basically made to climb up and down...
Since it sees you now with its actual eyes, it will ignore anything happening to its web. You would first have to get out of its sight again.
 
Fighting this thing is. Suicide.

But I have no idea how to get enough time for us to climb out of its webs.
Since it sees you now with its actual eyes, it will ignore anything happening to its web. You would first have to get out of its sight again.
And this! :cry: It's like we've been plopped right into a fucking dinner plate.
 
Since this is the first time you could fight 2 vs 1, I would like to point out that the Fleshweaver has only one attack per round, making your trait Positioning a lot more powerful.
 
[X] Run for the rope and climb out.

Looking at the numbers we have like 50/50 odds of making things worse by trying to get fancy
 
[X] Run for the rope and climb out.

It has +60 on running against us. It's a matter of time before it catches back up.

Does Xochi even have any bronze on her?

She wouldn't happen to have a warbow and a dozen or so steel-tired arrows, would she?

Bronze weapon against DR 4/Magic means we are fighting an effective DR 12.
 
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[X] Run for the rope and climb out.

It has +60 on running against us. It's a matter of time before it catches back up.

Does Xochi even have any bronze on her?
You didn't ask. For training, Yaxkin insisted on much less sharp bone knives instead of using obsidian or bronze blades.

Edit:
Bronze weapon against DR 4/Magic means we are fighting an effective DR 12.
It only has DR 3, so effectively 9.

The poor thing is rather underfed, thus it has lower armor.
 
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Could Xochi shoot it if we stood on full defense against it while directly beneath the hole?

Does she carry a warbow?
1. Yes, that would work. Technically you haven't learned Full Defense yet, but I will squint a bit, since fighting the Fleshweaver would get you a whole lot of XP.
2. No, only a regular longbow.

Edit: Misspoke there. What I meant is "she carries a longbow". It's of Exceptional quality, not Regular.
 
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1. Yes, that would work. Technically you haven't learned Full Defense yet, but I will squint a bit, since fighting the Fleshweaver would get you a whole lot of XP.
2. No, only a regular longbow.
Do spirits usually have traits on top of high stats?

Or are we looking at something like:
Full Defense Yaxkin: 1d100 + 160 (DEX 8 x2) + 60 (Evasion 3) + 80 (Bladed 4) + 20 (Knife Fighter) + 30 (Concentration)
Fleshweaver: 1d100 + 80 (STR 8) + 60 (DEX 6) + 120 (Spear 6)
?

Even allowing for, say, +20 in misc traits, we'd have decent odds there.
 
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Do spirits usually have traits on top of high stats?

Or are we looking at something like:
Full Defense Yaxkin: 1d100 + 160 (DEX 8 x2) + 60 (Evasion 3) + 80 (Bladed 4) + 20 (Knife Fighter) + 30 (Concentration)
Fleshweaver: 1d100 + 80 (STR 8) + 60 (DEX 6) + 120 (Spear 6)
?
Depends on the spirit in question. Spirit Wolves have some traits, but a Fleshweaver lacks them and has some special attacks instead.
Though be advised that Full Defense only works in close combat.

If this super badass archer woman has some bronze arrows, we might just manage to fight it. Especially depending on her traits.

@Azel is something like this valid:
[] If you are targeted, use Full Defense. If you aren't target, use Positioning to the hilt.
No, everyone declares his moves at the same time. You don't know ahead of time who will be the target.
 
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[X] Run for the rope and climb out.

[X] Run for the rope and climb out.

[X] Run for the rope and climb out.

Looking at the numbers we have like 50/50 odds of making things worse by trying to get fancy
So, thinking on it, it might just hit us with spat webbing as we climb.

The math works out that we can totally go full defense and not get hit at all.

But unless it's full defense, it gets +10 to hit us. So it's more or less pure dumb luck, with the odds a bit in its favor.

We have +40 to hit it. On an average roll, we'd deal 1d8+4 damage, which ain't bad. Except it's up against DR 12.
It only has DR 3, so effectively 9.

The poor thing is rather underfed, thus it has lower armor.
I cimmited a typo and you forgot your system, because it's saying damage gets divided by 4 at two steps. So 3x4 for DR 12.

Also, I suggest changing the language, as the system can't deal with fractional wounds afaik. Instead of "Damage/2", say "DR is considered doubled". I think the intention is, for example, if we dealt 13 damage we'd hurt it for 1. But as it is, we'd deal 0.25 damage instead. You'd need a significantly higher result dealing 16 damage to deal 1 wound.
 
No, everyone declares his moves at the same time. You don't know ahead of time who will be the target.
Assuming we go with the "tank Xochi shoots" plan, could we go for something specific like:
-[] If it rears up to spit at Xochi, use Positioning.

Assuming it'd attack whatever hurt it instead of the frustrating dodging humie.
 
I cimmited a typo and you forgot your system, because it's saying damage gets divided by 4 at two steps. So 3x4 for DR 12.

Also, I suggest changing the language, as the system can't deal with fractional wounds afaik. Instead of "Damage/2", say "DR is considered doubled". I think the intention is, for example, if we dealt 13 damage we'd hurt it for 1. But as it is, we'd deal 0.25 damage instead. You'd need a significantly higher result dealing 16 damage to deal 1 wound.
That's what I get for fixing your typo while not really thinking about it. :V

You would do 1d10 base damage by the way, due to vital strike.
The intention is actually said fractional wounds, which are always rounded up. So 13 and 16 would both deal 1 HP. Though thinking about it, that might be a tad much.

Assuming we go with the "tank Xochi shoots" plan, could we go for something specific like:
-[] If it rears up to spit at Xochi, use Positioning.

Assuming it'd attack whatever hurt it instead of the frustrating dodging humie.
That would work, since it would have to pull back at the end of the previous round to get its front legs free.
Keep in mind that the shaft is very narrow. If Xochi stays up there, you pretty much need to keep the Fleshweaver directly below her or she looses line of sight.
 
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