Seventy Seven Ways to Kill a Vampire [Exalted vs the World of Darkness]

[x] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.

He who strikes first, strikes last.

Surprised in enlightened mage wasn't a better match up for us
 
[x] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
[X] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
[X] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
Surprised in enlightened mage wasn't a better match up for us

If he'd kept in, he probably would have been, since solars run out of motes. It's an unintentional bluff, basically. Our MC can perfect parry, but not indefinitely.



[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
[x] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
[x] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.

Neat! Well, it seems like a lot of disasters are a bout to happen at once, and our plucky little protag is small enough fish to be relatively ignored.
 
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[x] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.

Welcome back, by the way.
 
[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
[X] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
 
If he'd kept in, he probably would have been, since solars run out of motes. It's an unintentional bluff, basically. Our MC can perfect parry, but not indefinitely.



[x] The Mages, now knowing that war for the city was unavoidable, struck first. They attacked the Camarilla's places of power during the day, trying to drive them from their shelters.
Excellencies are scene long in Exalted vs the World of Darkness, as are a lot of the really good combat charms. Not many people, even real deal mages, can deal with a 20 dice melee pool. Even fewer can deal with ~10 auto failures on every attack and a reflexive counterattack at your full dice pool on every attack (which you could do with the purchase of two relatively expensive charms and an essence upgrade or two). You also don't actually have a perfect defence yet :V

Dawn Castes are scary as fuck. They start out scarier to be locked in a room with than a pissed-off werewolf and rapidly ramp up from there.
 
[X] The Camarilla, long unwilling to attack willworkers in their dens, knew they now had no choice. They gathered their remaining forces, hopefully that it would be enough to defeat whatever preparations the mages have made.
 
2.1
2.1

The Sunset Club was a picture of old-world glamour, a lovely edifice of elegant stone. Rumours swirled around the secretive private club, and you'd never believed the most salacious and persistent of them all. That, behind the darkened windows and thick curtains, the patrons of the Sunset Club drank the blood of the poor.

Well, you looked like a tool now, you thought. Not only was the place full of Vampires, but it was also the local headquarters of the Camarilla. It was bloodsucker central, and that was why it had to go.

You travelled there in cars you were sure had been recently stolen, and masks had been passed out by the grim-faced men and women riding in the ex-Telstra van with you. You had been explained as Ivo's student, one skilled enough to bring along. You held your katana calmly, your mind and body relaxed.

"You sure about the kid, Ivo? I 'ain't ever heard of her before, mate," one of the women asks, loading an odd-looking revolver. It was covered in tubing and occasionally hissed a jet of steam.

"She's my secret weapon, Adams. Trust me, she's more than capable of kicking down the door," Ivo says, looking to his own weapon. Only a few of the people you've seen so far look like your conception of wizards, but they're all really fucking weird.

"It's go time, boys and girls. Remember, nothing obvious out on the street! Yo, new kid, you ready to rock and roll?" the driver says.

"I'm real excited to kill some of these bloodsucking assholes," you say, and you feel your power gather within you. This, you felt, was going to be a serious fight. You were walking into the lion's den - at a time of your choosing, perhaps, but surely if it was so simple someone else would have done it?

You pull the hood of your green jacket up, put on your mask, and step out of the van. You walk swiftly, and nobody really pays attention to you. There's no time to realise you're holding a sheathed sword before you reach the main door of the Sunset Club. Other teams of mages and one supernatural merc - apparently they have a werewolf (whatever those are in this fucked up world) willing to fight vampires for money - are already positioned at the other entrances.

You knock once with the pommel of your sword. There's no response.

You knock again, and again nobody responds. A few people are looking at you now. Good.

You knock a third time, and golden light explodes out of your forehead. The pommel of your sword slams into the heavy wooden doors and they're blown backwards in a burst of invisible wind. There's a sickening crunch as one smashes into somebody, and then you take in the scene before you.

A few vampires, and half a dozen of their lackeys, clutching shotguns and imitation katanas.

"One delivery of sunshine for a -" is as far as you get before one of the lackeys loses his nerve and fires. You cut the pellets out of the air, and advance slowly forward.

"Wha - what is it!" one screams. Any response is drowned out by the sound of another shotgun blast going off. That one you merely sidestep, a little twist to the side. You can hear the other teams breaching through the din of battle, you hearing unaffected by the gunfire.

You draw your blade, running your hand along its side. Bright golden light follows it, and you intone "Edge of Morning Sunlight Technique!", figuring that that's how one of the wizards would do it. Watching anime made you an expert on every form of supernatural combat, you see.

One of the vampires sees your blade and runs screaming deeper into the Sunset Club. The other two are a little braver and come rushing at you, swords held overhead.

With one smooth cut, the first is beheaded. His headless body is blown backwards into the pair of human minions, knocking them out, before it turns into dust. The second vampire cuts at you, and your sword effortlessly deflects hers. You move past her so fast you're nothing but a blur... and then she notices the line of burnt flesh cut across her chest. You sheathe your blade, and she explodes into dust.

"I told you she was good, Adams," Ivo says, and the revolver wielding mage merely nods. The lackeys are either dead or gone, and you advance into the Sunset Club. The wizards fan out behind you, kicking in doors and laying vampires to rest. You walk up the stairs to the second floor, something calling out to you. Something on the wind, or in the air. A message in the sound of your own beating heart.

The second floor opens up into a large dining space - or at least, a space with a large number of tables and chairs. A stage faces the staircase up on the other side of the room. On it stands a figure in a dark coat. He carries a huge blade of black iron on his shoulder. His face is young and handsome, a pale deathly beauty. His blonde hair and blue eyes seem almost wrong, but not as wrong as what adorns his forehead. A dark inversion of the symbol upon your own, black and bleeding and - and familiar. His face seems to flicker, an endless parade of different faces all bearing the black mark upon their foreheads.

You grip your sword tighter.

"I... recognise you. Why do I recognise you, mortal?" he asks, his voice odd and distant.

"Wh-what are you?" you ask, as surety fills you that this thing - though it causes the same awful itching as all the other dead men walking, is not one of them. This, your soul whispers to you, is something worse. The mark on your forehead blazes to life, sunlight illuminating the room.

You raise your blade into a stance, and you are no longer standing in a darkened club room. You stand across from him as the Realm burns around you, as the empire of the traitors crumbles. You stand across from him as you see your once-friend returned with a new face and a dark mockery of her Exaltation. You stand beside him as you prepare to fight one last battle, as you prepare to fight - something wrenches you from your vision, your power screaming a warning.

The curtained, darkened windows explode inwards. He snaps out of whatever that was as you do, and neither of you are surprised. Men in dark bullet-proof armour swing in on ropes, carrying assault rifles and shotguns. They look like mortal police, had all the right markings... but then your power twitched and the markings fell away. These were agents of some supernatural power, not mortal men.

You shared one look at the man on the stage, and you knew he understood that there was still battle to be done between the two of you... but that these interlopers should be taken care of first. He draws his blade of black iron, and leaps down from the stage as glass shatters. He will take the right side, it seems.

You dash to the left, your blade singing as you slash across the chest of the first not-man. He has no time to scream - or to land - as you cut him cleanly in half. Both halves go flying with a pulse of golden light, the lower half merely flying out the window whilst the upper half slams backwards into the next not-cop, sending them both sprawling onto the ground for just a moment.

Then the upper torso of the thing you cut in half explodes in a searingly bright flash of orange light and leaves a neat circular hole in the floor. Without reaction, the remaining three not-men open fire on you. Their movements are just a hair too smooth, their aim just a little too good. Your blade deflects bullet after bullet, but they start to force you back.

With a scream, you dash forwards and cleanly decapitate one of the not-men. He goes flying backwards, his body exploding as he flies out the window. His head splatters against a wall, and the two remaining not-men drop their guns. Metallic claws extend from their hands with an almost familiar sound, and they charge forward. You leap up as though suspended on wires, as their claws swipe uselessly at the air beneath you, and slice through the helmeted head of one of the not-men. He goes flying through the floor, and as you land you block the claw strike directed at your back without looking.

A simple kick sends the not-man flying out a window, and then your turn to face the dead thing with a mark like yours on his forehead. He's finished with his not-men too, though he seems to have taken a few blows.

The two of you face off once again, though you can hear the sound of boots against stairs form both above and below. Gunfire echoes throughout the Sunset Club, along with stranger sounds. A blast of what seems to be plasma blasts through the floor and then through the roof on the other side of the room.

Do you...

[x] Fight this undead abomination as some kind of wizard/vampire/Illuminati war unfolds around you, because if you let him go you know he will be more dangerous than anything else in this building.

[x] Attempt to escape, because in moments whoever sent those not-men at you is going to be on this floor with reinforcements.


Either way, you have 12xp to spend. Feel free to vote for what you want, but below are some suggestions...

[x] Spend 12 xp on Fivefold Bulwark Stance

This lets you roll a defence (a parry, for you) once to subtract those successes from all attacks against you for the rest of the scene. Currently, assuming you do one thing on your turn, you can parry three times and each is more difficult. As you can still parry a roll affected by this for extra defence, and are about to be in a really big fight, it is looking like a good purchase.

[x] Spend 12 xp on Essence 2 and Excellence of the Setting Sun: (Occult)

This will let you spend more essence in a turn, give you more essence (though you are unlikely to run out soon), and lets you be better at, among other things, innate countermagick.
 
While Essence 2 and Excellence of the Setting Sun: (Occult), sounds like a great investment and something that we should pick up the next time we have a chance, the other seems like it would be more immediately impactful on our survival. So my vote is:

[x] Fight this undead abomination as some kind of wizard/vampire/Illuminati war unfolds around you, because if you let him go you know he will be more dangerous than anything else in this building.

Because finght the same person twice is a terrible idea, especially when they can match you. Not to mention he's already demonstrated that if it comes down to interruptions he's willing to pause and work with us to deal with them.

[x] Spend 12 xp on Fivefold Bulwark Stance

So we can survive our up coming battle with our evidently melee focused opponent. I'm betting that counter magic doesn't work against Abyssal Iron, but unless I'm misremembering (which I might be, it's been a while) our parry works on just about anything.
 
While Essence 2 and Excellence of the Setting Sun: (Occult), sounds like a great investment and something that we should pick up the next time we have a chance, the other seems like it would be more immediately impactful on our survival. So my vote is:

[x] Fight this undead abomination as some kind of wizard/vampire/Illuminati war unfolds around you, because if you let him go you know he will be more dangerous than anything else in this building.

Because finght the same person twice is a terrible idea, especially when they can match you. Not to mention he's already demonstrated that if it comes down to interruptions he's willing to pause and work with us to deal with them.

[x] Spend 12 xp on Fivefold Bulwark Stance

So we can survive our up coming battle with our evidently melee focused opponent. I'm betting that counter magic doesn't work against Abyssal Iron, but unless I'm misremembering (which I might be, it's been a while) our parry works on just about anything.
Your parry does indeed work on any physical attack, even things like bullets or magical fire bolts (or, as is more likely to come up in the near future, technocratic plasma cannons).
 
[x] Attempt to escape, because in moments whoever sent those not-men at you is going to be on this floor with reinforcements.
[x] Spend 12 xp on Essence 2 and Excellence of the Setting Sun: (Occult)

Fighting technocracy goons in a time and placce of their choosing is a poor plan
 
[x] Attempt to escape, because in moments whoever sent those not-men at you is going to be on this floor with reinforcements.
[x] Spend 12 xp on Essence 2 and Excellence of the Setting Sun: (Occult)
 
[X] Fight this undead abomination as some kind of wizard/vampire/Illuminati war unfolds around you, because if you let him go you know he will be more dangerous than anything else in this building.
[x] Spend 12 xp on Fivefold Bulwark Stance
 
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[x] Fight this undead abomination as some kind of wizard/vampire/Illuminati war unfolds around you, because if you let him go you know he will be more dangerous than anything else in this building.

[x] Spend 12 xp on Essence 2 and Excellence of the Setting Sun: (Occult)

I can't believe was anime all along.
 
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