Servant to the Unlife - A Warhammer Fantasy Quest

I'm a little late to the party but going to put forward a plan. There's a couple of reasons for this:

- I really like the idea of making the Baron out with his old age issue, but at the moment I do not think it's a good sell, for two reasons. The spell involves the Baron appearing dead for multiple days, when nobility is involved and with his situation as precarious as it is he's at real risk of waking up buried with no town, he needs a reason to trust us first. Second, he's asked us to perform an investigation and we're coming back to him with this offer before we've closed it as requested. Thankfully there's a very good solution to this. When we finish the investigation and the problem is dealt with the Baron will have more reason to trust us and may be in a better position to take a several day long nap.
-I feel Plan: Divinity and Revification Studies doesn't do enough to move us forward on finishing our task, it sets us up, which is nice, but once we get one win under our belt we can start asking for more.

Therefore I present:

[X] Plan finishing the job
-[X] Try to learn more about local divinities. Sigmar is a god of hammers, right?
-[X] Study the flow of winds in the region. Creating a full wind map of the region in less than a month is probably impossible, but now that you had seen disturbed winds over Gablitz, make you think that, perhaps, you have other means of finding the perpetrators.
-[X] Set out to Waldenhoff to seek out alleged "black market." Oswald, mercenary from Gablitz is ready to accompany you. Mikhail is also there, allegedly.
-[X] Attempt to craft war statuary. It is not much, but Albert provided you with a small shipment of medium-quality materials for your projects... You are reasonably sure these remains of some sort of shattered statue. Still, it is enough; you'll manage.
-[X] Or, perhaps, interrogate some other corpses in your possession? You have quite a few available thanks to your choices and Yulia's efforts.

The hope is that between talking to the dead ghouls that were storming the temple, studying the winds of magic and visiting the black market we have enough chances to succeed to get an idea of where the magical coven is and who we are dealing with. This should be enough to decide what to do about them next turn. Getting an idea of the local gods will be useful for convincing the Baron and other people we are a legit, if weird priest. And we might need some muscle for dealing with the coven. War statuary seems more reliable than experimenting on ghoul force and it's another job we can maybe tick off.

Hopefully there's some side benefits to studying the winds of magic (information and where is good to cast big spells), going to the black market (somewhere to buy and sell things when we have money) and talking to our stored corpses (maybe one of them will be useful)

I like this plan, wouldn't mind if if won, it's just that if we are going to visit a black market it might as well be once we have some money and that is what I hope the baron can give us. As for learning about the local gods I fear that at best we will get some pretty surface level information that will do little to help us navigate interfaith relations. Given the baron's proclivities for life extending alchemy (called out in the vote) I am counting on him to choose a discreet priest.
 
[] Plan finishing the job

Whooo, black market time

Edit: Damn, @DragonParadox makes a good point. No money makes markets moot. Guess it's time for

[X] Take up a pseudonym? Your appearance could pass for a local, but your name surely does not. A pseudonym should help you stick out a little less. (Free, if taken)
-[X] Verona Mina Harkon
[X] Plan Rebirth of the Living, Gossip with the Dead
 
Last edited:
It comes down to a difference in opinion about our chances of getting paid by the Baron right now. It's probably up to a dice roll and in my opinion our odds are not good.

I would say the black market is an option because it is a lead in our investigation. Actually having someone who's going there to help us make the introductions (who's going because of the investigation) is just a nice bonus. Because of the circumstances I think Oswald's and Mikhail's help here might be time limited. Presumably if we don't go in the next couple of turns Oswald just comes back and reports what he finds out?
 
You have some money now in additional to materials; you did save the person responsible for the budget and a made an explicit request. I just suffered the typical "forgot about charsheet" QM illness.

Something like 50 GoldCoins, subject to change if I misremembered my "very substantial but not fantastic" benchmark for money from WHRP. In terms of Exalted, if that's helpful, you got... Resources 2ish, on the upper range of that.
 
You have some money now in additional to materials; you did save the person responsible for the budget and a made an explicit request. I just suffered the typical "forgot about charsheet" QM illness.

Something like 50 GoldCoins, subject to change if I misremembered my "very substantial but not fantastic" benchmark for money from WHRP. In terms of Exalted, if that's helpful, you got... Resources 2ish, on the upper range of that.

Good to know but I am sticking to my plan, that does not seem like a lot to spent in your typical black market.
 
Good to know but I am sticking to my plan, that does not seem like a lot to spent in your typical black market.
Same. The black market is interesting but it makes little sense to visit until we have that sweet noble passive income to tap. Although, I'm curious as to whether gold in Sylvania is significantly more valuable than it would otherwise appear due to how dirt-poor the province is. As one anon put at char. gen you could likely buy someone's life with silver and their soul with gold, which I consider to be an understatement since Sylvania is in some way even worse than Bretonnia. I doubt the peasantry even knows what gold looks like. Speaking of wealth, I think it would be really cool if we could develop a type of cursed currency like in Pirates of the Caribbean. Picture this, we innovate Death and Sky Bargain (which is a spell focused on Oaths, bargains, trade, and inevitability) so that we perform a similar trade we do with the dead, i.e. service in exchange for postponing their final judgment, with the living. Come to think of it, this reminds a little of Davy Jone's deal with his crew. People live short and brutal lives in Sylvania with death always around the corner and would likely agree to anything if it meant they not only could get wealth they otherwise could never acquire, in addition to getting to live longer. The coins would not even have to extend their lives, but could just ward off things likely to end their life prematurely, chief among them being undead, followed by the living dead (ghouls and other servants of the undead), disease, and time-based ailments.

 
Last edited:
Same. The black market is interesting but it makes little sense to visit until we have that sweet noble passive income to tap. Although, I'm curious as to whether gold in Sylvania is significantly more valuable than it would otherwise appear due to how dirt-poor the province is. As one anon put at char. gen you could likely buy someone's life with silver and their soul with gold, which I consider to be an understatement since Sylvania is in some way even worse than Bretonnia. I doubt the peasantry even knows what gold looks like. Speaking of wealth, I think it would be really cool if we could develop a type of cursed currency like in Pirates of the Caribbean. Picture this, we innovate Death and Sky Bargain (which is a spell focused on Oaths, bargains, trade, and inevitability) so that we perform a similar trade we do with the dead, i.e. service in exchange for postponing their final judgment, with the living. Come to think of it, this reminds a little of Davy Jone's deal with his crew. People live short and brutal lives in Sylvania with death always around the corner and would likely agree to anything if it meant they not only could get wealth they otherwise could never acquire, in addition to getting to live longer. The coins would not even have to extend their lives, but could just ward off things likely to end their life prematurely, chief among them being undead, followed by the living dead (ghouls and other servants of the undead), disease, and time-based ailments.


I think this is broadly doable and even within Nefertari's skill-set, it is kind of the way the lesser undead of Nehekara work, they serve not because they have been forcefully raised with Dhar but due to the vows they swore to serve in life and in death. That said a coin of repulse undead would be hard to mass produce. It would have to be a single grand ritual that binds the coinage to its purpose and then you could make more of it as needed and I think it would have to be made by the lord of the land or cast in their likeness. This is something if not for end game than at least late mid game.
 
I think this is broadly doable and even within Nefertari's skill-set, it is kind of the way the lesser undead of Nehekara work, they serve not because they have been forcefully raised with Dhar but due to the vows they swore to serve in life and in death. That said a coin of repulse undead would be hard to mass produce. It would have to be a single grand ritual that binds the coinage to its purpose and then you could make more of it as needed and I think it would have to be made by the lord of the land or cast in their likeness. This is something if not for end game than at least late mid game.
Got it. So basically once Vlad's in power he starts minting coins because there is no way he will not put his face on coinage given every other province mints their own currency and Vlad's ego. That is pretty likely given that Stirland, the closest province, has their province founder's mother's face on their currency.

Currency

Currency is the medium of monetary exchange, usually in the form of coins of precious metal, used by the peoples of the Known World. Both the Old and New World have various forms of currency. The following is a list of known denominations utilised by the various nations therein.[1a] Regardless...
 
Got it. So basically once Vlad's in power he starts minting coins because there is no way he will not put his face on coinage given every other province mints their own currency and Vlad's ego. That is pretty likely given that Stirland, the closest province, has their province founder's mother's face on their currency.

Currency

Currency is the medium of monetary exchange, usually in the form of coins of precious metal, used by the peoples of the Known World. Both the Old and New World have various forms of currency. The following is a list of known denominations utilised by the various nations therein.[1a] Regardless...

In the meantime the best thing we can do for Sylvania is to teach the vampires how to make their undead without spilling Dhar and warpstone dust all over the place. The amount of Dhar the vampires themselves produce is negligible next to the armies of skeletons and zombies.
 
In the meantime the best thing we can do for Sylvania is to teach the vampires how to make their undead without spilling Dhar and warpstone dust all over the place. The amount of Dhar the vampires themselves produce is negligible next to the armies of skeletons and zombies.
Agreed. The most valuable resource we can provide is time. The lower the amount of Dhar and the fewer amounts of reckless unthinking beastial undead the better since Dhar, like chaos corruption, will corrupt everything (the mind, body, and soul of the living and the dead, the plants, the waters, the very earth itself, etc...). My theory is that the war will only kick off when Dhar reaches critical levels and it is no longer possible to maintain the masquerade or when even the pretense of Sylvania not being completely owned and operated by the undead is thrown away. The more time we have, the more resources we can gather, the more people we can turn, the better the selection process for creating vampires will be, and the more ushabti we can make.
 
Agreed. The most valuable resource we can provide is time. The lower the amount of Dhar and the fewer amounts of reckless unthinking beastial undead the better since Dhar, like chaos corruption, will corrupt everything (the mind, body, and soul of the living and the dead, the plants, the waters, the very earth itself, etc...). My theory is that the war will only kick off when Dhar reaches critical levels and it is no longer possible to maintain the masquerade or when even the pretense of Sylvania not being completely owned and operated by the undead is thrown away. The more time we have, the more resources we can gather, the more people we can turn, the better the selection process for creating vampires will be, and the more ushabti we can make.

Don't forget abaout the Skaven invasion.

That was a pretty big part of what brought abaout the rise of the Von Carstein.
 
Lovely ideas so far.

Alright, I prolly could close without much issue. Update... prolly very late tomorrow, presuming IRL stuff doesn't knock out the wind out of me.

//yeah, nope. Draft loss + IRL stuff. I am never setting a date for anything creative ever again.
 
Last edited:
In the meantime the best thing we can do for Sylvania is to teach the vampires how to make their undead without spilling Dhar and warpstone dust all over the place. The amount of Dhar the vampires themselves produce is negligible next to the armies of skeletons and zombies.

"Have generations upon generations of people buried with their lords under mortuary cult wards in a way that interacted real strangely with Nagash's turbo-ritual. That's what worked for Nehekhara to get easily raised armies, so that's what I recommend. Look, I assure you that this can be easily done if you just bring in more of my fellow cultists and let me start nabbing magically talented locals for induction into the mysteries. And if you increased my budget. Sylvanian generations have a pretty rapid turnover rate, so it shouldn't take too long."
 
"Have generations upon generations of people buried with their lords under mortuary cult wards in a way that interacted real strangely with Nagash's turbo-ritual. That's what worked for Nehekhara to get easily raised armies, so that's what I recommend. Look, I assure you that this can be easily done if you just bring in more of my fellow cultists and let me start nabbing magically talented locals for induction into the mysteries. And if you increased my budget. Sylvanian generations have a pretty rapid turnover rate, so it shouldn't take too long."

It pretty much interacted as intended by Nagash, he just never got to cast part two where he would have enslaved everyone to his will. We can just leave out that part... and also the part where you kill all the living.
 
Back
Top