Servant to the Unlife - A Warhammer Fantasy Quest

[X] Plan: Grandson of Death
[X] Plan: A dedicated researcher

Hey @Gabriel_TFA, your plan seems to be missing the task from the cult? (seeking recruits, gathering materials, or searching for the lost)
 
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[X] Plan: A dedicated researcher
[X] Plan: Grandson of Death
[X] Plan: Life and Death
-[X] "There are signs that a small group of spellcasters is operating nearby.
-[X] "An army of animated stone statues sounds... Intriguing. I expect at least several to be available for my command as soon as possible. I cannot provide the materials you require, sadly, but I am sure you'll manage."
-[X] Searching for the Lost.
-[X] One of the castle's towers.
-[X] Simply lie down and enjoy the breeze of Shyish.
-[X]Tomb Banshee
-[X] Undead Scholar
-[X]Hierophant himself.
-[X] Death and Sky Bargain
-[X] Agony of the Ages Past
-[X] Son
 
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You are skilled in shyish, but not very good at combat. Or, in general, venturing out of your nerd dungeon into lands of the fresh air. Better than most people you know, but that's not a very high bar.

Some choices in this update compensate a lot, though.

Socialite!Elf Bard: Merciful Arathi, even in death nerds... It's all nerds. *Takes a deep breath in spite of not having lungs* Makeover montage time! :V
 
Either way, I think Vampires getting introduced to stone constructs will be fun given...as far as I remember, they do not have any. Especially if it let's us create vassals for useful ghosts which we don't want to loose their skills because of too strong infusion of dhar.
 
Either way, I think Vampires getting introduced to stone constructs will be fun given...as far as I remember, they do not have any. Especially if it let's us create vassals for useful ghosts which we don't want to loose their skills because of too strong infusion of dhar.

We can still do that later, right now I think we should try to synergize as much as we can, get some goodwill with both the cult and our new overlord so we have some breathing from for our own projects .
 
"... My sire and I seek to rule these lands, and these fractured fiefdoms local peasants insist on calling the Empire. We shall unify them, and reforge them into a true Empire - an enlightened, educated land, true peer of great nations of the past or even the likes of Ulthuan or Cathay! Once my sire sits on the throne, you shall not cover from uneducated barbarians in ancient tombs!.."

Perhaps, that is what makes you uncomfortable. Besides his tendency to go on and on and on. Worse than Hierophant, you swear. The Liche Priests, at least, do not pretend to be something they are not.
Man is really drinking his own koolaid, also the MC knows a rant when they see one.

"It seems that the rest of my servants are finally arriving. I have other responsibilities to attend to, so I'll be brief. In this land, you shall call me... Let's say, Ferdinand von Schugeir. Right now, I have several tasks for you. An inglorious use of your talents, but all have to do work far beneath our station, these days."
So Ferdinand is the MC's boss, also he seems to think well of the MC's competence.

[] "There are signs that a small group of spellcasters is operating nearby.

Strange happenings. Inexplicable events. Peasants whispering about curses and blessings... Deal with them before they attract unwanted attention. Or worse, before they are recruited by a competing power. You are a wielder of hidden lore and terrifying arcane secrets - it should be easy for you to cow a small group of self-taught dilettantes, no?"
[] "An army of animated stone statues sounds... Intriguing. I expect at least several to be available for my command as soon as possible. I cannot provide the materials you require, sadly, but I am sure you'll manage."
These feel like the mystical tasks.

"As you wish." You murmur, already thinking about how you'll have to juggle new responsibilities with the wants of the Cult. For you already were tasked with...
THe MC is still obligated to help the Cult.

[] Seeking new recruits.
The Cult seeks to become more than it currently is - and for that, it needs to expand, and grow. Infuse itself with recruits. Such is the responsibility of those we are sent to this barbaric lands, to sift through garbage to find those who might show even the slightest measure of talent.
[] Searching for the Lost.
This is not the first attempt to breach Cult's isolation. Many of the high-ranking Liche Priests previously descended from the mountains into these lands, and thanks to one of those expeditions, you still draw breath. Nonetheless, over the eons, many of the braves faded into this land, never returning, their fate - unknown. It is up to you to find them. It is known for certain that at least one was lost in land currently known as Sylvania.
Finding new members and old memebers would be useful.

...And none of these burdens are optional. You must serve your lord, while furthering goals of the cult. The cult must end the isolation it has imposed on itself, and grow strong; lest the terms of the alliance going to become increasingly unfair with the passage of time, as proportions of strength between the Cult and these new rulers shifts and respectful agreement between equals to turns into irreverent demands of the strong. When compared to the ancient Kings of Nehekhara, you are already starting at a disadvantage - after all, these immortal creatures already have their own magic.
Balancing the various obligations and need for strength and resources is going to be tricky.

It, perhaps, should be somewhat concerning that you feel yourself more comfortable with the dead before you than than the pale semblance of a human being that calls yourself your new lord.

"Finally, somebody decided to rebuild this keep! It was the love of my life, my magnum opus, you know? If only my budget was larger, then this place could've easily withstood those damned beastmen. It is not my fault that the walls fells, it is not!.."

You are utterly unconvinced that the feeble ghost before you could harm anyone at all. A bespectacled man, small, thin, barely there - if this transparent, insubstantial wisp of a being was any weaker, he'd probably fade away entirely. Only this castle keeps him anchored to the material plane - and even that is insufficient to keep him awake, as thin lacing of dhar over his entire being continuously prods and rouses him in a state of agitation.
Having the ability to mess with ghosts is useful.

[] Ever-Uninvited Guest Approach
Caster becomes ethereal and almost unnoticeable to any casual observers as long as they do choose to interact with the environment. Movement is allowed.

Surprises, ownership, movement, transportation.

[] Faint Embers Rebirth
After casting, the target appears to die to all but most through examinations. To the target, it appears as if they are stuck in some sort of liminal realm while experiencing confusing visions, occasionally experiencing strange visitations. After several days, they rise - their appearance changes, and all of their wounds are healed. Does not cure arcane marks. Does not reverse age, although somewhat mitigates age-related infirmities. Does not work if majority of the body is missing. Inconvenient to cast in combat.

Change, healing, dreams, soul.

[] Agony of the Ages Past
Affect the target within vocal range with a sudden surge of emotion; sadness, apathy, nostalgia, and/or regret are most easily induced emotions. Variable strength. Has a mandatory vocal element. If performed over a long period of time, effects tends to linger.

Emotion, compulsion, attachment, intimacy.

[] Usirian's Embrace Invitation

For a predetermined amount of time from several seconds to a day, target vanishes from the material plane. To the target, it appears as if they are traveling through some shadowed realm while experiencing confusing visitations and ominous warnings about their future.

Summoning, travel, afterlife, divination, Usirian.
These are all some really interesting spells and i can see why they're not standard winds of deaths stuff.

You are skilled in shyish, but not very good at combat. Or, in general, venturing out of your nerd dungeon into lands of the fresh air. Better than most people you know, but that's not a very high bar.

Some choices in this update compensate a lot, though.
Makes sense the MC is a mage build, combat is something we'll have to learn along with social skills.

[X] Plan: A dedicated researcher
[X] Plan: Grandson of Death

I'm open to either of these plans winning since they're pretty similar besides the cult action and exotic spell selection.
 
[X] Plan: Grandson of Death
Meh, we already got one vampire quest with a woman as the main lead, and I want to see if we can get the black college plan on the way.
 
All the Warhammer fantasy quests I've seen so far that have had a magical main character also had a female main character. My personal theory is that most of the voters at the time this was decided were from Bretonnia or Kislev, so it can't be helped. :wink2: But it would be nice to see something different.

[X] Plan: Grandson of Death

All jokes aside I like all aspects of this plan, especially the Etheral Tomb Guard, it's nice to have this kind of backup when we inevitably get into a fight in the near future.
 
-[X] Plan: Min-Max Liche priest.

-[X] "There are signs that a small group of spellcasters is operating nearby.

-[X] "Something or someone started kidnapping people in the region.

-[X] Gathering Materials.

-[X] One of the castle's towers.

-[X]Local Nobleman


-[X] Undead Scholar

-[X]Hierophant
himself.

-[X] Usirian's Embrace Invitation

-[X] Ever-Uninvited Guest Approach

-[X]Son


I tried to min-max as much as possible. I also attempted to not infringe on any spells that may seem vaguely related to Tzeencth.
I have edited to the correct format and I have also changed my vote.
 
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[X] Mystical Priest
-
[X] "There are signs that a small group of spellcasters is operating nearby.
-[X] "An army of animated stone statues
-[X] Searching for the Lost.
-[X] Space in the dungeons.
-[X] Pluck the newly-grown feathers faintly poking out of your hair.
-[Free] Several unremarkable spirits
-[X] Tomb Banshee
-[X] Ethereal Tomb Guard
-[X] Hierophant
-[X] Death and Sky Bargain
-[X] Faint Embers Rebirth
-[X] Daughter

I mainly want to pick the bargain because it sound like powerful magic with dangerous drawbacks and the development keywords sound like cool directions to take magic. I also took embers because a liche priest healing people through is unusual and useful. I like the feathers as they fit with the theme of mysterious and powerful magic we have going from our mentor the Hierophant with light magic (that's healing right?) . The other cult tasks sound kind of pedestrian so I chose this one. Banshee seems like an interesting story we wouldn't otherwise get. Willing to change other stuff.
 
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