Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

I don't think anyone has mentioned going the special forces route.
The covert operations route?

It is entirely possible for a small force with a dedicated covert operations skill set could run havoc among the Rus Republic's forces and ensure they will not be ready to regroup before the Euro-Britannian forces. However, such tactics would demand a familiarity with airborne insertion and evacuation."
 
We will have to decide now if we purse air or naval route for our force. Air gives us more versatile planes / choppers but navy gives us BIG guns and a lot of pirating trade protection money. We also have option to get flight capable KF or subs (mobile undetectable base) in few years. Aerial battleship is wayyyy later so not a consideration at the moment.
 
I'm not a hundred percent sure about the martial choices yet but I'm thinking.

[X] Plan Red Knight, A.S.

Martial
-[X] Knights & Days
-[X] Royal Flight

Diplomacy
-[X] Noble Birth

Stewardship
-[X] Investment Opportunities
 
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still no option to get atvisors for diplomacy or stewardship i see?

at least on the military side of thing i think getting trained in both air and sea might be a plan!
 
[X] Plan Ocean trade
-[X] Sailor, Soldier
-[X] Raise a Unit
-[X] Translators
-[X] Investment Opportunities


[X] Plan Red Knight, A.S.
 
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I don't think anyone has mentioned going the special forces route.
The covert operations route?
It's an option, not necessarily Jeanne's recommendation, but an option she feels should be put on the table. Especially given Lelouch's preference for underhandedness.

It's a bit more work, but this option is basically to start building a League of Intrigue and become the go-to royal for covert ops stuff, eventually.
still no option to get atvisors for diplomacy or stewardship i see?
Start a PMC or build a base of operations. If you can give a person something to immediately run when you hire them, they're more likely to show up.

Edit: It will also give you a place to conduct diplomacy from.
 
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A normal air units will be sufficient for pirates I think. I don't think two bits pirates ships have AA guns or SAMs capable to shot down few Combat Helicopters or a Britanian Fighter Jet. We can raise a navy in the next turn to support our air units.

Translator will be needed for interacting with Caledonian natives or negotiating with the pirates. Hopefully we can get an ally/advisor from the natives population.

Resource Scouting will rely heavily on the dice gods, it is needed to see what resources we can exploit in our fief.

[X] Plan Pirates Hunt: Air Superiority
-[X] Raise a Unit
-[X] Royal Flight
-[X] Translators
-[X] Resource Scouting

Edit:
This plan cost 750 BRN to run and adds 250 BRN to the annual upkeep cost
 
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I'm not a hundred percent sure about the martial choices yet but I'm thinking.

[X] Plan Red Knight

Martial
[X] Knights & Days
[X] Sailor, Soldier

Diplomacy
[X] Noble Birth

Stewardship
[X] Investment Opportunities
Personally, I believe that getting the Aerial Martial Focus would be better here, since it'd give us more leeway for which battlefield we'd be picking up. The island chains East and North of Australia give us various territories that can house airfields, and carriers should also give us additional options. Additionally, it'll give us options if we want to go for Euro-Britannia and/or the African Fronts, even if they could still see naval action. It would also deepen our available deployments, since we wouldn't be limited to coastal insertions.
 
Because this is the route for being the go to intrigue person among the royal family, and it opens up the chess montages as Lulu's forces systematically outmaneuver their opponents.

[X] The Knights who Skulk
-[X] Cross-Training:
-[X] Royal Flight:
-[X] Noble Birth:
-[X] Keep or Castle:

Anyways cross training for exploiting the opportunity in Russia as soon as possible, and the same is true for Royal Flight. This in general gives Lelouch much more room to stack the battlefield in his favor compared to a naval battle.

Noble Birth for Kallen hopefully, and a Keep as it seems like something useful for advisor acquisition.

Anyways I'm heading to bed, but feel free to give feedback.
 
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Personally, I believe that getting the Aerial Martial Focus would be better here, since it'd give us more leeway for which battlefield we'd be picking up. The island chains East and North of Australia give us various territories that can house airfields, and carriers should also give us additional options. Additionally, it'll give us options if we want to go for Euro-Britannia and/or the African Fronts, even if they could still see naval action. It would also deepen our available deployments, since we wouldn't be limited to coastal insertions.

You may have a point, now that I think about it.
 
[X] The Knights who Skulk

Our biggest priority in the near future is going to be looking for a Stewardship and a Diplomacy advisor. The former so we can keep taking actions in Stewardship that raise our income without preventing us from doing anything else and the latter so we can compensate for our weak diplomacy stat until we can find a way to raise it.
 
Personally, I believe that getting the Aerial Martial Focus would be better here, since it'd give us more leeway for which battlefield we'd be picking up. The island chains East and North of Australia give us various territories that can house airfields, and carriers should also give us additional options. Additionally, it'll give us options if we want to go for Euro-Britannia and/or the African Fronts, even if they could still see naval action. It would also deepen our available deployments, since we wouldn't be limited to coastal insertions.
Australia is theoretically doable with Aircraft instead of naval unites, but it will be more difficult. You'll also have to bargain use of airfields and aircraft carriers you don't personally own. There will be plenty available, but you'll have to make sure to get some friends in the area or buy up land in a few different islands and build airports (this option can also generate income).

Having a navy also offers up escort options, of course. For which you can charge. The naval option will also be more effective fighting pirates overall, letting you meet them on the waves and more easily do long patrols instead of fast-action responses. And it will be easier to land troop on pirate towns too, to occupy and/or take them over.

There are ups and downs to each... and I suppose you could take both and get the best of both worlds if you want to do that.
@Slayer Anderson Suppose we burned through our income stream, what happens? As in income being nearly equal to upkeep.
I toss you some easy 0 cost actions that can help raise your income or you can take out a loan to give you enough income to invest and get some money back.

I'd suggest grabbing some income options before that point.

Edit: That feeling when your players actually think, throw around ideas, and discuss plans before jumping on one plan.
 
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Money situation remains between yellow and red in my opinion. There are 3 different spending plans as below, the average, the less, and the above average. Not whole lot of variability but we do have more sub turns to go, though we can make next turn without going into red.

Turn 3 Bank: 2100
1300-450=850 per turn

Plan Pirates Hunt: Air Superiority: 750 + (-250 per)
-Raise a Unit: 300 + (200 per)
-Royal Flight: 50
-Translators: 100 + (50 per)
-Resource Scouting: 300

Plan Ocean trade: 650 + (-250 per)
-Sailor, Soldier: 50
-Raise a Unit: 300 + (200 per)
-Translators: 100 + (50 per)
-Investment Opportunities: 200

The Knights who Skulk: 1200 + (-350 per)
-Cross-Training: 300
-Royal Flight: 50
-Noble Birth: 100+ (50 per)
-Keep or Castle: 750 + (300 per)
 
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Alright, I'll be heading to bed soon. If anyone has any last-minute questions, ask them now.

Otherwise, voting will continue either until we have a clear winner or till the 24 hour mark, whichever happens first.
 
Come on people, we need to take Keep or Castle as our Stewardship action whether we like it or not if we want to be able to go look for advisors in Diplomacy and Stewardship! Vote Plan Knights Who Sulk, Plan Laying the Foundations or Plan A Solid Foundation so we can be able to look for the advisors that we're going to need sooner rather than later!
We can take an action for income raising next turn.
 
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A normal air units will be sufficient for pirates I think. I don't think two bits pirates ships have AA guns or SAMs capable to shot down few Combat Helicopters or a Britanian Fighter Jet. We can raise a navy in the next turn to support our air units.

Translator will be needed for interacting with Caledonian natives or negotiating with the pirates. Hopefully we can get an ally/advisor from the natives population.

Resource Scouting will rely heavily on the dice gods, it is needed to see what resources we can exploit in our fief.

[X] Plan Pirates Hunt: Air Superiority

Martial
[X] Raise a Unit
[X] Royal Flight

Diplomacy
[X] Translators

Stewardship
[X] Resource Scouting

Edit:
This plan cost 750 BRN to run and adds 250 BRN to the annual upkeep cost
I'm not a hundred percent sure about the martial choices yet but I'm thinking.

[X] Plan Red Knight, A.S.

Martial
[X] Knights & Days
[X] Royal Flight

Diplomacy
[X] Noble Birth

Stewardship
[X] Investment Opportunities
Sorry to nag, but can you guys put "-" in front of each of the different options you're voting for in your plans? Otherwise the tally registers each option as a different vote, which makes it harder to see what the plans are doing, as well as tallying them accurately.
 
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[X] Plan: Laying the Foundations
-[X] Cross-Training: The more 'cost-effective' option to raising your own unit. Instead of getting mainline combat troops, you'll be taking the men (and women) you already have and putting your spies through formal military training under Jeanne. Of course, you'll also be picking up a few more men and turn the ones you got last year into officers. This will take your specialists and allow them to be used in regular military operations, not just Intrigue operations. Cost: 300; Upkeep 0; DC: 30; Rewards: Turn your spies into soldier(-spies), broaden their uses. (OCCUPIES SPY UNIT FOR TURN THREE, WILL NOT BE AVAILABLE FOR INTRIGUE OPTIONS)

-[X] Sailor, Soldier: The navy is no less important than the air force, though still not as glorious as the conquest of land for the empire. After all, one can hardly build impressive structure or erect monuments on water. Still, a battle won is a mighty thing. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn to captain a ship/Possible Martial Trait/Vary by degree of success.

-[X] Translators: Hiring a few people who can speak foreign tongues would be a good idea if you intend to go abroad, but do you intend to? Still, having them available if you run into Chinese pirates in Australia, Russian-speaking tribes in Asia, or other odd tongues in odd places might be a good thing, just to cover your bases. Cost: 100; Upkeep: 50; DC: 20; Rewards: Remove any penalty for attempting diplomacy with non-english speaking foreign groups. Potential trait gain.

-[X] Keep or Castle: You need somewhere to set up shop. Preferably, a very secure base of operation from which to run your general affairs out of before you even start considering sallying forth with a military unit in glorious conquest. Plus, it would help if your mother was no longer able to 'check in on you' while you were conducting meetings. Cost: 750; Upkeep: 300; DC: 20; Rewards: Base of Operations, Potential Bonuses.

So I've opted for "Cross-Training" and "Sailor, Soldier" because I think the former will grant us a lot of versatility, and because the latter is obviously very important if we want to expand anywhere.

I think we should grab "Translators" because it opens up more opportunities for trade and diplomacy, and is fairly low DC. I don't think we have an urgent need for a new noble friend, and I think it would be better to get one once we're actually in a position to make use of them.

Lastly, "Keep or Castle" seems essential. The longer we put it off, the longer it will take to cement our effective rule, and certain actions will naturally be closed off to us.
 
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