Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

[ ] Resource Exploitation: Frankly, you've just been too busy with the plethora of other tasks to actual scout your island for valuable minerals or ores. There's a solution to that, though: outsourcing. This year you'll accept bids from various companies that want to exploit the resources of your domain. Cost: 0; Upkeep: 0; DC: Variable; Rewards: Yearly Income Increase dependent on roll.
I'm really curious if the Ashfords have any interests in mining. Or if Duke Stadtfeld has some. With our need for security looking for contractors closer to home would be best. Even if the offers from our allies won't be the highest income ones.
 
[X] Plan: Noblesse Oblige
-[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
-[X] Enlarge Docks: Completes this year.
 
[X] Plan: Noblesse Oblige

3 slight chances at different SLs progressing meaning a reasonable shot at one of them, is my take on it.
 
I still fail to understand why people are voting for Plan Noblesse Oblige... we are leaving ourselves vulnerable to having our enemies try and cut off our food supply to make things harder for us and taking refugees is bound to strain our food supplies, so we really need to take Domestic Supplies this turn (especially if we take Refugee Crisis as well). Plan Busy Year is similiar to Plan Noblesse Oblige in that it ignores the governors, but unlike Noblesse Oblige, Busy Year actually secures our food supply by taking and starting to work on Domestic Supplies. I ask that anyone who is voting for Noblesse Oblige to reconsider their decision and vote for Busy Year instead.
 
I still fail to understand why people are voting for Plan Noblesse Oblige... we are leaving ourselves vulnerable to having our enemies try and cut off our food supply to make things harder for us and taking refugees is bound to strain our food supplies, so we really need to take Domestic Supplies this turn (especially if we take Refugee Crisis as well). Plan Busy Year is similiar to Plan Noblesse Oblige in that it ignores the governors, but unlike Noblesse Oblige, Busy Year actually secures our food supply by taking and starting to work on Domestic Supplies. I ask that anyone who is voting for Noblesse Oblige to reconsider their decision and vote for Busy Year instead.
See, I would, since I like most of it... but Noblesse Oblige lets us do stuff with Kallen, so I'm taking that one.
 
In case anyone doesn't like Plan Busy Year for some reason, here's an alternative to Noblesse Oblige that keeps that plan mostly intact, aside from replacing Watchtowers with Domestic Supplies (if anyone is interested in this plan, the first person to want to vote for the plan should take the whole plan and X it, as I'm only proposing the compromise plan, not voting for it):

[] Plan A Noble Must Provide for His Subjects
-[] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
-[] Enlarge Docks: Completes this year.
 
Eh, why not?

[X] Plan A Noble Must Provide for His Subjects
-[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
-[X] Enlarge Docks: Completes this year.

I like Busy Year too
 
In case anyone doesn't like Plan Busy Year for some reason, here's an alternative to Noblesse Oblige that keeps that plan mostly intact, aside from replacing Watchtowers with Domestic Supplies (if anyone is interested in this plan, the first person to want to vote for the plan should take the whole plan and X it, as I'm only proposing the compromise plan, not voting for it):
I like plan Busy Year.

Plan Busy Year is splitting the vote on Noblesse Oblige which has 90% of what I want with Plan Busy Year having basically everything I care about (I can go either way on the Knightmare front, it's not the biggest of issues for me).

So I'm voting for my second pick because it's more likely to win.
 
[X] Plan A Noble Must Provide for His Subjects
-[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
-[X] Enlarge Docks: Completes this year.
 
[X] Plan Deescalation

Going for this because taking the refugees without domestic supplies as in Nobles Oblige is a mistake and I agree with the underlying idea of Deescalation. Also while I think the governor's can be put off until next year so can taking the refugees or getting in touch with the Ashfords, so I am neutral on that.
 
Going for this because taking the refugees without domestic supplies as in Nobles Oblige is a mistake and I agree with the underlying idea of Deescalation. Also while I think the governor's can be put off until next year so can taking the refugees or getting in touch with the Ashfords, so I am neutral on that.
Actually:
"If there are any pressing issues with the final procurements, let me know. Otherwise, I have a few proposals from my sister to look over." You state as you take your leave, internally pondering whether or not you're going to stiff the governors for another year or finally cave to their invitations. If you decide to ignore them, though, with the conference this year, it's likely better to disregard the matter entirely. Attempting to mend bridges after deciding the fate of a neighboring polity without any input from them would be salt on an open wound. Duels have been fought over less.
If we do not choose them on this turn, they will be taken off the action list, if I have understood things correctly. While it didn't deter me at the point when I was making my plan (which I have abandoned in the favor of the Deescalation -plan) and you are already voting for Deescalation, I just want to make sure that nobody gets the wrong idea while reading the arguments being thrown around.
 
Actually:

If we do not choose them on this turn, they will be taken off the action list, if I have understood things correctly. While it didn't deter me at the point when I was making my plan (which I have abandoned in the favor of the Deescalation -plan) and you are already voting for Deescalation, I just want to make sure that nobody gets the wrong idea while reading the arguments being thrown around.
Oh thanks for pointing that out.
 
[X] Plan Deescalation

We should take the time to learn what's going on with those two governor especially since so much time has passed and taking the refugees without supplies sounds like a bad idea. Milly can wait a turn. The Honor guard is important and Greta on the prowl is a good screen while we pinpoint the pirates.
 
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[X] Plan: Noblesse Oblige
-[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
-[X] Enlarge Docks: Completes this year.
 
Hmm, I like the discussion, but have a gentle reminder to keep things civil.

As it stands, given there's contention between at least two plans, I'll likely leave voting open for the full twenty hour block.

Other than that, I'm both awake and back home now, so if people want to ask questions, I'll see what answers I can offer. Voting should remain open for twelve more hours.
Adhoc vote count started by Slayer Anderson on Apr 11, 2020 at 6:30 PM, finished with 84 posts and 45 votes.

  • [X] Plan Deescalation
    -[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
    -[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
    -[X] Area Eight: The Viceroy of the South Pacific, the Marquis Hugo von Eastbrook, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Zealand is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.
    -[X] Area Nine: The Viceroy of the West Pacific, the Countess Emilia Carbez, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Zealand is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.
    -[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
    -[X] Enlarge Docks: Completes this year.
    [X] Plan: Noblesse Oblige
    -[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
    -[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
    -[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
    -[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
    -[X] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
    -[X] Enlarge Docks: Completes this year.
    [X]Plan: Busy Year
    -[X] Knight Support: Knightmare Frames are a revolutionary weapon on the battlefield, but they are not the sole implement of warfare. Like squires of old, modern knights need support crews fitted with weapons of their own and personnel carriers and equipment to help guard the mechanical bipeds from direct assault by infantry and do field repairs. Cost: 300; Upkeep: 150; DC: 20; Rewards: Increased effectiveness of KMF units, remove penalties in some combat situations.
    -[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
    -[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
    -[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
    -[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
    -[X] Enlarge Docks: Completes this year.
    [X] Plan A Noble Must Provide for His Subjects
    -[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
    -[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
    -[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
    -[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
    -[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
    -[X] Enlarge Docks: Completes this year.
    [X]Plan: Looking to the Future
    -[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
    -[X] War Games: You have an entire new fleet to break in and not much time to do it. If you don't take Weber's warning at face value, you might as well put them through their paces. You'll spend the year planning out a more formal doctrine and getting your new sailors used to operating these ships properly. Cost: 200; Upkeep: 50; DC: 40; Rewards: Fleet occupies itself doing something productive, Possible Bonuses dependent on rolls; chance of Greta's SL progressing.
    -[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
    -[X] Area Nine: The Viceroy of the West Pacific, the Countess Emilia Carbez, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Guinea is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.
    -[X] Enlarge Docks: Completes this year.
    -[X] Japanese Investments: It's not a great surprise that the Japanese market is being swamped with foreign investors after their announcement last year. Speculation is rampant and a bubble is rapidly forming, though given that construction has already commenced on the project, you can't be sure it isn't legitimate economic growth. Or both. Cost: 600; Upkeep: 0; DC: Variable; Rewards: Yearly Income Increase dependent on roll.
 
Other than that, I'm both awake and back home now, so if people want to ask questions, I'll see what answers I can offer. Voting should remain open for twelve more hours.
Since Euphy just wants to aid the Refugees in general I was wondering if she didn't have her own domain to help settle them if for whatever reason that becomes necessary for them. I would have thought with Cornelia and her Mother pushing Euphemia towards a more Stewardship focused life that they wouldn't possibly set aside some lands among the recent conquests for Euphy to 'practice' for lack of a better word.

Of course, us snatching her before she even finished school probably would have derailed that kind of plan. I'm mostly just curious what direct holdings the Li Britannia's had beyond their probable military assets and connections. Their titles beyond being Princesses like we're Earl of New Caledonia.
 
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