Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

Listen to me when I say this: NEVER trust mystery box options that have unknown odds or have odds worse than 50-50, for they are most likely a bait into doing something that would needlessly complicate things.
'Needlessly' is such a strong word...

Anyway, I'm working, so probably another five hours or so on the clock for voting.

Tally!
Adhoc vote count started by Blonddude42 on Jun 14, 2019 at 1:19 PM, finished with 34 posts and 28 votes.

  • [X] Plan Degree in Intrigue
    -[X] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
    -[X] Codes & Ciphers: Although you can't very well demand tutelage from the empire's very best spymasters and codebreakers... wait, you're royalty. This is very much a thing you can do. Which is why you'll be doing it. Cost: 200, Upkeep: 50, DC: 30; Rewards: Learn the state of Britannia's covert affairs/Possible Intrigue Trait.
    -[X] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
    -[X] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.
    [X] Plan Knowledge is Power
    -[X] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
    -[X] Evaluation: There are a number of candidates for various positions you'll need filling. You have the option of approaching them openly, or determining their suitability quietly. Given that retracting an offer of employment would be the height of rudeness, it would be best that less acceptable individuals never knew they were under consideration at all: Cost: 200; Upkeep: 0; DC: 30/60/90/120; Rewards: Information on Individuals with Useful Traits/Talents/Skills, Reveal recruitment candidates.
    -[X] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
    -[X] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.
    [X] Languages and Magic
    -[X] Evaluation
    -[X] Soldier, Spy
    -[X] Lingua Franca
    -[X] Gospel
 
Trollouche on the other hand would write his own script. :drevil:


CC: You're forgetting something very important. Who is this version of Lulu most likely to encounter early if he goes for a mystery option? There's a strong possibility I'm still around. ;)

CC: Say, Anderson? What is my relationship with Mari this time? :ogles:

Also, Anderson isn't an evil GM unless he says so ahead of time. His mystery boxes are almost always interesting.

Interesting in the Chinese sense. He's not evil, but he's more than willing to let us suffer the consequences of our actions.

Frankly, both of the mystery box options are too risky to take. Artifacts has worse than 50-50 odds of us getting a first tier success, while the second tier is likely impossible for us to reach until we increase our Piety and Whispers straight up gives us no info at all, meaning that it is very likely that success there could easily be out of our reach. They are not worth it, especially since we don't know the usefulness of the artifacts and we know nothing about the rewards of Whisper, so it could well be a worthless action that gives us nothing.

Listen to me when I say this: NEVER trust mystery box options that have unknown odds or have odds worse than 50-50, for they are most likely a bait into doing something that would needlessly complicate things.

The mystery box isn't gonna be an outright trap. It'll definitely hurt if we roll a Nat 1, but it'll be great if we roll a Nat 100.

I'll agree that it will never be worth the risk so long as we have good options to take instead. Slayer will probably need to cycle them out when the time comes
 
Okay, I'm home and it looks like it's time to call it...

VOTE CALLED!

Winning Vote:

[X] Plan Knowledge is Power
-[X] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
-[X] Evaluation: There are a number of candidates for various positions you'll need filling. You have the option of approaching them openly, or determining their suitability quietly. Given that retracting an offer of employment would be the height of rudeness, it would be best that less acceptable individuals never knew they were under consideration at all: Cost: 200; Upkeep: 0; DC: 30/60/90/120; Rewards: Information on Individuals with Useful Traits/Talents/Skills, Reveal recruitment candidates.
-[X] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
-[X] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.

Probably going to take a little longer on this one. I've got some stuff to do for the weekend.
Adhoc vote count started by nkd1325 on Jun 14, 2019 at 3:52 PM, finished with 39 posts and 30 votes.

  • [X] Plan Knowledge is Power
    -[X] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
    -[X] Evaluation: There are a number of candidates for various positions you'll need filling. You have the option of approaching them openly, or determining their suitability quietly. Given that retracting an offer of employment would be the height of rudeness, it would be best that less acceptable individuals never knew they were under consideration at all: Cost: 200; Upkeep: 0; DC: 30/60/90/120; Rewards: Information on Individuals with Useful Traits/Talents/Skills, Reveal recruitment candidates.
    -[X] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
    -[X] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.
    [X] Plan Degree in Intrigue
    -[X] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
    -[X] Codes & Ciphers: Although you can't very well demand tutelage from the empire's very best spymasters and codebreakers... wait, you're royalty. This is very much a thing you can do. Which is why you'll be doing it. Cost: 200, Upkeep: 50, DC: 30; Rewards: Learn the state of Britannia's covert affairs/Possible Intrigue Trait.
    -[X] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
    -[X] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.
    [X] Languages and Magic
    [X] Languages and Magic
    -[X] Evaluation
    -[X] Soldier, Spy
    -[X] Lingua Franca
    -[X] Gospel
 
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Rolls are as follows:

Soldier, Spy: 44+17 = 61
Evaluation: 65+17 = 82
By Degrees: 39+15 = 54
Parlor Tricks: 39+6 = 45

All pass, with two degrees of success on Evaluation. I'll have to look at the charts to see which characters you guys know about now and have an opportunity to approach.

Piety and By Degrees isn't going to be anything to write home about, but you'll do pretty well. Soldier, Spy is pretty good as well.
 
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So?

1 = Kill me
2-39 = Bad roll
40-69 = Middling Roll
70-85 = Good Roll
85-99 = Excellent Roll
100 = Critical Roll
 
Rolls are as follows:

Soldier, Spy: 44+17 = 61
Evaluation: 65+17 = 82
By Degrees: 39+15 = 54
Parlor Tricks: 39+6 = 45

All pass, with two degrees of success on Evaluation. I'll have to look at the charts to see which characters you guys know about now and have an opportunity to approach.

Piety and By Degrees isn't going to be anything to write home about, but you'll do pretty well. Soldier, Spy is pretty good as well.

Well that's disappointing. I really want good traits :(
 
Turn 1 (Phase II) Results
Soldier, Spy: 44+17 = 61
You have little in the way of true covert intelligence resources open to you, in all honesty.

However, the history of spycraft is doing as much as possible with as little as is available.

Being able to employ deductive and inductive reasoning reveal the truth of a situation is a far more powerful tool than being able to throw a punch or kick. At least, when properly applied. Naturally, the question of how to apply that information follows and what does one do with questions? Simply put, you ask your mother.

The following day, a nondescript man shows up and proceeds to explain the ins and outs of spycraft, from the point of view of the Britannian intelligence services. He pointedly declines to mention which one he hails from, and you don't feel it your place to press. After all, the man is doing you a service as is and your mother always says to be grateful for what you are given.

It takes a few months, but he manages to shape your mind into something sharper and more determining than it was before, then he leaves just as quickly, a small piece of paper left behind.

Rewards: You can now access the lowest level of Britannian international intelligence. The material is mostly non-classified documentation, but compressed and collated for civilian briefings. Rumor Mill Unlocked.

Evaluation: 65+17 = 82
You spend much of the year shuffling through a number of reports, listening to gossip, and generally considering a matter of extreme importance. Specifically, what traits and attributes are most desirable. Additionally, which of those qualities are actually available for you to recruit?

Building your initial coterie of aides and advisors isn't a simple or easy matter, after all.

Particularly given the revelation that comes mid-way through the year.

That being that you should widen your search considerably instead of focusing on the environs of Pendragon. Most of the families and groups you would recruit from are already aligned with greater powers, and 'poaching' candidates from them would incite retribution. So, instead, you cast a net to the greater empire as a whole. In retrospect, it was somewhat silly looking only at the capital itself. After that realization, though, you come up with three promising candidates.

[ ] Inarah Inbal (Piety Advisor)
Inarah Inbal is a first generation Britannian, a refugee from European persecution of those with mental talents originating from the eastern Europa United. The information you happen upon calls her a gypsy, one of a group of transient individuals who have maintained a migratory lifestyle since before most modern governments existed. Bowing to no throne or power save that which suits them, they have developed a reputation for untrustworthy behavior and duplicitous action. One accusation which crops up time and again is that these peoples possess some kind of secret knowledge about mental powers, though it's likely untrue. Still, if she does come from a long line of talented individuals, she might be able to teach you a thing or two.

Inarah, specifically, was driven out of a city near the coast during a riot which ensued after it was revealed that several of her family possessed mental talents. Taking refuge on a Britannian merchant marine, she was discovered only after leaving port. Without any way to contact her scattered family, she has been tentatively declared a ward of the Britannian Empire and is being touted as something of a political symbol of the EU's hypocrisy in decrying your own homeland's discriminatory practices. For all of that fuss, though, she appears to boast comparatively minor talents. Still, you should be able to champion the cause of taking her into your household fairly easily. At fifteen, she might not be completely understanding about following your lead, but that can be fixed.

[ ] Jules Bittis-Immerman (Learning Advisor)
Jules Bittis-Immerman is, surprisingly, someone you meet in person before you ever hear about him through 'official' channels. A student at Oxford's St. Louis campus, you happen to run into the young boy during your testing period to skip the menial science and math courses for your degree. Apparently, the boy's grandfather was knighted by a duke some three decades ago and, even though the position wasn't hereditary, some of the fading luster of that association has helped him get to where he is at this point.

In addition to the fact that he is, quiet honestly, blindingly intelligent for his age. Which is ten, by the way, a full two years younger than yourself. Obsessed to the point of distraction with all things scientific and academic, he is particularly focused on Knightmare Frames, effusively praising giant robots in a way which you find just short of disturbing. He would be easy to hook given the way he bemoaned his research budget, or lack thereof. A suitably wealthy patron willing to overlook his age and... oddness would likely be his dream come true.

...and, yes, you're sure he is in fact a boy.

[ ] Jeanne Rowe (Martial Advisor)
Jeanne Rowe is of good breeding, has attended an accelerated year of officer school, passed with flying colors, and demonstrated nothing but loyalty to the Empire and its ideals. At fifteen, she is the very picture of a prodigy in the making and has purportedly attempted enlistment in several of the Knightly Orders located near the Ural border of Euro-Britannia and the EU state of the Rus Republic, all of which have a stated mission of taking back the western reaches of their homeland from the invaders who have occupied it. Were she to be accepted, she would no doubt win honor and glory among her fellows, likely advancing quickly among the ranks to a position of influence.

Save for the fact that she is a woman. Regrettably, Euro-Britannians have not quite advanced to the enlightened state of sexual equality which Britannia has attained. As such, her applications have been hung up on account of various 'paperwork errors.' Its a topic of some small discussion among certain progressive members of the imperial court, if only to note how Euro-Britannians have a ways to go before they reach the stature of true Britannians. She would likely jump at the chance to serve a royal, even a half-commoner one. The court would likely consider it fitting, too, given she is effectively half-foreign.

[ ] None of the Above (Option Remains Available Next Year)

Rewards: Choose 1 (ONE) Advisor to recruit. Advisor will use their stat in place of your own for the specialty they are chosen for. Advisor is guaranteed to have a higher stat than yourself in their area of expertise. Gain (+1) Action in the advisor's specialty. Full stat sheet available only after selection.

By Degrees: 39+15 = 54
It's entirely possible to acquire a university degree in a single year.

...however, you won't ever try to do so again, under threat of punishment from your mother and sister alike. Evidently, while you have the capability to shoulder over thirty hours in courses per semester, including the summer ones, it does not mean you should do so. Especially not after testing out of all the basic required core classes.

Still, you manage to acquire a degree before your thirteenth birthday, a feat that makes you worthy of comment even at court. It is, of course, your father's blood showing itself true, and the subject matter only emphasizes this.

"Bachelors in Arthurian Mythology." Your mother reads with a proud smile. "Quite a feather in your cap, young man."

"Big Brother, read me the story of the green knight again before bed, please!?" Nunnally entreats with wide eyes.

You sigh, but move to comply. If nothing else, your degree has allowed you to know the ins and outs of enough material for another decade of bedtime stories.

Nunnally was especially enthralled by the recorded feats of Arthur's court wizard, usually known as Merlin in the modern parlance. In particular, the legends surrounding his psionic talents had greatly influenced your choice of paper.

Rewards: (+1) to Learning, Degree in Arthurian Mythology, small increase in reputation, more acadmic options open up.

Parlor Tricks: 39+6 = 45
"Very impressive, my prince." The physician states with a pleased smile. "You've tested in the top twenty percent of all psionic talents recorded."

"Really?" You ask, blinking as the coins in front of you hover at your whim.

"Indeed, most individuals can't even get a paperclip off the ground, and your skill with illusions is no small feat either. Being able to selectively fool one sense with time and effort is something to be proud of."

"I've never bothered to get tested, but I'm told the talent runs in the Britannian line quite a bit." Cornelia responds from a seat near the side of the room.

"Indeed." The attendant nods. "The medical and paraphyscological community is quite divided on the subject, but there is a notable trend in those of royal blood testing in the upper percentiles. If your highness wishes, he could partake in any number of studies we could arrange." At your sister's glare, he amends his request. "Non-invasive studies, of course, conducted at your request and only under the supervision of a suitable guardian."

Your sister gives and imperious nod.

Rewards: Trait Gained, Psionic (+2) Piety. Other Piety options open.
 
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Begun, the future Waifu wars have...

alright will think on this tonight, but that was a decent turn, we got Psionics...going to need to work on that stuff in order to really make sure lelouch can beat the curb out of people!
 
Being able to employ deductive and inductive reasoning reveal the truth of a situation is a far more powerful tool than being able to throw a punch or kick. At least, when properly applied. Naturally, the question of how to apply that information follows and what does one do with questions? Simply put, you ask your mother.
I see that you nailed Lulu's inner character. A grand and loquacious build-up to a conclusion that does not quite live up to the hype. :V

[x] Jules Bittis-Immerman (Learning Advisor)
 
[X] Jeanne Rowe (Martial Advisor)

She's more likely to get snapped up then the ten year old
 
I believe that we should make the choice between which advisor to pick based on what action category between Martial, Learning and Piety we believe to be important enough to warrant a second action.
 
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[X] Jules Bittis-Immerman (Learning Advisor)

Think I like the personality better, we don't particularly need any of these urgently(or at all specific), he's a noted genius and doesn't feature personality issues
 
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Think I like the personality better, we don't particularly need any of these urgently(or at all specific), he's a noted genius and doesn't feature personality issues
Everyone should rest assured that each potential wai-er, um... 'advisor' comes with their own specific personality flaw and/or baggage. That is, after all, one of the ways you're going to be able to social the characters, by resolving said problems. They also have fairly comparable stats in addition to that. I worked hard to make it a matter of priorities, not min-maxing.



I'll be heading to bed soon, just wanted to drop that tidbit as well as the fact that each one will also offer different plot hooks depending upon selection.

Finally, I won't completely rule out managing to acquire one of the two not chosen at a later date, but it will likely be more difficult barring a massive stroke of luck with the dice. Outside of that, expect to put some real effort into picking up a second of these three specific advisors, much less a third. I encourage you to treat this as if you'll not be able to acquire either of the ones not chosen.
 
[X] Jeanne Rowe (Martial Advisor)

I'm heavily leaning towards Jeanne. She can be fanatically loyal if Lelouch obtains her loyalty, and will follow him to hell and back. As a Devicer, she is monstrously skilled; She beat Suzaku in the Lancelot with a souped-up Gloucester in a one-on-one fight. Her experience in smaller-scale operations would also make her a perfect choice for a squad leader for black ops.

Also, I'm still salty about how she died; Shaing (the bastard!) didn't deserve her.

Jules is a fantastic choice too, but I'm just more interested in Jeanne.
 
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[X] Jeanne Rowe (Martial Advisor)

We have some potential military industrial ties already with the Ashford Conglomerate, I've minimal desire to pin our hopes on piety when it's our weakness and a more esoteric skill set to begin with. But having more military related options sounds like a useful way to build up Lelouch and exploit not only his mother's reputation but also his ties to his sister Cornelia.

For all that Knightmares and the military are a common path to power for royalty- Lelouch does have some personal advantages in who he is associated and who can help him in that regard. To say nothing of it presenting a really powerful image of the half-commoner having a half as one of his retinue. That's simultaneously polarizing and par for the course. Attention grabbing and distinct while not being overly threatening.

The learning advisor I feel like stands in a bit of a vacuum to Lelouch- he's not any better positioned to exploit him than any other would be noble necessarily.
 
The learning advisor I feel like stands in a bit of a vacuum to Lelouch- he's not any better positioned to exploit him than any other would be noble necessarily.

Ashford company is in field of knightmare development, learning advisor is young genius who is obsessed with that field, not to mention that in canon we saw earl of pudding under Schneizel patronage wich means that our other siblings will move towards knightmare industry and if we aren't consolidated by then we may find our industrial ally overtaken.
 
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[X] Jules Bittis-Immerman (Learning Advisor)

Lelouch is better suited to the Technological Victory, so to say, and we've already started on the Path of the Knightmare Knight, so a genius Knightmare designer, which this guy is gonna be if he is even a fraction as talented as who he's based after, will a pretty great boon.
 
Ashford company is in field of knightmare development, learning advisor is young genius who is obsessed with that field, not to mention that in canon we saw earl of pudding under Schneizel patronage wich means that our other siblings will move towards knightmare industry and if we aren't consolidated by then we may find our industrial ally overtaken.
Except that's a bit skewing things. Nina Einstein is as likely to fall into the hands of the Ashfords as Schneizel is to get the Earl of Pudding by this point if not more so.

Furthermore, your argument assumes that we have to invest into learning lest the Ashfords fall behind in Knightmare development. It assumes incapability from our allies when we have no reason to assume that's the case considering Reuben is pretty competent. Moreover, the Lancelot, for all that it was a cutting edge testbed for next generation Knightmare technologies didn't provide the impetus for those technologies to see mass deployment until they got their hands on an ace pilot to start actually testing and demonstrating it.

The Ashfords, with Reuben's hefty political connections and the funding we're liable to feed them as we develop our stewardship should be fairly competitive in terms of Knightmare development even if we don't drop everything to fixate on that. Then it falls on us to provide the pilots to demonstrate and test this technology so Ashford can market it and we can exploit that windfall. In that regard refining our military reputation and connections- along with having a cadre of loyal elites is a great setup.

Making the next Lancelot doesn't help us unless we're the ones that are positioned to exploit it. And that means loyal, ideally prestigious and capable knights in our service (who can provide useful feedback to aid development in the first place).
 
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