SEGA Quest - To Win the Console War Takes AGES

September 1989 Result
Due to the absolute killer launch of the Sega Genesis it was difficult to keep up with the demand, and as a result the number one killer of launch momentum has struck:

Chip shortages.

Sega blew through their initial stock of Zilog Z80 processors, and must order more to keep up with the demand. As a result, Sega sold about half as many Genesis SKUs as they would normally have. Sega gets a well deserved breather, especially with how successful their lineup for September 1989 turned out.

The best selling game of this month: Konami's Salamander, reaching 900,000 units sold in its first month, a worthy feat. It helped that the sales of Konami's NES version, Life Force, helped it along; proving once and for all that two versions of the same game on competing consoles can co-exist in harmony.

The worst selling game of this month, by contrast, is Konami's other release, Gradius II: Revenge of Gofer; selling a paltry 310,000 in its first month. While Salamander did show a lot of promise, Konami's in-development Gradius III port will be released exclusively on the Super Nintendo. However, they would be continuing to release games for the Genesis. (Gradius III locked to Super NES)

Interestingly, R-Type did not perform all that well either, being the second worst selling game of the month. Plans are still go for Super R-Type, however. If it wasn't for Salamander and Thunder Force II, could the Sega Genesis really be a haven for shooters?

The biggest surprise: Fist of the North Star's relative success turned a tidy profit for Tetsuo Hara's kung fu apocalypse anime; enough for Sega to fund a dub of the series currently airing in late night syndication. The violence and gore of the anime shocked many viewers, but the intricate story, well-choreographed fights, and of course, Kenshiro being the coolest mother fucker around has earned it a following. (Fist of the North Star sales will double next month) However, the violent subject matter of the game prompted Sega to be proactive, and mark it and all future games with a content rating from the VRC, or Video Ratings Council. Essentially acting as Sega's answer to the MPAA Ratings Board, the VRC has four different ratings for each game: C-3, for Children and preschoolers, GA-6, for General Audience, MA-13, for games meant for teenagers, and MA-17, for games marketed towards adults and mature teenagers (with an unspoken fifth rating for games that outright cannot be sold to the general public and thus are not counted in the sales every month, but they do exist.) The VRC may have been founded by Sega, but it is not staffed or related to Sega otherwise, and it will serve as the content warning from this point until it is rendered irrelevant by the ESRB.... assuming that they aren't placated by the VRC's work. Fist of the North Star is rated MA-13 due to its feature of blood and violence; but avoided an MA-17 for the absence of any serious gore.

Third party discussions are going smoothly. Viacom's assistance with marketing has opened a lot of doors, including one of the most famous doors in the entertainment world; one with a very recognizable pair of ears. Sega's success has reached Disney; and they came to an agreement, with some financial backing from Viacom, Sega has agreed to develop a number of games, exclusive to their system, with the Disney branding. Another door opened to them: Michael Jackson, the King of Pop himself. His new movie, Moonwalker, needs some outreach. With Viacom covering the cost, Sega went for it. We'll see how that turns out for them, but it should be noted that Jackson was always a fan of Sega arcade games. Neverland Ranch had (has) a bunch of them.

Namco, having been scorned by Nintendo's third party license contract, signed on with Sega instead. Relationships between the two companies have been frosty ever since the NES launch, and this might only end up making things worse. However, not everything is so rosy in the house of Sega. Accolade has been trying to reverse-engineer the Genesis cartridges, and Sega caught wind of it. Before it could go to court, however, they gave them a choice. The carrot is that they were quite impressed with how quickly they were able to clean-room the cartridges, so they would be offered a license. The stick is that if they don't license, they will be locked out until the next console or be forced to take their business elsewhere. Accolade chose to license.

Talks with Square are proceeding as usual, and while Nintendo is still aiming to retain exclusive rights to publish Final Fantasy on their own, the discussions are proceeding well. It may be that Final Fantasy I & II will become a multiplatform game... then again, Square is already in the process of developing Final Fantasy IV...

The development of the Tetra Adaptor and the Power Base have inspired Sega to integrate both add-ons into the Sega Genesis Megabase, and to prevent further incidents involving Accolade, they implemented a strict set of code for Genesis cartridges; though fortunately they are flexible. Hence, the Trademark Security System, TMSS, was implemented. A game must contain the word "SEGA" somewhere in its code in order for it to boot up successfully. If a game has the SEGA code properly implemented, the game will run as normal. If not, it will fail to boot. The code was made flexible on purpose, and the code may be broken up and split in throughout the game's code, but there is a catch: the code is given by Sega, and the letters "S" "E" G"" and "A" must be in order for it to work.

The Tetra Adaptor and Power Base have proven successful, and Sega president Hayao Nakamura figured "why are we wasting time making peripheral SKUs when this could have been the standard?" Development has thus begun on the Sega Genesis Megabase SKU; which includes the Tetra Adaptor and Power Base Converter slot. It would cost more at retail, but it could be the standard model for all Sega Genesis units going forward. We will have to see about the sales for next month,

With one million units sold, Sega has their eyes on furthering the development of their machine; keeping it relevant for as long as the market allows, and one of the core weaknesses of the system is its difficulty in running Super Scaler arcade ports. There is also the recent invention known as the CD-ROM that NEC, as well as modern computers, have adopted. Live audio streamed from the CD itself, video footage, higher storage capacity meaning they could put more game into a game; but the drawback is the game must be loaded from the CD-ROM...

The last thing to note for this month is the release of the Mega Tech Mk II. Sega's primary breadwinner is the arcade scene, after all, and the Mega Drive was created with the purpose of running their latest and greatest arcade games... but as with all things, Nintendo had a solid idea. The Play-Choice 10 system was an upright arcade board with 10 different NES cartridge slots for 10 different NES games that could be plugged in and displayed as arcade games for a short period of time. Through this, Nintendo created synergy, by demoing new and upcoming games in the Playchoice 10 cabinets in the arcade for 25 cents a pop. Sega's initial answer was the Mega Tech, which focused on Sega Master System games; though the arcade solution was Japan only. This time, Sega's not playing around. the Mega Tech Mk. II would be given a worldwide release and run Sega Genesis and Megadrive games, along with slots for Master System. The gambit worked, and Sega will continue this line from now on.

Other notable gaming releases of September 1989 include

Twinbee 3: Poko Poko Daimao
PTO: Pacific Theatre of Operations
Boxxle
Motocross Maniacs
Double Dungeons
Tecmo World Wrestling
Hydlide III: Special Edition
S.T.U.N. Runner
Ducktales

Next: October 1989.

Monthly Revenue: $650,000,000
Upkeep: -$35,500,000
Net Profit: $615,500,000
Current Funds: $852,900,000

Edit: We are going to need to balance this game. Please add more costly game releases, Aria.

The game list will be ready tomorrow.
 
Last edited:
October 1989 Release Phase
Welcome to October. Let's get started. OTL, only two games released for the Sega Genesis in North America, and two more debuted in Japan. Some patch notes, you are limited to select five free games this month, however you may choose any number of write-ins. These write-ins may be games that are listed, but they will cost $1mil each.

[X] Tetris
The classic soviet puzzle game.
Rating: GA-7
Nintendo owns the console rights for this game. It will require capital diverted to Nintendo for licensing fees, if they are up for you releasing your arcade game. Because you were able to convince Nintendo that your game runs on different rules, you may release it. The price, however, remains the same. Costs: $12.5 Mil. Risk: C. Requires 15 or more to release in the US.

[X] Super Daisenryaku
Rating: GA-7
A war strategy game, and a port from popular Japanese home computers. It will take time to translate. Risk: C

[X] Ghouls n' Ghosts
Rating: MA-13
A recent Capcom horror platformer and a port of the arcade game programmed directly by Sega themselves.

[X] NARC
Rating: MA-17
A port of Williams Entertainment's belt scrolling shooter themed around the war on drugs. Because you have instituted ratings, NARC may be released uncensored.

[X] The Black Knight 2000
Rating: MA-13
An action game themed around the Bally Midway pinball contemporary Black Knight 2000. It's ready for release whenever you are ready, but Bally Midway wants to add voice samples and a lyrical track for that real Black Knight 2000 feel, so having some extra chips won't go unrewarded. Cost: $3 mil. Risk: C-. On 13 or higher, starts with eight die.

[X] Super Hang-On
Rating: GA-7
A port of the recent Sega motorcycle racing game with an additional "Original" mode that allows you to take part in a career mode and upgrade your bike.

[X] Star Trek: Strategic Operations Simulator 2.0
Rating: MA-13
A remake of the 1983 Sega arcade shooter produced in cooperation with Paramount Pictures, based on the long-running sci-fi TV series by Gene Roddenberry. As Paramount is owned by Viacom at this time, it will count towards the Viacom deal. This game includes the original 1983 arcade game, an Arrange mode meant as a complete remake, and a "2.0" Mode modeled after the current Next Generation series, currently in its second season... if you are willing to take the time to develop it further. Costs $5mil

[X] Phantasy Star II
Rating: MA-13
A full sequel to the 1987 Sega Master System space-faring RPG Phantasy Star, focused around Alis' descendant Rolf Eusis and the mysterious elfin beauty Nei. The game would normally release in 1990 in North America, and it is finished, needing localization touch-ups; but you can spend some extra capital to get it done and released... or you can wait a little while longer to get everything properly ready. Cost: $4.5mil. Risk: B. On 15 or higher, the game will be released with a passable translation. On 18 or higher, the game will be released with a near-perfect localization.

[X] Pac-Man
Rating: GA-7
A port of the classic 1980 dot muncher. This game is released by Namco; though you can spend some extra dosh to convert this into Pac-Man & Super Pac-Man. Cost: $1.5mil

[X] Splatterhouse
Rating: MA-17
A port of the 1988 horror belt-scroller from Namco, starring the famous 2x4 wielding Rick. The game's gore and horrific images would pair well with the Halloween season. Due to your rating system, it can release uncensored.

[X] The Tower of Druaga
Rating: MA-13
A port of the 1984 arcade dungeon crawler from Namco, said to be a direct influence on The Legend of Zelda; and a direct remake of the original Famicom version.

[X] Test Drive
Rating: GA-7
A port of the recent racing game, and the first of the Test Drive series by Accolade, originally released for home computers.

[X] Badlands
Rating: GA-7
A port of the recent arcade top-down racing game from Atari Games, done by Tengen. This game is compatible with the Tetra Adapter.

[X] Super Sprint Championship
Rating: GA-7
A port of the formula-one style top down racer in the arcade by Atari Games, done by Tengen, that also includes the tracks from Championship Sprint as a bonus. This game is compatible with the Tetra Adaptor.

[X] The Lone Rangers
Rating: MA-13
A port of the August 1989 licensed beat-em-up from Konami set in two different time periods. Despite its name, The Lone Rangers exists as a crossover story between the Lone Ranger and Green Hornet IP; as they share a universe. This will require a license. Cost: $10 mil. Arcade Relevancy adds a single die.

[X] Space Harrier II
Rating: GA-7
A direct sequel to the Super Scaler arcade shooter in circulation from Sega. You could delay this game just a little longer so that it could take advantage of the Super Scaler technology you are planning. If chosen, this will launch alongside the Super Scaler Upgrade Path.

[X] Outrun
Rating: GA-7
A port of the chill Sega arcade driving game. This is a Super Scaler game, so it could be delayed to launch alongside the Super Scaler Upgrade Path... or you could release it now. Then again, there could be an opportunity to license the car in the game, because it does look suspiciously like a Ferrari Testarossa. Cost: $10mil, but will add two dice.

[X] Teenage Mutant Ninja Turtles II: The Arcade Game
Rating: GA-7
A port of the brand new Teenage Mutant Ninja Turtles arcade game, based on the in-development de-make for NES. While the Genesis version will lack two-player support if released now, you can delay it til next year to add Tetra Adapter support.

[X] Castlevania: The Madness of Dracula
Rating: MA-17
A retelling of the 1986 NES / Famicom title Castlevania, or Akumajo Dracula in Japan by Konami, and an expanded version of the title. If not chosen by 1990, will be released as Super Castlevania IV on Super NES.

[X] Rambo III
Rating: MA-17
A game based around the most recent film in the First Blood trilogy, and an Ikari Warriors-style top down shooter / bow-based gallery shooter from Sega. It will need a license from Tri-Star Pictures, but the game is already out in Japan. Cost: $5mil

[X] Write-In
Please Specify Each Rating
Cost: $1mil Each​
 
Vote closed
Scheduled vote count started by RadiantGV on Oct 6, 2024 at 3:10 PM, finished with 19 posts and 6 votes.

  • [X] Plan Variety and Patience
    -[X] Ghouls n' Ghosts
    -[X] Phantasy Star II
    --[X] Delay Release to Give Time for translation work (so probably a 1990 release)
    -[X] Teenage Mutant Ninja Turtles II: The Arcade Game
    --[X] Delay Release to Give Time for full 1 to 4 player support
    -[X] Badlands
    -[X] Pac-Man
    --[X] Pac-Man and Super Pac-Man combo
    -[X] Tetris (Risk C, Cost 12.5 mil)
    -[X] Super Daisenryaku (Risk C)
    -[X] The Black Knight 2000 (Risk C-, Cost 3mil)
    -[X] Super Hang On
    -[X] Star Trek: Strategic Operations Simulator 2.0
    --[X] Add TNG 2.0 Mode (Cost 5mil)
    -[X] Splatterhouse
    -[X] The Tower of Druaga
    -[X] Test Drive
    -[X] Super Spring Championship
    -[X] The Lone Rangers (Cost 10mil)
    -[X] Space Harrier II
    --[X] Delay Release until Super Scaler is ready
    -[X] Outrun
    --[X] Delay Release until Super Scaler is ready and license the Ferrari (Cost 10mil)
    -[X] Castlevania: The Madness of Dracula
    -[X] Rambo III (Cost 5 mil)
    [X] Shiryou Sensen: WAR Of The DEAD
    [X] Zombi
 
October 1989 Prep Phase
Decide the Destiny for October 1989.

The following games are eligible for the Tetra Adapter bonus. Their value is multiplied by four.

Super Sprint Championship
Badlands

The following games are eligible for the VRC bonus. They will start with seven die:
The Tower of Druaga
Ghouls n' Ghosts
NARC
Black Knight 2000
Star Trek SOS 2.0
Splatterhouse
The Lone Rangers
Rambo III
Castlevania: the Madness of Dracula

The following games are eligible for Relevancy Bonus. They will start with an additional die
Badlands
Castlevania: The Madness of Dracula


Awareness
[X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Due to their success, it would be prudent to make sure people get more pieces of the pie. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,500,000 in revenue each month the game is on shelves.​

[X] Sega's always on the hunt for new and upcoming talent.... and there's a lot of talent in America. Sega establishes the Sega Technical Institute, a dedicated American development studio meant to bridge the gap between the American and Japanese branches, in San Francisco, California. Costs $15mil to start, but all Sega Technical Institute-developed games will be free and have an extra two dice, regardless of OTL release. Unlocks "SegaTech R&D" Research Path.

[X] Hey, it's football season right now, right? So, why not go after one of the biggest names in Football? No, not John Madden. Sega spends $5.5mil on Joe Montana's likeness. Unlocks "Joe Montana Football" on the List. Unlocks "Sega Sports" Research Path. Can spend an additional $20mil for the NFL license

[X] Viacom's Nickelodeon game show team is planning to do a game show based around video games, and Sega's a major partner. While the show will be focused mainly around trivia and assorted challenges, there will be segments where video games will be played -console agnostic, but Sega could partially fund the show... and they have ideas on how to tie in with the show. Sega plans to invest in the show until its release in January 1992, and the more they spend, the longer the show will last... Spend $Xmil to invest in Nick Arcade, where X is an integer between 1-9. Unlocks "Nick Arcade Adventure" and "Nick Arcade Face-Off" for release. Needs at least $30mil to launch one season and $10mil after that per season.

[X] Write In

Support
[X] With how successful Sega has been these past two months, maybe it's time to start buying some development teams to bolster their resources. Unlocks "Acquisitions" Support Paths.
[X] Codemasters' Camerica division recently put out a game called Micro Machines that came with a unique J-Cart design; coming out of the box with two additional control ports. So... six player racing game? Sega might be interested. Costs $2mil, adds one Codemasters J-Cart every year until 1993, and unlocks "Nonstandard Cartridges" Research.

[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.​

[X] SNK recently put out this red behemoth in the arcades that's doing numbers over all other 16-bit consoles. There's an opportunity there. Spend $1.5mil to get SNK support. Guarantees at least three SNK games a year until 1995. Unlocks "Sega on SNK" Research Path

[X] Psygnosis, a popular British computer programming house has been tapped to work on Nick Arcade's Face-Off. Because of this, they were brought to Sega's attention. Spend $2mil to get Psygnosis developer support. Unlocks Psygnosis-developed games.

[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Costs $10mil, adds at least three Square titles on the list every year until End of Cycle, and unlocks "Final Fantasy I & II" and "Final Fantasy III" for voting. Also unlocks Enix in future Support paths.​

[X] Everyone's gotta start somewhere, and for future star of the video game world Playstation Studios, that's Sony Imagesoft... and they've brought their own films to the party. Adds at least one Columbia Pictures licensed title on the list every year until December 1994.

Research

[X] Might it be possible to invest in some of our plans to get some of our new tech out sooner? Sega has a lot of capital just sitting there. Invest $Xmil into one of the following projects: Super Scaler Upgrade Path, Sega CD Upgrade Path. Every $5mil is one month shaved off of development time.

Genesis Super Scaler is planned for July 1991
Sega Mega CD is planned for October 1992

[X] Since talks have begun with Nickelodeon on their game show, perhaps you could use this to plug some cool new stuff... including upcoming releases. Unlocks "Nick Arcade Plug" Development Path.

[X] So, the Game Boy. It's been doing numbers for a hot minute. Atari's Lynx handheld came out last month and that was a bit of a beef. What does Sega have up their sleeve? Perhaps looking at the competition would reveal some clues. Begin developing "Sega Game Gear" handheld system.

[X] Sega isn't a stranger to the home computer world; though perhaps it's not the right time... then again, with Windows 3.1 on the horizon, maybe it is. Unlocks "Sega PC" Development Path.

[X] Soon enough, Super Scaler won't be enough. Soon enough, Sega will have to start looking into polygonal graphics. Unlocks "Sega Model 1" Development Path.

Development
Due to recent revelations, a possibility has opened... but the window is only open for so long.


Yikes. Shouzou Kaga's strategy game Fire Emblem: Shadow Dragon and the Blade of Light ran into a lot of trouble with development, even with Nintendo's assistance and Gunpei Yokoi's expertise. The game came out, was good, but could have been even better. While the original game will be a Nintendo exclusive, there is a possibility to change history and brand Fire Emblem with the blue and white mark of Sega over the red and white of Nintendo... or perhaps...

[X] Offer $50mil to Shouzou Kaga to purchase Fire Emblem as an in-house Sega franchise. Fire Emblem will replace all instances of the Shining series. Release at least one Fire Emblem game every year until End of Cycle. Each Fire Emblem game will start with seven dice.

[X] Offer $25mil to Nintendo to co-purchase Fire Emblem as a joint venture between Nintendo and Sega. Fire Emblem games will alternate consoles until end of Quest. The games will release once every two years, but in return, Fire Emblem will double in value.

[X] Invest $Xmil in Shouzou Kaga to improve development of Fire Emblem as an independent contractor. Sega will gain royalties on each copy of Fire Emblem sold on Nintendo platforms; and retain the option to purchase the series outright. If this is done, replace all further instances of the Shining series with Fire Emblem.

[X] Do nothing. The offer is only available for the next two months.

Plan
[X] Write In


The voting ends at midnight, October 16.​
 
Vote closed
Scheduled vote count started by RadiantGV on Oct 11, 2024 at 10:00 PM, finished with 36 posts and 10 votes.

  • [X] Plan Support and Development
    -[X] Sega's always on the hunt for new and upcoming talent.... and there's a lot of talent in America. Sega establishes the Sega Technical Institute, a dedicated American development studio meant to bridge the gap between the American and Japanese branches, in San Francisco, California. Costs $15mil to start, but all Sega Technical Institute-developed games will be free and have an extra two dice, regardless of OTL release. Unlocks "SegaTech R&D" Research Path.
    -[X] Hey, it's football season right now, right? So, why not go after one of the biggest names in Football? No, not John Madden. Sega spends $5.5mil on Joe Montana's likeness. Unlocks "Joe Montana Football" on the List. Unlocks "Sega Sports" Research Path. Can spend an additional $20mil for the NFL license
    --[X] Get NFL License
    -[X] Viacom's Nickelodeon game show team is planning to do a game show based around video games, and Sega's a major partner. While the show will be focused mainly around trivia and assorted challenges, there will be segments where video games will be played -console agnostic, but Sega could partially fund the show... and they have ideas on how to tie in with the show. Sega plans to invest in the show until its release in January 1992, and the more they spend, the longer the show will last... Spend $9mil to invest in Nick Arcade, where X is an integer between 1-9. Unlocks "Nick Arcade Adventure" and "Nick Arcade Face-Off" for release. Needs at least $30mil to launch one season and $10mil after that per season.
    -[X] With how successful Sega has been these past two months, maybe it's time to start buying some development teams to bolster their resources. Unlocks "Acquisitions" Support Paths.
    -[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    -[X] Psygnosis, a popular British computer programming house has been tapped to work on Nick Arcade's Face-Off. Because of this, they were brought to Sega's attention. Spend $2mil to get Psygnosis developer support. Unlocks Psygnosis-developed games.
    -[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Costs $10mil, adds at least three Square titles on the list every year until End of Cycle, and unlocks "Final Fantasy I & II" and "Final Fantasy III" for voting. Also unlocks Enix in future Support paths.
    -[X] Everyone's gotta start somewhere, and for future star of the video game world Playstation Studios, that's Sony Imagesoft... and they've brought their own films to the party. Adds at least one Columbia Pictures licensed title on the list every year until December 1994.
    -[X] Super Scaler 15 mil (-3 months)
    -[X] Since talks have begun with Nickelodeon on their game show, perhaps you could use this to plug some cool new stuff... including upcoming releases. Unlocks "Nick Arcade Plug" Development Path.
    -[X] So, the Game Boy. It's been doing numbers for a hot minute. Atari's Lynx handheld came out last month and that was a bit of a beef. What does Sega have up their sleeve? Perhaps looking at the competition would reveal some clues. Begin developing "Sega Game Gear" handheld system.
    -[X] Sega isn't a stranger to the home computer world; though perhaps it's not the right time... then again, with Windows 3.1 on the horizon, maybe it is. Unlocks "Sega PC" Development Path.
    -[X] Soon enough, Super Scaler won't be enough. Soon enough, Sega will have to start looking into polygonal graphics. Unlocks "Sega Model 1" Development Path.
    -[X] Offer $50mil to Shouzou Kaga to purchase Fire Emblem as an in-house Sega franchise. Fire Emblem will replace all instances of the Shining series. Release at least one Fire Emblem game every year until End of Cycle. Each Fire Emblem game will start with seven dice.
 
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