SEGA Quest - To Win the Console War Takes AGES

Not even going to try and interpret those rolls though guantlet rolled above average but seems to be down to the fewest dice which is a shame because I think that is the only 4 player game we have (not sure if the multiplier for 4 player games is still around or not).

Genesis sales were average curious to see how many units that caused to be shifted unless it is the 2nd post for console sales in which case we did pretty poorly. Gradius II did not sell well, while Salamander did in terms of expectations (difference from average not overall sales). But everything we pick cant be winners.
 
September 1989 Result
Due to the absolute killer launch of the Sega Genesis it was difficult to keep up with the demand, and as a result the number one killer of launch momentum has struck:

Chip shortages.

Sega blew through their initial stock of Zilog Z80 processors, and must order more to keep up with the demand. As a result, Sega sold about half as many Genesis SKUs as they would normally have. Sega gets a well deserved breather, especially with how successful their lineup for September 1989 turned out.

The best selling game of this month: Konami's Salamander, reaching 900,000 units sold in its first month, a worthy feat. It helped that the sales of Konami's NES version, Life Force, helped it along; proving once and for all that two versions of the same game on competing consoles can co-exist in harmony.

The worst selling game of this month, by contrast, is Konami's other release, Gradius II: Revenge of Gofer; selling a paltry 310,000 in its first month. While Salamander did show a lot of promise, Konami's in-development Gradius III port will be released exclusively on the Super Nintendo. However, they would be continuing to release games for the Genesis. (Gradius III locked to Super NES)

Interestingly, R-Type did not perform all that well either, being the second worst selling game of the month. Plans are still go for Super R-Type, however. If it wasn't for Salamander and Thunder Force II, could the Sega Genesis really be a haven for shooters?

The biggest surprise: Fist of the North Star's relative success turned a tidy profit for Tetsuo Hara's kung fu apocalypse anime; enough for Sega to fund a dub of the series currently airing in late night syndication. The violence and gore of the anime shocked many viewers, but the intricate story, well-choreographed fights, and of course, Kenshiro being the coolest mother fucker around has earned it a following. (Fist of the North Star sales will double next month) However, the violent subject matter of the game prompted Sega to be proactive, and mark it and all future games with a content rating from the VRC, or Video Ratings Council. Essentially acting as Sega's answer to the MPAA Ratings Board, the VRC has four different ratings for each game: C-3, for Children and preschoolers, GA-6, for General Audience, MA-13, for games meant for teenagers, and MA-17, for games marketed towards adults and mature teenagers (with an unspoken fifth rating for games that outright cannot be sold to the general public and thus are not counted in the sales every month, but they do exist.) The VRC may have been founded by Sega, but it is not staffed or related to Sega otherwise, and it will serve as the content warning from this point until it is rendered irrelevant by the ESRB.... assuming that they aren't placated by the VRC's work. Fist of the North Star is rated MA-13 due to its feature of blood and violence; but avoided an MA-17 for the absence of any serious gore.

Third party discussions are going smoothly. Viacom's assistance with marketing has opened a lot of doors, including one of the most famous doors in the entertainment world; one with a very recognizable pair of ears. Sega's success has reached Disney; and they came to an agreement, with some financial backing from Viacom, Sega has agreed to develop a number of games, exclusive to their system, with the Disney branding. Another door opened to them: Michael Jackson, the King of Pop himself. His new movie, Moonwalker, needs some outreach. With Viacom covering the cost, Sega went for it. We'll see how that turns out for them, but it should be noted that Jackson was always a fan of Sega arcade games. Neverland Ranch had (has) a bunch of them.

Namco, having been scorned by Nintendo's third party license contract, signed on with Sega instead. Relationships between the two companies have been frosty ever since the NES launch, and this might only end up making things worse. However, not everything is so rosy in the house of Sega. Accolade has been trying to reverse-engineer the Genesis cartridges, and Sega caught wind of it. Before it could go to court, however, they gave them a choice. The carrot is that they were quite impressed with how quickly they were able to clean-room the cartridges, so they would be offered a license. The stick is that if they don't license, they will be locked out until the next console or be forced to take their business elsewhere. Accolade chose to license.

Talks with Square are proceeding as usual, and while Nintendo is still aiming to retain exclusive rights to publish Final Fantasy on their own, the discussions are proceeding well. It may be that Final Fantasy I & II will become a multiplatform game... then again, Square is already in the process of developing Final Fantasy IV...

The development of the Tetra Adaptor and the Power Base have inspired Sega to integrate both add-ons into the Sega Genesis Megabase, and to prevent further incidents involving Accolade, they implemented a strict set of code for Genesis cartridges; though fortunately they are flexible. Hence, the Trademark Security System, TMSS, was implemented. A game must contain the word "SEGA" somewhere in its code in order for it to boot up successfully. If a game has the SEGA code properly implemented, the game will run as normal. If not, it will fail to boot. The code was made flexible on purpose, and the code may be broken up and split in throughout the game's code, but there is a catch: the code is given by Sega, and the letters "S" "E" G"" and "A" must be in order for it to work.

The Tetra Adaptor and Power Base have proven successful, and Sega president Hayao Nakamura figured "why are we wasting time making peripheral SKUs when this could have been the standard?" Development has thus begun on the Sega Genesis Megabase SKU; which includes the Tetra Adaptor and Power Base Converter slot. It would cost more at retail, but it could be the standard model for all Sega Genesis units going forward. We will have to see about the sales for next month,

With one million units sold, Sega has their eyes on furthering the development of their machine; keeping it relevant for as long as the market allows, and one of the core weaknesses of the system is its difficulty in running Super Scaler arcade ports. There is also the recent invention known as the CD-ROM that NEC, as well as modern computers, have adopted. Live audio streamed from the CD itself, video footage, higher storage capacity meaning they could put more game into a game; but the drawback is the game must be loaded from the CD-ROM...

The last thing to note for this month is the release of the Mega Tech Mk II. Sega's primary breadwinner is the arcade scene, after all, and the Mega Drive was created with the purpose of running their latest and greatest arcade games... but as with all things, Nintendo had a solid idea. The Play-Choice 10 system was an upright arcade board with 10 different NES cartridge slots for 10 different NES games that could be plugged in and displayed as arcade games for a short period of time. Through this, Nintendo created synergy, by demoing new and upcoming games in the Playchoice 10 cabinets in the arcade for 25 cents a pop. Sega's initial answer was the Mega Tech, which focused on Sega Master System games; though the arcade solution was Japan only. This time, Sega's not playing around. the Mega Tech Mk. II would be given a worldwide release and run Sega Genesis and Megadrive games, along with slots for Master System. The gambit worked, and Sega will continue this line from now on.

Other notable gaming releases of September 1989 include

Twinbee 3: Poko Poko Daimao
PTO: Pacific Theatre of Operations
Boxxle
Motocross Maniacs
Double Dungeons
Tecmo World Wrestling
Hydlide III: Special Edition
S.T.U.N. Runner
Ducktales

Next: October 1989.

Monthly Revenue: $650,000,000
Upkeep: -$35,500,000
Net Profit: $615,500,000
Current Funds: $852,900,000

Edit: We are going to need to balance this game. Please add more costly game releases, Aria.

The game list will be ready tomorrow.
 
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PTO: Pacific Theatre of Operations and Ducktales!

Well we had some missteps and it seems the poor Gradius II sales has locked us out of Gradius III but not much we can do there. Console sales cooled off but considering we beat the yearly expectations on launch we are still tracking ahead of expectations even if we do want to try and push harder
 
I don't know if anyone needs this, but I tried to think about how Electronic Gaming Monthly would write about these events.

Sega Genesis: A New Era in Gaming Begins!

In a stunning debut that has sent shockwaves through the gaming community, Sega's latest console, the Sega Genesis, has sold over one million units in its first month of release! Launched in August 1989, the Genesis is not just another addition to the console wars; it's a game-changer that promises to redefine home gaming.

What's behind this phenomenal success? The answer lies in an impressive launch lineup that has captivated gamers and critics alike. Among the standout titles is the perfect port of the arcade classic, Shinobi. Originally released in 1986, this action-packed ninja adventure has been flawlessly translated to the Genesis, allowing players to experience the thrill of the arcade right in their living rooms. With its engaging gameplay, stunning graphics, and iconic soundtrack, Shinobi is already being hailed as a must-have title for the new console.

But that's not all! Sega has also introduced a version of the beloved dungeon crawler, Gauntlet, which takes multiplayer gaming to a whole new level. With the innovative four-player adapter, friends can join in on the action, battling through hordes of enemies and exploring dungeons together. This cooperative gameplay experience is a significant draw for social gamers, making Gauntlet a standout title in the Genesis lineup.

Adding to the excitement is the high-octane action of Super Thunder Blade, a thrilling helicopter shooter that showcases the Genesis's capabilities. Players take control of a powerful chopper, navigating through intense levels filled with enemy forces and explosive action. With its fast-paced gameplay, impressive graphics, and dynamic scrolling effects, Super Thunder Blade has quickly become a fan favorite, offering an adrenaline-pumping experience that keeps players coming back for more.

The combination of these powerhouse games, along with a host of other exciting titles, has created a perfect storm of interest and demand. Retailers are reporting that shelves are flying off as gamers rush to get their hands on the Genesis and its incredible library of games.

Sega's marketing strategy has also played a crucial role in this success. With a robust advertising campaign that highlights the console's capabilities and its impressive game lineup, Sega has effectively captured the attention of both hardcore gamers and casual players. The Genesis is not just a console; it's a lifestyle.

As we look ahead, the future seems bright for the Sega Genesis. With its powerful hardware, a growing library of games, and a dedicated fanbase, it's clear that Sega is poised to make a significant impact in the gaming industry. If the first month is any indication, the Genesis is set to become a household name and a staple in the world of video gaming.

While Genesis makes waves in the gaming industry with its impressive launch and strong sales figures, analysts are closely monitoring its trajectory and the potential implications for its competitors, particularly Nintendo. The Genesis has not only captured the attention of gamers but has also set a new standard for home consoles, prompting discussions about the future of gaming and the strategies that rival companies may adopt in response.

Stay tuned for more updates and in-depth reviews of the latest titles as we continue to cover the exciting developments surrounding the Sega Genesis. The revolution has begun, and we can't wait to see where it takes us!
 
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A Month of Triumphs and Challenges

As we dive into September 1989, the gaming landscape continues to evolve rapidly, and the
Sega Genesis remains at the forefront of this transformation. Following its
explosive launch, the Genesis has faced both triumphs and challenges that are
shaping its future in the competitive console market.

Supply Chain Struggles

Despite the phenomenal success of the Genesis, Sega has encountered a significant hurdle: a
shortage of Zilog Z80 processors. This critical component has been in high
demand, and as a result, Sega has struggled to keep up with the overwhelming
interest in their new console. Analysts estimate that the company sold about
half as many Genesis SKUs as they would have under normal circumstances due to
this supply chain issue. However, this temporary setback has provided Sega with
a much-deserved breather, allowing them to regroup and strategize for the
months ahead.

A Stellar Game Lineup

September
has proven to be a remarkable month for game sales, with Konami's Salamander
emerging as the best-selling title, reaching an impressive 900,000 units sold
in its first month. This success can be attributed to the game's strong legacy,
bolstered by the popularity of its NES counterpart, Life Force. The
dual presence of both versions on competing consoles has demonstrated that gamers
are willing to embrace multiple iterations of the same title, paving the way
for healthy competition in the market.

In stark contrast, Konami's other release, Gradius II: Revenge of Gofer,
has struggled to find its footing, selling only 310,000 units. The upcoming Gradius III,
which will be exclusive to the Super Nintendo, raises questions about the
future of the franchise on the Genesis. Meanwhile, R-Type has also
underperformed, becoming the second worst-selling game of the month. Despite
these setbacks, the Genesis remains a platform for shooters, with titles like Thunder Force II
and Salamander
leading the charge.

Surprising Successes and New Ratings System

One of the most unexpected highlights of the month has been the success of Fist of the North Star,
prompting Sega to fund an English dub of the series currently airing in
late-night syndication.

In response to the game's violent content, Sega has proactively established the Video Ratings Council (VRC), a new ratings system designed to inform consumers about the content of their games. With ratings ranging from C-3 for children to MA-17 for mature audiences, the VRC aims to provide clarity and guidance in an increasingly diverse gaming landscape.

The Mega Tech Mk II: A New Arcade Solution

In a strategic move to bolster its arcade presence, Sega has announced the release
of the Mega Tech Mk II.
This innovative arcade system will run Sega Genesis and Mega Drive games, along
with slots for Master System titles, marking a significant step forward in
Sega's arcade strategy. Unlike its predecessor, which was limited to Japan, the
Mega Tech Mk II will see a worldwide release, allowing Sega to showcase its
latest and greatest games in arcades around the globe. This approach mirrors
Nintendo's successful Play-Choice 10 system, which has effectively demoed new
titles in arcades, creating synergy between home and arcade gaming.

Looking Ahead

As we move into October, the future of the Sega Genesis remains bright, despite the
challenges faced in September. With a strong lineup of games, a proactive
approach to content ratings, and innovative arcade solutions, Sega is
well-positioned to maintain its momentum in the gaming industry. The coming
months will be crucial as the company navigates supply chain issues and
continues to engage its growing fanbase. As always, Electronic Gaming Monthly
will keep you updated on the latest developments in this exciting era of
gaming. Stay tuned for more insights and analysis as we witness the evolution
of the Sega Genesis and its impact on the gaming landscape!
 
@LeonZero96 It's funny that you singled out EGM as your magazine of choice, though granted I'm not sure which else might have been chosen. Maybe Electronic and Computer Games?

Anyway I'm still waking up. The release window for October will be ready soon.
 
October 1989 Release Phase
Welcome to October. Let's get started. OTL, only two games released for the Sega Genesis in North America, and two more debuted in Japan. Some patch notes, you are limited to select five free games this month, however you may choose any number of write-ins. These write-ins may be games that are listed, but they will cost $1mil each.

[X] Tetris
The classic soviet puzzle game.
Rating: GA-7
Nintendo owns the console rights for this game. It will require capital diverted to Nintendo for licensing fees, if they are up for you releasing your arcade game. Because you were able to convince Nintendo that your game runs on different rules, you may release it. The price, however, remains the same. Costs: $12.5 Mil. Risk: C. Requires 15 or more to release in the US.

[X] Super Daisenryaku
Rating: GA-7
A war strategy game, and a port from popular Japanese home computers. It will take time to translate. Risk: C

[X] Ghouls n' Ghosts
Rating: MA-13
A recent Capcom horror platformer and a port of the arcade game programmed directly by Sega themselves.

[X] NARC
Rating: MA-17
A port of Williams Entertainment's belt scrolling shooter themed around the war on drugs. Because you have instituted ratings, NARC may be released uncensored.

[X] The Black Knight 2000
Rating: MA-13
An action game themed around the Bally Midway pinball contemporary Black Knight 2000. It's ready for release whenever you are ready, but Bally Midway wants to add voice samples and a lyrical track for that real Black Knight 2000 feel, so having some extra chips won't go unrewarded. Cost: $3 mil. Risk: C-. On 13 or higher, starts with eight die.

[X] Super Hang-On
Rating: GA-7
A port of the recent Sega motorcycle racing game with an additional "Original" mode that allows you to take part in a career mode and upgrade your bike.

[X] Star Trek: Strategic Operations Simulator 2.0
Rating: MA-13
A remake of the 1983 Sega arcade shooter produced in cooperation with Paramount Pictures, based on the long-running sci-fi TV series by Gene Roddenberry. As Paramount is owned by Viacom at this time, it will count towards the Viacom deal. This game includes the original 1983 arcade game, an Arrange mode meant as a complete remake, and a "2.0" Mode modeled after the current Next Generation series, currently in its second season... if you are willing to take the time to develop it further. Costs $5mil

[X] Phantasy Star II
Rating: MA-13
A full sequel to the 1987 Sega Master System space-faring RPG Phantasy Star, focused around Alis' descendant Rolf Eusis and the mysterious elfin beauty Nei. The game would normally release in 1990 in North America, and it is finished, needing localization touch-ups; but you can spend some extra capital to get it done and released... or you can wait a little while longer to get everything properly ready. Cost: $4.5mil. Risk: B. On 15 or higher, the game will be released with a passable translation. On 18 or higher, the game will be released with a near-perfect localization.

[X] Pac-Man
Rating: GA-7
A port of the classic 1980 dot muncher. This game is released by Namco; though you can spend some extra dosh to convert this into Pac-Man & Super Pac-Man. Cost: $1.5mil

[X] Splatterhouse
Rating: MA-17
A port of the 1988 horror belt-scroller from Namco, starring the famous 2x4 wielding Rick. The game's gore and horrific images would pair well with the Halloween season. Due to your rating system, it can release uncensored.

[X] The Tower of Druaga
Rating: MA-13
A port of the 1984 arcade dungeon crawler from Namco, said to be a direct influence on The Legend of Zelda; and a direct remake of the original Famicom version.

[X] Test Drive
Rating: GA-7
A port of the recent racing game, and the first of the Test Drive series by Accolade, originally released for home computers.

[X] Badlands
Rating: GA-7
A port of the recent arcade top-down racing game from Atari Games, done by Tengen. This game is compatible with the Tetra Adapter.

[X] Super Sprint Championship
Rating: GA-7
A port of the formula-one style top down racer in the arcade by Atari Games, done by Tengen, that also includes the tracks from Championship Sprint as a bonus. This game is compatible with the Tetra Adaptor.

[X] The Lone Rangers
Rating: MA-13
A port of the August 1989 licensed beat-em-up from Konami set in two different time periods. Despite its name, The Lone Rangers exists as a crossover story between the Lone Ranger and Green Hornet IP; as they share a universe. This will require a license. Cost: $10 mil. Arcade Relevancy adds a single die.

[X] Space Harrier II
Rating: GA-7
A direct sequel to the Super Scaler arcade shooter in circulation from Sega. You could delay this game just a little longer so that it could take advantage of the Super Scaler technology you are planning. If chosen, this will launch alongside the Super Scaler Upgrade Path.

[X] Outrun
Rating: GA-7
A port of the chill Sega arcade driving game. This is a Super Scaler game, so it could be delayed to launch alongside the Super Scaler Upgrade Path... or you could release it now. Then again, there could be an opportunity to license the car in the game, because it does look suspiciously like a Ferrari Testarossa. Cost: $10mil, but will add two dice.

[X] Teenage Mutant Ninja Turtles II: The Arcade Game
Rating: GA-7
A port of the brand new Teenage Mutant Ninja Turtles arcade game, based on the in-development de-make for NES. While the Genesis version will lack two-player support if released now, you can delay it til next year to add Tetra Adapter support.

[X] Castlevania: The Madness of Dracula
Rating: MA-17
A retelling of the 1986 NES / Famicom title Castlevania, or Akumajo Dracula in Japan by Konami, and an expanded version of the title. If not chosen by 1990, will be released as Super Castlevania IV on Super NES.

[X] Rambo III
Rating: MA-17
A game based around the most recent film in the First Blood trilogy, and an Ikari Warriors-style top down shooter / bow-based gallery shooter from Sega. It will need a license from Tri-Star Pictures, but the game is already out in Japan. Cost: $5mil

[X] Write-In
Please Specify Each Rating
Cost: $1mil Each​
 
Voting ends on October 10th.
 
[X] Phantasy Star II
Rating: MA-13
A full sequel to the 1987 Sega Master System space-faring RPG Phantasy Star, focused around Alis' descendant Rolf Eusis and the mysterious elfin beauty Nei. The game would normally release in 1990 in North America, and it is finished, needing localization touch-ups; but you can spend some extra capital to get it done and released... or you can wait a little while longer to get everything properly ready. Cost: $4.5mil. Risk: B. On 15 or higher, the game will be released with a passable translation. On 18 or higher, the game will be released with a near-perfect localization.
How do we vote to spend more time on this?

Also that is a lot of choices. I really like the touch of having the ratings for the games. The question is do we want a max rating game during the launch period or do we save that for next spring after the holiday season and focus on getting parents to buy the system for their kids and teens

[X] Teenage Mutant Ninja Turtles II: The Arcade Game
Rating: GA-7
A port of the brand new Teenage Mutant Ninja Turtles arcade game, based on the in-development de-make for NES. While the Genesis version will lack two-player support if released now, you can delay it til next year to add Tetra Adapter support.
Same with this one how do we have it so it has 1-4 player support? Do we note that in the vote or just not vote for it yet?
 
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Current Funds: $852,900,000

That is a lot of money.... time to go shopping!

[ ] Plan Variety and Patience
Free Games
-[] Ghouls n' Ghosts
-[] Phantasy Star II
--[] Delay Release to Give Time for translation work (so probably a 1990 release)
-[] Teenage Mutant Ninja Turtles II: The Arcade Game
--[] Delay Release to Give Time for full 1 to 4 player support
-[] Badlands
-[] Pac-Man
--[] Pac-Man and Super Pac-Man combo
Write Ins
-[] Tetris (Risk C, Cost 12.5 mil)
-[] Super Daisenryaku (Risk C)
-[] The Black Knight 2000 (Risk C-, Cost 3mil)
-[] Super Hang On
-[] Star Trek: Strategic Operations Simulator 2.0
--[] Add TNG 2.0 Mode (Cost 5mil)
-[] Splatterhouse
-[] The Tower of Druaga
-[] Test Drive
-[] Super Spring Championship
-[] The Lone Rangers (Cost 10mil)
-[] Space Harrier II
--[] Delay Release until Super Scaler is ready
-[] Outrun
--[] Delay Release until Super Scaler is ready and license the Ferrari (Cost 10mil)
-[] Castlevania: The Madness of Dracula
-[] Rambo III (Cost 5 mil)

Write in cost (53.5 million)


Right for free games
Ghouls n Ghosts for good relations with Capcom and continuing to bring the arcade in, also as a MA-13 gives a bit of variety so we dont have all GA games in the non delayed free games. Badlands works with the Tetra Adapter which multiple reward value, is an arcade port (racer) and continues relations with Atari/Tengen. Pac-Man is a classic arcade game and a great one to advertise to parents of younger kids, that we also get super pac-man and build relations with Namco is great.

The other two, Phantasy Star II- no reason to risk a poor translation, as an rpg the story is important and a bad translation will hamstring that. We want this game to do as good as possible to encourage more Sega Japan games to be brought over and develop our own IP line. TMNT we have the Tetra adapter, delay it to take full advantage and that is a big win over the NES/SNES versions by going hey all 4 can play.

For write ins
Super Daisenryaku to try and get a strategy game onto the console- that opens up options with Koei down the line if we can do a strategy gamers buy Sega reputation for things like ROTK. Also a niche nintendo might not be contesting right now which lets us move in and box out, also works well as we bring more MA-17 games to the console since there is a strong but small war gaming community in NA at this time and is not a traditional console market.

Black Knight- Keep the relations going and also see if we cant get others interested in upping their sound and music game. Super Hang On is a Sega game so no reason not to bring it over and always good to have a large amount of GA-7 and lower to get parents/grandparents buying it for young kids (with some MA-13 so teens have something as well). Star Trek game counts towards Viacom deal and is a popular IP plus it ties in well with TNG which is in the 2nd season and something we can advertise on TNG of get the feel of Star Trek at home.

Tower of Duraga gives another Namco arcade game and give us a different genre while being fun for teens. Test Drive is for relations with Accolade not to mention a different style of racer and we can see what people like in the end. Super Sprint is another game for the Tetra Adapter as we want to keep supporting that. Lone Rangers costs a decent amount but we have made a good amount of money so might as well spend it and see if we cant draw some fans of the IP as well as more relations with Konami and it already has a 1 die boost. Space Harrier II we have had some issues with shooters so lets delays this arcade shooter to make it the best we can.

Finally the 3 MA-17 games I figure that between the 4 options Castlevania is going to be the least controversial and it keeps it off the SNES as well as more Konami ties. Rambo III meanwhile has been released in Japan and is tied to an exisiting movie IP which probably makes it an easier pill to swallow as well as provides some advertising boost. Splatterhouse is already an aracade game and a good release for Halloween season- which we might end up making a theme, put 1 or 2 MA-17 horror games out for Halloween each year

Games not picked:
NARC- right now my feeling is to delay this to see how our first three MA-17 games are recieved as this is likely the most controversial one out of the lot and is the most risky because of that. The other games have been released in Arcade or other parts of the world without the level of controversy this picked up and right now we are still fighting to establish ourselves. Basically my feeling is if any game is going to have potential blowback it is this one and by releasing other MA-17 games first it will probably be easier to get this released later as people get used to this type of game being on the console. I am expecting some pushback from politicians as it is, so no need to give them a layup with this game.


Thoughts?
 
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Current Funds: $852,900,000
Snip...

Games not picked:
NARC- right now my feeling is to delay this to see how our first three MA-17 games are recieved as this is likely the most controversial one out of the lot and is the most risky because of that. The other games have been released in Arcade or other parts of the world without the level of controversy this picked up and right now we are still fighting to establish ourselves. Basically my feeling is if any game is going to have potential blowback it is this one and by releasing other MA-17 games first it will probably be easier to get this released later as people get used to this type of game being on the console. I am expecting some pushback from politicians as it is, so no need to give them a layup with this game.

Thoughts?

I'm surprised we haven't touched on trying for Tetris yet with 850 mil in the til. I'm curious how you would be interested in balancing this nonsense.
 
I'm surprised we haven't touched on trying for Tetris yet with 850 mil in the til. I'm curious how you would be interested in balancing this nonsense.
You know your right, that is a lot of money we have in reserve so might as well try and throw it at tetris and see if we cant get some more console sales as well. For balancing, maybe reduce the amount we get per unit sold?

By reducing the amount per unit sold that means the stores are getting a cut, the cartridge manufacturing and such is getting a cut. Might also have the consoles give less profit or if they were being sold at a loss at the start reduce funds per console sold though the benefit is the more consoles we sell the bigger our potential game sales market is and the more 3rd parties want to work with us.
 
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Probably a good ideal to take at least one using the Tetra Adaptor.

Either way just gonna comment on some things but probably won't make a plan myself so eh. Fine with the already existing plan anyways.



Looking at Tetris just reminds me of something mentioning a version that was 2-player and included dancing figures in the middle.


Have the ratings system so interested to see how the more mature games will go. Though suppose is a good ideal to dealy doing NARC.

But do want the horror games so do support getting the Capcom horror platformer.

[X] Star Trek: Strategic Operations Simulator 2.0

This will go to working on the deal with Viacom. I would support taking the time to further develop it.

Another horror game and effected by the rating system.
 
You know your right, that is a lot of money we have in reserve so might as well try and throw it at tetris and see if we cant get some more console sales as well. For balancing, maybe reduce the amount we get per unit sold?
Sega already owns the arcade rights for Tetris in Japan. IRL they were planning to release it on the Genesis in early '89, but after Nintendo and Atari began waging war in the courts over the console rights in June of that year, Sega said "screw that" and scrapped the plan rather than wading into that legal mess.
 
Sega already owns the arcade rights for Tetris in Japan. IRL they were planning to release it on the Genesis in early '89, but after Nintendo and Atari began waging war in the courts over the console rights in June of that year, Sega said "screw that" and scrapped the plan rather than wading into that legal mess.

Sega does own the arcade rights, yes. However, Tetris in the arcade and NES Tetris work on two different rulesets. You may have seen a descendant of one ruleset used in Tetris the Grand Master, and another in the Puyo Puyo Tetris games.
 
[ ] Plan Variety and Patience

[X] Shiryou Sensen: WAR Of The DEAD

Rating: MA-13

A pioneering title in the survival horror genre, this game was released on MSX in 1987, followed by PC88 and PC Engine in 1989. It features a unique gameplay style where players navigate in a top-down view, switching to a side view for intense action battles against the undead. Its niche appeal and innovative mechanics make it a noteworthy addition to any Halloween lineup. The studio, given its position as an almost unknown developer, will not object to the Sega version.

[X] Zombi

Rating: MA-13

Inspired by George A. Romero's classic film Dawn of the Dead, this first-person action-adventure game immerses players in a zombie-infested shopping mall. Originally released in 1986, it saw various ports starting in 1990. While its gameplay may not be the most refined for consoles, it remains a fitting choice for the spooky season.

Prince of Persia

Rating: GA-7

Set to release on October 3, but for some reason the ports for the Master System will be released in 1992, and for the Sega Genesis only in 1994 (by the way, Tengen was doing this). Considering that the game will become a classic, we can speed up the release of versions for consoles. Although it's probably better to leave it for December.
 
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And a question for the future.
"Fire Emblem: Shadow Dragon and the Blade of Light" began development in 1987 as an independent passion project conceived by designer and writer Shouzou Kaga. Initially, it was a personal endeavor, but as the project progressed, Nintendo took an interest, with Gunpei Yokoi himself stepping in as producer. This involvement likely means that the original title will not be transferred to Sega, as it is closely tied to Nintendo's vision and resources.
However, the development team faced significant challenges due to the limitations of the 8-bit console. These constraints affected various aspects of the game, including graphics, sound, and gameplay mechanics. Developers often expressed frustration over the need to work within such restrictive parameters, which hindered their ability to fully realize their creative vision.
Given these challenges, when game does not meet expectations upon release, there may be an opportunity to advocate for a sequel on a more powerful Sega console.
 
I wouldn't trying to getting the Fire Emblem series on our side...

It's just that the interesting thing about the situation with the first Fire Emblem is that Kaga himself said that the game received extensive criticism from Japanese publications. Many of them noted that it was difficult to understand and had fairly poor graphics and sales of the game were flat for the first two months of sales, but improved after word of mouth had spread. Therefore, if we manage to persuade him when he and Nintendo believe that the game has failed, then we can get a sequel that topped Famitsu sales chart in March 1992. While we may not necessarily need this outcome, it could serve as a way to challenge Nintendo and demonstrate that the Sega console is a worthy alternative to Nintendo's offerings.
 
Not noticing any other plans being done, so before possibly forgetting to do so might as well go ahead and vote.

[X] Plan Variety and Patience
 
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