SEGA Quest - To Win the Console War Takes AGES

SEGA Quest - To Win the Console War Takes AGES
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The year is 1988. Nintendo has claimed over 90% of the market share of the American gaming market, a number that has never been seen since... But, a new challenger is about to change the game, and set the stage for the biggest console rivalry in the world... all on the backs of Blast Processing, The Solar System, and a Dream.

Take control of the publishing, developing, arcade, consumer arms of the video game world's big blue shooting star: SEGA!

Can you beat Nintendo, Atari, and even Sony Computer Entertainment America? Can you outlast Sega's console war record of March 2001?

W E L C O
M E T O T
H E N E X
T L E V E L
Last edited:
Introduction - August 1989

RadiantGV

Director for Radiaforce Project HEAT
Location
Radiaforce Mobile Temporal HQ, 499 AHC
Pronouns
She/Her/They/Them
It's 1988. Tonka had flubbed the distribution of the Sega Mark III in America; though it was never going to truly defeat the Nintendo Entertainment System. If Sega wanted to take Nintendo on, they were going to have to do it themselves. The following year, the Sega Mark V; the Megadrive, launched in North America as the Sega Genesis.

Thus began the single greatest rivalry in the history of videogames: The Console War. From the late 80s to the early 2000s, Sega took the field as a console manufacturer, but a number of mistakes by their various Japanese and American branches cost them too much money. They had almost lost everything in 2001, and it took a donation from a truly generous man to keep them afloat long enough to survive and thrive in the modern day.

So, take a trip back with me to 1988. It's time we changed some things. You are the head of Sega. You are the one responsible for the decisions and the library Sega must make; from their evergreen arcade division, to their immensely popular Genesis, to the sleeping dragon of the Saturn and the last honor of the Dreamcast; to the Fastest of Hedgehogs to the deepest of Deep Waters; From Aa! Harimanda to Zaxxon Motherbase 2000; from Pluto to Saturn; from Blast Processing to Segata Sanshiro to the edge of a Katana to the spiral of a dream...

The Dreamcast was discontinued in March 2001. Can you beat that? Five rivals are constantly nipping at your toes.

W E L C O
M E T O T
H E N E X
T L E V E L




Welcome to SEGA Quest!

You are put in control of the coolest blue video game company around, during the wildest ride of all: the 1990s Console War.

Here's how this is going to work.

This Quest is structured in four phases, with the possibility for a fifth...
Megadrive
Game Gear
Saturn
Dreamcast
...Beyond

Your job is to keep Sega afloat during this time.

Bear in mind the shifting tastes of the audience, advances in technology, and signs of the times. Real world events may happen, or may not.

The flow of this Quest is as follows - August 1989 through March 2001. Every post will be a month in the year. Every month you'll have to determine what games will be released on your console in each region:

[American] Represents the North and South America, Canada, Mexico, American Territories, save Brazil.
[European] Represents the UK, The European Union, Russia, and Africa. Bear in mind, there are some games that must be censored over there.
[Asia] Represents Southeast Asia and, importantly, Japan.

(Assume Brazil gets all of them)
You will also have to determine what games in your current lineup of arcade games would be best suited for a given console. Also, if you have a console ready to launch, you may vote on it here and launch with a suite of games. You will be voting on the launch lineup for the Sega Genesis here.

Once the votes are tallied the results will come in, and then you will be observing the industry and making decisions on how to best proceed with:

[Awareness] - Get your name out there by spending capital on advertising, TV sponsorships, previews and interviews, teasers!

[Support] - No console can live off one company alone. Reach out to other companies and get them to make games for you, or alternatively go third party a little early and have your competitors make your games for them? Maybe you can have them release your games on PC, and see if that would help boost sales? (Note: Nintendo will have major third parties until 1990 at the latest)

[Research] - Research the hottest games out there right now, and see if your console would be a good fit for it. Research your competition to make sure that people come to you to play the best! Research the latest technology so you could always stay ahead of the curve!

[Development] - The best games take time, and sometimes you need to spend a little to make it big. Spend some time and capital to develop your killer apps, but don't take too long! You might find your biggest hit irrelevant sooner than you think. Don't spend too much, either! You could lose more money than you make.

[Plan] - You want to plan a global event for your latest launch? You want to promise something you want to keep? You have something cool, and you want to let the world know it? This will take time and money.

Then, the votes will be tallied and the results will come in.

You will start with a cool one hundred million dollars (US) in your Capital, and every decision you make could affect your company's fortunes positively or negatively. It's possible to go into debt, as well. If you end up owing money for three consecutive years, you will fail this quest, so be careful what you spend.

Major game releases and console releases, such as Sonic games and major consoles, will be a massive boon to you and will help you advance to the final phase. Riskier plays will be a risker dice roll, and the difficulty on a given risk will be ranked from E to AAA, E being the easiest to take, AAA being the hardest. For a play to be successful, you must pass a check, and your choices in the second round of voting will modify the difficulty; either guaranteeing it or making it all but impossible.

E ~ D+ : Quota is 5
D ~ C+: Quota is 10
B- ~ B+: Quota is 15
A- ~ A+: Quota is 20
AAA: Quota is 50

The higher the difficulty, the more rewards you could make.

To recap:

[Vote Releases] -> [Release Results] -> [Internal Affairs] -> [Internal Results]

If you keep your company afloat past March 2001? You win the Quest. After that, depending on interest, we will go into the postgame and see how far you can go.

If you end up in debt, you must pay it off by the end of the year. If you are in debt for three consecutive years, you will end up bankrupt, and you will lose the Quest.

If you end up in debt between the years of 1999 and 2001, the late Okawa Isao from CSK Holdings will bail you out on his deathbed. You will still win the Quest, but you will have lost the Console Wars and you will need to transition into a third party publisher. No postgame for you (unless I really feel like it)

If you ever manage to gain 88% of the Market Share of the Industry? You win the Quest and the Console War.

Time to press power. The Sega Megadrive will launch momentarily.
But there's a snag. David Rosen doesn't like the name Mega Drive, and he suggests a name with the implication of a new beginning. a rebirth. A Genesis.

Unless you have a better book of the Old Testament or something, like Deuteronomy.

[X] Launch as the Sega Genesis.
[X] Launch as the Sega Model A.
[X] Launch as the Sega Terra.
[X] Launch as the Sega Megadrive
[X] Launch as the Sega... (Write-In your idea)

On top of that you have a fair amount of games ready to go for the US Launch. Every game will cost $1,000,000 to make and manufacture, plus licensing costs if any. If you manage to pass the checks, you'll be able to release the game; but if you fail your investment will be refunded. In this instance we are focusing on the US launch only, but in the future we will be tacking Japanese and European releases.
[X] Super Thunder Blade - Helicopter flight action
[X] Juuoki - The Japanese name for Altered Beast, a 2D Belt scroller. (This was a recognizable arcade title, so you might want to keep the name... unless you have a better idea?)
[X] Osomatsu-kun: Hachamecha Gekijou - a platformer starring a famous gag manga sextuplet family. (You need to license the property, because ain't no one's ever heard of a Osomatsu-kun. Cost: $2,000,000. Risk: D)
[X] Super League - a baseball game. (Dodger's manager Tommy Lasorda has offered his endorsement for this game, but you'll need to pay the cash for him. Cost: $5 Million USD. Unlocks "Arcade Experience" Ad Campaign)
[X] Thunder Force II - a 2D shooter with free-roaming and side-scrolling levels.
[X] Hokuto no Ken: Shin Seikimatsu Kyuseishu Densetstu - a 2D belt scroller based on a famous and famously violent anime.(You could license out the property over here, or release it as Last Battle, since no one knows what anime is... maybe? Cost: $5,000,00. Risk: C-. Failure releases Last Battle instead.)
[X] Tetris - the classic soviet puzzle game. (Nintendo owns the rights to this game. It requires capital spent to pay Nintendo licensing fees, if they're up for you releasing your arcade version. Costs $10,000,000 USD. Unlocks "Arcade Experience" Ad Campaign. Risk: B+. Requires 17 to release in US)
[X] Super Daisenryaku - a war strategy game. (You'll need to risk translating this game for a wider audience, but a strategy game on a console might be a hard sell. Risk: C-)
[X] Write-In - Suggest a game to release. (Perhaps an Arcade game or two will be a good fit for your console, or do you have any publishers in mind? Every write-in past the first will cost you. Cost: $1,000,000 each Write-In.)

The voting ends next Friday; September 20, 2024.
 
August 1989 Prep Phase
The Megadrive will release in the US as the Genesis. However, one of the planned launch titles, Osomatsu-kun, will not launch in the US due to licensing hurdles. It will, however, launch with the following games:

Super Thunder Blade - a new version of a recent Super Scaler arcade game.
Tommy Lasorda Baseball - a rebranding of a Japanese baseball game featuring a famous coach.
Super Sloppy Double Dare - A brand new version of the popular game show developed by Sega internally.
Finder's Keepers - A platformer game based on the Nickelodeon game show.
Thunder Force II - a sequel to a Japanese-only shooter featuring top down and side scrolling action.
Gauntlet - a dungeon-crawling RPG developed by Atari Games' Tengen division. Due to Tengen's beef with Nintendo and Sega's willing to get more third parties in the door, they contract Tengen to make new versions of their games for them. However, Sega is researching into a special adapter to get the most out of Gauntlet's concept...
Shinobi (Marketed as Shinobi: The Arcade Game)- A perfect port of the arcade version of the 1986 Shinobi. Includes a special "Arrange Mode" that allows players to upgrade Joe Musashi's abilities as he rescues the Oboro children.

Now you must vote on this, and the result will determine your fortunes.

Awareness
[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.

[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.

[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.

[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.

Support
[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.

[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.

[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.

[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.

[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.

[X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.

[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.

Research
[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.

[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default

[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.

[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.

Development
Juuoki, a port of the brand new Altered Beast, is also considered for launch. However, it needs a bit more time in the oven to cook. Do you wish to delay Altered Beast?

[X] Yes (Each extra month of development costs 250,000 dollars)
[X] No (Release Altered Beast as is.)

Gauntlet could launch now as a standard two-player game, but Sega could also delay the game to coincide with the 4-player adapter. If you do not choose the 4-Player Adapter, you could delay Gauntlet until it comes out... if it comes out at all.

[X] Yes (Gauntlet will be delayed until the Genesis 4-Way adapter is chosen)
[X] No, Release Gauntlet as is
[X] No, release Gauntlet and the 4-Way Adapter simultaneously (Requires choosing 4 Way Research)

Plan

Sega could plan a global rollout of the Sega Genesis, because they want to usher in 16-Bit in style... but how? That partnership with Viacom might bear fruit, now that they think of it.

[X] Write In. GM has the Right to Veto.​
 
Vote closed
Scheduled vote count started by RadiantGV on Sep 19, 2024 at 1:49 PM, finished with 28 posts and 14 votes.

  • [X] Plan Making Moves
    -[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    -[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.
    -[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.
    -[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    -[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    -[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    -[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    -[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    -[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    -[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    -[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Plan Physical Challenge
    --[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    --[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    --[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    --[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    --[X] [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    --[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    --[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    --[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    --[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    --[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    --[X] No (Release Gauntlet and 4-player adapter)
    [X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    [X] No (Release Gauntlet and 4-player adapter)
    [X] Plan the more support the better.
    [X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    [X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    [X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    [X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    [X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    [X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    [X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    [X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.
    [X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    [X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    [X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    [X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.


DC Check for Viacom Support
RadiantGV threw 1 20-faced dice. Total: 17
17 17
 
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Upkeep Rolls - August 1989
This is where we will determine the sales numbers for each game on the release schedule. New games start with 6 d20s, and each will decrease over time barring exceptions. Each roll represents 100,000 sales; and will net Sega 500,000 per digit. Keep an eye on the Summer months of June, July and August (though not this one, obviously), and the December Holiday as those will have special rules attached to them.

During June, July and future August releases, it's possible to increase the result of or double rolls due to actions made in the Planning Phase. Every December, the rolls for all games released for a given generation become 6d20 for that month alone.

The rolls are coming shortly.

AN: YEEEESH You guys are gonna be real happy with the result, though I might need to balance this in the future. Anyone have any ideas?

AN2: I should probably also make a ruling for Consoles. Upon launch, a Console will be rolling 10d20s, which will reduce by 2 every month until it hits two. When a new console is released (we will match OTL release windows unless otherwise decided) you will have to make a decision on whether to discontinue the hardware or continue to support it and make games for the thing, or drop the console but continue to make games for the system. Every year the difficulty check on such a decision will be raised by a letter grade (E - D - C - B - A - AAA), meaning it may not be possible to support it forever. However, you'll be making 1,000,000 for each pip, assuming company losses have already been calculated.

To that end, let's see how much damage you did with the Genesis
RadiantGV threw 6 20-faced dice. Reason: Super Thunder Blade Rolls Total: 71
11 11 14 14 16 16 17 17 10 10 3 3
RadiantGV threw 6 20-faced dice. Reason: Tommy Lasorda Baseball Rolls Total: 66
9 9 5 5 18 18 1 1 19 19 14 14
RadiantGV threw 6 20-faced dice. Reason: Super Sloppy Double Dare Rolls Total: 43
6 6 3 3 2 2 16 16 3 3 13 13
RadiantGV threw 6 20-faced dice. Reason: Finder's Keepers Rolls Total: 46
1 1 4 4 11 11 6 6 10 10 14 14
RadiantGV threw 6 20-faced dice. Reason: Thunder Force II Rolls Total: 42
10 10 5 5 2 2 7 7 11 11 7 7
RadiantGV threw 6 20-faced dice. Reason: Gauntlet Rolls Total: 82
14 14 14 14 14 14 15 15 10 10 15 15
RadiantGV threw 6 20-faced dice. Reason: Shinobi: The Arcade Game Rolls Total: 69
11 11 7 7 14 14 9 9 15 15 13 13
RadiantGV threw 10 20-faced dice. Reason: Sega Genesis Launch Rolls Total: 118
17 17 6 6 3 3 15 15 18 18 9 9 20 20 1 1 12 12 17 17
 
Last edited:
August 1989 Result
Stunned.

That is the look on Nintendo's face as they realize just what kind of dragon they have awoken.

Sega has come out to play, and while early projections of the Sega Genesis hardware doesn't look so hot, the sales charts have been successful enough for Nintendo -and more importantly, Nintendo's third party partners - to take notice. While not all of them have elected to sign on as third parties to publish for Sega's console (Capcom in particular has committed to Nintendo at least until 1990), a number of American licensees and scorned rivals have thrown their lot in with Sega - notably, Tengen, the Atari Games vagabond publisher. While weighing options, Atari Games president Hideyuki Nakajima has decided that perhaps it is time to stand with the competition for a change, as Tengen becomes Sega's very first Third Party Licensee.

And they are not alone: Konami has elected to publish games for both consoles, using the Konami and Palcom branding for NES and Game Boy games, and Ultra Games for the Genesis. Electronic Arts has chosen to publish their famous PC and Apple games on Genesis. Irem, whom Sega had previous relationships with while publishing R-Type for the Sega Mater System, had promised their support and is developing the arcade sequel R-Type II for Genesis. Bally Midway and Williams Entertainment, two sides of a legendary Chicago-based arcade token, have both signed on for Licensing and plans to convert their games to Sega's hardware. While Capcom has committed to Nintendo at this time, they are allowing Sega to convert their games for Genesis hardware. Plans have been made to go the other way around, too; releasing games for their competition as new conversions in accordance with Nintendo's ruling that a third party game cannot be identical to the one on NES.

Talks with Square to publish games on the Genesis have been proceeding well, but considering Nintendo's plans to launch Final Fantasy in the US themselves, perhaps now is not the right time for Squaresoft on Sega... especially given a certain spacefaring adventure is already out in Japan.

As far as other releases, Gauntlet proved to be a massive hit for the Genesis, especially when bundled with the new Genesis 4-Play Adaptor (released as the Sega Tetra Adaptor in Japan and Europe); and as a thank you to the loyal Master System supporters who have come to play in the Next Generation, Sega has announced the release of the Power Base Converter, giving what the Master System's supporters all over the globe backwards compatibility. While it is not compatible with Sega MyCards as the tech is simply too strong, and certain peripherals will not function as advertised on the Power Base, the Sega Power Base Converter allows them to continue to support the aging hardware on the new hardware. There are also plans to integrate the Power Base and 4-Play Adaptor into future versions of the Genesis hardware, perhaps a Model 1.5?

All in all, a huge blow was dealt to Nintendo's dominance in the home, and Sega should be careful. NEC and Hudson Soft have their PC Engine already out in the wilds, and this month they released it in North America as the Turbographx-16... as well as announced plans to release the new CD-Rom attachment. Moreover, the NES still has a lot of releases still to go, with a trio of important American launches in the works... and a secret weapon poised to take the gaming world by storm.

Speaking of which, other releases include

NES
Barker Bill's Trick Shooting
Dick Tracy
Narc
Swords and Serpents
Total Recall

PC Engine
Maison Ikkoku
Power League II
Break In
F-1 Dream
Rock On
Alien Crush
Mashin Hero Wataru (localized as Keith Courage in North America, though Sega had expressed interest in the idea)
The Legendary Axe
Victory Run
Sega's own Wonder Boy III: Monster Lair under the Club Hudson label.

Game Boy
Nothing yet in any region. Next Release will be September.

Arcade and PC game releases are a little more difficult to look up accurate information on, however. Please understand.

Here's the Sega Sales chart for August 1989

Super Thunder Blade: 710,000
Tommy Lasorda: 660,000
Super Sloppy Double Dare: 430,000
Finders' Keepers: 460,000
Thunder Force II: 420,000
Gauntlet: 820,000
Shinobi: The Arcade Game: 690,000
Total Revenue: $209,500,000 USD

Genesis Launch: 1,180,000 Units
Total Revenue: $118,000,000 USD

Sega has knocked initial projections out of the park on their first month in America, partially thanks to Viacom's marketing strategy and the alluring promise of playing your favorite arcade games in the home. Sega president Hayao Nakamura set a goal for the end of 1990: "Hyakuman", or 1,000,000. Their first thought was maybe 200,000? 300,000? 750,000 at best, but thanks to the founder of Sega itself, David Rosen, offering a number of suggestions, including partnering with America media giant Viacom for commercials and advertising -leading to a huge upswing in outreach from parents seeing this new Genesis thing for the first time on places like CBS, MTV and Nickelodeon- was probably the best decision the guy had ever made. It helped that Viacom owned Sega's former parent company Paramount Pictures, which helped give them connections and in roads on what to do next.

The result astounded him, breaking one million in the first month. Shockwaves resounded throughout the gaming world, as Sega had announced, without question, they were here to stay. But will that success continue?

@Void Stalker has been kind enough to report a running tally of the development costs from the previous month, and if they are up to keep doing it so that I do not have to, that would be appreciated and help keep things moving along at a brisk pace. Here are their calculations

Current Funds: 94mil
Awareness: 12.5mil
Support: 5mil
Research: 5.4 mil
Development: 2 mil
Total: 22.9 mil
Net: 70.1 mil - development costs

+1 mil for 8 months
+.25 mil for 27 months

Monthly Revenue: $327,500,000
Upkeep: -$70,100,000
Net Profit: $257,400,000

Nice work. Now I need to eat something before I get to work on the threadmark for September.
 
September 1989 Release Phase
It's a new month, and new games are coming soon. In America, there was only one game released for Genesis this month OTL. One more was released in Japan. You can vote on one free Write In this month.

[X] World Championship Soccer - a top down soccer game much akin to Sensible Soccer.
[X] Naomichi Ozaki no Super Masters - A golf game Sega plans to relicense with professional PGA Tour legend Arnold Palmer. It'll cost some money, though. Cost: $2.5mil
[X] Hokuto no Ken: Shin Seikimatsu Kyuseishu Densetstu - a 2D belt scroller based on a famous and famously violent anime. You could license out the property over here, or release it as Last Battle, since no one knows what anime is... maybe? Cost: $5 mil. Risk: C-. Failure releases Last Battle instead.
[X] Super Daisenryaku - a war strategy game.
You'll need to risk translating this game for a wider audience, but a strategy game on a console might be a hard sell. Risk: C-
[X] Tetris - the classic soviet puzzle game. Nintendo owns the rights to this game. It requires capital spent to pay Nintendo licensing fees, if they're up for you releasing your arcade version. Your smashing of the console gates wide open raises the price; but reduces the difficulty. Costs $12.5 Mil USD Risk: C. Requires 17 to release in US
[X] The Bard's Tale I & II - A port of the original two snarky dungeon crawlers from Electronic Arts, originally released for Commodore Amiga by Interplay. You could split it apart into two releases or wait for the Bard's Tale III to come out and release it as a trilogy.
[X] Marble Madness - a port of the arcade game from Atari Games, published by Tengen on consoles; where in you roll a ball around a maze and get to the finish in time. You might want to save this for a trackball controller.
[X] Roadblasters - a port of the combat racing arcade game from Atari Games, published by Tengen on consoles.
[X] Skate or Die! - a port of the skateboarding competition game from Electronic Arts, initially released for Commodore 64, Apple II et al and published under Konami's Ultra Games label due to a previous publishing deal.
[X] NARC - a port of Williams Entertainment's plane-scrolling shooter themed around the war on drugs. However, the controversy around this game in the arcade might be an obstacle... though it could lead to the Sega system being marketed differently.
Difficulty: C. Requires 12 or higher to release uncensored. Unlocks "Genesis Does" on successful roll.
[X] Black Knight MD - an action game based on the Bally Midway pinball game Black Knight 2000. This might take time to develop, and thus needs a little more money. Cost: $1mil.
[X] Gradius: Nemesis - a port of the NES game Gradius from Konami, published under their Ultra Games label.
[X] Gradius II: The Revenge of Gofer - a port of the arcade Gradius II: Gofer no Yabou, unreleased on NES and can be published under Konami.
[X] Salamander - a port of the arcade game Salamander, based on the arcade game rather than the NES Life Force.
Since it is based on the Arcade game, rather than the retooled NES version, Nintendo does not have authority on this one.
[X] R-Type - an enhanced version of R-Type, initially released for Arcade and Sega Master System, closer to the arcade game.
[X] The Black Onyx MD - an enhanced version of The Black Onyx, an early JRPG hit from the Sega SG-1000 from Bulletproof Software.
This might take some time to translate. Cost: $500k
[X] Hey Dude - an adaptation of the western comedy series currently airing on Nickelodeon, currently on its second season.
[X] The Third Eye - an adaptation of a classic anthology drama focused around psychic children aired on Nickelodeon in 1983, meant to tie in with an upcoming revival series
[X] Write In...
First Write in is free, each further Write In costs $1mil.
 
Last edited:
Vote closed
Scheduled vote count started by RadiantGV on Sep 25, 2024 at 8:16 PM, finished with 15 posts and 8 votes.

  • [X] Plan Diversification
    -[X] World Championship Soccer - a top down soccer game much akin to Sensible Soccer.
    -[X] Naomichi Ozaki no Super Masters - A golf game Sega plans to relicense with professional PGA Tour legend Arnold Palmer. It'll cost some money, though. Cost: $2.5mil
    -[X] Hokuto no Ken: Shin Seikimatsu Kyuseishu Densetstu - a 2D belt scroller based on a famous and famously violent anime. You could license out the property over here, or release it as Last Battle, since no one knows what anime is... maybe? Cost: $5 mil. Risk: C-. Failure releases Last Battle instead.
    -[X] Super Daisenryaku - a war strategy game. You'll need to risk translating this game for a wider audience, but a strategy game on a console might be a hard sell. Risk: C-
    -[X] Roadblasters - a port of the combat racing arcade game from Atari Games, published by Tengen on consoles.
    -[X] Skate or Die! - a port of the skateboarding competition game from Electronic Arts, initially released for Commodore 64, Apple II et al and published under Konami's Ultra Games label due to a previous publishing deal.
    -[X] Gradius II: The Revenge of Gofer - a port of the arcade Gradius II: Gofer no Yabou, unreleased on NES and can be published under Konami.
    -[X] Salamander - a port of the arcade game Salamander, based on the arcade game rather than the NES Life Force. Since it is based on the Arcade game, rather than the retooled NES version, Nintendo does not have authority on this one.
    -[X] R-Type - an enhanced version of R-Type, initially released for Arcade and Sega Master System, closer to the arcade game.
    -[X] The Black Onyx MD - an enhanced version of The Black Onyx, an early JRPG hit from the Sega SG-1000 from Bulletproof Software. This might take some time to translate. Cost: $500k
    -[X] Hey Dude - an adaptation of the western comedy series currently airing on Nickelodeon, currently on its second season.
    -[X] The Third Eye - an adaptation of a classic anthology drama focused around psychic children aired on Nickelodeon in 1983, meant to tie in with an upcoming revival series
    [X] Hey Dude - an adaptation of the western comedy series currently airing on Nickelodeon, currently on its second season.
    [X] Gradius: Nemesis - a port of the NES game Gradius from Konami, published under their Ultra Games label.
    [X] Gradius II: The Revenge of Gofer - a port of the arcade Gradius II: Gofer no Yabou, unreleased on NES and can be published under Konami.
    [X] Salamander - a port of the arcade game Salamander, based on the arcade game rather than the NES Life Force. Since it is based on the Arcade game, rather than the retooled NES version, Nintendo does not have authority on this one.
    [X] R-Type - an enhanced version of R-Type, initially released for Arcade and Sega Master System, closer to the arcade game.
    [X] World Championship Soccer - a top down soccer game much akin to Sensible Soccer.
    [X] Naomichi Ozaki no Super Masters - A golf game Sega plans to relicense with professional PGA Tour legend Arnold Palmer. It'll cost some money, though. Cost: $2.5mil


The voting is closed. Resolving effects, now.

Hokuto no Ken - Class C-. DC: 10
Super Daisenryaku - Class C-. DC: 10
RadiantGV threw 1 20-faced dice. Reason: Hokuto no Ken DC Check Total: 11
11 11
RadiantGV threw 1 20-faced dice. Reason: Super Daisenryaku DC Check Total: 3
3 3
 
Last edited:
September 1989 Prep Phase
September 1989. Sega's momentum with the Sega Genesis continues. After hitting one million units on its first month, Sega now knows they need to keep it up. To this end, they've received the capital to publish several games -as well as lure third parties away from Nintendo with more lucrative contracts. However, for as strong of a position as they are in, legally they can't really do much about Nintendo's third-party deals until 1990. So, they contracted a few developers to run the loophole that every multiplatform game released on NES and Master System must be distinct. This is how they were able to get Technos to release Double Dragon on both consoles, after all.

One developer, SystemSoft, was planning to release their strategy game Super Daisenryaku; however the plans for tthe game fell through. It must not be time yet for a full tactical military war game on consoles.

However, one of Sega's most ambitious plans was to translate one of the most famous anime of the time, Fist of the North Star, and localize it without issue. However, there will need to be something to make people know that this game is not meant for the kids.

In the meantime, the following titles are slated for release in September from Sega:

World Championship Soccer - a 2D soccer title meant to mimic the likes of Sensible Soccer. In Europe, this game will be called World Cup Italia '90, and officially licensed by the FIFA World Cup.

Arnold Palmer's Championship Golf - a golf title initially labeled with the Japanese golfer Naomichi Ozaki

Fist of the North Star - a 2D Belt scroller based on the popular anime title currently airing overseas; without compromise on its anime license.

Hey Dude - Development of this game took a few forms, but Sega came up with an interesting one: a ranch management simulator. Viacom, though, demanded a 2D Platformer. You could roll a Check to develop the game as a ranch management sim, but delay it for just a little longer. Class C. DC: 10

The Third Eye: An adventure game based on the original anthology horror series about psychics. Sega had contracted the developer Kemco to develop it in the style of one of their famous Macventure games. This time, Viacom didn't have much to argue about.

In addition, the following games are coming from Sega's new third party partners.

Roadblasters: A combat driving game where the goal is to survive each race with fuel remaining. Developed for the arcade by Atari Games, Tengen has developed a pretty solid conversion.

Skate or Die! Challenge: A skateboarding competition game developed as EA's first game on the Sega Genesis and a port of one of their earliest hits. Since Ultra Games has the rights to publishing, and the game was already released on NES, the game was retooled with four new events.

Gradius II: The Revenge of Gofer: a 2D space shooter from Konami and a port of Gradius II: Gofer no Yabou. This is based on the already existing Gradius II: Gofer no Yabou for PC-Engine. This one is published by Konami themselves, using similar box design to their NES games, but with a midnight blue border rather than the silver border.

Salamander: another 2D space shooter from Konami, but based on the original arcade version of Life Force; meaning it plays by the arcade rules rather than Gradius rules. This one is published under the Ultra Games label.

R-Type: yet another 2D space shooter, this one from Irem, based on the arcade game of the same name. This one is as accurate to the original 1987 arcade game as possible. With its biomechanical horror themings based on the works of H.R. Giger, the game's design is striking compared to the more animated Gradius and Salamander.
In addition, you've managed to secure the rights to...

Legend of the Black Onyx: A fully localized dungeon crawler originally designed by Henk Rogers. While Henk's connections to Nintendo of America are well known, Sega sprung for the license to publish the game in western regions. This is an improved version based on Super Black Onyx for Famicom.

It will take two months to translate and localize for release in North America. You may cancel at any time before then to recoup your investment.

Arnold Palmer License: 2.5m
Fist of the North Star license: 5m
Black Onyx translation: .5m
Cost: $10m

Now, you must decide on your plans going forward.

Awareness

[X] Sega's plan is to license popular personalities and celebrities; and who is the most popular personality of all time than a certain rat? Sega begins talks with Disney to develop games based on Mickey Mouse. Costs $5m, but unlocks "Castle of Illusion" in 1990 (With Viacom's help, the price is reduced to $3m, but due to Disney and Viacom being competing distributors, this price is only available this month)

[X] Sega has their eye on popular music, and there's a certain King of Pop that requires their attention. Fortunately, Michael Jackson is already a fan. Sega spends $2mil to license Michael Jackson's likeness and music for the upcoming game Moonwalker. (with Viacom's help, this is free)

[X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Due to their success, it would be prudent to make sure people get more pieces of the pie. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,500,000 in revenue each month the game is on shelves.

Support
[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.

[X] With Namco having been scorned by Nintendo in the past, their relationship soured pretty bad. Guess who came knocking? Costs $1mil, and adds two free Namco games on the list every year until 1992, and at least ten free Namco games throughout each year thereafter until 1994.

[X] Acclaim, one of the very first American third party developers for NES, has a few ideas for the Sega console; and Sega might have a few spots in their release lineup for them. Costs $2mil and adds an Acclaim, LJN, or Flying Edge game on the list until 1992.

[X] Accolade is a relatively popular PC developer made up of former Activision developers... but they've recently begun working on ways around Sega's copy protection. Sega, impressed with their ingenuity but wanting to make sure they know the score, gives them a choice: License, and get at least Accolade games every year until 1992 where they'll renegotiate, or wait 'til the next Sega console. Costs $.5mil

[X] Codemasters' Camerica division recently put out a game called Micro Machines that came with a unique J-Cart design; coming out of the box with two additional control ports. So... six player racing game? Sega might be interested. Costs $2mil, adds one Codemasters J-Cart every year until 1993, and unlocks "Nonstandard Cartridges" Research.

[X] Atari Games recently put out an update to one of their classic games, Super Sprint; as well as a post-apocalyptic conversion called Badlands. Since the 4-Player converter is out, these games would be pretty nice to have... among others. Sega's been looking into western arcade games anyway. Unlocks "Super Sprint", "Championship Sprint", "Cyberball", and "Badlands" for voting.

[X] Konami recently put out this four player beat-em-up based on a cartoon series, something to do with half-shelled shinobi, and it's been making a tear through the arcade scene. There are, of course, other cartoon series too. They wonder... Unlocks "Teenage Mutant Ninja Turtles: The Arcade Game" "Bucky O'Hare", "Aliens", "The Lone Rangers", "The Simpsons", "Wild West C.O.WBoys of Moo Mesa" and Capcom's "Cadillacs and Dinosaurs" for voting.

[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Costs $10mil, adds at least three Square titles on the list every year until End of Cycle, and unlocks "Final Fantasy I & II" and "Final Fantasy III" for voting. Also unlocks Enix in future Support paths.

Research
[X] With Sega finding out about Accolade fucking around, they want to make sure that bootlegs aren't allowed in their ecosystem. To rectify this, they are going to develop a special program that detects bootleg carts. Implements "SEGA Key" copy-protection in all future Revisions. This will cost $1mil.

[X] Sega's planned release of Fist of the North Star is highly anticipated, but there is something that needs to be done to make sure kids know this one is for the adults in the room. Thus, to avoid government pushback, Sega decides to develop the "Video Ratings Council" as a check against parents who buy their kids adult games. This would enable more mature games and themes much earlier as well, thus opening the audience and really drive home that Sega Does What Nintendon't. Reveals VRC ratings for each released game, and adds another die to games rated MA-13+ or higher.

[X] Sega's hardware revision is coming along smoothly, but president Hayao Nakayama has an idea: why not combine both revisions of the Genesis, the 4-Player Adapter and the Power Base, into one single revision? Unlocks "Sega Genesis Megabase" Upgrade Path, combines 4-Player Adapter and Power Base paths, and adds two additional dice. Costs $5mil.

[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.

[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.

Development
Your efforts have allowed you to unlock a Development Path, which will unlock a permanent perk for the rest of the campaign. Please pick ONE Development Path.


Sega has plans to upgrade their existing Mega Tech arcade boards to accept Sega Genesis-style carts in a method similar to the Nintendo Playchoice-10. These boards will become known as "Mega Tech Mark II", and be distributed in arcades. Every three months you will be able to cycle available games in the Mega Tech Mark II arcade lineup, and each one will add a single die to each game in the lineup. Do you pursue this path?
[X] Yes (please choose eight games. Each game will have a single die added to their value)
[X] No (wait for a better opportunity)

Sega has plans to bundle several games into one cartridge, after being inspired by other developers attempting to do the same. They wonder if they can get third parties on board to release "Multipacks" of Genesis games. Do you pursue this path?

[X] Yes (please choose three games for the first Genesis Multipack. Three games will be combined into one cart with eighteen dice, but the value will be reduced by $.5mil)
[X] Yes (Sega will reissue games in Multipacks in the future. Their value will be tripled, but they will start with three dice)
[X] No (wait for a better opportunity)

Plan
[X] Write In. GM has the right to veto.​
 
Vote closed
Scheduled vote count started by RadiantGV on Sep 30, 2024 at 2:12 PM, finished with 24 posts and 13 votes.

  • [X] Proto Plan
    [X] Proto Plan
    -[X] Sega's plan is to license popular personalities and celebrities; and who is the most popular personality of all time than a certain rat? Sega begins talks with Disney to develop games based on Mickey Mouse. Costs $5m, but unlocks "Castle of Illusion" in 1990 (With Viacom's help, the price is reduced to $3m, but due to Disney and Viacom being competing distributors, this price is only available this month)
    -[X] Sega has their eye on popular music, and there's a certain King of Pop that requires their attention. Fortunately, Michael Jackson is already a fan. Sega spends $2mil to license Michael Jackson's likeness and music for the upcoming game Moonwalker. (with Viacom's help, this is free)
    -[X] With Namco having been scorned by Nintendo in the past, their relationship soured pretty bad. Guess who came knocking? Costs $1mil, and adds two free Namco games on the list every year until 1992, and at least ten free Namco games throughout each year thereafter until 1994
    -[X] Acclaim, one of the very first American third party developers for NES, has a few ideas for the Sega console; and Sega might have a few spots in their release lineup for them. Costs $2mil and adds an Acclaim, LJN, or Flying Edge game on the list until 1992.
    -[X] Accolade is a relatively popular PC developer made up of former Activision developers... but they've recently begun working on ways around Sega's copy protection. Sega, impressed with their ingenuity but wanting to make sure they know the score, gives them a choice: License, and get at least Accolade games every year until 1992 where they'll renegotiate, or wait 'til the next Sega console. Costs $.5mil
    -[X] Atari Games recently put out an update to one of their classic games, Super Sprint; as well as a post-apocalyptic conversion called Badlands. Since the 4-Player converter is out, these games would be pretty nice to have... among others. Sega's been looking into western arcade games anyway. Unlocks "Super Sprint", "Championship Sprint", "Cyberball", and "Badlands" for voting.
    -[X] Konami recently put out this four player beat-em-up based on a cartoon series, something to do with half-shelled shinobi, and it's been making a tear through the arcade scene. There are, of course, other cartoon series too. They wonder... Unlocks "Teenage Mutant Ninja Turtles: The Arcade Game" "Bucky O'Hare", "Aliens", "The Lone Rangers", "The Simpsons", "Wild West C.O.WBoys of Moo Mesa" and Capcom's "Cadillacs and Dinosaurs" for voting.
    -[X] With Sega finding out about Accolade fucking around, they want to make sure that bootlegs aren't allowed in their ecosystem. To rectify this, they are going to develop a special program that detects bootleg carts. Implements "SEGA Key" copy-protection in all future Revisions. This will cost $1mil.
    -[X] Sega's planned release of Fist of the North Star is highly anticipated, but there is something that needs to be done to make sure kids know this one is for the adults in the room. Thus, to avoid government pushback, Sega decides to develop the "Video Ratings Council" as a check against parents who buy their kids adult games. This would enable more mature games and themes much earlier as well, thus opening the audience and really drive home that Sega Does What Nintendon't. Reveals VRC ratings for each released game, and adds another die to games rated MA-13+ or higher.
    -[X] Sega's hardware revision is coming along smoothly, but president Hayao Nakayama has an idea: why not combine both revisions of the Genesis, the 4-Player Adapter and the Power Base, into one single revision? Unlocks "Sega Genesis Megabase" Upgrade Path, combines 4-Player Adapter and Power Base paths, and adds two additional dice. Costs $5mil.
    -[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.
    -[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.
    -[X] Yes Mega Tech (Tommy Lasorda Baseball, Super Sloppy Double Dare, Finder's Keepers, Thunder Force II, World Championship Soccer, Fist of the North Star, Skate or Die!, Hey Dude)
 
Upkeep Rolls - September 1989
August was an absolute stunner of a first month. Let's keep that momentum going.

As of this month: Super Thunder Blade, Gauntlet, and Shinobi the Arcade Game each have 5 rolls, while Tommy Lasorda Baseball, Super Sloppy Double dare, Finder's Keepers, and Thunder Force II each have six. In addition, Fist of the North Star, Skate or Die!, World Championship Soccer and Hey Dude start with seven rolls due to the implementation of the Mega Tech Mark II Development Plan.

In addition, the Sega Genesis itself will be rolling 8 dice.

Rolls will be executed shortly.
RadiantGV threw 9 20-faced dice. Reason: Sega Genesis Sales Roll 9.1989 Total: 94
8 8 3 3 12 12 4 4 7 7 20 20 10 10 20 20 10 10
RadiantGV threw 7 20-faced dice. Reason: Tommy Lasorda 9.1898 Total: 77
4 4 19 19 2 2 9 9 17 17 18 18 8 8
RadiantGV threw 7 20-faced dice. Reason: S.S. Double Dare 9.1898 Total: 66
6 6 15 15 4 4 1 1 2 2 20 20 18 18
 
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