Probably, but I also don't want to risk Yuki misunderstanding an advice right before a fight.
I wanted to put a *Yuki* instead of the first *we*.
Okay. Then
[X] Rip and Tear! Let's see her fight without limbs!
Probably, but I also don't want to risk Yuki misunderstanding an advice right before a fight.
I wanted to put a *Yuki* instead of the first *we*.
Oriko is uniquely ok to befriend because she can see it coming? If we do murder her, it's with full information on Orika!Truly Yuki is a questor's nightmare. The desire to befriend & protect everyone clashing with a character fundamentally predisposed to killing her friends.
[x] Cast her in chains and disarm her
-[x] Be ready in case she has some means of getting out of your chains, get used to her attacks and find solutions and counters for each. knowing your enemy is half the battle, finding ways to close down her attacks will ensure victory in the future.
Disarming is unlikely to work, we know she can resummon her spear because she did last fight. No, we have to at least break some bones to make our point.
[X] Yield your flesh to claim her bones!
In my opinion, given how the last fight went, going for a more passive/defensive style will actually backfire in the attempt to win without killing Kyoko. We are essentially on a soft time limit with some malleability (a time limit that's shorter than last time at that), but I think if we accept taking the blows to dish them out harder, then that will reduce the "rage" that Yuki will gain than if she took that same hit while being passive, and she'll be more likely to end the fight before things go all gooey.
Yes, let's not increase Yuki's LV, please.Seriously, I want to really insist that lashing out is not how you control your anger, all it does is make it easier to lash out later.
Yeah, I can see where you're coming from here. Let me clarify myself. I understand the concern about fighting "berserker"-style inciting Yuki's rage. But my point is that raising her anger/Servant-meter/whatever will be inevitable in this fight... in several of her fights to come before we see an end-game revelation, really. So, instead of trying to fight a losing battle to stop her rage, we're going to channel it into ending fights before she breaks the "cap", so to speak.Seriously, I want to really insist that lashing out is not how you control your anger, all it does is make it easier to lash out later.
Look, letting yourself get stabbed/cut into murking them while their weapon is still inside of you is a veritable classicI will note for the sake of clarity that @WanderingTwix got the idea behind "Yield your flesh" correct. Or at the very least, the way I interpret the whole technique.
It is about taking a calculated hit, or purposefully losing a clash if you want, to create an opening for a devastating counter. And if that counter lands, it will likely end the fight.
Yeah of course there's the funni Blade Lineage reference but it's more for Naron to poetically key people into the meaning behind the voteI really wanna vote for Yield your flesh but that's because I keep thinking of Blade Lineage.
From my understanding, magical girls in general are still pretty squishy despite their enhanced physicality.
Yuki will do what no Ruina player has ever done: lose the clash with Yield My Flesh
There are probably strategies that make it work well. I never found them.*Blinks, checks back how the card works*
Huh, now I remember why I never used this thing.
A lost clash really isn't worth *claim their bones*.