[X] Cast her in chains and disarm her
-[X] Be ready in case she has some means of getting out of your chains, she seems like a veteran and they always have tricks up their sleeves.
 
[x] Cast her in chains and disarm her
-[x] Be ready in case she has some means of getting out of your chains, get used to her attacks and find solutions and counters for each. knowing your enemy is half the battle, finding ways to close down her attacks will ensure victory in the future.
 
Disarming is unlikely to work, we know she can resummon her spear because she did last fight. No, we have to at least break some bones to make our point.

[X] Yield your flesh to claim her bones!
 
Last edited:
Well, I kinda regret taking my sweet time before reading this update because I don't like how things are going right now.

[X] Yield your flesh to claim her bones!

In my opinion, given how the last fight went, going for a more passive/defensive style will actually backfire in the attempt to win without killing Kyoko. We are essentially on a soft time limit with some malleability (a time limit that's shorter than last time at that), but I think if we accept taking the blows to dish them out harder, then that will reduce the "rage" that Yuki will gain than if she took that same hit while being passive, and she'll be more likely to end the fight before things go all gooey. Besides, we need to work towards a resolution for Yuki. Since being passive was her initial go-to for avoiding the Servant appearing in combat, we should start working towards going away from that. Not by ripping and tearing though, that would likely be too far for how early we are. Yielding our flesh is a good compromise.

EDIT: there is also the other factor that since Kyoko has fought us before, she may be expecting us to use a similar style since we were essentially running away from her the whole time, so being more aggressive could take her by surprise.
 
Last edited:
[x] Cast her in chains and disarm her
-[x] Be ready in case she has some means of getting out of your chains, get used to her attacks and find solutions and counters for each. knowing your enemy is half the battle, finding ways to close down her attacks will ensure victory in the future.
 
Truly Yuki is a questor's nightmare. The desire to befriend & protect everyone clashing with a character fundamentally predisposed to killing her friends.
Oriko is uniquely ok to befriend because she can see it coming? If we do murder her, it's with full information on Orika!

Does the same apply for Homura 🤔
 
[x] Cast her in chains and disarm her
-[x] Be ready in case she has some means of getting out of your chains, get used to her attacks and find solutions and counters for each. knowing your enemy is half the battle, finding ways to close down her attacks will ensure victory in the future.

There's no need to try learn to counter all her moves.

For one we can't expect her to be cooperative and let us do it.

For two we don't have infinite time to do it.

For three, part of the goal of this fight is to not have to fight Kyoko later on anyway.

For four, she can always learn new moves later on, and she is intelligent enough to exploit our expectations against us if she knows we learned how she fights normally.

Disarming is unlikely to work, we know she can resummon her spear because she did last fight. No, we have to at least break some bones to make our point.

[X] Yield your flesh to claim her bones!

She can resummon her spear all she wants once she's in chain, it won't help her, can't use a spear when you can't move.

And keep in mind Yuma is right there, watching, do you want to show her her big sister being hurt that much?

In my opinion, given how the last fight went, going for a more passive/defensive style will actually backfire in the attempt to win without killing Kyoko. We are essentially on a soft time limit with some malleability (a time limit that's shorter than last time at that), but I think if we accept taking the blows to dish them out harder, then that will reduce the "rage" that Yuki will gain than if she took that same hit while being passive, and she'll be more likely to end the fight before things go all gooey.

I really don't see how taking hits is supposed to help Yuki not get angry.

Acting angry by attacking like a berserker is a good way to become more angry, not less.

Yuki last method to work on her anger may not have been perfect, but that's no reason to act in anger all the time, what she needs is actual methods to work on it, not lash out.

Lashing out doesn't make you less angry.

And where did you see that casting her in chains was that passive in and on itself?

I agree that the latest subvote for it is way too passive and unnecessary, but the original version reads more as a normal fight where we do it as soon as we can, not try and dodge without hitting back.

And once again, Yuma is right there behind Kyoko, do you want to risk traumatizing the girl by breaking Kyoko's bones?

In fact, I expect Yuma to be the decisive factor in the fight, with her intervening one way or another to make us both stop.

Edit:

Seriously, I want to really insist that lashing out is not how you control your anger, all it does is make it easier to lash out later.
 
Last edited:
Seriously, I want to really insist that lashing out is not how you control your anger, all it does is make it easier to lash out later.
Yes, let's not increase Yuki's LV, please.

[X] Yield your flesh to claim her bones!
-[X] Then cast her in chains, she needs to know that the fight is over.

Edit: changed my vote.
 
Last edited:
Seriously, I want to really insist that lashing out is not how you control your anger, all it does is make it easier to lash out later.
Yeah, I can see where you're coming from here. Let me clarify myself. I understand the concern about fighting "berserker"-style inciting Yuki's rage. But my point is that raising her anger/Servant-meter/whatever will be inevitable in this fight... in several of her fights to come before we see an end-game revelation, really. So, instead of trying to fight a losing battle to stop her rage, we're going to channel it into ending fights before she breaks the "cap", so to speak.

I should also explain what I mean by "accepting" the blows. One should obviously seek to avoid getting hit in general, but there's a difference between getting hit despite doing your best to not let that happen and getting hit because you took a calculated risk for a greater reward. It's not that you're letting yourself get hit (kind of), but that you're willingly increasing your chances of getting hit to increase the chance of hitting them. Acknowledging this as your gameplan and accepting it means you can bear the pain with more dignity because you knew this could happen and you did it for the chance to claim their bones or whatever. Plus, while it would still hurt, Yuki is an abnormality who is used to this kind of stuff, so she can grin and bear it for a while until we can land the disabling/winning blow. (EDIT: )If it comes down to it, we should be able to win in a contest of trading attacks. (End EDIT)... (DOUBLE EDIT) From my understanding, magical girls in general are still pretty squishy despite their enhanced physicality. (END) Compare that to getting hit while playing defensive, not only would it be surprising to you, but it's also pretty aggravating to see your game plan falter because you just failed in the thing you were putting a good chunk of your focus towards. I get your point that the first option is still not as passive as the first fight, but in terms of general vibes and direction, it's still the "passive" choice here. After all, we were presented with 3 base options in clear ascending levels of aggression.

As one more thing, maybe I'm looking too much into the first fight and my own preconceptions as a 2nd/3rd-hand PMMM viewer, but I think Kyoko's style has some basis for gaining momentum and keeping the flow in her favour. She sets an aggressive pace to overwhelm the opponent until she can find her mark. If we don't match her blow-for-blow, we would only be playing into her hand.
 
Last edited:
I will note for the sake of clarity that @WanderingTwix got the idea behind "Yield your flesh" correct. Or at the very least, the way I interpret the whole technique.

It is about taking a calculated hit, or purposefully losing a clash if you want, to create an opening for a devastating counter. And if that counter lands, it will likely end the fight.
 
I really wanna vote for Yield your flesh but that's because I keep thinking of Blade Lineage.

Keep thinking she'd do a the take a big hit or loss before returning back with a big ol wombo combo like BL Mersault
 
I will note for the sake of clarity that @WanderingTwix got the idea behind "Yield your flesh" correct. Or at the very least, the way I interpret the whole technique.

It is about taking a calculated hit, or purposefully losing a clash if you want, to create an opening for a devastating counter. And if that counter lands, it will likely end the fight.
Look, letting yourself get stabbed/cut into murking them while their weapon is still inside of you is a veritable classic
I really wanna vote for Yield your flesh but that's because I keep thinking of Blade Lineage.
Yeah of course there's the funni Blade Lineage reference but it's more for Naron to poetically key people into the meaning behind the vote and filter everyone who hasn't played Library of Ruina because this is a PM quest and we have to be diegetic even when it hurts, for Ayin's sake :V
 
[x] Yield your flesh to claim her bones!

Honestly, a calculated hit to end the fight faster might end up being better over all. So I'm changing my vote to this.
 
From my understanding, magical girls in general are still pretty squishy despite their enhanced physicality.

They are and they aren't.

They seem to get injured about as easily as normal humans, but the fact they are remotely piloting their bodies means they can take what should be debilitating injuries and still continue.

It isn't as pronounced when they don't consciously know it, but it still factors in.

Anyway, while I am not changing my vote, I can see the reasoning for yours more clearly now, and can accept it.
 
[x] Cast her in chains and disarm her
-[x] Be ready in case she has some means of getting out of your chains, she seems like a veteran and they always have tricks up their sleeves
 
Alright, votes are closed
Adhoc vote count started by Naron on Oct 2, 2024 at 11:38 AM, finished with 41 posts and 17 votes.


We have a tidy 10x1 = 10 to 6x1 = 6 lead for claiming some bones. There was one hopeful vote for rip and tear, but alas. Now is apparently not the time.

Yuki will do what no Ruina player has ever done: lose the clash with Yield My Flesh :V
 
I remember the time I got to use to claim their bones on someone who threw like 5 dice into it. They... kinda violently exploded.
 
Back
Top