Seeing Chaos: A Jujutsu Kaisen/WH40K Quest

11 New
"Not a bad start," you comment, and make a show of popping your knuckles, and stretching your neck, eyes on the first-grade, a a thing of horns, teeth, and claws, that looks like the Balrog out of Lord of the Rings, complete with whip. You can't help but wonder how many generations of LotR fandom went into making that curse, or just what it's doing here, on a planet far from Earth, and a time far from those movies and books.


The 'Balrog' roars a challenge, and charges toward you--and Elias--the stragglers following in its wake. You pop your knuckles again, and find yourself grinning. It's not a nice grin. You can feel the teeth in it, and you know what you look like. The 'Balrog' isn't put off by it, but Elias does give you a look--and oddly, seeing that look on your face seems to make something in him relax. You can see a thread of tension leaving his shoulders, and he stands a little straighter.


"Will you be doing that again for the Bloodthirster?" he asks.


"Oh, is that what you call it?" you ask. "I was calling it a 'Balrog.'" Though you don't miss the implication that there are more of those types of curses--daemons. If it's not unique... "What's it vulnerable to? Aside from overwhelming force." Everything, in your experience, is vulnerable to overwhelming force.


"I am afraid that as far as I am aware, overwhelming force is the only 'weakness' those things have. If I had not just seen you do... that-" Elias gestures at the hole in the ground where an army used to be "-I would be insisting on a retreat. But if you could do that again, we might just stand a chance."


"I could," you allow. "Sure. Or I could just beat its face in."


"What?" Elias responds. You give him your nasty smile, and say,


"Stay here."


"Wait--" He starts, seeming to realise your plan a moment before you enact it, but it's not like he can stop you, and you cross space in the blink of an eye to meet the roaring daemon. Your fist to its nose makes a very satisfying crunch. Ichor splatters over Infinity, and so does its lash; it doesn't seem at all put off by a busted face, more's the pity. Although you managed to knock it back, the thing is as big as a Balrog, and you're still in range for it to whip its lash atg you again. It follows up the lash with a swing of its giant axe, and you make a point of dodging, even though you don't need to.


The daemon is intelligent enough to recognise that the lash didn't bother you, but the axe (apparently) did, and it abandons one in favour of the other, and taking a two-handed swing at you this time. Again, you make a point of dodging, coming around behind the thing and landing another blow, this one to its back. It roars with rage, and you can feel its cursed energy rising, something closer to what you would expect of a special-grade, not a first.


You feel your nasty grin widening, and it's hard to resist the urge to let the axe fall on Infinity with its next blow, but you keep up with the deception, and dodge; the more often you do it, the better it will be when the daemon does finally strike Infinity. And it will, you can tell; the thing is powerful enough, and skilled enough that it will get in what should be a clean blow, eventually. Good thing there's no such thing when it comes to you.


You spend another thirty seconds playing around with it, getting a feel for its capabilities. This thing is strong. Very strong. Stronger than your first estimates, and much more skilled.


Excellent.


There's nothing more annoying than expecting a good fight and getting a weakling.


Distantly, you are aware that you have attracted not just Elias' attention, but that of the others on the field—the space marine, the psyker, and the men under her protection. You also have the attention of the lesser curses, but frankly, anything below first-grade just isn't really worth your time. They won't even be able to touch you, and you can just swat them if they become a nuisance.


Lesser men would quail at the sight of the axe coming right for their face. You are not a lesser man. And since all eyes are on you... it's time to make a point.


The axe hits--Infinity. More than thirty centimetres from your face. (Ah. That is where the extra cursed energy comes from--the axe is a cursed object, or maybe somehow a curse itself? Daemon. You'll get this weird future-speak eventually.)


A second passes, and then another, minutes passing in your mind as you wait patiently for the realisation to strike--and it does. The curse--daemon--is a thing clearly born of rage and violence, and it shows in its reaction. It roars again, snarling out things that might almost be words, and lashes out violently, again and again and again, beating futilely on the manifestation of a concept so far beyond its mind that you almost feel a little, tiny, infinitesimally small bit bad for it.


Almost.


You have seen the bodies on this battlefield, and you can sense--not to mention see--the miasma of cursed energy that suffuses the entire planet, enough to spawn curses as grand as this one, and as numerous as the others. And still more, more distantly, but numerous and strong enough that you have no trouble perceiving them at a distance. You let the daemon wear itself out on your defences... Or you try to, anyway. The thing seems to have a boundless well of rage and violence, and for all the damage you've done to it, it doesn't seem to be bothered.


Interesting.


Not interesting enough to play with anymore, but enough to keep in mind for the next time you meet one of these.


Your next blow is more serious, hard enough to absolutely shatter anyone not reinforcing with cursed energy, and you hit it right where a kidney would be on a human. The momentum alone sends it skidding back--and this time you follow through with intent.


To its credit, the daemon fights back. It defends itself, it strikes at you, it roars defiance--to no avail. The thing goes down, hard, finally coming apart under your cursed-energy-infused assault, leaving, briefly, ichor in the dirt along with human blood.


"Throne," you hear someone say, distantly.


The remaining daemons get rolled up and crushed by another Blue.


"Emperor fucking wept," someone else says.


Needless to say, you are being stared at.


And you can sense another wave of daemons coming.


[] Meet the wave head-on, and just deal with the problem.
[] Coordinate with Elias...
-[] Alone.
-[] And the others. (Who?)
[] Something else? (Write in?)
 
Is it any good? I've been put off by the lack of continuity from the past games.

There are pros and cons. So far, admittedly, slightly more cons; I'm still wary about the lack of continuity, and it's absurdly hand-holdy. It repeats itself a lot, and I mean a LOT, like it's catering towards people who've never heard of an RPG before, and not like it's the 4th entry in a successful RPG franchise. I have never wished more to be able to turn off n00b mode ffs.

That said, combat is actually a lot of fun? A few little details are annoying, but it is far and away better than Inquisition. I hate combat in Inquisition. Hm, what else can I say? The story isn't bad so far, but I'm still in early game, because I end up spending all my time screwing off on sidequests.

Oh! Big plus, IMO, you can romance Harding. Another big plus is the character creator which is second only to my heavily modded Skyrim CC experience in terms of flexibility.
 
We don't need to showcase our power more. We kind of razed a daemonic army before taking down a bloodthirster with our fists for fun. We must look like an alpha psyker to Elias.

Sure, we can slaughter the next wave on our own to prevent some casualties to the Imperium. But now that our ass kicking rep is established, we can see how Satoru's usual tools work in this new environment.

[X] put on a veil, see if they still work as intended
 
12 New
You study the cursed energy of the oncoming wave for three entire seconds, fingers flexing as you consider your options. You could just roll over the entire thing again; you have the cursed energy for it, and with your perfect control and RCT, unless you start spamming your domain expansion, it's not like you'll run out any time soon. On the other hand, dealing with all this small fry is getting. Tiresome. Annoying. And there's nothing in this wave to keep you entertained like that first-grade you just put down.


In other words, it's the perfect time for you to have a little chat with Elias. You just need to make the area more secure.


You take a second to consider the area (churned mud and dirt that might once have been fields; traces of corpses, likewise churned to mud and dirt, which probably isn't helping the whole curse problem, you realise), and the people in it (Elias, space marine, psyker, around fifty remaining awestruck and terrified soldiers), and come to the conclusion that what's needed here is a veil. Something to protect the mentally-and-physically injured, so you don't have to worry about them at all.


It's not usually the done thing to make a veil to keep humans in rather than out, but you are not a doer of done things, and it's the more practical solution to the current problem than trying to veil the entire rest of the area, even with your copious quantities of cursed energy. Still, before you do that, it's probably better to consolidate the people a little.


Luckily, the space marine is closing in, and you can easily move yourself--and Elias--over to the psyker and her men, landing in an empty spot inside her still-maintained barrier. It's not a veil, but it's not bad, even if she visibly has to concentrate to keep it up.


"You can relax now," you inform her. "I have it from here." And once the space marine--who changes his vector without missing a beat--is a little bit closer, you raise your hand, and begin the incantation.


Nobody around you has even the first idea what you're saying, so you end up with several laser guns pointing in your direction before Elias waves them down; he evidently has some trust in you now. Or at least he trusts that you know what you're doing. And you do know what you're doing; setting a veil to keep curses out and allow people to pass through is a trivial matter for you. You probably didn't even need the incantation, but habit is a thing.


The veil rises with your power, and falls around the group, with a little extra space to move around.


"What witchcraft--" the space marine starts suspiciously, voice carrying even as he takes his last enormous steps toward you.


"He's with me," Elias interjects, holding up a hand.


"Inquisitor," the space marine acknowledges.


"I don't mind answering," you reply. "It's the kind of witchcraft that keeps daemons out."


"A bold claim," the space marine says.


"All my claims are bold," you inform him. "But they're also true." You're not actually sure that they're true this time, but the odds are good. The psyker is still maintaining her barrier; you can't help but admire her resolve, even if it's unnecessary. The marine looks to Elias, who inclines his head.


"So far, every claim he has made about his abilities against daemons has been true," the Inquisitor says. His eyes flick to the spot where you just exorcised a first-grade with your fists, and then back again. The space marine's helmet turns slightly to regard the same spot, where the battered wreck of the exorcised daemon has vanished, before turning back to Elias.


"I see. He's your responsibility, Inquisitor," the space marine says with a sense of finality to his words.


"I am well aware," Elias replies dryly, and you're starting to get a little irritated at being spoken about as if you aren't right here.


"'He' is right here, and doesn't appreciate being spoken of like an object," you interject, before they have a chance to continue. Not that you aren't used to be treated as simply a dangerous thing that someone else believes they hold the leash to, but it's somehow extra-annoying now, after literally tens of millennia marinating in your own thoughts, with no outside influence to try and sway you.


After all this time, you aren't inclined to be swayed.


"All of this is very nice," comes a hard--if pained--feminine voice. "But you are aware that there are more daemons coming? I can feel them," the psyker adds. You turn to face her, and so do both Elias and the space marine. She is very pale, likely from blood loss.


"That's what the veil is for," you point out. She looks away from you, and you can see her reaching out with her cursed energy, probing the veil for its nature and specifics.


"You believe this will stand up to that?" she asks, skepticism dripping from her very pores. This is not a woman who has a lot of trust in anything, even things she can see with her own eyes, and feel with her own senses.


"I'm sure of it," you assert confidently. And then shrug. "And if it isn't, I'll just exorcise them all anyway, and make a better one next time."


"This is a test," she states flatly. "You're using my men for a test."


"They're grown-ups, they'll be fiiiiine." You wave her off like you would Utahime, and feel a momentary pang of loss; the senior you trusted most is as dead and dust as anyone else you ever knew. She'll never snap and glare at you again, you'll never exchange coded phrases or student anecdotes again. And she died so long ago that you'll probably never even know how it happened, if it was that bastard wearing Suguru's face, or Sukuna, or even old fucking age that did it.


You suppress that train of thought ruthlessly, along with all the others that it wants to bring along with it; you don't have the luxury of grief right now, and even anger--well. You can channel your anger productively, but you are aware that even that has its limits. You are not entirely certain of the consequences if you fully cut loose with your anger right now.


There's a lot of it there, burning inside you, where it has been festering since the moment you saw Suguru's face without his soul behind it.


Something of what you're feeling must show on your face, because the psyker's face goes even more pale, and Elias reflexively twists his ring again. A smile stretches over your face again, and like the last one, it's not very nice.


And then the daemons arrive, and start piling up outside your veil in a frankly comical way, distracting everyone for the moment. Snarls and roars are cut off as much as scrabbling claws and snapping jaws, and as more and more of them pile up, the building tension inside the veil begins to ease.


You can see the pressure building though, and you know that once it reaches a certain critical mass, the veil will come down. You didn't put that much effort into the thing. This wave won't be enough on its own, but if a second joins it, especially if there are any stronger curses--daemons--with it, you think that will be enough.


For now, though...


[] Deal with the daemons.
[] Investigate the daemons further.
[] Speak with someone. (Who?)
[] Something else. (Write in.)

------

((Thank you all for your patience.))
 
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