SEE YOU NEXT MISSION - Metroid Series General

I just want to post about about how awesome Samus' fight with Raven Beak is at the start of Dread. It's so well choreographed. Even when getting her ass kicked, Samus looks like a hyper competent badass.

It's also cool how the cinematic fight gives you hints on how to fight him later on.

Do damage until his shield is red, duck when he shoots out a red energy wave, and then melee counter his dash attack.
 
It's also cool how the cinematic fight gives you hints on how to fight him later on.

Do damage until his shield is red, duck when he shoots out a red energy wave, and then melee counter his dash attack.
I think almost every boss in the game does that too, which is also really cool.
 
It's also cool how the cinematic fight gives you hints on how to fight him later on.

Do damage until his shield is red, duck when he shoots out a red energy wave, and then melee counter his dash attack.
One thing I always thought was hilarious about the scene though is it takes Samus a few moments to notice Raven Beak. She walks out onto the bridge, looks left, looks right, and only then notices the giant Chozo warrior standing on the other end.
 
One thing I always thought was hilarious about the scene though is it takes Samus a few moments to notice Raven Beak. She walks out onto the bridge, looks left, looks right, and only then notices the giant Chozo warrior standing on the other end.
"Wait

Wait a minute

That Chozo statue is moving, wait that's an actual Chozo this time

This was not in my expectations playbook for the year what the hell"

-Samus, two seconds before winding up in a deathmatch with one of the last living Chozo in the galaxy
 
One thing I always thought was hilarious about the scene though is it takes Samus a few moments to notice Raven Beak. She walks out onto the bridge, looks left, looks right, and only then notices the giant Chozo warrior standing on the other end.

I guess he might have decloaked or dropped from the ceiling or something. But yeah, as presented it's a pretty weird scene.
 
"Wait

Wait a minute

That Chozo statue is moving, wait that's an actual Chozo this time

This was not in my expectations playbook for the year what the hell"

-Samus, two seconds before winding up in a deathmatch with one of the last living Chozo in the galaxy
I guess he might have decloaked or dropped from the ceiling or something. But yeah, as presented it's a pretty weird scene.
I like the explanation that Samus just assumed he was a statue at first. That's my head canon now.
 
Currently playing through Zero Mission with retroachievements, and aiming for 100%. Already did Fusion last year, which I think in general is harder, so it should be smooth sailing.

Then I'll jump into Metroid 2, before jumping back into the Prime games, hopefully, in time for Prime 4 this year. :D
 
Since the game was announced well before the console, I'm guessing cross-platform through backwards compatibility.

It'd be incredible if the Switch 2 had some kind of upscaling feature that makes Switch 1 games look better. Prime 1 Remastered already looks gorgeous, imagine it looking even better.
 
Since the game was announced well before the console, I'm guessing cross-platform through backwards compatibility.

It'd be incredible if the Switch 2 had some kind of upscaling feature that makes Switch 1 games look better. Prime 1 Remastered already looks gorgeous, imagine it looking even better.
I just hope the Switch 1 version isn't an obviously inferior, poorly performing mess.
 
That's a good point, I should have more faith in the Nintendo gods.
If there's one thing you can generally rely on Nintendo to do, it's to put out games that are, at absolute worst, kinda bland. They're very good about making sure their games aren't buggy unstable messes - at least not in a way the average player is going to ever notice, speedrunners and the like are a whole other category when it comes to snapping a game in two.

Just to use the examples I can think of, I've played the Gamecube and Wii versions of Twilight Princess, and the Wii U and Switch versions of Breath of the Wild. Generally, I can't recall of any performance issues with the "lesser" systems in either version, or at the least any performance issues that weren't also present in the "superior" system (looking at you Breath of the Wild). I'm sure there's deep dives out there somewhere that could prove me wrong, but at the least it's certainly no "Launch Cyberpunk 2077 straight up won't run on some consoles".
 
I actually prefer the Gamecube version of Twilight Princess, but that's due to the Wii version being entirely mirrored to change Link's dominant hand due to motion controls.

Since the Switch 2 is coming out this year, I have hope that they could always pull another sneaky reveal and have Prime 2 and 3 Remastered launching for both systems. Or just release a Prime Remastered Trilogy.

Dread's first announcement was just four months before it came out, and Metroid Prime 1 Remastered was released the same day it was announced, so there's precedent there.

...Nintendo has had a very weird last decade when it comes to announcing and releasing Metroid games.
 
Honestly, Nintendo just kind of does that kind of thing. They'll regularly go 'oh, btw, new game you didn't know about AT ALL dropping in a month'.
 
For people who both love Metroid and Terarria, in case you are unaware, there's a Metroid Mod for Terraria, that's been in the works for over ten years now.



It's got representation from just about every Metroid game, multiple Metroid bosses, a comprehensive tree of items that let you rock a fully functional power suit, and is one of the funnest mods I've played on Terraria in a while.

So, if you want to play Metroid in Terraria, give it a shot! You can find it browsing through tModloader.
 
Honestly, Nintendo just kind of does that kind of thing. They'll regularly go 'oh, btw, new game you didn't know about AT ALL dropping in a month'.
It's not the worst thing in the world.

I'll take 'Metroid Dread is a thing and is releasing in 4 months' over hearing about a game half a decade before it releases.
 
Metroid Dread coming back out of the aether is one of the funniest things when you think about it, really. "Oh btw the one project that everyone thought was canceled forever? It's back with the groceries"
 
Today I learned that the time between Metroid Dread's first public reveal and it actually being released was longer than Duke Nukem Forever was in production.

Granted it wasn't a continuous process for Dread, which probably made it a better game.
 
Managed to get a lot done gaming-wise in the last two snow days. Finished both Zero Mission and AM2R. Currently playing Prime 1 and will then move on to 2 and 3.

AM2R's Ice Beam is amazing. You get a lot of movement options way early on in the game: Space Jump, Speed Booster, High Jump, and Spider-ball. So, by the time you get to the Ice Beam, you don't need it for any platforming. In fact, it's the last main upgrade you get in the game.

Instead of operating like all other Ice Beams throughout the series, when you freeze an enemy solid... reality ensues. Flying enemies? Immediately fall to the ground and shatter. Underwater enemies? Immediately begin to float up to the surface before shattering.

Essentially, any enemy you can freeze with the Ice Beam is dead instantly. The only exception is Larval Metroids, which are frozen just like the old games and require five missiles or one super to kill. It's a shame it's pure to the original Metroid 2 and makes all the Metroids past larval immune to the Ice Beam though.


It's a very fun Metroid game. I'll need to go back and go for a 100% run under two hours like I did with Zero Mission, but for now, I'm happy to jump into Prime 1.

You know what's fun about playing Prime 1 for the nth time? Sequence breaking so you get the Space Jump Boots first and then later on getting the Ice Beam before Spider-Ball. Too bad Retro placed a hard block on getting Plasma Beam (The door is blocked until you get grapple), or else I could have gotten it before Thardus...

The Space Jump Boot sequence break actually streamlines a lot, since you can get Wave Beam and the Boost Ball at the same time and don't have to backtrack back to the Tallon Overworld.

The Ice Beam is a bit of a backtrack since you need at least Wave Beam, but it does mean right after you get the Thermal Visor, you can immediately grab the Gravity Suit and then go fight Thardus. There was a retro achievement for fighting him without using the Thermal Visor at all, which was actually more fun than you'd think! I appreciate the reference as well!

Currently in Phazon Mines, so I'm definitely near the end of the first run. I'll need to run it twice more though for 100%, completing it both in a speed run (under 3h30m) and a hard mode run. I'm not complaining!

Not looking forward to the difficulty jump in Prime 2 however...
 
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Given that Prime 4 is coming out this year, I wonder what the chances are that we'll get a remastered Prime 2 and 3 beforehand?
I'm hopeful, but not holding my breath for it, and I don't think we'll see both of them beforehand. In Kiwi Talkz interviews, former Retro devs have pointed out a few things worth bearing in mind:

- It's harder to rebuild/alter an existing model than to create a new one from scratch, something they learned the hard way with the mirrored light-world/dark-world rooms in Echoes. So remastering Prime 1 was doubtless a huge pain in the butt on that front, and would similarly take a ton of effort for the other two entries if they go for that same level of rebuilding. If Jeff Grubb was right that they aren't getting that treatment, just a texture upscale and control updates, then they're more likely to come out sooner, but tbh I'm hoping that info is outdated.

- The Metroids in Remastered looking more opaque is because of some arcane hardware-related issue with how the Switch renders translucent objects, and Prime 2 and 3 both have certain areas that use a lot of that. (Sanctuary Fortress, Skytown, and the Federation areas) So unless they save it for Switch 2 (and Switch 2 is built different enough to avoid the same rendering issue) that's a big thing to figure out. Not insurmountable even on base Switch, as I understand it, but another potential problem nonetheless.

- One guy said Prime 3 would be especially hard to adapt because of the different control scheme. I don't entirely agree with that, since Remastered had three and a half control scheme setups, so starting from a different place seems like it wouldn't affect the outcome that much in the long run, but maybe there is still an issue of how the code is structured differently or something, idk. Another factor worth noting, at least.

- A lot of the work on Remastered was outsourced to other studios, but Retro were still the main ones leading the charge there. And this is a rumor so take it with a saltshaker, but I do remember at least hearing a few months back that it came out that Retro were planning to do 2 and 3 as well, but that was before being given Prime 4 when the first version of it got canned; so it's kinda uncertain whether they've still been working on those on the side, or if it was an all-hands-on-deck for Prime 4 sort of situation. And if Retro did divert away from those completely, it becomes a question of whether the outsourced studios are able to cover the sequels on their own, how extensive the remastering would be, and how much time and effort would be required from them without Retro's lead in relation to that.

- On the upside, we also have lots of stuff suggesting Prime 1's remaster was done and being sat on for A While before finally releasing, so maybe that stretch of time between when it actually finished and now is enough to also fit in doing at least one of the sequels, even if probably not both. But again, it's hard to say without knowing how much of the pie chart Prime 4 has taken up, and how much slack the outsource studios have been able to grant.

So yeah, there are a bunch of ways this could go.

- Worst-case: Beyond releases, no sequel re-releases at all. Possible but thankfully not probable.

- Best-case: Echoes Remastered shadowdrop in spring, Corruption Remastered shadowdrop in summer, Beyond in fall. Would be amazing, but I just don't think it's feasible from a production standpoint, and Nintendo isn't that based.

- Second-worst-case: Beyond releases, Echoes and Corruption HD two-pack in a year or two. Wouldn't be the worst thing in the world, but would be disappointing.

- Second-best-case: Echoes Remastered, then Corruption HD, then Beyond. I feel like on account of the generation jump, Corruption can get away with only the textures and stuff being improved, as cool as it would be to get the full remodeling. So if they choose to sacrifice detail for time to get them both out ahead of Beyond, that's probably the best way to do it. I'm still not sure Nintendo would do this, given Pikmin, but this is the option I'd hope for that still feels kinda feasible.

- Middle-of-the-road Actual Predictions, in no particular order:
--- A: Echoes Remastered, then Beyond, then Corruption HD next year.
--- B: Echoes Remastered, then Beyond, then Corruption Remastered in a few years.
--- C: Echoes/Corruption HD two-pack, then Beyond.
--- D: Beyond, then Echoes Remastered in a year and Corruption Remastered a while after that.

It really depends on how much they want to touch up the sequels, and whether Nintendo would want to give them individual releases or stick to the Pikmin two-pack precedent. I am hoping that it's more than the rumor mill suggests, but I'm also reluctant to expect too much until we know for sure. At the end of the day Nintendo wants money, and the sequels don't have the same level of reputation as Prime 1, and even with Prime Remastered they clearly weren't expecting the demand to be as high as it was. Maybe they learned from that and are willing to commit to the sequels more, buuuuut I'm not counting on it.
 
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If Jeff Grubb was right that they aren't getting that treatment, just a texture upscale and control updates, then they're more likely to come out sooner, but tbh I'm hoping that info is outdated.
I really, really hope Prime 2 and 3 get similar treatment to Prime 1, even if it takes a few years longer. Seeing some of Prime 3's environments especially in full HD would be majestic.
 
I really, really hope Prime 2 and 3 get similar treatment to Prime 1, even if it takes a few years longer. Seeing some of Prime 3's environments especially in full HD would be majestic.
Yeah, I would really love that! So fingers crossed that that's what they go for; just if they do, I definitely think it wouldn't be seen until after Beyond, just due to the level of work required.
 
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