Behold!
Just in time! Just for confirmation, Can Hex join, @Rune_Fireheart?I think I'll max-cap at like... 8 seems fair. I could allow more in later, but I feel that allowing too many in at once would be bad. So, With the six of you who previously expressed an interest, two more seems doable.
SorryOn a first pass your stress boxes are wrong and you're missing your stunts.
Name:
Age:20
Appearance:
"You should't be here."
"Well I'm here, I am more surprised you saw me creepy man in suit."
"I have refined senses, now what are you doing at the scene of a Cult of Unspecified Origins ritual"
"Well creepy man in suit with refined senses, I am a Information broker and my job is to take pictures for interested parties, now I have to go bye!"
"Not so fast! You get in the back of the van new recruit."
"But I don't like the backs of unmarked white vans, and yes I will go with you and join Section Nine."
"That is how I joined Creepy Intercom Lady."
"THAT WAS EIGHT HOURS LONG, HOW CAN SOMEONE SPEAK THAT LONG"
"It is a talent Creepy Intercom Lady."
Fate Points: 3
Stress:
Physical
0/1 0/2
Mental
0/1 0/2
Consequences:
Mild (-2)
Moderate (-4)
Major (-6)
Skills
- Great (+4):
- Stealth
- Good (+3):
- Notice
- Investigate
- Fair (+2):
- Burglary
- Contacts
- Deceive
- Average (+1):
- Crafts
- Lore
- Drive
- Provoke
Aspects.
High Concept: That One Information Guy
Trouble Aspect: The Only Information Guy, Pissed Off The Wrong People (Infamous in the Shadows?)*
Character Aspects:
I Could Find It For A Price,
Shadow On The Wall,
Morally Ambiguous,
What If I Am Lying,
I Am Lying Just So You Know.
(Could be combined down to: Mind Games)
Stunts (Three free):
(Lisp) What do you mean trickster, I am a normal person, who knows people who tell me things, It's not my problem that I sell it for unspecified amounts of money.Judging by his theme, looks like he'll be joining Chung's and Rhys' merry band of tricksters.
Also, that character pic is Izaya, isn't it. Welp. This will be fun!!
Should my last stunt be BS Master or What Is Your's Is Now Mine
Name:That Guy (He does have a name and no he doesn't tell it)
Age:20
Appearance:
"You should't be here."
"Well I'm here, I am more surprised you saw me creepy man in suit."
"I have refined senses, now what are you doing at the scene of a Cult of Unspecified Origins ritual"
"Well creepy man in suit with refined senses, I am a Information broker and my job is to take pictures for interested parties, now I have to go bye!"
"Not so fast! You get in the back of the van new recruit."
"But I don't like the backs of unmarked white vans, and yes I will go with you and join Section Nine."
"That is how I joined Creepy Intercom Lady."
"THAT WAS EIGHT HOURS LONG, HOW CAN SOMEONE SPEAK THAT LONG"
"It is a talent Creepy Intercom Lady."
Theme:
Fate Points: 3
Stress:
Physical
0/1 0/2
Mental
0/1 0/2
Consequences:
Mild (-2)
Moderate (-4)
Major (-6)
Skills
- Great (+4):
- Stealth
- Good (+3):
- Notice
- Investigate
- Fair (+2):
- Burglary
- Contacts
- Deceive
Aspects.
- Average (+1):
- Crafts
- Lore
- Drive
- Provoke
High Concept: That One Information Guy
Trouble Aspect:Infamous in the Shadows
Character Aspects: I Could Find It, For A Price, Shadow On The Wall, Morally Ambiguous, Mind Games
Stunts:
CIA The Person: +2 in Notice and Investigate while trying to find out someone's personal information.
Who cares if it is personal? I need money.
I Know People: +2 when trying find something
Lets this say I know a person, who knows a person, who knows a person.
BS Master: +2 to try to bs my way out of things.
I have the right to stand in your office, rifling though your papers
I agree with this statement.Still needs some tweeks. Your getting there though. I'm heading to bed early today so I'll see you all in the afternoon.
Trusty Knife is an Item so It could be stolen, I suppose. Risk Taker definitely could be invoked by the GM and other PC's. Wanderer is a little vague as is Listen To The Buzzing. You might want to make it so what they do is a little more apparent. Basically, if you want to know if a Aspect can be invoked by somebody else, think of a way an aspect can be used against you.
I think I know how to change 'Wanderer' to be clearer and Listen to the Buzzing could be invoked by the GM I think, since if they rule the Buzzing says something Crane has to listen to it.Trusty Knife is an Item so It could be stolen, I suppose. Risk Taker definitely could be invoked by the GM and other PC's. Wanderer is a little vague as is Listen To The Buzzing. You might want to make it so what they do is a little more apparent. Basically, if you want to know if a Aspect can be invoked by somebody else, think of a way an aspect can be used against you.
Ex) Just Want To Be Loved basically ensures the loyalty of Chung to anyone who manages to forge a real friendship with him. It also means that he is extremely easy to manipulate with the promise of friendship, even if that friendship is false.
Nice! One more thing I would like to say is that Character Aspects usually tell us something about the character. No Stable Home tells us that Crane really doesn't have a place to belong but what would make the aspect better is adding how we are supposed to react to that aspect or how the character reacts to the aspect. For example, changing No Stable Home to Currently Looking For A Stable Home changes how the character reacts to this aspect of his. By slightly tweaking the words of the aspect, Crane doesn't just have no home, but he is looking for one, implying that he wanders out of necessity and actually does want and desires a place to call home.I think I know how to change 'Wanderer' to be clearer and Listen to the Buzzing could be invoked by the GM I think, since if they rule the Buzzing says something Crane has to listen to it.
No worries! I actually really like this type of feedback. Nitpick all you want.Nice! One more thing I would like to say is that Character Aspects usually tell us something about the character. No Stable Home tells us that Crane really doesn't have a place to belong but what would make the aspect better is adding how we are supposed to react to that aspect or how the character reacts to the aspect. For example, changing No Stable Home to Currently Looking For A Stable Home changes how the character reacts to this aspect of his. By slightly tweaking the words of the aspect, Crane doesn't just have no home, but he is looking for one, implying that he wanders out of necessity and actually does want and desires a place to call home.
On the other hand changing No Stable Home to something like Never Had A Stable Home implies that Crane isn't at all adjusted to having a place which he can call his own and that he is awkward as a result.
Listen to the Buzzing isn't really appropriate if the GM can just order your character around willy-nilly. Must Obey The Buzzing or Unable to Resist The Buzzing would be more appropriate. Again, this aspect could be improved by tweaking the wording a bit. The above two examples make it seem like Crane is forced to obey the Buzzing and isn't exactly happy with it. Alternatively, Follower of The Buzzing implies that Crane follows the Buzzing's orders willingly.
Sorry if it feels like I'm nitpicking!