Seasons of Heroes: A D&D-inspired Adventure!
The continent of Vikalean is divided: between cultures, between vastly different people, between the surviving Sepult who had once united the continent in an Empire of steel and blood, and the humans whose world was shaped by its collapse, and between humans and elves in the Islands.
It is also a continent of adventure. An ever-changing continent of heroes, where adventurers explore lost ruins and shape the course of history, of Princes, Councils, tribes and Republics.
In this age of progress and violence, this diverse age moving towards new forms of living, the story of one such adventurer resonated, changing far more than a life or three.
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Welcome, Questers, to another The Laurent Quest. By now these might be familiar to you, so rest assured that I'll be throwing plenty of twists and thinking plenty about history, culture and society. Indeed, I plan to have a series of posts about the world over the voting period, or perhaps before it.
So, here are your options.
As a note, all of these characters are men.
[] The Runaway Princess She didn't regret the choice, perhaps that said something about her. But when the princess faced a political marriage north, with the Island Kingdom of Olund, she balked. Not merely because it seemed a clear prelude to an invasion of Eskind or Ires and an attack on the elves and their human allies, but because she couldn't quite imagine… marrying a man, or even marrying at all. It felt wrong. She killed a man, a prince, who so far as she knew was not particularly terrible. And she fled her crime. The Princess took on men's clothing and a man's name and fled to the island of Ires. There, she survived as best she knew how. She had the skills necessary, but the past three years have had their rough patches. She still hides the truth of her sex.. Even now that those hunting her have likely given up, a part of him rebels and screams at the idea of just... just. Becoming a girl again to the world.
He is a rather posh and composed young man, given to occasionally chuckling over puns, but seemingly otherwise rather serious. Those who know him would say that he was very precise, and almost punctual, enough that some accused him of thinking he was better than them. Among this strange and foreign people, in tune with the Fae and with nature, he sticks out, but he tries not to let it bother him. He thinks of the family he left behind, but less and less each year.
[] Stranger In A Strange Land: The Orime are a proud people, strong and tough, tribes spread out over the vast northern wastelands, and into the transitional lands. They were a hardy, stock, powerful people, whose skin color varied wildly, and who valued warriors of either gender and lived in a rather egalitarian way. They usually stood against outsiders. Usually. Sometimes a tribe was betrayed. As a young man, his tribe was left isolated, and was destroyed by the Kingdom of the Kurzachs. He was driven out by the cruelty of powerful humans, and he refused to join a tribe which betrayed his people. He made his way south, over a number of years, and discovered certain facts about himself along the way. For the last year he's found himself in Edele, a land far too hot, near an unfrozen sea.
This mercenary, drifter, and adventurer is slightly above average height for his race, which was to say that he towered and loomed at far closer to seven feet than six. He is viewed as strong and often silent, though he has grown more competent in Eddelish. Despite his quiet, he can be witty, and he has a rough, even crude, sense of humor. He has Eddelish clothing, though he finds it far too revealing, but he often wears the furs and jackets of his homeland, as a sort of advertisement. Exotic and almost entirely alone, with few other Orime around, he nonetheless tries to form fast friendships.
[] The Mysterious Orphan: She doesn't remember the woman who gave birth to her, but that doesn't mean she doesn't know her parents. She was raised by two farmers at the edge of the Ailsbeg Forest. They were good, pious people, whose worship of the Gods involved helping those in need as well, and they never treated her as a burden, not even when she grew up a tomboy, proper, polite, and deferential to her elders, but given to wandering the forest and uncomfortable in long hair and skirts. She loved the forest, and she loved her parents, and she learned to protect herself as a matter of course. She grew up, and she grew straight and tall, put on muscle working in the field with her mother and father, put on wisdom puzzling out how to read and write with the local priest, though she never was all that good at it.
Finally, at eighteen, she is ready to set out in the world. She wants to have a few adventures before she figures out what she wants to do in life, and with her parents' blessing and aid, she has taken off to see what the world has to offer. She isn't very experienced, and she is quite sheltered, but she's sharper than she looks, and stronger than one would expect. Some nights, she wonders just what happened when she was a baby, but it doesn't interest her nearly as much as what lays ahead.
[] Street Rat: In the slums, and on the docks, of the Eddelian port city-state of Styrmia, one does what one has to if it means survival. She has no mother, and no father, and has grown up wild on the streets, often a day or less from starvation and death. It has made her hardy, and it has helped make her a Qile, a woman who dresses like a man, and is thought to prefer the company of women. It hasn't hurt her, any, and while she operates on the other side of the law, she hasn't stepped over any of the invisible barriers that separate the merely criminal from the outrageous.
She's quick on her feet, fast with her mouth, everywhere she's not supposed to be, and having as much fun as she's had in her impoverished life. After years of work, it feels as if she is finally finding her place, comfortable in what she's doing and how she's doing it… at least, relatively speaking. But in the slums of a city-state, dark clouds are always on the horizon.
[] Wandering Adventurer! for Hire: The Sepult are a people long since fractured into three groups, the Sepult under the hills, the traditionalist Sepult under the mountains who mine and make great artifacts, and the Sepult who travel upon the rivers, the traders and wanderers, the people who live in the world of man, the Surflug, quite literally on-the-river. He is the scion of one such trading family, which has operated the same routes for years, marrying among the same sorts of families, and doing the same sorts of things. But he was never a traditionalist, always the sort ot push the boundaries, from being a son to being the sort of Surflug who gives them their names.
With his parents' eventual reluctant blessing, he has stepped away from trading, perhaps for good. Instead he adventures, making his living by his skills, his wits, and his stellar personality. Shorter than many of his companions, in travel and otherwise, he makes up for it with vigor, energy, and the right tools for the right job. It's stood him in good stead, this last year, still a young man of thirty-five, with plenty of life ahead of him.
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A/N: Another The Laurent Quest. Mechanics post will come out in the next few days, but it's going to be relatively rules-light? As in, probably more rules light then you're thinking when I say that. But anyways, yeah. Probably update weekly, but maybe not? Who knows!