[X] Diplomacy: Big dragon of doom outside, lets kill each other later when we aren't at risk of being dragon food!
What's the likely hood of getting a horse and cart? Some sort of spell that allows us to get our own plane of oblivion or are the spells in quest the same as are in the mods?
One more question. Are we locked in to being an archer or can we hock the stuff we have first chance we get? If we can then i say we should become a wizard with the dead guy's stuff in the prison.
This Quest,much like the game,will have a major emphasis on choice. However,remember that weapons and apparel you simply find will be ill-suited for your use; They won't be properly fitted for you,or appropriately sized. I can easily imagine an arming sword in an Orsimer's hands would be more like a bastard (Langschwert) in ours.
So,yeah. If you can find the proper situations,you can become anything and everything... Sorta. Lichdom,vampirism,and lycanthropy are all mutually exclusive.
Likelihood of a horse? Quite plausible; A healthy horse is an investment that pays for itself in a hurry. As for a cart? Depends; You'll likely need to hire a professional.
In the vanilla game,there are several spells that let you directly touch Oblivion,most notably being the Dremora Butler. With Perkus Maximus,you can get a perk at the end of the line that lets you rip open Oblivion Gates. The spells and such (Which I will provide a tutorial for when they become relevant) will be largely identical to the source material; My Skyrim installation.
Right then. Here's the plan as i see it.
Step one: Complete tutorial.
Step two: get some magic
Step three: Get better magic and some necromancy
Step four: Lichdom
Step five: Kick Alduin's scaly arse
Step six: Take over the world (optional)
Of course there are smaller steps in between, but this is how i want this quest to go. Of course if you all don't like my idea then say so and i'll shut up and go back to lurking.
[X] Wait for the fireworks. (aka shit to hit the fan)
I really doubt that diplomacy's going to work out, though firing off before any words are exchanged won't do you any favours either, might even cost you an ally.
Right then. Here's the plan as i see it.
Step one: Complete tutorial.
Step two: get some magic
Step three: Get better magic and some necromancy
Step four: Lichdom
Step five: Kick Alduin's scaly arse
Step six: Take over the world (optional)
Of course there are smaller steps in between, but this is how i want this quest to go. Of course if you all don't like my idea then say so and i'll shut up and go back to lurking.
Like i said. there are some smaller steps in between. But to fill in some gaps.
Harkon and the dawnguard: Kill all of them then raise them as our undead minions, alternatively don't kill Harkon and make him bend the knee (as if that would happen)
Miraak: No clue i never got around to playing dragonborn
Ancano: he's thalmor so obviously we kill him.
Civil war: Ignore it or eliminate both sides and raise them as an undead army that (optionally) we can use to take over the world
Like i said. there are some smaller steps in between. But to fill in some gaps.
Harkon and the dawnguard: Kill all of them then raise them as our undead minions, alternatively don't kill Harkon and make him bend the knee (as if that would happen)
Miraak: No clue i never got around to playing dragonborn
Ancano: he's thalmor so obviously we kill him.
Civil war: Ignore it or eliminate both sides and raise them as an undead army that (optionally) we can use to take over the world
Yeah. Let's kill these filthy stormcloaks and purge Skyrim from their taint.
Or more seriously, I think it's better for the main character to 'kill' earlier to get used to the concept of taking a life. What more, since he still believes he's 'lucid dreaming' and shit has been going according to 'canon' in his mind, chances are he'll be less likely to diplomance the shit out of these guys.
Right then. Here's the plan as i see it.
Step one: Complete tutorial.
Step two: get some magic
Step three: Get better magic and some necromancy
Step four: Lichdom
Step five: Kick Alduin's scaly arse
Step six: Take over the world (optional)
This was almost exacly my plan but i wanted to be be a dragon before becomming a lich for even greater power. Why join a faction in the war when you can make your own side? Im pretty sure something like 10% of the population are necromancers already and i can easily meet the rest of the population bt raiding a couple of tombs...
I would also put some propper seals on the tombs i leave so those minor necromances will stop stealing my troops.
While becoming a Werewolf, Vampire, or Lich does seem enticing, those three things are part of the domains of Hercine, Molag Bal, and The Ideal Masters. And given that the three of them tend to not always act with their worshippers well-being in mind I'd rather not get involved with them. If we're going to get in deep with a deadra prince i'd pick Azura in a heartbeat, given how it's canon that she looks out for and takes care of her worshippers. That or getting on Sheogorath's good side by telling him we are aware of and accompanied/assisted/cheered on his adventures pre-apotheosis via Akatosh Dragonbreak Shenannigans.
Plus if we're going to abandon our humanity for power we should do it as a GODDAMN DRAGON. Are there any mods focused around making the character more dragony?
While becoming a Werewolf, Vampire, or Lich does seem enticing, those three things are part of the domains of Hercine, Molag Bal, and The Ideal Masters. And given that the three of them tend to not always act with their worshippers well-being in mind I'd rather not get involved with them. If we're going to get in deep with a deadra prince i'd pick Azura in a heartbeat, given how it's canon that she looks out for and takes care of her worshippers. That or getting on Sheogorath's good side by telling him we are aware of and accompanied/assisted/cheered on his adventures pre-apotheosis via Akatosh Dragonbreak Shenannigans.
Plus if we're going to abandon our humanity for power we should do it as a GODDAMN DRAGON. Are there any mods focused around making the character more dragony?
now it's been a while since I've played dawnguard but i'm pretty sure the ideal masters are not as big a threat as deadric princes so i think we're fine there. Also look at the king of worms he's the most successful necromancer ever and has only been taken out because of of the player character so i hardly think it's fair to count those. So we will be fine if we become a Lich, or as deamonkeeper suggested a Dragon Lich.
As for your question i remember seeing a mod ages ago on the nexus that made argonians more draconic less reptilian.
Yeah. Let's kill these filthy stormcloaks and purge Skyrim from their taint.
Or more seriously, I think it's better for the main character to 'kill' earlier to get used to the concept of taking a life. What more, since he still believes he's 'lucid dreaming' and shit has been going according to 'canon' in his mind, chances are he'll be less likely to diplomance the shit out of these guys.
The Helgen sequence will be on rails,for the most part,yes. However,there will be opportunities to break the gameplay canon. Don't consign yourself to anything. The laws of Fate only apply to those from Nirn,after all...
Vote tally: ##### 3.21 [X] Diplomacy: Big dragon of doom outside, lets kill each other later when we aren't at risk of being dragon food!
No. of votes: 4 tri2, Yonatan, Scorpianhead, rileyshima
[X] Wait for the fireworks. (aka shit to hit the fan)(Author's Note: Lumped in with the other two "Wait for the fireworks" votes. Also,HORA!) No. of votes: 1 Big Heart
[X] Wait for the fireworks. No. of votes: 2 Valor, Vaalintine
Looks like diplomacy's won out... Barely. Close vote! So,have a chat while I write an update; Where'd Ralof go? We heard him before. Will the Stormcloaks even listen? Only I know! Go on,hat about it. You know you wanna~
when in skyrim go for dragon @Riddle78 if we were to join the mage collage could we start researching or make one on spells to open a personal plane of oblivion for are stuff and one that would turn us into a lich dragon
~~~~~~~~~~~~~ Chapter III - Friend or Foe? ~~~~~~~~~~~~~
Township of Helgen,Falkreath Hold,Skyrim,Mede Empire,Tamriel
Morndas,Last Seed 17th,4E201
0940 hours,local time
As the portcullis made its way into the floor,you decided upon your course of action; Diplomacy. Now,while the Stormcloaks are famously inflexible,what with starting a war when they could've simply worshipped Talos quietly,you'll be leveraging something a little more compelling than public worship. Immediate survival,and the imminent End of Days. That said,Hadvar is about to commit a rather big mistake for their negotiations; He's just going to waltz in without first announcing his intentions.
And,in the game,that's pretty much the exact reason why things go to shit. So,you open your mouth,to try and salvage the situation.
"We come in peace,Stormcloaks! We wish to negotiate!"
Hadvar looked at you over his shoulder,and nodded. His expression was hard to read,though it overall looked positive. Then,you heard a reply from the antechamber,Ralof. Due to the acoustics of the room,you had no idea where he was speaking from.
"You want to negotiate? What's there to negotiate,Imperial?"
Blind and deaf? Wonderful. This'll be a hard sell.
As Hadvar took a step forward,you grabbed his shoulder to stop him; If he walked into that room now,there'd be blood. He threw you a look,but after a moment,the look of realization dawned on his face. He nodded,then stepped back.
"How about imminent survival,for starters? That dragon just slaughtered everyone who didn't get into the keep. And considering how big it is? I don't think it'd have any issue in tearing this place down,too; You saw what it did to the watchtower,Ralof."
There was no reply from the other side,so you kept going. It looked like Hadvar was content to let you lead the negotiations.
"Also,the very fact that a dragon's out and about at all. Do you know what that means,people? All four of you are Nords! This is your history here."
After a pregnant pause,Hadvar and Ralof both made a wordless exclamation; It sounds like the penny just dropped. Ralof's reply was filled with dread and awe.
"The end of the world."
You smirked.
"Got it in one. So! Here's out offer; We all leave Helgen. Together. No fighting. No backstabbing. No facestabbing. We help eachother survive this,and go out seperate ways afterwards. That's what we're offering; Survival. Live to fight another day. Because right now? This problem goes beyond the war,the White-Gold Concordat,or even Talos."
Then,one of the nameless Stormcloaks opened his yawp.
"If it's the end of the world,then how're we going to survive,huh?"
You actually facepalmed at that. And the sound of the slap resonated throughout the hall and antechamber.
"Because the end of the world isn't immediate. If it were,we wouldn't even be having this discussion. Furthermore,there's the whole Dragonborn deal; The mortal with a dragon's soul,whose destiny is to defeat Alduin? Think ahead,people. If you throw your lives away here,it won't mean jack shit for anything."
Hadvar looked between you,and the antechamber. As far as you could tell,your logic was flawless; The problem's bigger than their stupid war,and if they try to fight their stupid war now,it won't mean a fucking thing. So,you offered them a chance to survive until they can make it mean something.
Please work.
Finally,Ralof spoke up,
"Fine. We'll leave together. But you'd better not try anything funny!"
You waved Hadvar to go ahead,who walked into the antechamber.
"You're paranoid,Ralof."
You followed Hadvar into the room,and continued,
"Why in Oblivion would we want to hurt our chances of getting through this mess alive?"
Ralof stepped out from beside the doorframe; It looked like he was gearing up to ambush you.
Smart man. Dangerous man.
Ralof snorted,and said,
"Because you Imperials can't be trusted. You sold our faith. You sold our souls!"
Okay,time to nip that in the bud.
"'Us' Imperials? I'm sorry,but I'm not even a citizen of the Empire. I might look like an Imperial to you,but I can guarantee you that I am not. So,do everyone a favour,and refrain from ever lumping me into their category again. I'm not an Imperial. I'm not a Son of Skyrim. I'm not with anyone in your war. My name is Steven Ridley."
The room fell silent. If it weren't for Alduin making noise outside,you could've heard a pin drop.
"Do we have an understanding,people? I'm not interested in your war. I'm not going to let anyone lump me in with either side. You both have good reasons to do what you do. But,in the end,I don't care,because it's not even my war."
You pointed at the iron bar door on the far side of the room.
"Someone get that open. We're wasting time arguing."
Almost as if your voice held immeasurable magickal power,Alduin let loose a particularly loud roar outside,and crashed into the keep; Dust and small stones fell to the ground from the walls and ceiling. Nobody argued,and Hadvar opened the gate. The five of you walked through the gate,and into a hallway,which led down. Hadvar broke the silence,
"We're coming up to the kitchen and larder. Should be some food,or even some potions inside."
Ralof snorted.
"Or poison."
"If you're just going to try and undermine this little truce,then you're welcome to step outside. Only an idiot stirs the pot in a time like this."
Ralof glared at you. He was a big man,and his armour lent even more bulk to his form. You simply glared right back at him.
"You know I'm right."
Ralof grunted,and looked forward once more.
As the party approached the bottom of the ramp,Alduin gave yet another mighty roar,and rammed the keep once more. Just as you rounded the corner,the ceiling ahead collapsed,blocking the hallway with a cacophonous chorus of thundering crashes. Your arm snapped up during this to cover your eyes,which was a good idea,as the dust washed over the party like a wave. Once everything settled,you lowered your arm,and asked,
"Everyone alright?"
The two nameless Stormcloaks murmured their assent,while Hadvar gave a firm affirmative. Ralof,however...
"Don't pretend to be our friend,renegade."
You rolled your eyes.
"Remember what I said earlier,Ralof. The more of us there are,the better our chances of actually seeing tomorrow. It's called pragmatism. Something you should try practising,rather than running your damn mouth."
You approached the closed door to the larder,and you could hear voices beyond. You raised your right hand,and said,
"Voices. Two men. One woman. And she's familiar."
It was all you needed to say on that front. Hadvar groaned. The Stormcloaks chuckled darkly,and you could hear them draw their weapons behind you.
"Hadvar,you know this place better than the rest of us,"
Not exactly true...
"Is there a way around this mess?"
Hadvar sighed; Not a reassuring sign.
"Yes,there is. Through the larder. And I doubt the garrison's Captain will listen to reason."
You rolled your eyes.
"What else is news? Alright. You take point,Hadvar."
"And what about us,renegade?"
You threw a wary look to Ralof.
"Stay out of sight. You'd do nothing but hurt attempts at negotiation. Especially you,Ralof. You have all the tact of Malacath."
Ralof looked at you in contempt. Before he could say or do anything,however,Hadvar spoke up,
"That won't work. She'd just attack me for desertion; She has a reputation."
"Wonderful. Fine. Just... Let's just get this shit done."
I want her dead. But can I stomach it?
The Stormcloaks chuckled again,and Hadvar sighed. Ralof took point,opening the larder's door as he brandished his handaxe. His friends,both wielding battle axes,charged in behind him,all bellowing at the top of their lungs,
"FREEDOM,OR SOVNGARDE!"
Subtle as a trainwreck.
You and Hadvar slipped into the room after them,Hadvar drawing his own sword,while you began to draw your nocked arrow back.
Combat in Season Unending will follow some basic rules; Armour does its damn job,people who make a living of fighting will know what they're doing,and generally speaking,taking a square hit's death. Combat will be swift,and brutal,as it tends to be in reality. If a single fight lasts for too long,usually about three or more minutes,then Steven will begin to feel the effects of combat fatigue,and his performance will suffer. This can very easily lead to death.
So,obviously,it's in everyone's best interests to end the fight as quickly as possible. When combat begins,I will usually end the post,and raise a vote for the course of action. There will occasionally be times where combat happens without a vote; This is because Steven didn't participate in the fight,for whatever reason. So,some things to bear in mind for combat;
1) Don't show off: Be quick,be efficient. In combat,showboats tend to die in a hurry. And showing off is both slow,and inefficient. In the time it takes for you to look cool,you could be killed three times over. 2) Fight smarter,not harder: Tying into the above,always seek to fight intelligently,either by using terrain,enemy movement,or anything else that springs to mind. The less fighting you have to do yourself,the better. 3) No actions are free: There's no way to halt time to quaff a dozen potions. If you plan on doing something,make damn well sure you have the space and time to do it. However,potions in Season Unending will be Witcher-styled one-sip phials,for the most part. 4) Remember,kids; A smart man knows when it's time to RUN LIKE A LITTLE BITCH!: In over your head? Run. In combat,I'll be actively trying to kill Steven,because that's what the enemy's trying to do. It's your job to actively try to ensure Steven's survival in these situations. Sometimes,all you can do is run.
The room was a blur of motion. The garrison Captain was parrying Ralof's strikes with her shield,and her subordinates were doing the same with the others. However,the Captain spotted Hadvar.
"I knew it! I knew you'd side with your own! Once I'm through with this cur,you're next!"
You were still drawing your arrow; You used shortbows in the past,and the difference in draw weight is astonishing. However,as you drew the arrow back,you also raised the bow,picking your target; The Captain. She was armoured,so your arrow,a broadhead,would be useless if it struck the plates. But,her face was exposed,as were her elbows,and legs,above the knees. And,at this close range,it'd be difficult to miss.
Then again,you've missed easier shots before.
However,before you could fire,Hadvar joined Ralof in the fight against the Captain,robbing you of any hope of a clean shot. So,instead,you turned your trunk to aim at one of the other Imperials.
"I'm sorry."
Hadvar's apology was strangely audible in the din of the skirmish,and then the Captain's corpse hit the floor,a bloody line dominating most of her face. Hadvar's sword was bloodied halfway down the blade; He managed to get a thrust into her face.
And then,the other Imperials died in short order.
Hadvar and Ralof split up,and with new enemies at their flanks,they were unable to fight back,and were killed.
All in the matter of seconds.
You eased back on the bowstring,having never got to fire your arrow.
"If I remember correctly,there should be some potions in here,somewhere. Should come in handy. I'll watch the door ahead."
Ralof nodded,and made his way to the other door,with his female subordinate,likely intending to cover their rear. The other Stormcloak went with Hadvar to help him watch the way forward.
And that left you to loot the place.
You strode over to the dining table by the fire,and quickly spotted a blue bottle on the shelf against the wall. Stepping around the table,you grab the bottle,and note that it's made of ceramic.
Sturdy.
Aah,potions. Eventually,all characters quaff at least one in Skyrim. However,in Season Unending,they'll be changing in functionality,thanks to the loss of quantification of stats. Healing potions close open wounds. Stamina potions are like StarCraft's stims. Magicka potions let you cast more before you start to feel the burn. Fortification potions,for the most part,don't exist anymore. Resistance potions,and by extension,resistance effects,are odd; Unlike in Skyrim,resistances can ratchet all the way up into immunity,though it'll be difficult to get there,and while resistances will be portrayed as percentages,their effects will still be felt qualitatively; 70% resistance to fire can let you take a fireball with only a couple of blisters,rather than boiling marrow.
Also,potions in Season Unending are kept in ceramic bottles. Ones made for combat are in little one-sip phials,while potions for other applications are in larger,flat-bottomed bottles. The ones we picked up are not for the battlefield.
You stick the potion in your belt,neck down; It's all you can do,given that you lack bags. You then make your way to a barrel on a platform,and remove the lid. Peering into the container,you spot three more potions,all resting atop a bed of salt. Two bottles were red,the third was green. Like the blue bottle before them,you stuck these new potions in your belt upside down,then replaced the salt barrel's lid.
You looked to your right,and saw one more potion on the butchering table. You pick it up,but note that it feels lighter than the others. Curious,you pop the cork,and peer within the bottle.
"Seriously? We got robbed; This one's empty!"
You throw the bottle to the floor,so nobody would confuse it for full again.
"That should be everything. It's all we have time for,anyways."
You turned to address the rear of the room,as Hadvar and the male Stormcloak opened the door,and piled out into the hall.
"RALOF! WE'RE MOVING OUT!"
You follow Hadvar out into the hall,and a few seconds later,Ralof and the female Stormcloak follow.
"What's next,Hadvar?"
I know,but I need to play the role.
"A torture room."
The Stormcloaks growled at that.
"Don't act so surprised. Unfortunately,they're needed for interrogations. I'm willing to bet that you make use of them,yourselves."
Ralof huffed,but didn't say a word; The Stormcloaks followed his lead. Hadvar nodded,and motioned for everyone to follow. The five of you entered the torture chamber to a sight of carnage; Three Stormcloaks,the torturer,and the torturer's assistant all lay dead around the room.
"Looks like we've missed the party. I think I prefer it that way."
Hadvar nodded at your statement. Meanwhile,Ralof spoke,
"Is there anything in here we can use? That cage over there has a mage in it."
You turn to look at the cage,and see the cage in question; You see a body in it,but can't make out anything else. Hadvar pointed at the lock,
"It's locked. I have some picks; Anyone want to take a crack at the lock?"
Everyone else murmured their negatives; Nobody had nimble fingers.
"I'll try."
You hold out your hand,and Hadvar handed you some picks from his pouch.
Now,then... Time to see what we have in the cage...
Alteration
Manipulation of both Mundus and Aetheius; The magic of altering the world around you.
-Oakflesh: Transmutes your flesh into wood,similar to a Spriggan,making you more resistant to physical assault,for one minute. Can potentially offer other bonuses. -Candlelight: Produces a ball of cold,white-blue light,which orbits above your head and follows you for a minute,before vanishing. -Warp: Time is slowed by half for three seconds,while you move twice as fast for two. -Waterwalking: For one minute,you may walk on the surface of water,though at any time,you may also choose to dive. -Equilibrium: Weaken yourself to provide more powerful spells; You can kill yourself with overuse of this spell. Must be channelled. -Leeching Spikes: Halves your weapon's physical effectiveness for twenty seconds,but in exchange,the weapon saps your target's vital energies,and gives them to you,for the same period of time. Does not effect ranged weapons. Unavailable for staves.
Conjuration
The calling and binding of Daedra and souls; The magic of summoning and necromancy.
-Reanimate Beast: Reanimates a targeted animal corpse to serve as your minion until it's killed again,whereupon it ashes. -Conjure Weak Flame Atronach: Calls a weak Flame Atronach from Oblivion; It will never grow in strength,under any circumstances. It may only remain on Nirn for three minutes. If killed violently before then,it explodes violently. -Bound Dagger: Calls a Daedra from Oblivion,and binds it in the form of a dagger for two minutes. Release the weapon to return it to Oblivion. Unavailable for staves. -Bound Sword: Calls a Daedra from Oblivion,and binds it in the form of an arming sword for two minutes. Release the weapon to return it to Oblivion. Unavailable for staves. -Vein of Necrosis: While effortless to cast,all reanimation spells are more difficult to cast. However,all corpses you reanimate carry a hideous ichor,sprayed upon those that strike them in melee. Only one Vein may be active at any time. A Vein lasts for eternity,though it may be deactivated at any time. Unavailable for staves.
Destruction
Wielding energies to destroy and conquer; The magic of harming others and destroying things.
-Sparks: Spray a constant stream of electrical arcs in a cone before your hand. Saps magickal energies. Must be channelled. -Flames: Spray a constant gout of fire in a cone in front of your hand. Ignites foes and allies,but not the terrain. Must be channelled. -Frostbite: Spray a constant stream of supercooled air in a cone in front of your hand. Slows foes and allies,as well as sapping their stamina,but it doesn't freeze terrain. Must be channelled. -Static Skin: Your next shock spell is significantly more energetic. The Skin lasts for ten days,and dispels itself once its activation conditions are met. Unavailable for staves. -Charred Skin: The next time you are struck from a distance,the offender is treated to a fountain of flame erupting between their feet. The Skin lasts for ten days,and dispels itself once its activation conditions are met. Unavailable for staves. -Crystal Skin: The next time you are struck in melee,the offender is entrapped in ice,until they can either break free,or are struck with physical force. The Skin lasts for ten days,and dispels itself once its activation conditions are met. Unavailable for staves. Illusion
Manipulation of the perceptions of others,friend or foe; The magic of phantoms and manipulation.
-Fear: Instils a deep,uncanny sense of terror and dread in the target,for fifteen seconds. The target is rendered wholly immune to further direct manipulation Illusion spells. -Insight: Learn basic information of the target,without drawing suspicion. Unavailable for staves. -Clairvoyance: Offers knowledge of where to go for any goal you focus on. Must be channelled. Unavailable for staves. -Courage: For one minute,the target is filled with a sense of immortality and conviction. -Whisper: All spells are utterly silent. Must be channelled. Unavailable for staves. Restoration
Life energies and all that entails; The magic of life energies,and the manipulation thereof.
-Chastise: Creates an aura that cripples the recovery of all undead in the vicinity,as well as setting them up for powerful combos. However,auras require the user's physical energy to maintain,rendering exhaustion easy. Lasts until disabled,or replaced. Unavailable for staves. -Spell Ward: After a brief charging time, A shimmering,transparent magickal shield is erected before your hand. It will block a significant amount of magickal punishment,though if overtaxed,or struck by the Thu'um,it will shatter with staggering force. Disregards physical weapons and projectiles. Must be channelled. -Recovery: Closes wounds of yourself or a living,non-Daedric target,slowly. Must be channelled.
-Roughspun Tunic: One. Equipped. -Roughspun Trousers: One pair. Equipped. -Footwraps: One pair. Equipped. -Imperial Gambeson: One. Equipped. Light armour. -Leather Waist Belt: One. Equipped. -Leather Quiver: One. Equipped. -Iron-Tipped Arrows: Thirty-two. Quivered. Broadheads to the last. -Simple Longbow: One. Equipped. Hitched on shoulder. -Weak Health Potion,Domestic: Two. Upside-down on belt. -Weak Stamina Potion,Domestic: One. Upside-down on belt. -Weak Magicka Potion,Domestic: One. Upside-down on belt. -Lockpick: Seven. One in and,six quivered.
Unknown.
-Quest - Unbound: In progress. Objective: Escape Helgen,and loot the dead mage. -Quest - Lucid Dreaming: In progress. Objective: Ride it out. -Quest - Peacemaker: In progress. Objective: Keep everyone in your party from killing eachother.
Unknown
-Steven Ridley: Lightly armoured longbowman. Unaffiliated. De facto leader. -Hadvar: Heavily armoured swordsman. Imperial. Guide. -Ralof: Heavily armoured axeman. Stormcloak. Muscle. -Male Stormcloak: Lightly armoured heavy axeman. Stormcloak. Cannon fodder. -Female Stormcloak: Lightly armoured heavy axeman. Stormcloak. Cannon fodder.
We should be able to carry a spell book and staff, so there isn't a reason to discard equipment just yet. I chose bound sword so we can have a melee option. The recovery staff obvious, Healing is important even if using it in combat would be awkward. I'll edit this later if I get a idea for the cage loot/auxiliary.
[X] Robes.
-[X] Dunmer Style.
--[X] Mailed.
[X] Spellbook.
-[X] Conjuration
--[X] Bound Sword
[X] Staff.
-[X] Restoration
--[X] Recovery
[X] Loot cage?
-[X] Yes; Robe, Spellbook and Staff
[X] Auxiliary Action
-[X] Yes; Try and find a backpack or something similar
[X] Discard equipment?
-[X] Yes; Bow, arrows, clothes (if robes include shoes than the footwraps as well) and gambeson.
[X] Loot cage?
-[X] Yes; Robe, Spellbook and Staff
[X] Auxiliary Action
-[X] Yes; Try and find a backpack or something similar
No offense, but I prefer to focus on magic if possible. Keep us light, gives us options. We're going to go up against plenty of magical opponents, and
I prefer not trying to face-tank various spells and the like and try to shoot stuff.
Sure, we can find trainers to improve in archery or various melee weapons, as well as the wearing of armor, but pointing a staff is much more intuitive, especialy a weapon we can use to "spray and pray".
As for my choice of spell and staff, realisticly we are going to go to places that would be significantly darker than Skyrim's well-lit caves and dungeons, and I prefer not having to constantly hold toches for light. The staff will do for our combat ability, and fire is very good against the draugr we are likely to end up fighting if we do pretty much any kind of adventuring.
So far the popular vote is to identify that the prisoner is wearing Dunmer-styled mailed robes,has a Conjuration spellbook,and a Restoration staff. But deciding against grabbing the loot. Blank defaults to no.