Sauron's Won, Time to Run - Dynasty Quest

Population: 15,000

Gondorians: 6,000.

Dunedain: 2,000.

Men of Eriador: 4,000.

Hobbits: 2,500.

Dwarfs: 500.

Military Assets:

Gondorian warriors:

Ten units of one hundred warriors. All veterans.

Rangers:

Five units of one hundred warriors. All elite.

Dwarven Warriors:

One unit of one hundred warriors. Veteran.

The Gondorian Fleet:

Ten ships. All veteran. The remaining forty ships left for Dol Amroth.

Scale:

Green = -15 to all combat rolls.

Seasoned = +-0 to combat rolls.

Veteran = +5 to combat rolls.

Elite = +15 to combat rolls

Legendary = +20 to combat rolls.

Potential Military assets:

Giant Eagle Eggs: A gift from the Eagles of Manwe, when these eggs hatch there will be a new generation of these beautiful creatures in this strange land. They also have the potential to be great allies to your people, as their ancestors were before them.
 
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It is kind of cool that the Vale is where we set down and we have Giant Eagles.

In the update it talked about how outside the bay there were lots of rocks that prevented larger ships from entering so we can't make ships inside the bay itself or else they could never go anywhere.

What I think we should do is have the Dwarves use there superior engineering skill to set up some docks outside of the Bay using those very rocks that prevent larger ships from entering as pre set platforms. Wooden bridges can be made to connect the rocks together, the rocks can be shaped so that they don't get in the way of anything, and once they are out far enough they can set up a dock to build ships and fish.

What do you guys think?
 
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When is this? Andal invasions? Age of heroes? Aegon the conquerer?

No idea. We would need to meet the locals first and find out.

Hopefully it's the Age of Heros so we are not met with fear at first and we can actually use magic.

Also making nice woth the Children of the Forest sound good.
 
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It is kind of cool that the Vale is where we set down and we have Giant Eagles.

In the update it talked about how outside the bay there were lots of rocks that prevented larger ships from entering so we can't make ships inside the bay itself or else they could never go anywhere.

What I think we should do is have the Dwarves use there superior engineering skill to set up some docks outside of the Bay using those very rocks that prevent larger ships from entering as pre set platforms. Wooden bridges can be made to connect the rocks together, the rocks can be shaped so that they don't get in the way of anything, and once they are out far enough they can set up a dock to build ships and fish.

What do you guys think?

I'd think the dock making option would make the job of having those operating the ships and exploring for any sea-born dangers possible and much easier to begin with. Hopefully GM decides their built this turn even if wasn't explicitly stated. If not, I'd definitely vote for it next turn.
 
I'd think the dock making option would make the job of having those operating the ships and exploring for any sea-born dangers possible and much easier to begin with. Hopefully GM decides their built this turn even if wasn't explicitly stated. If not, I'd definitely vote for it next turn.

Also if we build more ships the GM says we can send they home and gather more refugees than normal, protect them better, and generally make the travel results much more productive.

That means we can rescue more different races of Man (Rohan, Dale, etc.), some more Dwarves, and even some Wood elves if we are lucky.
 
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Sorry for the double post.

We should really consider building Hobbit Homes and eventually Dwarf Mountain Holds to house our population since Winters in Westeros are killer and can last long amounts of time.

The thing about Hobbit Homes and the Dwarf Holds however is that they both build underground and since underground is mostly always the same temperature the are they best counter to freezing weather. Even better if while building Dwarf Holds we find natural hot springs that provide both heat and fresh water that can be used to grow lowlight needing plants and animals inside the Holds themselves. Not to mentaion the easy access to natural resources.

Since the Vale is mostly mounatin ranges building Dwarf Holds are the best long term goal when it comes to housing our population and Hobbit Homes the best for the short term.
 
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Sorry for the double post.

We should really consider building Hobbit Homes and eventually Dwarf Mountain Holds to house our population since Winters in Westeros are killer and can last long amounts of time.

The thing about Hobbit Homes and the Dwarf Holds however is that they both build underground and since underground is mostly always the same temperature the are they best counter to freezing weather. Even better if while building Dwarf Holds we find natural hot springs that provide both heat and fresh water that can be used to grow lowlight needing plants and animals inside the Holds themselves. Not to mentaion the easy access to natural resources.

Since the Vale is mostly mounatin ranges building Dwarf Holds are the best long term goal when it comes to housing our population and Hobbit Homes the best for the short term.

What kind of action would that be? Not sure where to put this except for under personal.
 
What if our worship of eru normalize the seasons?

Pretty sure the crazy winters are caused by the Others using maigc so I don't think worship of Eru would stop that.

What kind of action would that be? Not sure where to put this except for under personal.

It would be an economic action where we build homes for our people after the Hobbit Homes since they are living in a tent city and makeshift buildings right now.
 
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I would say go for Two years before the Dance of Dragons

It's new and interesting (read not the canon period) while still having a great deal of information about the politics and general world-building thanks to "A world of Ice and fire". And it gives us a chance to face and, perhaps even get Dragons, if we make the right marriages.
 
I've just had a thought. Since many of our ships came from Gondor did we save the Palantir of Minas Anor (Minas Tirith)?

I ask because that thing could be a great boon balanced of course by great risk since the stones were meant to work in concert and using one on its own puts great strain on the user.
 
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I've just had a thought. Since many of our ships came from Gondor did we save the Palantir of Minas Anor (Minas Tirith)?

I ask because that thing could be a great boon balanced of course by great risk since the stones were meant to work in concert and using one on its own puts great strain on the user.

The Palantiri have been corrupted by Sauron, only those that have great mental fortitude can fight Sauron's will. Now that he has the ring, that is unlikely.

@GM, what did the ships return to Dol Amroth for? Also, do we have anyone from there? Particularly nobility.
 
The Palantiri have been corrupted by Sauron, only those that have great mental fortitude can fight Sauron's will. Now that he has the ring, that is unlikely.

@GM, what did the ships return to Dol Amroth for? Also, do we have anyone from there? Particularly nobility.

Nope, the Palantir of Minas Tirith has been locked onto the image of Denethor's hands upon it slowly burning, with only one of strong will being able to make it show anything else. Sauron can influence what is seen through it though not even he can make a Seeing Stone show an untruth. Sauron has not the skill or Arts to truly corrupt one of Faenor's works.

I doubt Sauron's influence through the Minas Ithil stone reaches unto a completely different world.
 
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Nope, the Palantir has been locked onto the image of Denethor's hands upon it slowly burning, with only one of strong will being able to make it show anything else. Sauron can influence what is seen through it though not even he can make a Seeing Stone show an untruth.

I doubt Sauron's influence through the Minas Ithil stone reaches unto a completely different world.

I guess that's up to the GM to decide, though if it works, it will be a boon for us.
 
I agree with the OP, the Dance of Dragons indeed sounds like the most interesting period. Anything before the Conquest and we have too little info to work with (oo the one hand, it gives the OP free room to invent everything to fit the story he wants to tell. On the other hand, the OP needs to invent everything).

The Dance has just enough info known to make it easy to follow and enough unknowns to make for interesting interaction on our terms. I say, lets go for it.
 
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