ok, i am convinced about your ideas for xp, let me just make my own version..
[X] plan: a month is a lot of time
-[x]Karter xp spending: 1 xp to unarmed, 3 xp to perception
-[x] Kell xp spending : 3 xp to unarmed, 1 xp to one-handed, 2xp to Handguns, 1xp to movement, 2xp to social
-[x] Shopping: Combat Knife (7), AP Rounds (12), Sturdy Boots (2) (Total: 21/32, 11 remaining)
-[x] ask:
,-[x]Karter if he knows any areas where we can find the materials we need to make guns and explosives.
--[x]Ask him if there are any local dangers we should look out for.
--[x] Ask around for information about when caravans show up.
--[x] Ask around if someone has a map that they would allow us to copy.
--[x]Ask around for people with obscure knowledge.
--[x]Ask around for work a freelance gunsmith could do here. More as a way to get favours,then to get money.
--[x]Ask for who has the most knowkedge about ka in the area,aside from the Karters mom
-[x]Do the,hunt spawnling,quest.
-[x]If we dont lose our defence during the quest, go out knto the sands to harvest materials for gunsmithing.
-[x]if we lose our defence, ask Karter to teach us the first training methods for ka,that he can. even if we find another way, we probably still need to know the basics
-[x]if we dont have enough time, dont ask about caravans and obscure experts,if we have enough time, do freelance gunsmith work
so, i copied the shopping,and most of the xp spending. I went with the more risky mission,because we have backup and are not weak after spending xp. also we have defense. not strong,but not weak,at least for a start.
also, as the qm wrote, a month is a long time. lets do some information gathering,take some time to gather materials or to do some work. risks