Run Think, Shoot, Live (A MHA/FPS Quest)

Now I want to write a short little interlude of All might and All For One in the interrogation room, with All For One gloating that there is a great change coming in the world.

And Toshi just isn't feeling it man.
Have Toshi eating a delivery sandwich and inner monologuing about everything wrong with his sandwich while he ignores All For One.
 
What You Are In the Dark
What You are In the Dark:

(All might POV)

You had long since given up hiding your anger when you went to this cell. So much pain and suffering, even when you put a smile on your face, and told everyone it was alright, that you were here. You had worked tirelessly, even with your battered body being worse for wear. When all that you suffered was just so close to being taken away.

He was still restrained, still connected to the hospital bed that they dared not move him from, even if you wished that he would die. But they needed him sedated, he needed to serve his time. For the rest of his natural life.

"You know why I'm here?" You stated as you sat down. "We've spent the last three years dismantling the empire you built until there was nothing. The Criminals that used to work for you sold you down the river to save their own skins to avoid the consecutive life sentences, that would make them a dredge to society for the remainder of their lives. Yet one of them swears that London is under threat?"

A finger twitched, same with his face, but All For One did not say a word. He never did.

"The Rat King is cornered in the West End and is slowly running out of places to hide All for One. He will be soon brought to justice in a nation where he will spend the rest of his days in a cell that is smaller than this." You stated. "It's over. Your Entire Network is gone."

Even now, even paralyzed and sedated, with hardly a single breath being exhaled from the man's body, a sudden movement of his face, twitching into a smile made you shiver. It had almost cost you everything defeating him. Did you wonder if you still had enough in the tank to actually defeat him again?

Could you beat him? Kill him?

The doubtful thought descended on your mind and was vanquished as quickly as it came, as you plastered your trademark smile. It was a mask, you knew it, he knew it, and you couldn't hide behind the bluster anymore if you could. The sad reality of a man who was slowly dying, wasting away.

"God Save the Queen." All For One Said. "It's been almost a century since I last said that, did you know? I was a young man when Elizabeth breathed her last, and the quirk crisis began, and 'Good' King Charles nearly destroyed Britain to save it? I might have to start saying it again."

You flinched. "Not for a long time." You stated.

And you turned around to leave. And as you left, you reached for your phone. "Get me the British Embassy, we have a credible threat on the Life of the King and his family." He growled without an answer. "NOW!"

AN: Short, sweet and with information you already know, from another perspective.
 
[X] Plan style and practicality
[X] Mask: https://www.artstation.com/artwork/G5JPB
[X] Gun: https://www.artstation.com/artwork/1nK2EX
Action:
[X] Find Someplace Safe: It's not going to be safe if the outsider's words are to be trusted. You need to look for a place to hunker down.
Transport:
[X]Try out the Powers: You want to see what your limits are, but try to keep out of sight. Keep things stealthy, last thing we want is to be attacked/found while we are practicing how to teleport.

As for what kind of being the outsider is, Dishonored 2 and death of the outsider put him in a much better light then Dishonored 1 did.
 
Adhoc vote count started by Magoose on Mar 7, 2022 at 9:54 PM, finished with 21 posts and 7 votes.
 
Vote closed
Scheduled vote count started by Magoose on Mar 6, 2022 at 10:24 PM, finished with 23 posts and 8 votes.
 
The Outsider Finale: The Safehouse.
The Outsider Finale: The Safehouse.

"How long until we are able to commit to the plan? We do not have much time left before the vote is brought before parliament, and the rats are getting antsy. We cannot lose this vote if we are to continue what is needed?" He stated, calmly, as he felt all the stress flow to his eyes.

"We have time, and two weeks is hardly a long wait. After all, we have plenty of ways to make sure the Rats stay loyal?" His superior stated. "And what of our assassin? He is prepared."

"He wants assurances that we will not try to murder him, to cover up loose ends." He stated. "He knows how this game is played, and he wishes to use a mind wiper of the day, our faces, even how he got the money. It will prevent someone like Nighteye from handling the situation, or leading it back to us?"

"And the mind wiper, doesn't he keep the memories in deep storage?"

"We will deal with him." He replied. "But what I need is an assurance."

"Of?"

He gulped. "We need to keep All Might and the other top heroes busy. We cannot have them trying to ruin years of work. And our takeover of Britain."

"We shall create a crisis that will keep him in Japan. I have already begun a certain attack."

"What is the target?


"Aldera Junior High, seems like a good enough place, highly populated, lots of hostages, little in the way of collateral and it would force the Heroes to negotiate. Give us more time."

"Do it. And if we need to kill… make sure it's a teacher. A student is… bad for business."

"And if a student tries to play hero?"

"Remind them that there is no such thing as a hero. Only a survivor. And a killer."
-----------------------------------------------------------------------


[] Mask: https://www.artstation.com/artwork/G5JPB

You had to hand it to the Outsider. He had style and taste. You held the mask in the palm of your hand and realized that despite its old-timey look and the steel frame, it was going to be a comfortable fit. The eyes also had a scope on the right eye that could zoom a few magnifications, like a sniper rifle. You tapped it once to realize that it wasn't just a solid steel frame but a space-age component made from low earth orbit, Space Steel, was what it was called. At least what you and the mates called it.

Real original, but considering the scientific name was something Latin and you never paid attention in that class, you decided to not say it aloud.

You put it on, for a moment, and fiddled with your scope, zooming in and out for a second before taking it off. No reason to put it on, with no mask laws in London since that plague in the early 21st century, caused some violence and some nasty bit of work with the good ole English Defense League did during the Quick riots of 45… Good bloody time to be an Englishman. Or a Briton.

Anywho, you put it in your jacket pocket, where it fit snuggly in there as you looked at the other, the possibly more illegal thing that was given to you by your wonderous benefactor.

[] Gun: https://www.artstation.com/artwork/1nK2EX

It was not just any sort of toy. It was a gun. A real, bonified loaded firearm. Yet as you held it in your hand and gave it a twirl, you not only had the instinctive knowledge of the functions of this weapon, how to handle it safely, and more importantly. How to hide it on your person, and remove it quickly once the thing was in your possession.

Almost immediately you stole a piece of twine and wrapped it around your arm, in a way that was snug, comfortable, and easy to adjust. The handle and trigger guard were soon tied and it was up to your sleeve, somehow staying in the sleeve of your jacket, and not protruding to be caught.

The sword itself went into your pocket. Its size, shape, and the way to adjust its length made it easy to be a tool. A tool that the coppers wouldn't take away

"Thank you, Outsider." You stated as you stopped at the door.

He was not there, but you swore you thought him say something to you.
----------------------
Transport:
[X]Try out the Powers: You want to see what your limits are, but try to keep out of sight. Keep things stealthy, last thing we want is to be attacked/found while we are practicing how to teleport.

Action:
[X] Find Someplace Safe: It's not going to be safe if the outsider's words are to be trusted. You need to look for a place to hunker down.

Every instinct told you to go back to the mates, tell them what was happening, and what had happened. Every instinct told you that it would be safe.

But the rational mind was something that won out, like a distant voice that was telling you that destiny called.

And that safety was your number one priority.

You pulled out the phone and in a moment, you spoke into the speaker. "Lead me to safety?" it was sarcastic, but the phone then began to think, before it said.

"Destination marked. Continue on the route."

Well damn. That was something? There was a safe place in London?

Who bloody knew? Maybe you can advertise it for the mothers who feared for their kids' lives every time they went to school. Perhaps you could make bank.

It leads towards…

Baker Street? Must be some joke, that's a bit away. "Well fuck it, might as well try to see if blinking works?"

You then blinked, teleported through the void, and towards the location you were looking at.

That was amazing!

Alright, let's try it again.

And you did all the way to 221 Baker street
-------------------------------------------

Well to the Museum of Sherlock Holmes that was. The residential 225 Baker street was the Address that was pointed to as the safehouse. Even though it wasn't for rent. It was a books store, ole Alf's books store, but it hadn't been open for decades.

And you were poor. And had no money.

Oh well, it was safe, and you knocked on the door.

The door for 225 opened to a shotgun being pointed at you. "Who sent you?"

"No one, except I'm looking for safety." You replied.

The woman at the door nodded, and opened it, and you saw a small, frail old woman with a shotgun in hand. She did not look well. In fact, she was white of hair and pale as death, as if the reaper was just waiting to take her away. "Not safe outside… where you from boy?"

"West end." You replied. "Well, near White Chapel actually."

"What's a rat doing here?" She asked.

"Looking for safety, that the Outsider Promised." You replied. It was a stretch, but you knew that there was a chance you would be lucky.

And you were. "Ah, I was expecting someone taller." She stated.

"Well, sorry to disappoint." You replied.

"Rooms upstairs." She said. "And the name, to you, is Mrs. Hudson!"

"What am I supposed to be, Sherlock?" You asked.

"Quiet boy." She replied. "And your more Watson than Sherlock."
----------------------------------

SAFE HOUSE GAINED: BAKER ST.​

Well, Bugger, you didn't think that would need to be that big. But the font and the lettering were old-timey.

And you felt safe.

You then saw a glowing… Deerstalker Hat? And picked it up.

"Like my momentos? The Outsider whispered, causing you to shiver. "I was a fan of Sherlock when Arthur wrote the stories, and even helped him with the Scarlet Letter. Fun time."

"You're a Sherlock fan?" You asked.

"I preferred John Watson personally, he was always every man I aspire to find. But you find more of the mementos, some tasteful references to Sherlock around London, and you will gain more in the way of powers." The Outsider said.

"And If I don't?" You asked.

"You'll have a harder time of it all. Follow the phone and say mementos to get a waypoint to the nearest one." The Outsider said. "But be warned, they may be… illegally obtained by the Police."

Bugger. "You're enjoying this aren't you?" you asked.

"I always enjoy a good story." He said before his presence vanished.

Baker Street and Sherlock. My god, this man was a loon. But a well-cultured loon.
-----------------------------------------------------------------------------------------

Objective: Lay Low for 3 Days, and Get Ready.

You have Three Actions:

[]Search for Momento's: Wel you might as well try to get some before anything gets worse.

[]Swordfighting for dummies: You really want to see how well you can fight.

[]Scan the Bobbies: You have a scope, and you need to know what the bloody hell the Bobbies are up to, and why they are not interested in the petty crime that there is.

[]Find the Mates: You need them, and they need you. Might as well get them out of the Rat King's Clutches.

[]To clean the Rats: You need to do a little pest control on the Rats the King uses. Maybe it will be good target practice.

[]The Mark: What the hell does this mark even do, besides give you power? And why is there a timer? Are you in a Video Game?

[]Wander: London is your city. Perhaps it's time to wander around and see what there is to see again?

AN: Enjoy, and vote in plan format please.
 
[X] Scout and rescue
-[X]Search for Momento's: Wel you might as well try to get some before anything gets worse.
-[X]Scan the Bobbies: You have a scope, and you need to know what the bloody hell the Bobbies are up to, and why they are not interested in the petty crime that there is.
-[X]Find the Mates: You need them, and they need you. Might as well get them out of the Rat King's Clutches.
 
Last edited:
[X] Scout and rescue
-[X]Search for Momento's: Wel you might as well try to get some before anything gets worse.
-[X]Scan the Bobbies: You have a scope, and you need to know what the bloody hell the Bobbies are up to, and why they are not interested in the petty crime that there is.
-[X]Find the Mates: You need them, and they need you. Might as well get them out of the Rat King's Clutches.
 
So now that we are a few updates deep, how do you all like it?
It's great. Your nailing the outsider, and you've come up with a reasonable suppliment for whalebone runes.

I'm looking forward to meeting our mates, e who I'm sure will be interesting characters all on there own.

I kind of want a rafters arcane Jinx style seat to the rat kings demise.
 
Back
Top