Rules of Engagement (Prototype/MCU)

But we can do as many as we have the requisites for.
I'm voting for Shapeshifting and Compression, since those are two of our main powers, and as such most important right after Consumption. Shapeshifting will let us change between forms faster, and might even allow us to make up now forms on the fly. Compression would increase our biomass reserves as well as obtain smaller sizes if needed.
 
[x] You still end up eating all of it.
Hey, food is food.

[X] Patience II - You can stay put for relatively long periods of time without wandering off, or continue at a task even if you find it pointless.
[X] All Mobbed Up II - You know about as much about the Irish mob as a low level grunt does.
[X] Form: Seamus Mckenna - Balding man in his 30s.
[X] Scent IV (Dog) - Your nose is as good as dog's - while you couldn't necessarily track something through a city, you'd be pretty good if the scent trail hasn't been too disturbed.
Patience is a must. Learning about the Mob is handy for tracking down more money and/or Bad people. Having an adult form to use is also very useful. And finally, being able to follow a scent trail, and generally be able to smell things out, can be very useful.
 
Yes, but we don't have that much spare XP.

we get superspeed II not and superspeed III next turn if we can afford it.
If we get superspeed II + something else now we definitely couldn't afford SS3 next turn.
Why do you want superspeed so much, without getting super-reflexes to actually make it useful for anything other than running in a straight line?
 
[x] You still end up eating all of it.

[X] Patience II - You can stay put for relatively long periods of time without wandering off, or continue at a task even if you find it pointless.
[X] Scent IV (Dog) - Your nose is as good as dog's - while you couldn't necessarily track something through a city, you'd be pretty good if the scent trail hasn't been too disturbed.
[X] All Mobbed Up II
[X] Form: Seamus Mckenna - Balding man in his 30s.
[X] Smad
[X] Forgive her.

[x] Train (using XP and biomass)
-[x] Superspeed II
[x] Hunt
-[x] Mobsters
-[x] Stealthily
-[x] As many as you can find
[x] Socialize/Infiltrate
-[x] Normal bars.
-[x] With leah as your guide, learn to talk to people without making them running away, asking them if they are bad people, or getting evicted from the bar and the like.
 
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It is the best superpower ever.

citation?
Super-agility is a power listed separately from super-speed. As such, one would presume that super-speed would not effect your reflexes. We can move our limbs very fast, but we wouldn't be able to keep up with the fast-movement. If there was a bump on the road that would trip us, we wouldn't be able to notice and react in time, even if our body physically could our mind could not.
but i see no reason why the QM would do that
I think he'd do it because it makes sense. The powers are listed separately, so I would presume they are separate powers.
 
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Super-agility is a power listed separately from super-speed. As such, one would presume that super-speed would not effect your reflexes
1. reflexes doesn't mean you what you think it does. When someone hits your knee with a little hammer and it kicks, that is a reflex. When you blink it is a reflex. reaction time is NOT a reflex.

2. Super agility is... you remember in kim possible where she goes through the laser room? that is super agility.
Enhanced Agility

Super speed lets you go fast, but your relative agility and coordination while going fast remains the same as that of a normal person, you cannot suddenly handle the laser room from just having super speed, you will trip into a laser beam. Super agility would let you backflip your way between the lasers perfectly. Being super fast would not let you perfectly swing from building to building without tripping, super agility would.

What you are postulating is that super speed applies to only specific portions of your body so that you in fact become super clumsy while using it.

I think he'd do it because it makes sense. The powers are listed separately, so I would presume they are separate powers.
No, it doesn't make sense, there are dozens of requisite powers for every major power and it would be very easy to miss a couple and then go "wait, I forgot you don't have the power to not catch on fire from the air friction".
 
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@FixerUpper maybe you can clear it up
If we take super speed will we become super clumsy while moving fast until we get super agility to counteract that effect.

Or will we maintain our normal average human agility while moving faster, and where super agility is a separate power that lets us perform feats of superhuman agility like a kung fu master
 
1. reflexes doesn't mean you what you think it does. When someone hits your knee with a little hammer and it kicks, that is a reflex. When you blink it is a reflex. reaction time is NOT a reflex.

2. Super agility is... you remember in kim possible where she goes through the laser room? that is super agility.
Enhanced Agility

Super speed lets you go fast, but your relative agility and coordination while going fast remains the same as that of a normal person, you cannot suddenly handle the laser room from just having super speed, you will trip into a laser beam. Super agility would let you backflip your way between the lasers perfectly. Being super fast would not let you perfectly swing from building to building without tripping, super agility would.

What you are postulating is that super speed applies to only specific portions of your body so that you in fact become super clumsy while using it.


No, it doesn't make sense, there are dozens of requisite powers for every major power and it would be very easy to miss a couple and then go "wait, I forgot you don't have the power to not catch on fire from the air friction".
Your definition then would mean that super-speed would make agility worthless. You wouldn't trip into a laser beam, cause you would have a subjective minute to notice you were losing your balance and redistribute your balance. When reaction time is sped up any meaningful amount, gravity becomes slow, and you have all the time in the world to catch yourself before you fall into a laser.

The wiki's definition of Agility fits mine. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration". So Super-Speed lets us run really quick, lets say we are sprinting through a base, take a corner, and BAM, dead-end. We have a split second to see that dead end and slam on the brakes if we don't want to get personally aquainted with the wall. Agility would allow us to rapidly respond, just as it says in the definition, but speed would not.

As for not having requisite powers, that wasn't what I meant. They are presented separately in the list, so presumably that means he wants those powers to be separate. If one of the powers on the list was "Don't catch on fire from air friction", then it would be easy to assume that if you wanted to not catch on fire from air friction, you'd want to get that power.
 
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Your definition then would mean that super-speed would make agility worthless. You wouldn't trip into a laser beam, cause you would have a subjective minute to notice you were losing your balance and redistribute your balance.
You wouldn't trip a SINGLE laser beam. You most certainly will trip a complex maze of laser beams. even if you had as much time as you wanted to go through them. The super speed would only make it seem as if the lasers are stationary. But needing to perform complex 3d flips to go between them would be impossible no matter how fast you are.

Furthermore, coming up with one example where super speed can help you fake out a feat of agility compared to a muggle or a stationary trap by taking your time to do things slowly doesn't actually mean you have super agility. Nor that super agility is useless.
You will be facing many opponents who themselves possess super speed, so effectively it equals out.

The wiki's definition of Agility fits mine. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration".
That was extremely dishonest. this is what it actually says
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.

Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.

Super agility synergizes really well with super speed. And super speed lets you fake some few specific feats of agility, but it does not obsolete it.
For example, dodging is probably agility*speed
 
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You wouldn't trip a SINGLE laser beam. You most certainly will trip a complex maze of laser beams. even if you had as much time as you wanted to go through them. The super speed would only make it seem as if the lasers are stationary.

Furthermore, coming up with one example where super speed can help you fake out a feat of agility by taking your time to do things slowly doesn't actually mean you have agility.
You will be facing many opponents who themselves possess super speed, so effectively it equals out.
Marvel doesn't have nearly as many speedsters as DC does, so I would in no way say we'd be facing many opponents.
That was extremely dishonest. this is what it actually says
I was not dishonest, nothing there goes against what I said. The ability to rapidly respond and change your body. Everything listed there is part of that summary, and everything listed there happens under your definition of super-speed. Back-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
 
Marvel doesn't have nearly as many speedsters as DC does, so I would in no way say we'd be facing many opponents.
We are in a crossover.
Yes you were, you took a portion of a sentence out of context and then misinterpreted it on purpose.
The ability to rapidly respond and change your body.
No, you did it again. It says
the ability to rapidly respond or change by adapting its initial stable configuration
Stop lying about what it says.

And also, that is not the definition of super agility, it is the dictionary definition of the word of agility. Super agility is extrapolated from it to mean something completely different from what YOU are trying to extrapolate it as.

If you put aside the etymology, here is what the power actually does
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
 
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We are in a crossover.
Prototype doesn't have ANY speedsters, atleast, not of the type commonly called a speedster. People can move fast, but their reaction times aren't boosted, so while they might be able to move 10x faster than a human they aren't able to search a building 10x faster.
Yes you were, you took a portion of a sentence out of context and then misinterpreted it on purpose.
No, you did it again. It says
Stop lying about what it says.

And also, that is not the definition of super agility, it is the dictionary definition of the word of agility. Super agility is extrapolated from it to mean something completely different from what YOU are trying to extrapolate it as.
How else do you propose to be able to respond to something, without moving your body, or "adapting it's initial position"?
If you put aside the etymology, here is what the power actually does
"User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort."
Everything listed there is part of that summary, and everything listed there happens under your definition of super-speed. Back-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
 
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Back-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
1. Back flips do not work like this
2. Speed lets you dodge attacks in a completely different manner than agility. And note the "effectively" part.
3. Sprinting - true. superspeed can let you sprint. But the method is a bit different and synergizes with super agility
4. You omitted "can go from one motion to another effortlessly"
5. You omitted "swing from things easily"
6. You omitted "and numerous other gymnastic, athletic and martial implements with little effort."

What is " and numerous other gymnastic, athletic and martial implements with little effort." you ask? I am glad you asked

American Ninja Warrior
Those are gymnatics. If you tried to do them with super speed and not super agility you would most likely fail, but fail really really fast.
 
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How else do you propose to be able to respond to something, without moving your body, or "adapting it's initial position"?
It is about HOW you move your body.
Yes, both speed and agility are "moving your body". But they move your body in completely different ways.

A super agile person dodges like this

A super agile person dodges like a comic book kung fu master/ninja. (hence super)

A speedster dodges without any technique, they just run away and then run a circle behind the other guy.

When fighting a muggle this is irrelevant. However, when fighting things on their own speed, whether other speedsters or alien killbot or whatever, then it matters.
And more importantly, the two methods of movement synergize

According to your argument, a speedster who tries to move in anything but a straight line will trip and fall because they are super-clumsy due to their super speed. and this is simply not indicative of any speedster ever. They maintain relative normal human agility, and can use their super speed to somewhat emulate some but not all of the things super agility can do.
 
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This is a lie, the list you followed it with has nothing to do with the list I quoted
Not the list I made, the list following the dictionary definition for Agility on the wiki page all work under that definition of Agility.
1. Back flips do not work this
2. Speed lets you dodge attacks in a completely different manner than agility. And note the "effectively" part.
3. Sprinting - true. superspeed can let you sprint. But the method is a bit different and synergizes with super agility
4. You omitted "can go from one motion to another effortlessly"
5. You omitted "swing from things easily"
6. You omitted "and numerous other gymnastic, athletic and martial implements with little effort."
  1. They do when, from your perspective, you are floating in a low gravity enviroment, and have plenty of time to continue to contort your body to add spend.
  2. Not really. You'd sway out of the way of the slowly moving projectile. And "effectively" means it works well, which it does.
  3. How is the method different? What difference is there in the way you move your legs?
  4. Because I didn't think I had to cover every single one, but alright. This is more muscle control than anything, something you presumably would have if you can pump your legs up and down dozens of times a second.
  5. We got plenty of muscle in our legs, so that would be simple. Move our legs forward and back rhythmically, and bam, we are swinging. That's how a swing-set works, and how it would work here.
  6. Because when the world is moving at a glacial pace, it becomes the height of simplicity to respond correctly at the correct times to achieve the intended results.
Those are gymnatics. If you tried to do them with super speed and not super agility you would most likely fail, but fail really really fast.
You'd only fail really fast if you attempted to do them super fast. If you take it "slowly", you could pull everything off. Toss something in an air, you have an subjective hour to be there to catch it when it reaches the ground again. You are doing the rolls over a course of a minute, so you have plenty of time to course correct if you start to tilt or stall or something.
It is about HOW you move your body.
Yes, both speed and agility are "moving your body". But they move your body in completely different ways.

A super agile person dodges like this

A super agile person dodges like a comic book kung fu master/ninja. (hence super)

A speedster dodges without any technique, they just run away and then run a circle behind the other guy.

When fighting a muggle this is irrelevant. However, when fighting things on their own speed, whether other speedsters or alien killbot or whatever, then it matters.
And more importantly, the two methods of movement synergize.

Most of what they are doing is needless flair that someone with super-agility would only do when they are fucking around with their opponent, that someone with super-speed under your definition could do ANYWAYS, because not a single one of those motions are hard to do at 1/10th the speed (assuming you got the balance, but balance isn't as much an issue when you also fall at 1/10th the speed).
According to your argument, a speedster who tries to move in anything but a straight line will trip and fall because they are super-clumsy due to their super speed. and this is simply not indicative of any speedster ever. They maintain relative normal human agility, and can use their super speed to somewhat emulate some but not all of the things super agility can do.
A speedster has Super-Agility as well. They can stop before a dead-end without slamming head first into it, they can search entire buildings in moments, they could dance around their opponents, they can do all that stuff, because their reaction time is sped up along side their movement speed.
The argument here is that if we get Super-Speed WITHOUT Super-agility, we wouldn't be able to do that kind of stuff. We can surely run fast, maybe even break the speed of sound, but we wouldn't be able to respond any faster than if we were driving a car moving at those speeds.


This is getting long, and I feel like we might be annoying people who aren't into the argument. Think we should take it to PMs? Or just wait for the QM to get on and settle it?
 
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(@FixerUpper Will we gain Chemistry I by consuming them?)

If you're aiming for Walter White type people, yes, definitely.

what does leah say about eating the weed farmers?

Leah is surprisingly vicious when it comes to 'Bad People' - she's completely fine with you eating them.


Muh bad, I'll fix that.

@FixerUpper On the first post, there's a few powers we have the option of trying to get, like Superstrength I, and what not. But there's no listed price next to them. How much would they cost to unlock?

You need to Develop them. Basically 10xp + plan to become tougher, stronger, whatever. You can only develop one thing per action slot.

@FixerUpper How would Scent IV (Dog) interact with Super Senses I if/when we get it? Would Super Senses replace Scent, but cheaper since Scent already boosted it?

Probably cheaper.

@FixerUpper maybe you can clear it up
If we take super speed will we become super clumsy while moving fast until we get super agility to counteract that effect.

Or will we maintain our normal average human agility while moving faster, and where super agility is a separate power that lets us perform feats of superhuman agility like a kung fu master

As hinted at in the first post, Damien's pretty clumsy anyway. :V

You maintain baseline humanish reaction times and agility, so you're fine until about SS3. At SS4, you'll require Super Agility 2 to run around safely. Think of it as a car - you can keep up for quite a while, but past a certain point it becomes impossible.

Of course, you can mitigate this through other means: bullet time, super senses, etc.

Your arguments make sense, but as a general rule, Damien doesn't automatically get 'required secondary superpowers' he has to develop them independently.

So, to get past Compression 3 you're going to need Superstrength because you're literally starting to become too heavy to move unless . To get past Strength 3 you'll need Super toughness so you don't rip yourself apart and so on.
 
You need to Develop them. Basically 10xp + plan to become tougher, stronger, whatever. You can only develop one thing per action slot.
Ah, alright. Tad dissapointing we have to spend an action on every one, but oh well.
Hmm, part of the example thing (that I don't know why I didn't notice till now) mentions hunting Gorillas for Super Strength. Would actions like that get us extra xp, since hunting Gorrillas would count as an Interesting thing he ate?

Edit: On that topic, what do people think of us taking a turn and getting ourselves a bunch of super powers? Most of those we could probably logic away form visiting the zoo. Or if we want to take a page from Spider-man's book, eating a bunch of spiders, and do everything a spider can including Super-strength, Super-Agility and Super-senses (off-brand Spidy-sense),
Edit 2: It wouldn't even be expensive, XP wise. 10 to unlock, rolling 2d5, that means on average we are getting 6 xp towards the super power meaning we just have to supplement the remaining 4. Since we got 46.5 xp (assuming we eat everything), we could totally afford some more power unlocks.
 
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Ah, alright. Tad dissapointing we have to spend an action on every one, but oh well.
Hmm, part of the example thing (that I don't know why I didn't notice till now) mentions hunting Gorillas for Super Strength. Would actions like that get us extra xp, since hunting Gorrillas would count as an Interesting thing he ate?

Edit: On that topic, what do people think of us taking a turn and getting ourselves a bunch of super powers? Most of those we could probably logic away form visiting the zoo. Or if we want to take a page from Spider-man's book, eating a bunch of spiders.
Edit 2: It wouldn't even be expensive, XP wise. 10 to unlock, rolling 2d5, that means on average we are getting 6 xp towards the super power meaning we just have to supplement the remaining 4. Since we got 46.5 xp (assuming we eat everything), we could totally afford some more power unlocks.
We have been getting new powers / skills every single turn.
I think it depends and varies by the power and our situation.
 
We have been getting new powers / skills every single turn.
I think it depends and varies by the power and our situation.
Skills are not the same thing as powers though. Powers are more powerful. The closest to a power was Smell IV, which will be giving us a discount to Super-senses when we do get it.
And in addition to the utility of the powers themselves, they synergize together (and are out-right needed to make the higher tiers of the power work in some cases), so when we get them it seems to me that we might as well get them all. And once we got them all, we can lvl them up all at once without having to give them all their separate actions.
 
Skills are not the same thing as powers though. Powers are more powerful. The closest to a power was Smell IV, which will be giving us a discount to Super-senses when we do get it.
We have been getting skills and powers every single turn. If you want to ignore skills entirely, then here is a list of powers we gained per turn:

-This turn we are getting super speed II, and new form: 30 year old male.

-Last turn we got consumption III

-turn before that we got Consumption II, Compression II, Shapeshifting II

-turn before that we got leah, self awareness, latent soul transfer, and Leviathan Fins 1. Which was actually not exactly a turn but us ending the "initial run for your life real time" phase right after game started and moving unto turns. Before that we had several posts where we sometimes did gain stuff and sometimes didn't
 
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