@FixerUpper How would Scent IV (Dog) interact with Super Senses I if/when we get it? Would Super Senses replace Scent, but cheaper since Scent already boosted it?
But we can do as many as we have the requisites for.-[ ] Choose any number of powers or skills to train so long as you have the requisite XP and biomass
I'm voting for Shapeshifting and Compression, since those are two of our main powers, and as such most important right after Consumption. Shapeshifting will let us change between forms faster, and might even allow us to make up now forms on the fly. Compression would increase our biomass reserves as well as obtain smaller sizes if needed.
Yes, but we don't have that much spare XP.
Why do you want superspeed so much, without getting super-reflexes to actually make it useful for anything other than running in a straight line?Yes, but we don't have that much spare XP.
we get superspeed II not and superspeed III next turn if we can afford it.
If we get superspeed II + something else now we definitely couldn't afford SS3 next turn.
It is a ridiculously OP superpower. for both combat, mobility, and utility.
citation?without getting super-reflexes to actually make it useful for anything other than running in a straight line?
Super-agility is a power listed separately from super-speed. As such, one would presume that super-speed would not effect your reflexes. We can move our limbs very fast, but we wouldn't be able to keep up with the fast-movement. If there was a bump on the road that would trip us, we wouldn't be able to notice and react in time, even if our body physically could our mind could not.
I think he'd do it because it makes sense. The powers are listed separately, so I would presume they are separate powers.
1. reflexes doesn't mean you what you think it does. When someone hits your knee with a little hammer and it kicks, that is a reflex. When you blink it is a reflex. reaction time is NOT a reflex.Super-agility is a power listed separately from super-speed. As such, one would presume that super-speed would not effect your reflexes
No, it doesn't make sense, there are dozens of requisite powers for every major power and it would be very easy to miss a couple and then go "wait, I forgot you don't have the power to not catch on fire from the air friction".I think he'd do it because it makes sense. The powers are listed separately, so I would presume they are separate powers.
Your definition then would mean that super-speed would make agility worthless. You wouldn't trip into a laser beam, cause you would have a subjective minute to notice you were losing your balance and redistribute your balance. When reaction time is sped up any meaningful amount, gravity becomes slow, and you have all the time in the world to catch yourself before you fall into a laser.1. reflexes doesn't mean you what you think it does. When someone hits your knee with a little hammer and it kicks, that is a reflex. When you blink it is a reflex. reaction time is NOT a reflex.
2. Super agility is... you remember in kim possible where she goes through the laser room? that is super agility.
Enhanced Agility
Super speed lets you go fast, but your relative agility and coordination while going fast remains the same as that of a normal person, you cannot suddenly handle the laser room from just having super speed, you will trip into a laser beam. Super agility would let you backflip your way between the lasers perfectly. Being super fast would not let you perfectly swing from building to building without tripping, super agility would.
What you are postulating is that super speed applies to only specific portions of your body so that you in fact become super clumsy while using it.
No, it doesn't make sense, there are dozens of requisite powers for every major power and it would be very easy to miss a couple and then go "wait, I forgot you don't have the power to not catch on fire from the air friction".
You wouldn't trip a SINGLE laser beam. You most certainly will trip a complex maze of laser beams. even if you had as much time as you wanted to go through them. The super speed would only make it seem as if the lasers are stationary. But needing to perform complex 3d flips to go between them would be impossible no matter how fast you are.Your definition then would mean that super-speed would make agility worthless. You wouldn't trip into a laser beam, cause you would have a subjective minute to notice you were losing your balance and redistribute your balance.
That was extremely dishonest. this is what it actually saysThe wiki's definition of Agility fits mine. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration".
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.
Marvel doesn't have nearly as many speedsters as DC does, so I would in no way say we'd be facing many opponents.You wouldn't trip a SINGLE laser beam. You most certainly will trip a complex maze of laser beams. even if you had as much time as you wanted to go through them. The super speed would only make it seem as if the lasers are stationary.
Furthermore, coming up with one example where super speed can help you fake out a feat of agility by taking your time to do things slowly doesn't actually mean you have agility.
You will be facing many opponents who themselves possess super speed, so effectively it equals out.
I was not dishonest, nothing there goes against what I said. The ability to rapidly respond and change your body. Everything listed there is part of that summary, and everything listed there happens under your definition of super-speed. Back-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
We are in a crossover.Marvel doesn't have nearly as many speedsters as DC does, so I would in no way say we'd be facing many opponents.
Yes you were, you took a portion of a sentence out of context and then misinterpreted it on purpose.
No, you did it again. It says
Stop lying about what it says.the ability to rapidly respond or change by adapting its initial stable configuration
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Prototype doesn't have ANY speedsters, atleast, not of the type commonly called a speedster. People can move fast, but their reaction times aren't boosted, so while they might be able to move 10x faster than a human they aren't able to search a building 10x faster.
How else do you propose to be able to respond to something, without moving your body, or "adapting it's initial position"?Yes you were, you took a portion of a sentence out of context and then misinterpreted it on purpose.
No, you did it again. It says
Stop lying about what it says.
And also, that is not the definition of super agility, it is the dictionary definition of the word of agility. Super agility is extrapolated from it to mean something completely different from what YOU are trying to extrapolate it as.
If you put aside the etymology, here is what the power actually does
"User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort."
Everything listed there is part of that summary, and everything listed there happens under your definition of super-speed. Back-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
1. Back flips do not work like thisBack-flips are simple, you are spending whole minutes in air, and you have plenty of time to get your body to complete the spin. Sprinting, well duh. Dodge attacks, again, they are moving at glacial speeds, simple to move out of the way.
It is about HOW you move your body.How else do you propose to be able to respond to something, without moving your body, or "adapting it's initial position"?
Not the list I made, the list following the dictionary definition for Agility on the wiki page all work under that definition of Agility.This is a lie, the list you followed it with has nothing to do with the list I quoted
1. Back flips do not work this
2. Speed lets you dodge attacks in a completely different manner than agility. And note the "effectively" part.
3. Sprinting - true. superspeed can let you sprint. But the method is a bit different and synergizes with super agility
4. You omitted "can go from one motion to another effortlessly"
5. You omitted "swing from things easily"
6. You omitted "and numerous other gymnastic, athletic and martial implements with little effort."
You'd only fail really fast if you attempted to do them super fast. If you take it "slowly", you could pull everything off. Toss something in an air, you have an subjective hour to be there to catch it when it reaches the ground again. You are doing the rolls over a course of a minute, so you have plenty of time to course correct if you start to tilt or stall or something.Those are gymnatics. If you tried to do them with super speed and not super agility you would most likely fail, but fail really really fast.
It is about HOW you move your body.
Yes, both speed and agility are "moving your body". But they move your body in completely different ways.
A super agile person dodges like this
A super agile person dodges like a comic book kung fu master/ninja. (hence super)
A speedster dodges without any technique, they just run away and then run a circle behind the other guy.
When fighting a muggle this is irrelevant. However, when fighting things on their own speed, whether other speedsters or alien killbot or whatever, then it matters.
And more importantly, the two methods of movement synergize.
A speedster has Super-Agility as well. They can stop before a dead-end without slamming head first into it, they can search entire buildings in moments, they could dance around their opponents, they can do all that stuff, because their reaction time is sped up along side their movement speed.According to your argument, a speedster who tries to move in anything but a straight line will trip and fall because they are super-clumsy due to their super speed. and this is simply not indicative of any speedster ever. They maintain relative normal human agility, and can use their super speed to somewhat emulate some but not all of the things super agility can do.
@FixerUpper On the first post, there's a few powers we have the option of trying to get, like Superstrength I, and what not. But there's no listed price next to them. How much would they cost to unlock?
@FixerUpper How would Scent IV (Dog) interact with Super Senses I if/when we get it? Would Super Senses replace Scent, but cheaper since Scent already boosted it?
@FixerUpper maybe you can clear it up
If we take super speed will we become super clumsy while moving fast until we get super agility to counteract that effect.
Or will we maintain our normal average human agility while moving faster, and where super agility is a separate power that lets us perform feats of superhuman agility like a kung fu master
Ah, alright. Tad dissapointing we have to spend an action on every one, but oh well.You need to Develop them. Basically 10xp + plan to become tougher, stronger, whatever. You can only develop one thing per action slot.
We have been getting new powers / skills every single turn.Ah, alright. Tad dissapointing we have to spend an action on every one, but oh well.
Hmm, part of the example thing (that I don't know why I didn't notice till now) mentions hunting Gorillas for Super Strength. Would actions like that get us extra xp, since hunting Gorrillas would count as an Interesting thing he ate?
Edit: On that topic, what do people think of us taking a turn and getting ourselves a bunch of super powers? Most of those we could probably logic away form visiting the zoo. Or if we want to take a page from Spider-man's book, eating a bunch of spiders.
Edit 2: It wouldn't even be expensive, XP wise. 10 to unlock, rolling 2d5, that means on average we are getting 6 xp towards the super power meaning we just have to supplement the remaining 4. Since we got 46.5 xp (assuming we eat everything), we could totally afford some more power unlocks.
Skills are not the same thing as powers though. Powers are more powerful. The closest to a power was Smell IV, which will be giving us a discount to Super-senses when we do get it.We have been getting new powers / skills every single turn.
I think it depends and varies by the power and our situation.
We have been getting skills and powers every single turn. If you want to ignore skills entirely, then here is a list of powers we gained per turn:Skills are not the same thing as powers though. Powers are more powerful. The closest to a power was Smell IV, which will be giving us a discount to Super-senses when we do get it.