Rising in the East - Redux (OOC)

Oh, I'm doing it, it's just a matter of making an effective regiment that fits the backstory from the budget.

"And from the snowstorm they thundered forth, their steeds an immaculate white even against the snow. Phantoms darting in and out, impossibly quick despite their heavy armor. Each pass dyed the grounds with red, and yet their pure forms were never defiled. And when the snowstorm had passed, so too did they leave. Their work a graveyard of white dyed in red."

Really would like to see something like that. To be honest. :ninja: Using the cover of a snowstorm to rekt someone so hard, they think your forces are ghosts.
 
Really would like to see something like that. To be honest. :ninja: Using the cover of a snowstorm to rekt someone so hard, they think your forces are ghosts
All weather is spensive on top of all the other costs thooooough!

I think the wind witch command centered path I was considering looks more feasible. Or making them a foot regiment instead...
 
All weather is spensive on top of all the other costs thooooough!

It'll be badass! CAN YOU IMAGINE WALKING IN AN ICE STORM THEN BAM! MACE COMES OUT OF NOWHERE!

I think the wind witch command centered path I was considering looks more feasible. Or making them a foot regiment instead...

Good luck with that~

Im going to go the Covens/Scientists route.

Probs getting getting a squad of each coven + 5 Clanker squads with some frontliners.
 
Heyla... anyone interested in supporting an Intelligence-Logistics primary, Recon-Headquarters secondary master of drakes and lesser dragons? The image that popped into mind was a highly specialized support build with minimal troop strength but some of the niftier qualities. Kind of "I will take care of the paperwork and supplies if you take care of the messy stuff."

In that same vein, @Simpli, any interest in adding qualities that change Mob to FA or SA or something to utilize the WT category?
 
Zedalb - Alyosha Kniaz
Name: Alyosha Kniaz
Nickname: "The Gold Dagger"

Gender:Male
Age:29
Height: 6'1
Sexual – Orientation: Attractive people

Appearance

Personality:
Motto: "Honor through Duty"
Motivation: To clear his families name and one day return as nobility.

Likes:
Very expensive white wine
A warm fire and a nice novel
Watching the light leave my enemies eyes as my dagger bleeds the last of their life
Toast
Out smarting my opponents

Dislikes:
Getting dirty without cause
Vodka
Loud Music
Running
The Pavlovich Family


Biography:
To survive Russian politics is to survive a war in the shadows. I was drafted into that war at seven. I was in my bed when the assassin slipped through the window. My nurse,Misha put a dagger through his skull and let him fall out the window to hit the ground. In the coming days I pestered her for an answer. It turns out my mother, who died in childbirth, had taught her everything she knew. What she knew, was how to kill and survive.

It started a new chapter in my life had started. Misha started teaching me more than my lessons in math and history. She taught me to read people, and to see peoples intents. I learned from her how to survive the courtly life it was lessons in how to move quietly, how to go unseen and more importantly when to use those skills, and when to be seen so that nothing could be blamed on me. By the time I was 15 I felt naked without at least three daggers, some lock picks and a poison on my person. This is not to say my education in the fields of science, math and the like suffered. I did sufficiently not to embarrass my family in those fields.

At 22 there was a flurry of activity someone tried to assassinate Tsar Nicholas I. The paclovich family "discovered" proof in mere hours that my family was at fault with a conspiracy for that, and for a dozen other things, things they had done but now had a fall man for. Executions were ordered for our family and many of our closest allies. My father, called in what I can only assume was a huge favor and saviors came for me. Papers, mountains of it, proving I could not of had any hand in this, I had recently become an officer and had been in training, and working for the military. Dozens of high ranking officers came forward, swearing that I had been to busy working with them one way or another. I was found innocent on their testimonies.
My life belonged to the military after that and luckily they had no illusions that I was a genius tactician. Instead I was given, and helped train and supply a small unit, a unit whose role was not to fight directly and take upon huge forces. My units role is to "tip the domino" poisoning a water supply, killing a skilled tactician, destroying a gun battery in the dead of night. Clandestine operations, deniable and if all else failed, I was from a disgraced family and could be blamed for the units failures. So they had the best of both worlds, my money helping finance the unit, and my name providing a shield for any failure.

Now we have a new mission, an incredible mission, one that might be great enough to make the right friends to clear my family name and kill all of the pavlovich.

>-]Attributes[-<

Valour – 1
Cunning – 4
Intelligence – 2
Strategy – 1
>-]Background[-<

Noble:
Balls, soirees and ever-growing intrigue shape the public image of the commoners onto the Noble Houses – not completely wrong, but neither completely correct. The new century hasn't been kind to the old families and many times the old order of aristocracy has been turned on its head as those in lower rank become rich and princes lose their estates and more. For many members of nobility, the only thing that helps to staff of uncomfortable questions is to take a commission as officer in the Tsars army. Maybe you are all sparkling new with your first command bought and in your pocket – or maybe you have chosen to take command of what had once been a hereditary regiment and still calls upon your family to send officers out of tradition. Either way you might have become a military officer, but the pleasures and vestiges of a noble life still have a stronger hold onto you.​

Skills: Noble, Etiquette, Intrigue



Units: Not done, buying a few squads like this, and going to be responsible for important missions.
Line Infantry (10) Very Fine Equipment, Elite ,Night, All weather,Neutralize armor (565% Cost) (169.5K To raise)
Grenadier (10) Very Fine Equipment, Elite ,Night, All weather,Neutralize armor (565% Cost) (226K To raise)
Close Combat Troops(10) Very Fine Equipment, Elite ,Night, All weather,Neutralize armor (565% Cost) (226K To raise)
Field Apothecary (10) Very Fine Equipment, Elite ,Night, All weather,Neutralize armor (565% Cost) (282K to raise)
 
Mhh - as I have kinda created their existence in the Intro - how would you feel about transport zeppelins as FA and with a high enough WT to transport a company or two?

That does sound interesting. I have a baseline support-based unit but it would be nice to have something to make Field Apothecaries, the Field Hospital and the Military Priests airborne. It is light on throw weight but possibly helpful with an extra 700 LS of airmobile logistics.

Hrm... I should start looking at actual writeups, maybe, in case the concept is interesting to the other prospective players.
 
Heyla... anyone interested in supporting an Intelligence-Logistics primary, Recon-Headquarters secondary master of drakes and lesser dragons? The image that popped into mind was a highly specialized support build with minimal troop strength but some of the niftier qualities. Kind of "I will take care of the paperwork and supplies if you take care of the messy stuff."

In that same vein, @Simpli, any interest in adding qualities that change Mob to FA or SA or something to utilize the WT category?

I'm looking to drop a shit ton of points, on a small super elite unit meant for tipping factors in a battle.

It would save me a ton of points if someone wanted to handle long term support.
 
barenhart - Ekaterina Alekseyevna Dragunova
=}+{=
Name: Ekaterina Alekseyevna Dragunova
Nickname: Dragon Lady

Gender: Female
Age: 43
Height: 5'3"
Sexual – Orientation: Yes.


Appearance: Ekaterina is blonde, fit and mildly pretty. Not particularly noteworthy as far as physical attractiveness goes. Her youthfulness can be attributed to her Ottoman bodyservant and the alchemical extractions of her family but the bored, jaded washed-out blue-grey of her eyes shows her true age.



Personality: lively, organized, energetic, friendly, fond of casual contact
Motto: "The pleasure of duty and a duty to pursue pleasure"
Motivation:
family honour, service to the Tsar, excitement
Likes: attractive women, attractive men, attractive surroundings
Dislikes: judgmental commoners, reckless fools, nobles without noblesse oblige

Biography:

The Dragunov family started humbly, an alchemist heading into the northern Siberian taiga in search of purer ingredients, but fortune and fame both contributed to their steady rise. (They continue to be influential in alchemical circles but less of that is done personally by family members now.) Their actual holdings are still small due to an insistence on caution and orderly growth instilled through generations of experimentation. Distilling snowlily essence is not a process that you wish to handle haphazardly.

Witchcraft is a very Russian focus and the snow-swept taiga of Siberia has proven a fertile ground for its development. Whether calling upon lightning to strike down their foe or listening to the whispers of the winds to discover their enemy's secrets, the family stands at the forefront of wind elemental research. Highly specialized (and highly rare) covens are even said to be able to control and create storms! Tiksi is one of the family's three major domains, the site of a family-funded trading station and an agreement with an Elder Storm Witch.

Alchemy is less common, especially the enhancement and organic based alchemical engineering in which the family specializes, but still an easy way to make money. It is still difficult to find enough personnel to fulfill all needs of both family and Tsar but it is a simple matter. Nearly every apothecary (and many of the grenadiers) in the Tsar's forces has been trained within the Irkutsk Alchemical Institute, an education heavily subsidised by Dragunov family funds. The city is another major domain and the family's oldest, founded upon the Lena to provide (summertime) river transport to Lake Baikal and an accessible (although very uncomfortable) environment for trade.

Ekaterina herself proved not to have the spark of magic at all, neither the fully expressed power to become a witch nor even the minimal capacity necessary for alchemical engineering. She is, however, intelligent enough to organize and merge the family's specialties and outside scientific knowledge to push forward and develop the highly experimental airships only just now appearing in the Tsar's forces. Only time will tell whether this shall be a coup for the noble Dragunov family or the step too far that shall bring them low. The Yakutsk Aerodrome was the first of its kind within Russia and is the most recent major domain.

Noble family linked to Air / Storm witch covens and dragon breeding, inspired by WWII Nachthexen (female bomber pilots), heavy into alchemical enhancement of personnel and intense training (no use of average or poor quality units, common use of qualities). For funsies and because dragons, vague linkages to Catherine the Great (including name) as well as WWI russian sniper rifle.

With the development of airships and the mandate to discover a system of use for them, Ekaterina was inducted into the Tsar's military forces as Polkovnik (Colonel) of a new unit, the 45th Special Reconnaissance Battalion, and told to pick up a number of officers and troops and head to Vilyuysk...

>-]Attributes[-<

0 – Valour – Bonus to leading Elements into Battle and Heroic Actions that need Brute Force
3 – Cunning – Bonus to Reconnaissance, and Heroic Actions that need a more subtle touch.
4 – Intelligence – Organising Reports, looking into making some sense of your scouts scribbling and logistics.
1 – Strategy – Guiding Battles and planning campaigns


>-]Background[-<

Noble:
Balls, soirees and ever-growing intrigue shape the public image of the commoners onto the Noble Houses – not completely wrong, but neither completely correct. The new century hasn't been kind to the old families and many times the old order of aristocracy has been turned on its head as those in lower rank become rich and princes lose their estates and more. For many members of nobility, the only thing that helps to staff of uncomfortable questions is to take a commission as officer in the Tsars army. Maybe you are all sparkling new with your first command bought and in your pocket – or maybe you have chosen to take command of what had once been a hereditary regiment and still calls upon your family to send officers out of tradition. Either way you might have become a military officer, but the pleasures and vestiges of a noble life still have a stronger hold onto you.​

Skills: Noble, Etiquette, Intrigue

=}+{=

UNITS AVAILABLE:
Medical Detachment, HQ Company, 45th Special Reconnaissance Battalion
(10) Field Apothecary (Raise: 135k) (Maint: 19k, Air)
--TS 4, Support, Foot, Good, Good, All-Weather
(10) Wind Scouts (Raise: 540k) (Maint: 76k, Air)
--TS 12, Recon, C3I, Slow Air, Good, Good, All-Weather
(10) Storm Callers (Raise: 640k) (Maint: 96k, Air)
--TS 20, Art, F, Foot, Good, Good, All-Weather, Neutralize C3I, Neutralize Recon
(2) Military Priests (Raise: 108k) (Maint: 6.6k, Land)
--TS "3.5", Support, Elite, Very Fine, All-Weather, Night, Moral-Support
(1) Field Hospital (Raise: 1080k) (Maint: 132k, Land)
--Support, Foot, Elite, Very Fine, All-Weather, Night, Hospital

Transport Detachment, 45th Special Reconnaissance Battalion
(1) Airship (Raise: 4,860k) (Maint: 665k, Land)
--TS "60", Air, T30, Fast Air, Good, Good, All-Weather
(LS 804) Land Logistics (Raise: 2,412) (Maint: 241.2k)
--Available Land Logistics Support (LS 0.4)
(LS 435) Air Logistics (Raise: 5,220) (Maint: 522k)
--Available Air Logistics Support (LS 244)
--Available Supplies (5k rubles)

--200 Skirmishers, 40 Field Apothecaries, 10 Wind Scouts
--150 Skirmishers, 40 Line Infantry, 30 Field Apothecaries, 10 Wind Scouts, 10 Storm Callers, 10 Military Priests
--Field Hospital
--200 Line Infantry, 40 Field Apothecaries, 10 Wind Scouts, (80 Wyvern Cavalry, 40 Field Apothecaries)
--4 Airships, Air Logistics

--240 Line Infantry
--550 Skirmishers
--190 Field Apothecaries
--40 Wind Scouts
--10 Storm Callers
--10 Military Priests
--1 Field Hospitals
--4 Airships
--80 Wyvern Cavalry
--63,635 Air Logistics
 
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AHHHHHHHHHHHHHH

AHHHHHHHHHHHHHH

Suffixes. It hurts at this point. Polkovnik Pisareva will call you all little boys.

Dragunova, Vasilieva Makaelevna, Sokolova
 
AHHHHHHHHHHHHHH

AHHHHHHHHHHHHHH

Suffixes. It hurts at this point. Polkovnik Pisareva will call you all little boys.

Dragunova, Vasilieva Makaelevna, Sokolova

Ekaterina is the given name, Alekseyevna is the patronymic, Dragunova is the family. The last would not be used in casual conversation but, as a noble, I believe it IS part of her name in typical Russian usage. Ahhh, I see, last name dropped. Sorry about that.
 
Ekaterina is the given name, Alekseyevna is the patronymic, Dragunova is the family. The last would not be used in casual conversation but, as a noble, I believe it IS part of her name in typical Russian usage. Ahhh, I see, last name dropped. Sorry about that.
No, you had the right format, but the surname had the wrong gender. Quite a few of our women are using men's last names.
 
No, you had the right format, but the surname had the wrong gender. Quite a few of our women are using men's last names.

I did not go back to amend it, it looks like. I wrote down the sniper rifle name but could not remember if family was -a or some variant possibly or, more likely, got distracted trying to find Catherine the Great's name and patronymic and never editted it. I remember the gender-specific naming from research into the Night Witches RPG so I do apologize for adding to your torture. -g-
 
@barenhart - Added Airships, WT 30 for 1.5 Mil in Raise and 350k in Maintenance. Fast Air Mobility.

Raise 1.5m or 1.8m as in the Google Doc? -sheep- I will definitely have one of those. The concept that is starting to gel in my head is a last minute transfer due to politics, leaving Katyenka just long enough to grab training cadre from her prior command, load them into an airship and head for the gate.
 
So can someone explain the Logistics purchase option to me, because I am not entirely sure on what they do and how to calculate it properly.
 
"And from the snowstorm they thundered forth, their steeds an immaculate white even against the snow. Phantoms darting in and out, impossibly quick despite their heavy armor. Each pass dyed the grounds with red, and yet their pure forms were never defiled. And when the snowstorm had passed, so too did they leave. Their work a graveyard of white dyed in red."

Really would like to see something like that. To be honest. :ninja: Using the cover of a snowstorm to rekt someone so hard, they think your forces are ghosts.

Oooooh, I like this image, especially as my initial unit specializes in stifling recon capacity through calling storms to hide the unit (Neutralize Recon + All-weather ftw!)


So, what do you think about alchemical enhancement as explanation for qualities (Night, All-weather) and dragons? Come oooooon, I love the airships and am going to abuse the heck out of them even with that monstrous logistics hit but the image of a field hospital and chapel packed up on the back of a herbivorous dragon feels really neat. Plus, the idea of Englishmen thinking the Dragunov family got the name for having "draguns" amuses me. I also like the thought of family retainers using alchemy to enjoy the frigid Siberian wastes more and running hot due to it.

So can someone explain the Logistics purchase option to me, because I am not entirely sure on what they do and how to calculate it properly.

From prior comments, having Logistics within your personal forces might not be necessary as long as a foothold is maintained to the bridge. For self-sufficiency, you need Logistic Strength equal to the total maintenance cost of all non-Logistics units, as follows:

Unit A (100k raise, 20k maint)
Unit B (200k raise, 40k maint)
Unit C (50k raise, 10k maint)

LS 70 needed at (3k raise, 0.3k maint per LS) so (210k raise, 21k maint)
Your total expenditures are 560k raise, 91k maint and you are self-sufficient logistically, even if the bridge is cut off.
 
So can someone explain the Logistics purchase option to me

Military forces are followed by a "tail" of support personnel: an ancient army's camp-followers, mules, and baggage train; a modern army's fuel and ammunition trucks, supply centres, and rear-echelon troops; and so on. For naval and air forces, much of this tail is left in port or at air bases, but it still exists and must be accounted for. Logistics capabilities are treated as a simplified whole rather than broken down by element. Each force is rated for up
three Logistic Strength (LS) values: Air, Land and Naval.

Basically your Logistic Forces include everyone who isn't a front line fighter, from your company scribe, to the nurse, the baker and wagon driver that hauls your ammunition around from the central depot to your firing lines. So contrary to what @barenhart said: you do need your Logistic troops to function at optimum capacities, if you start taking hits to it, things might take a turn for the worse in your army. In a way they are the lifeline between you and your logistic depots, in this case your central stronghold. They do not make you sufficient, but transport everything you need till the stores run out...or you run into an ocean or two. In such a case having naval logistics will be necessary, but that's for later.

Also for @barenhart - added Wyvern Riders.
 
Basically your Logistic Forces include everyone who isn't a front line fighter, from your company scribe, to the nurse, the baker and wagon driver that hauls your ammunition around from the central depot to your firing lines. So contrary to what @barenhart said: you do need your Logistic troops to function at optimum capacities, if you start taking hits to it, things might take a turn for the worse in your army. In a way they are the lifeline between you and your logistic depots, in this case your central stronghold. They do not make you sufficient, but transport everything you need till the stores run out...or you run into an ocean or two. In such a case having naval logistics will be necessary, but that's for later.

Also for @barenhart - added Wyvern Riders.
Got it and I'm assuming that when calculating the cost. Also when it comes to calculating how much I must pay for the Logistics Forces I simply take my final Maintenance figure and multiply that 5000 right?
 
I'll take the thread mark as a good sign.

I'm struggling a bit with unit creation.

I really want to be our Special Forces and handle important things that will tip the scale.
Killing competent commanders
Blowing up important things
Kidnapping important people
etc etc.

I've got the cost for a few different 10 man squads, not sure how to organize them.
I'd really appreciate suggestions, but I expect to at most only have a few hundred troops at my crazy cost.



but there is an idea!
@Simpli Our wonderful, good looking creative GM.
What would be the cost to have my troops be "Airborne" and capable of deploying (Jumping) out of airplanes into battle?
 
So contrary to what @barenhart said: you do need your Logistic troops to function at optimum capacities, if you start taking hits to it, things might take a turn for the worse in your army.
We have a built in logistics unit to the main force right? And...I suppose being an expensive but reliant on outside support unit is less than optimal but not game breaking?
 
Seriously, how are we supposed to get more money to keep paying maintenance and hire more men down the line? I'd like to know how many turns I should be planning to make do without income.

Thankfully you are serving an early modern state, so you can expect maintenance costs (or in this case those will be misc. supply items) to be delivered to you, as long as keep a connection to the portal and the motherland. Otherwise it might come in handy when you are trying to recruit local forces to bolster your army....but that might be still a few IC weeks or months in the future.

So @Simpli I have to ask when it comes to our funds how long are we expected to maintain our forces from our starting total and how are we supposed to increase our money pool?

Your whole army will have a shared pool of supplies to maintain its forces - you will have to decide who of you is going to be quartermaster and take care of saying who gets paid when it comes down to it and who not. Thus your starting money is going to be a small extra to the pool, but not something you need to save for this purpose. Later on there might be various methods to increase your supply/money pool as soon as you are at your destination.

Basically your Logistic Forces include everyone who isn't a front line fighter, from your company scribe, to the nurse, the baker and wagon driver that hauls your ammunition around from the central depot to your firing lines. So contrary to what @barenhart said: you do need your Logistic troops to function at optimum capacities, if you start taking hits to it, things might take a turn for the worse in your army. In a way they are the lifeline between you and your logistic depots, in this case your central stronghold. They do not make you sufficient, but transport everything you need till the stores run out...or you run into an ocean or two. In such a case having naval logistics will be necessary, but that's for later.

Ahhhh, okay, I see where I misstepped. Sorry about the confusion, @Sinsystems . @Simpli , correct me if I am wrong but, while we do require LS capacity to transfer the supplies where they are going, we are not subject to the RUBLE cost of the maintenance as we are an early modern state.. unless something happens?


@barenhart - Added Airships, WT 30 for 1.5 Mil in Raise and 350k in Maintenance. Fast Air Mobility.

Also for @barenhart - added Wyvern Riders.

Oh, almost forgot to mention them explicitly, thank you for the two additions. -smile-

Note, I finally finished my initial units. I once more have complete logistic capacity, I just had to trust my airship logistics to land travel. -pout- The field hospital, military chapel and airship logistics have to trudge along on the ground right now, unfortunately. Bah, humbug. Still, it DOES mean I have excess air logistics capacity, sufficient to provide LS 360.2, if needed.
 
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