Episode 1-4a: Individuality Arc
- Location
- Saint John, New Brunswick
2002, 2nd Trimester
End of Spring
ResourcesEnd of Spring
Banked: 119 850$
Invested: 10 000$ In random investments.
Income: +50$/Turn.
-- 0 --
Social
Book-Kun's Insight (97!): One night in January, Book-Kun directs you to a open yard, where you find a young girl lying in the snow, beaten to an inch of their life. You do the right thing, and bring her to your home.
A while later, you find out that the girl was beaten up by an insane martial artist (snowman building martial arts? what?) who cornered her while her father went and made some arrangements for moving into the area.
[+6 Karma!, +6 000 Opinion with Utena and Lars Atlas]
A while later, you find out that the girl was beaten up by an insane martial artist (snowman building martial arts? what?) who cornered her while her father went and made some arrangements for moving into the area.
[+6 Karma!, +6 000 Opinion with Utena and Lars Atlas]
Martial
Learn Tactical Combat [Required 40n] (Costs 0) {Reward: New Skill}Roll: d100(6)+13-5+1=15+15=30, Failure!
Your dad goes to sign you up for a different class at the local gym, but somehow signs the wrong sheet, and you end up in the same martial arts class as last trimester...
{Sigh}...
Good job, dad.
Hire a personal Trainer [Required 40] (Cost 1.5k$/Turn) {Reward: More Martial Actions}
Roll: d100(89)+13-5+1=98+5= 103! Crit!
Reroll: d100(96)+3+5= 105! Crit!
Reroll: d100(64)+5+5=74...
The girl Book-Kun helped you save? Yeah, turn out her father is a world-renown martial artist, traveling the world with her to teach her a bunch of new styles of combat, and decided to stop off here for the next few years.
Having saved his daughter from potentially dying of hypothermia, he offers to take you on as his apprentice...
[] Take the offer (You gain a new Action (Apprentice: Lars Atlas), which is automatically chosen each turn, at the cost of your new Martial Action. Apprentice: Lars Atlas [Req. (25-Mrt)n]{Costs 0} [Gain 5xn EXP in three Martial Skills, chance of New Martial Skills, chance to Gain Martial (0/?))
[] Refuse the offer, but take a favor for later. (One (1) Favor with Lars Atlas. You will auto-succeed in finding another instruction, which grants you an extra Martial Action.)
Diplomacy
Talk to yourself with a mirror [Required (50-Dip)n] (Costs 0) {Reward: New Skill, Chance of gaining Diplomacy}-Get Ms. Morri to teach you how to socialize [Required (50-Dip)n] (Costs 0, takes 2 Actions) {Reward: New Skill, Chance of gaining Diplomacy}
Reroll: 163+ 75(d100)= 238+5= 243! Crit!
Reroll: 143+74= 217+5 = 222! Crit!
Reroll: 122+42 = 164+5= 169! Crit!
Reroll: 69+61= 130+5= 135! Crit!
Reroll: 35+73= 108+5= 113! Crit!
Reroll: 13+72= 85+5= 90.
Total: 1235/36= 34 Passes.
Ms. Morri's Overdrive: (15(d100)/3)-34= -29. No Effect.
You decide that, while you know the ins and outs of socializing, you're not as charismatic as you could be. Deciding to get some help from Ms. Morri, you try your hardest to find out the secrets of diplomacy.
Books and scenarios pass through your mind at a blistering pace, as you use your amazing intellect to analyze everything, from social dynamics, to micro-expressions. You shall succeed at this task!
ORRAAAAH!
[Diplomacy Gained! +8 (3/5); New Skill: Fast-Talk, +12 EXP; New Skill: Diplomacy, +11 EXP; New Skill: Leadership, +11 EXP.]
World News [Required 30] (Costs 0) {Reward: Get to know some stuff about the world}
Roll: 50+14= 64+5= 69. Pass.
Moon stolen and returned! ( Jan 14th)
From 11:47AM to 6:12PM, the moon disappeared from orbit, only to reappear later that day! The IHA (International Hero Association) is clueless as to who is responsible for this strange phenomenon, especially with Cognizants worldwide getting false data recently...Cognizants lose Vision! (Feb 3rd)
Once again, Individuals with abilities that focus on cognition get false information from their ability, creating worldwide panic. The loss of this ability hits the world's economy, as the fragile balance of power is altered after each of these phenomenons...President being brainwashed? (Feb 25th)
the Individual Response Team was seen battling several terrorists Individuals at the white house over the weekend, as a plot to subvert the american government was discovered when the recently elected POTUS, Albert Gorre, was subjected to an anti-subversion test, and failed it...Wow. There's some weird stuff happening around the world...
[Gain +7 on all Dip. rolls next turn]
Stewardship
Attend Business Classes [Required (50-Stw)n] (Costs 0.2K$) {Reward: Skill:Business Acumen Increase, Chance of gaining Stewardship (2/3)}Roll: 51+11=62+55= 2 Passes.
You attend another class at the local community center, only to find out that it's essentially the same lesson in repeat. While you don't learn anything truly new, the knowledge on running a business is reinforced in your mind.
[+1 Stewardship (1/3); Business Acumen +2 EXP.]
Invest in business [Required 50] (Costs 300$/Turn) {Reward: d20 x 50$/turn)
Roll: 87+11=98+5= 103! Crit!
Roll: 89+3= 92+5= 97
Total: 200! 4 Passes.
While attending school, you notice a couple of kids have been starting up their own self-made businesses. Little things, like a stall run at the local farmer's market selling lemonade, or a girl going door to door selling knick knacks.
You do some scheming, and decide to write up a (mostly) legal contract with four of these smart kids: You give them one-hundred dollars a month, and they pay you 30% of their profits, plus a flat 50$ per trimester.
Most of them agree straight away, with one of the four trying to bargain a better deal but failing.
[New Income (Child businesses)x4 ((d80+4)x 50$ per turn); New Expense: 1.2K$/Turn.]
Intrigue
Play Spy Games [Required (50-Int)n] (Costs 0) {Reward: New Skill, chance of gaining Intrigue}
Roll: 98+11+10 (Opinion)= 109+5= 114! Crit!
Roll: 32+14= 46+5= 51
Total: 165. 4 Passes.
You learn quickly, that the first thing every spy has, is an amazing sound track. Err... At least, that's the tune every kid in the playground hums when they try to sneak up on you.
Literally. It's kind of hilarious.
[Gained +1 Intrigue (1/3); New Skill: Stealth, +4 EXP.]
Find some Playground Contacts [Required 60] (Costs 50) {Reward: Get to know the school better. Contacts unlocked}
Roll: 93+11+10 (Opinion)= 104+5= 119! Crit!
Reroll: 88+9= 97+5= 112! Crit!
Reroll: 55+2= 57+5= 62
Total: 303, 6 passes.
"Psst! Kid!" says a man at the community center one day. Dressed in a trench coat and a very large hat, he's completely obscured from the sun. Fear spreads through you, as lessons hammered into your head about strange men in-
-Oh, wait. It's Mr. Klein, the business class teacher. His fear enhancing Quirk sometimes overwhelms you. On the flip side, he easily gets everyone's attention in class.
The teacher takes you (and your father) out for coffee, and introduces you to some of his associates, locally important owners and shareholders.
("You're real smart kid, I think you'll go far!")
[Real Contacts Gained. Opens new Intrigue options. +500 Opinion: Mr. Klein.]
Roll: 98+11+10 (Opinion)= 109+5= 114! Crit!
Roll: 32+14= 46+5= 51
Total: 165. 4 Passes.
You learn quickly, that the first thing every spy has, is an amazing sound track. Err... At least, that's the tune every kid in the playground hums when they try to sneak up on you.
Literally. It's kind of hilarious.
[Gained +1 Intrigue (1/3); New Skill: Stealth, +4 EXP.]
Find some Playground Contacts [Required 60] (Costs 50) {Reward: Get to know the school better. Contacts unlocked}
Roll: 93+11+10 (Opinion)= 104+5= 119! Crit!
Reroll: 88+9= 97+5= 112! Crit!
Reroll: 55+2= 57+5= 62
Total: 303, 6 passes.
"Psst! Kid!" says a man at the community center one day. Dressed in a trench coat and a very large hat, he's completely obscured from the sun. Fear spreads through you, as lessons hammered into your head about strange men in-
-Oh, wait. It's Mr. Klein, the business class teacher. His fear enhancing Quirk sometimes overwhelms you. On the flip side, he easily gets everyone's attention in class.
The teacher takes you (and your father) out for coffee, and introduces you to some of his associates, locally important owners and shareholders.
("You're real smart kid, I think you'll go far!")
[Real Contacts Gained. Opens new Intrigue options. +500 Opinion: Mr. Klein.]
Learning
Study! [Required 20/50/80] (Cost 0) {Reward: Pass school classes}
Roll: 49+34+6 (Opinion)= 89+5= 94
You keep up your studies in school, achieving first place once more. While the burning passion you had last month isn't as strong, you still do extremely well, and some of the teachers are wondering why you're still in the first grade still.
[Reward: None]
Extra Study! [Required 50/90] (Cost 0) {Reward: Skip grades!}
Roll: 68+34+6= 108+5= 113! Crit!
Reroll: 97+13= 110+5= 115! Crit!
Reroll: 97+15= 112+5= 117! Crit!
Reroll: 89+17= 106+5= 111! Crit!
Reroll: 9+11= 20+15= 35.
Total: 491. top .001%.
You decide to take the World's Best Exam again. An accident with the distribution of the papers makes it so you have the 10th grade version of the test.
You still get first place.
[Reward: 50k$, +100 Opinion with [The World]. Human Limits Miniturn.]
[Special Reward: Lucky II unlocked]
[X] Write down Basic Psionics Theorem [Requires 30n] (Cost 0) {Reward: Faster Psi actions}
Roll: 74(d100)+34+35+10 (Book-Kun)= 153+5= 158! Crit!
Reroll: 79+58= 137+5= 142! Crit!
Reroll: 94+42= 136+5= 141! Crit!
Reroll: 16+41= 53+5= 62...
Total: 345, 11 passes.
You're eyes seem to glimpse something out of the corner of your vision, and it gives you strange ideas, which you write down in Book-Kun.
[Reward: Advanced Neurology completed! New Quirk Options unlocked. You may now choose which Research option at the start of the next turn.]
Do some 6th dimensional crossword puzzles [Required (90-Lrn)n] (Costs 0) {Reward: Increase Learning (0/8)}
Roll: 100! (d100)+ 34= 134+5= 139! Crit!
Reroll: 93+39= 132+5= 137! Crit!
Reroll: 94+37= 131+5= 136! Crit!
Reroll: 65+36= 101+5= 106! Crit!
Reroll: 89+6= 95+5= 100! Crit!
Reroll: 82+5= 87.
Total: 705. 12 passes.
6th dimensional Crossword puzzles are one of the most difficult brain-teasers in the world. A mundane human staring at them has a real chance of actually driving them insane.
You... may have forgotten this while you were in class, and rendered your teacher raving mad for a week. Heck, even Ms. Morri went and cried in a corner for an hour after you asked her for some help finding the solution for ò̡͟҉̀i҉̶͞a̸͞͏o̶̴͏̵i̵͝h͏͢͞d̨̧̕͝ò̸n҉̕s̛͜͜k̸͏͡l̨҉҉̷͞Á̧Ò͡...
Ugh, saying that makes your tongue taste purple...
[Reward: +1 Learning (4/8)]
[Special Reward: Devil's Luck IV]
Roll: 49+34+6 (Opinion)= 89+5= 94
You keep up your studies in school, achieving first place once more. While the burning passion you had last month isn't as strong, you still do extremely well, and some of the teachers are wondering why you're still in the first grade still.
[Reward: None]
Extra Study! [Required 50/90] (Cost 0) {Reward: Skip grades!}
Roll: 68+34+6= 108+5= 113! Crit!
Reroll: 97+13= 110+5= 115! Crit!
Reroll: 97+15= 112+5= 117! Crit!
Reroll: 89+17= 106+5= 111! Crit!
Reroll: 9+11= 20+15= 35.
Total: 491. top .001%.
You decide to take the World's Best Exam again. An accident with the distribution of the papers makes it so you have the 10th grade version of the test.
You still get first place.
[Reward: 50k$, +100 Opinion with [The World]. Human Limits Miniturn.]
[Special Reward: Lucky II unlocked]
[X] Write down Basic Psionics Theorem [Requires 30n] (Cost 0) {Reward: Faster Psi actions}
Roll: 74(d100)+34+35+10 (Book-Kun)= 153+5= 158! Crit!
Reroll: 79+58= 137+5= 142! Crit!
Reroll: 94+42= 136+5= 141! Crit!
Reroll: 16+41= 53+5= 62...
Total: 345, 11 passes.
You're eyes seem to glimpse something out of the corner of your vision, and it gives you strange ideas, which you write down in Book-Kun.
Basic Hypothesis: 100% (1/1)
Basic Math: 100% (3/3)
Basic Neurology: 100% (3/3)
Basic Application: 100% (3/3)
Advanced Math: 100% (9/9)
Advanced Neurology: 100% (9/9)
Research - Bio-Psi: 0%
Research - PK: 0%
Research - Psi-Constructs: 100% (11/11)
Research - ESP: 26% (4/15)
Research - Telepathy: 0%
Research - Dimensional Psi: 0%
Master Math: 0%
Master Neurology: 0%
Misc. Psionics: 0%
The Truth: 0%
Basic Math: 100% (3/3)
Basic Neurology: 100% (3/3)
Basic Application: 100% (3/3)
Advanced Math: 100% (9/9)
Advanced Neurology: 100% (9/9)
Research - Bio-Psi: 0%
Research - PK: 0%
Research - Psi-Constructs: 100% (11/11)
Research - ESP: 26% (4/15)
Research - Telepathy: 0%
Research - Dimensional Psi: 0%
Master Math: 0%
Master Neurology: 0%
Misc. Psionics: 0%
The Truth: 0%
[Reward: Advanced Neurology completed! New Quirk Options unlocked. You may now choose which Research option at the start of the next turn.]
Do some 6th dimensional crossword puzzles [Required (90-Lrn)n] (Costs 0) {Reward: Increase Learning (0/8)}
Roll: 100! (d100)+ 34= 134+5= 139! Crit!
Reroll: 93+39= 132+5= 137! Crit!
Reroll: 94+37= 131+5= 136! Crit!
Reroll: 65+36= 101+5= 106! Crit!
Reroll: 89+6= 95+5= 100! Crit!
Reroll: 82+5= 87.
Total: 705. 12 passes.
6th dimensional Crossword puzzles are one of the most difficult brain-teasers in the world. A mundane human staring at them has a real chance of actually driving them insane.
You... may have forgotten this while you were in class, and rendered your teacher raving mad for a week. Heck, even Ms. Morri went and cried in a corner for an hour after you asked her for some help finding the solution for ò̡͟҉̀i҉̶͞a̸͞͏o̶̴͏̵i̵͝h͏͢͞d̨̧̕͝ò̸n҉̕s̛͜͜k̸͏͡l̨҉҉̷͞Á̧Ò͡...
Ugh, saying that makes your tongue taste purple...
[Reward: +1 Learning (4/8)]
[Special Reward: Devil's Luck IV]
Quirk
Meditate [Int: Requires (75-9)] (Costs 0) {Reward: Better Synergy, New Quirk Actions}
-Melding II [Int+Lrn: Requires (120-Int-Lrn)] (Costs 0) {Reward: Even More Synergy. New Quirk Actions}
Roll: 81+34+11= 126+5 = 131! Crit!
Reroll: 96+31= 127+5 = 132! Crit!
Reroll: 88+32= 120+5 = 125! Crit!
Reroll: 41+25= 64+5= 71
Total: 459, 6 passes.
Your ability to synchronize with the being/thing/object increases more over the winter season, to the point where you can temporarily disconnect the thing from other connections.
Your own connection has subsequently been reinforced to it immensely, to the point where it dwarfs all but the overbeing connection.
Huh... Neat!
[Reward: Synergy raised to 15. Gained 1 (One) extra Quirk Action. Quirk Bonus increased: +10 to all Stats, +40 to all Psi Rolls.]
Holding it in [Mrt: Requires (60-Mrt)] (Costs 0) {Reward: Increased Battery Size}
Roll: 82+13+35+1= 131+5= 136! Crit!
Reroll: 93+36= 129+5= 134! Crit!
Reroll: 97+34= 131+5= 136! Crit!
Reroll: 80+36= 116+5= 121! Crit!
Reroll: 67+21= 88+5= 93.
Total: 620, 13 passes.
While reinforcing your connection, you try to hold more of the energy you're fed from the being inside yourself as well. You quickly find that your "battery" is easily capable of handling MUCH more energy than it currently holds...
[Reward: +5 Battery Size (1/2)]
-Melding II [Int+Lrn: Requires (120-Int-Lrn)] (Costs 0) {Reward: Even More Synergy. New Quirk Actions}
Roll: 81+34+11= 126+5 = 131! Crit!
Reroll: 96+31= 127+5 = 132! Crit!
Reroll: 88+32= 120+5 = 125! Crit!
Reroll: 41+25= 64+5= 71
Total: 459, 6 passes.
Your ability to synchronize with the being/thing/object increases more over the winter season, to the point where you can temporarily disconnect the thing from other connections.
Your own connection has subsequently been reinforced to it immensely, to the point where it dwarfs all but the overbeing connection.
Huh... Neat!
[Reward: Synergy raised to 15. Gained 1 (One) extra Quirk Action. Quirk Bonus increased: +10 to all Stats, +40 to all Psi Rolls.]
Holding it in [Mrt: Requires (60-Mrt)] (Costs 0) {Reward: Increased Battery Size}
Roll: 82+13+35+1= 131+5= 136! Crit!
Reroll: 93+36= 129+5= 134! Crit!
Reroll: 97+34= 131+5= 136! Crit!
Reroll: 80+36= 116+5= 121! Crit!
Reroll: 67+21= 88+5= 93.
Total: 620, 13 passes.
While reinforcing your connection, you try to hold more of the energy you're fed from the being inside yourself as well. You quickly find that your "battery" is easily capable of handling MUCH more energy than it currently holds...
[Reward: +5 Battery Size (1/2)]
Miniturn
During a particularly cold night in January, you find yourself incapable of sleeping. It'd been a slow day, and some odd feeling had distracted you throughout the day, as if you'd forgotten something.
What do you do to quell this feeling?
[] Get up...
-[] And do some relaxing stances from your martial arts class.
-[] And take a moment to meditate on your thoughts.
[] Try to go back to sleep.
[] The GnOmes!
Last edited: