2002, 2nd Trimester
Beginning of Spring
Resources
Banked: 70 050$
Invested: 10 000$ In random investments.
Income: +50$/Turn.
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Martial Actions (Choose Two)
[] Do some Strength Training [Required (60-Mrt)n] (Costs d20x20) {Reward: New Skill. Chance of gaining Martial}
[] Continue Martial Arts course [Requires 30n] (Costs 20) {Reward: Pugilism advancement. Chance of new Techniques}
-[] Focus on Technique: @Technique@ {Alt. Reward: Pugilism Advancement x0.5, Technique Advancement x2}
[] Exercise for Gym Class [Required 40n] (Costs 0) {Reward: Athletics Advancement}
[] Durability Training [Required 40n] (Costs 0) {Reward: New Skill}
[] Learning Tactical Combat [Required 40n] (Costs 0) {Reward: New Skill}
[] Hire a personal Trainer [Required 40] (Cost 0.5k$/Month) {Reward: More Martial Actions}
Diplomacy Actions (Choose Three)
[] Talk to yourself with a mirror [Required (50-Dip)n] (Costs 0) {Reward: New Skill, Chance of gaining Diplomacy}
-[] Get Ms. Morri to teach you how to socialize [Required (50-Dip)n] (Costs 0, takes 2 Actions) {Reward: New Skill, Chance of gaining Diplomacy}
[] Be a Teacher's Pet [Required 20] (Costs 0) {Reward: Preferential treatment at the school. Teachers Opinion +13x Success}
[] Local News [Required 20] (Cost 0) {Reward: Get to know some local gossip and news}
[] World News [Required 30] (Costs 0) {Reward: Get to know some stuff about the world}
Stewardship (Choose Two)
[] Attend Business Classes [Required (50-Stw)n] (Costs 0.2K$) {Reward: New Skill, Chance of gaining Stewardship (2/3)}
[] Invest in business [Required 50] (Costs 100/Mo.) {Reward: d20 x 50$/turn)
[] Play the Stock Market [Required 30n] (Costs 500n) {Reward: 5d500n in Stocks}
[] Get a job at the Junk Shop [Required 40] (Costs 0) {Reward: +5x Intrigue Roll$, requires an Intrigue roll each turn}
[] Find a secret Base! [Required 60] (Costs 0) {Reward: A secret base}
[] Hire an Investor [Required 40] (Costs 0.8k/Mo.) {Reward: Extra Stewardship Actions}
Intrigue (Choose Two)
[] Play Spy Games [Required (50-Int)n] (Costs 0) {Reward: New Skill, chance of gaining Intrigue}
[] Find some Playground Contacts [Required 60] (Costs 50) {Reward: Get to know the school better. Contacts unlocked}
-[] Find some actual Contacts [Required 90] (Costs 1k) {Reward: Actual Contacts. Minor Criminal Information}
[] Hero Scouting [Required 20] (Costs 0) {Reward: Knowledge on the heroes}
[] Villain Scouting [Required 40] (Costs 0) {Reward: Knowledge on the Villains}
Learning Actions (Choose either Four at full learning bonus, or Five at no learning bonus)
[] Change [Schools] [Required 0] (Costs 0, takes up Miniturn) {Reward: Miniturn, choice of a new/better school}
[] Study! [Required 20/50/80] (Cost 0) {Reward: Pass school classes}
[] Extra Study! [Required 50/90] (Cost 0) {Reward: Skip grades!}
[] Write down Basic Psionics Theorem [Requires 30/60/90] (Cost 0) {Reward: Faster Psi actions}
[] Do some 6th dimensional crossword puzzles [Required (90-Lrn)n] (Costs 0) {Reward: Increase Learning (0/8)}
[] Study a Subject @Subject@ [Required (70-Lrn)n] (Costs 50n) {Reward: New Skill/EXP for @Subject@}
Quirk Actions (Choose One)
[] Meditate [Int: Requires (75-9)] (Costs 0) {Reward: Better Synergy, New Quirk Actions}
-[] Melding II [Int+Lrn: Requires (120-Int-Lrn)] (Costs 0) {Reward: Even More Synergy. New Quirk Actions}
[] Holding it in [Mrt: Requires (60-Mrt)] (Costs 0) {Reward: Increased Battery Size}
[] Figure out a New Technique [Lrn: Requires (75-Lrn)] (Costs 0) {Reward: unlocks new Psi Techniques}
-[] Try to read someone's thoughts [Dip: Requires (60-Dip)] (Costs 0) {Reward: Unlocks Telepathy Research, Chance of new technique}
[] Psi Construct: Create some Psi-Gear @Write-In@ [Psi: Requires 20] (Costs 0 or ?) {Reward: Create a template for a Psi-Construct for use in combat}
[] Psi Construct: Imbue Item @Write-In@ [Psi: Requires 40] (Costs ?) {Reward: Create an object that has enhanced properties or varying levels of sapience.}
-[] Reinforce an Imbued Item @Write-In@ [Requires 60] {Reward: Increases bonus of Reinforced Gear}
Free Time (Choose One) {Stress Mod: 0}
[] Extra Action: Perform an extra action.
[] Relax and De-stress: You're a very busy six year old. Maybe you should relax?
[] Other Action: Do an unlisted action.
Miniturn Actions (Choose One)
[] Penny-Pinching for Dummies (Costs 0) {Reward: Stewardship Bonus}
[] Step Three (Costs 0) {Reward: A new way to Profit}
[] A Hero's Beginning (Costs 0.3k$) {Reward: You're decked out for any Heroing you do!}
[] A True Hero comes to school! (Costs 0) {Reward: Chance of being inducted into [HERO SCHOOL].