You are a noble in an Empire headed toward civil war when the Emperor dies. Can you survive? Can you thrive?
User | Total |
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Abydon | 7 |
[X] Plan Touching Grass
- [X] Hard - +4 Picks. The Empire starts on hard times and things go downhill from there. Will you be an island of tranquility in the chaos? Or will you be dragged under? Imperial Civil War timeline is now starting on Turn/Year 15.
- [X] Silvertongued (+10 Diplomacy)
- [X] Ninja Trained (+10 Intrigue)
- [X] Genius (+10 Learning)
- [X] Battle Mage (+10 Personal Prowess, Magical combat orientation.)
-- [X] Choose a standard element. Gain 20 Affinity with said element. (Air, Earth, Water, Fire, Wood, Metal, Life)
--- [X] Life
- [X] Knight (+10 Personal Prowess, Physical combat orientation with a sword.)
-- [X] Choose a standard element. Gain 20 Affinity with said element. (Air, Earth, Water, Fire, Wood, Metal, Life)
--- [X] Life
- [X] Alchemist (Gain alchemy skills, increase cultivation speed by 10% without Corruption cost, gain the ability to manage the Alchemy supply chain, gain Alchemy Hall + related supply chain)
- [X] Artificer (Gain artifice skills, increase Treasure creation to 1 grade above your current Cultivation <i.e. Foundation Establishment creates Core Formation Treasures> for significant cost in spirit stones/monster cores/etc, gain Artificer Hall + related supply chain)
- [X] Mage-Knight Cultivation (Hybridize your cultivation to have all the combat options. Mage, Knight, or neither lock certain options. +10 Personal Prowess.) --- Requires taking both Mage and Knight options.
- [X] Enhanced Affinities -- Requires taking 1 Affinity.
-- [X] +40 to one Affinity
--- [X] Life
The thought process goes that since we're already a minor player in the grand scheme of things unlikely to be able to do much in the preparations stage of the empire civil war we should instead trade this minimally useful prep time for us for a stronger ability to survive and thrive in the civil war itself as that should be where the majority of our time as well as impact will be felt in the quest.
As such fitting into this small fish in a big pond mindset I've set up the plan so that we're a very heavily focused diplomacy, intrigue, and learning character with strong personal power but a by comparison lacking ability to directly command troops or manage an economy.
The primary thrust behind this decision was that we're unlikely to survive the civil war based on the military power or economic we can personally command in the short term of our preparations but will instead be relying on stronger allies (diplomacy and intrigue), what information we can gather about the opening moves of the civil war (intrigue), and our relative worth as an asset (learning, intrigue, diplomacy, and our personal power).
We can then use our diplomacy, and intrigue capabilities to move up within whatever faction we've aligned ourselves with during the civil war which can also be used to find advisers to compensate for our by comparison lacking martial, and stewardship capabilities who will be kept in check by the aforementioned soft power stats as well as our own extremely boosted personal strength from our massive affinity, mixed cultivation, and synergetic crafting types.
I thought about it but at the end of the day what long-term gain would you cut for a short-term one like a legendary core manual? Because keep in mind the vast majority of cultivations system have a few things in common one of which is that there are many stages after core formation where once you arrive at them so long as your core formation was good enough to support your foundation then its quality is irrelevant to your strength at that level.
Alright, well it seems that the Core Formation bonus is going to be extremely relevant for literally forever due to the mechanical bonus from each stage being a consistent flat additive based on affinity so we'll never reach the point where lacking a Legendary Core Manual is no longer relevant. I think I'll throw out Hybrid cultivation in that case then, and hope we'll be able to return to that later so long as we've kept the constituent pieces of it.
If we add a new affinity at this stage would that affinity be as strong as if we'd chosen it as one of our core affinities with the same affinity level or will it forever lack that +2 to +15 (not +17 only because 100 affinity at character creation is impossible)? And, will one of our core affinities if we improved it from say eighty to one hundred at this stage have its core affinity bonus improved from +10 to +15, to +11 to +17 or will it forever be stuck at the former?Ascendant Soul
You will have options to improve and/or add affinities so even single focus cultivators at Core Formation become multi-focus as Ascendants. This is to give them options against strong counters (i.e. Death vs. Life) that allow them to fight seriously rather than rely on retainers.
Alright, well it seems that the Core Formation bonus is going to be extremely relevant for literally forever due to the mechanical bonus from each stage being a consistent flat additive based on affinity so we'll never reach the point where lacking a Legendary Core Manual is no longer relevant. I think I'll throw out Hybrid cultivation in that case then, and hope we'll be able to return to that later so long as we've kept the constituent pieces of it.
Edit: Oh, Abydon I do actually have some questions about the mechanics.
If we add a new affinity at this stage would that affinity be as strong as if we'd chosen it as one of our core affinities with the same affinity level or will it forever lack that +2 to +15 (not +17 only because 100 affinity at character creation is impossible)? And, will one of our core affinities if we improved it from say eighty to one hundred at this stage have its core affinity bonus improved from +10 to +15, to +11 to +17 or will it forever be stuck at the former?
Damn the too do list is going to be quite long come our ascension to Core Formation then considering we're going to make acquiring a Legendary Ascendent Soul manual a top priority along with a Fire affinity boost or some other good affinity type to patch up our weakness. After that as a medium priority, we'll probably want a life affinity boost to max that out since it'll be our primary combat element unless we're facing a death user, and a hybrid secret technique at a low priority to boost our combat further.
Damn the too do list is going to be quite long come our ascension to Core Formation then considering we're going to make acquiring a Legendary Ascendent Soul manual a top priority along with a Fire affinity boost or some other good affinity type to patch up our weakness. After that as a medium priority, we'll probably want a life affinity boost to max that out since it'll be our primary combat element unless we're facing a death user, and a hybrid secret technique at a low priority to boost our combat further.
Hopefully, being able to rush core formation without any prep will give us the time we need to at least meet our high-priority goals before we have to ascend to Ascendent Soul so that we can become an actual player among the nobility rather than merely a pawn.
How many actions do we get per turn, how long are turns, and how long have historical civil wars tended to last in this universe? It sounds like we only get one action per turn right now based on a three-action project taking multiple turns which would be something if turns are like a year or similarly long, and this civil war is only going to last a few decades on average due to there being a few strong factions rather than potentially up to a few centuries as these things some times went historically.Achieving Core Formation is not as long as a Quest with the Manual but its still a multi-turn project with a 10% cultivation boost. Right now, assuming you focus efforts in that direction, I'm probably going to peg this at ~3 actions. Core Formation is meant to be something you get to quickly since you'd be hopelessly weak otherwise.
So just so you can metagame this out for his plan you'd need to complete the following Quests (I'm defining Quests as stuff you need 5+ sequential actions to complete):
1. Legendary Ascendent Soul Manual
2. Affinity Boosting
3. Life Affinity Boosting
4. Hybrid Secret Technique
How many actions do we get per turn, how long are turns, and how long have historical civil wars tended to last in this universe?
It sounds like we only get one action per turn right now based on a three-action project taking multiple turns which would be something if turns are like a year or similarly long, and this civil war is only going to last a few decades on average due to there being a few strong factions rather than potentially up to a few centuries as these things some times went historically.
Well that's good to know since it means we can pursue at any given time at least two quests in addition to cultivating every turn which fits right in with the high-priority objectives I noted meaning even if it only takes five turns to cultivate up to Ascendent Soul something which I doubt to be the case we'll at least have finished up the objectives that are pretty much necessary for a breakthrough giving us that panic button if need be well we pursue medium-term objectives.
Plan voting usually reduces the number of votes by around half for a new quest in my experience it doesn't flat-out erase them especially since you only offered a few choices for the normal start with no write-in options which makes putting a plan together extremely easy.
[] Mage-Knight Cultivation (Hybridize your cultivation to have all the combat options. Mage, Knight, or neither lock certain options. +10 Personal Prowess.) --- Requires taking both Mage and Knight options.
This seems to imply that you can't have both Mage and Knight without this. Is that correct? Because if so Touch Grass is illegal at the moment. I'd personally replace either Alchemy or Artifice with Mage-Knight anyway, but it's more relevant if the current build isn't even legal.
High-level alchemy and artificing usually require one to attain a high level of cultivation in xianxia something which seems to be true here as well based on the line in the update about how taking artificing allows us to craft ourselves equipment a tier above our present power level meaning both should be quite the combat, and strategic benefit in the late game well being good money as well as combat boosts in the short term.I'd personally replace either Alchemy or Artifice with Mage-Knight anyway, but it's more relevant if the current build isn't even legal.
High-level alchemy and artificing usually require one to attain a high level of cultivation in xianxia something which seems to be true here as well based on the line in the update about how taking artificing allows us to craft ourselves equipment a tier above our present power level.
So it seems like quite the long-term waste to pass either up for a fifteen percent boost to already extremely high for our level combat strength in core formation especially when we can quest for it since it seems unlikely we'll be able to speed run all of core formation in just five years.
But the thing is not taking them most likely means going without period as we ascend the ranks of cultivation within the quest since we're unlikely to maintain peer-level cultivators once we form our own faction so if you sacrifice either it's a massive loss in terms of long term combat prowess, economic capabilities, and the like. That's why it's best to take both, and at least be able to perform the high-priority actions related to both* since we'll at least have that option instead of having traded it away for a temporary combat boost at a low level of cultivation when we're already an extremely combat heavy character.We don't have unlimited time, is the thing. Making stuff takes time and effort we could be spending doing other stuff. It's an advantage, sure, if you can afford the time and actions. IME even one form of crafting in games like this takes more actions to be properly utilized than you can always afford. Two is an open invitation to AP Hell.
But the thing is not taking them most likely means going without period as we ascend the ranks of cultivation within the quest since we're unlikely to maintain peer-level cultivators once we form our own faction so if you sacrifice either it's a massive loss in terms of long term combat prowess, economic capabilities, and the like. That's why it's best to take both, and at least be able to perform the high-priority actions related to both* since we'll at least have that option instead of having traded it away for a temporary combat boost at a low level of cultivation when we're already an extremely combat heavy character.
*This way we're getting the most value for our AP rather than finishing up high-priority actions, and being forced to take medium-priority actions with less return on investment per AP.
If you intend to raise other cultivators to our level or recruit them to compensate for our lack of same-tier crafting abilities that's a very large unspoken trade-off you're making by comparison I'd point out for that temporary boost in combat abilities since that introduces a significantly increased chance of internal problems among our faction hence it often being a staple of xianxia that the leader of an organization is usually a tier above those who are part of it.I'm very skeptical we will simply be flatly unable to find or recruit other cultivators of our own Realm. That seems extremely unlikely. It won't be easy by any means, but I'm really dubious we need to be entirely self-sufficient or lose out on entire areas of the game in any kingdom building scenario (which this explicitly is).
If you intend to raise other cultivators to our level or recruit them to compensate for our lack of same-tier crafting abilities that's a very large unspoken trade-off you're making by comparison I'd point out for that temporary boost in combat abilities since that introduces a significantly increased chance of internal problems among our faction hence it often being a staple of xianxia that the leader of an organization is usually a tier above those who are part of it.