Riot Quest: Dark Days Ahead

What Type of Cataclysm is this Anyway?


  • Total voters
    22
so, uh, with the delay, any chance I could get my character in? [X] Grug -[X] Description: An oversized man-beast thing with mottled brown and white fur growing over leathery skin, usually seen wearing the tattered remains of overalls, as well as whatever clothes can be adapted to fit his malformed frame. Tends to slouch, causing his knuckles to almost drag on the ground, but is over eight feet tall when standing at his full height. Think a humanoid version of this. -[X]
Once, Grug was human, that is the only thing of his past that he is sure of. In the advent of the apocalypse, his body was mutated far beyond most, his memories blurring in the process. He was found by the rest of the group passed out in his torn overalls, flesh still twitching from the change. By the time he woke up, he couldn't even remember his own name, instead being nicknamed Grug, due to his Pseudo-Neanderthal stance. While what skills he presumably had were gone, he finds himself with an odd inclination towards manual labour, bolstered by his new incredible physique.
-[X] PT allocation: --[X] Mutation: Thick Hide - Grug has thick, leathery skin that forms a sort of natural armour. It is further covered in a layer of animalistic hair. --[X] Mutation: Bulky - Grug's body is much larger and more muscular than normal, closer to an ox or a bear than a human. While this makes him stronger and faster than a normal man, it also makes it quite inconvenient for him to use human-sized tools or equipment, instead requiring them to be sized specially for him. --[X] Mutation: Density - Grug's bones and muscles are much denser than those of a human, allowing him to exert greater physical force than he should be able to, as well as endure harder hits, but in exchange he is also noticeably heavier than he should be. Transporting him in any vehicle not built to haul great weight, such as a van or a truck, will prove a struggle. --[X] Mutation: Sharpened Senses - Grug's senses are each sharper than those of a normal human I was going for a kind of cross between a wildman and a beast of burden with this idea, is this acceptable?

After turn one is completed, there will be a chance for new players to join, but I think I'm going to limit it to 20 players, just to test this and make sure it's manageable. If it is, I'll up the number of slots. Right now we have 18 players.
 
Turn 1, Week 1
Turn 1
The First Week​

You have found safety for now, but you do not fully understand the new world you have found yourselves in. The Ranch you now have taken for yourselves is still relatively unexplored. The only place your group has some familiarity with is the main house, a simple two story house with one master bedroom, a kitchen, two spare bedrooms, four rooms you have yet to open, and a basement not yet explored. Your food supply is perhaps known to a couple members of your party, but it has not been all accounted for. Your position is yet unknown, and perhaps now is the time to take stock, and find out what you need.

Living Conditions: Cramped
There are currently four bedrooms being used by eighteen people. It is a bight confining

Power: Offline
The power grid went down on day two of the apocalypse, so lights have been off, and the only means you have of cooking is the house's fireplace.

Food: Unknown
You may have enough food to last a month, you may have enough food to last a day. No one has counted it yet.

Clean Water: Limited Production
In the yard of the ranch there is an old fashioned hand pump, but you still have to boil all the water in the house's fireplace.

Weapons: Few
A couple hand guns, a single shotgun, maybe some knives and machetes. You need more weapons.

Extra Clothing: Few
What people are wearing and whatever is lying around the house.
<^>​

Your situation is safe, but it is not stable… yet. Our survivors can still improve their lot, and most of the ranch has not been surveyed. It is time for the survivors' first week in a world that is no longer theirs.

BEGIN TURN 1
{-}

Voting Example
Below is Meant to be an example of the format for your action vote, and is not meant to be a serious attempt at a plan.
-[X] Major Action
Start making sure there is enough sunshine.
-[X] Passive 1
Pick flowers
-[X] Passive 2
Talk with some other survivors about the current political and economic climate of america.​

Alright, feel free to begin planning for the first turn, discussion and planning amongst survivors is always welcome! As always, voting will take place over 24 hours.
 
Okay so my character Rickard is good at mechanical engineering and chemistry, he also has a car. So I am thinking perhaps either setting up a generator, building defenses, or going scavanging.
 
Okay so my character Rickard is good at mechanical engineering and chemistry, he also has a car. So I am thinking perhaps either setting up a generator, building defenses, or going scavanging.
My character is combat oriented and has keen perception so I think she will be good for scavenging. So if we're going to organize a scavenging group, the car will help a lot.
 
My guy is all about repair and scavenging. I think I'll be going on exploring and inspecting the house.
 
Probably will just take stock on what's where in the ranch, get the accurate/actual amount we have right now, and probably yoink then into the storage room and/or pantry respectively.

Also for those that haven't logged into the Discord there's a cat. A mutated one, yes, but still acts like a cat. So be extra careful not to spook it and in such scenarios it's probably best to do a buddy system when doing major actions.

Anyone wanna tag along with Reine to do so? Might want to check the other rooms and see if it could be converted for more bed rooms. We probably need to know what resources we have so that any Tinkers amongst us can start doing their own thing. Might want to check the other areas nearby like the lay of the land thing. I don't trust that forest/the woods one bit.
 
[X] Leaf Turn 1
-[X] Major Action: Stealthy join Kohana on her scavenging adventure.
--[X] Passive 1: Stealthily search the woods near the house for a good hiding place.
--[X] Passive 2: Stash my least perishable food, some of my clothes, and part of whatever useful stuff I find in scavenging there.

Leaf's Skills: Athletics 1, Stealth 1, Streetwise 1, Survival 1
 
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I was also thinking of cataloging what's on the ranch and hitting up the unexplored rooms so maybe Dawn could join Raine for that. Something like this maybe?

[] Dawn Turn 1
-[] Major action: Take stock of what we got (food, tools, weapons, etc)
--[] Explore the unopened rooms
--[] Explore the basement
 
I was also thinking of cataloging what's on the ranch and hitting up the unexplored rooms so maybe Dawn could join Raine for that. Something like this maybe?

[] Dawn Turn 1
-[] Major action: Take stock of what we got (food, tools, weapons, etc)
--[] Explore the unopened rooms
--[] Explore the basement
Buddy! Sure! Though I'm not sure if we have to do sub actions on the Major Actions..? It should.be fine I think but I was under the assumption we'll have to explore those places anyway to take stock. I'm a bit worried about the basement though. Feels like a good place to hide in the disaster for the previous occupants until something bad happened in there... Maybe.
 
Ah the exploration stuff was meant to be my characters minor "passive" actions. I hopped it would synergize with taking stock. The basement does seem ominous but Dawn does have a gun so hopefully everything will be fine.

[X] Dawn Turn 1
-[X] Major action: Take stock of what we got (food, tools, weapons, etc)
--[X] Passive 1: Explore the unopened rooms
--[X] Passive 2: Explore the basement
 
Rose is probably check our food situation and see if she can preserve any of our food, probably also try and explore the house

[X] Rose Turn 1
-[X] Major Action: Take stock of the food situation
--[X] Passive 1: If there's is enough food, cook a healthy meal to improve morale
--[X] Passive 2: Read Cooking on a Budget.
 
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[X] Rickard Turn 1
-[X] Major Action: Make collectors for rain water.
-[X] Passive 1: Start collecting material for fertilizer
-[X] Passive 2: Talk to Rose

Always be nice to the people who handle food and cooks for people.
 
[X] Nathan McPherson Turn 1:
-[X] Major Action: Try to use your chemistry set to create a water purification mixture like Chlorine or Bleach to make water safe and drinkable.
-[X] Passive Action: Look for any books that may have been left behind on the farm to read on your spare time
-[X] Passive Action: Try and get to know some of your companions.

This is my plan for the first turn, I think getting ways to purify water aside from boiling could help us?
 
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[X] Reine Claret, the Pale Surgeon
-[X] Major Action: Take stock of the resources available for the group with Dawn and (maybe?) Rose and others that might join in! Maybe they can find more somewhat?
-[X] Passive 1: Get to know your fellow survivors, at least those amendable enough that don't mind having a little bit of chitchat due to the obvious apocalypse. They'll likely be your future patients after all for surgeries!
-[X] Passive 2: Check the unexplored areas like the unopened rooms and basement, preferably with others. Might need a light source when exploring the basement though? Also some sort of self defense... The bloody stain on the corner of her metal ice box is not for show!
-[X] Passive 3: Take time to check what the mutation actually did to her, other than the obvious physical change, with certain suspicions she might be a bit to likened to a certain fantasy creature of old in novels and books. Which likely means having to test something with blood...

Reine taking stock (with two others by the time of this posting?), check for the unexplored areas (with others hopefully, though there are some others doing the action), get to know the others (that at the least want to communicate anyway? Just finding an IC reason to know about their Skills really), and finally trying to find out more about her own mutation! (ICLy just finding out that she can heal or refill her biotic energy reserves via consumption of blood. Or rather absorbing in this case?)
 
Then I'll go check nearby building and scavenge anything useful from them, I'll be using Rickard's car since he said we can use it for scavenging. If anybody wants to join me, just put it in ur plans that you will join Kohana on a scavenging adventure.

[X] Kohana Turn 1
-[X] Major Action: Borrow Rickards car and check out nearby buildings down the road and scavenge anything useful from them with Leaf, Cole, and Jerry.
-[X] Passive 1: Explore the Ranch Area.
-[X] Passive 2: Explore the basement.
 
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What a Turn Looks Like
Alright, so there is no confusion, I'm gonna do a basic outline of what the Turn will look like. First, as we are doing right now, there will be plan creation. Everyone will pick their major and minor actions. After that, I will address major and minor actions in two separate thread marks. Major actions, depending on the severity of actions, will be treated as basically a RP. I will DM either in thread or in the Discord, and tell players what they find, the players will tell me what they do, etc. A summary of everything that occurred in the major actions will them be put into a thread marked individually as Interludes, or put in one Major Action Summary Threadmark for everyone to see what happened. Passive actions will then be addressed, and if it simple will be a quick "you go ahead and do that" or a description of what you do or find, with another summarization of passives taken thread mark to follow . If you all have suggestions, let me know.
 
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[X] Vincent Gyle Amberwood: Turn 1
-[X] Major Action: Explore house. Inspect for damages and weaknesses.
-[X] Passive 1: Converse with people taking stock and exploring.
-[X] Passive 2: Make list of stock and needed materials.
 
Then I'll go check nearby building and scavenge anything useful from them, I'll be using Rickard's car since he said we can use it for scavenging. If anybody wants to join me, just put it in ur plans that you will join Kohana on a scavenging adventure.

[X] Kohana Turn 1
-[X] Major Action: Borrow Rickards car and check out nearby building down the road and scavenge anything useful from them.
-[X] Passive 1: Explore the Ranch Area.
-[X] Passive 2: Explore the basement.

let's ride homie
 
The Cataclysm’s First Day (Canon)
The First Day of the Cataclysm

Kevin Mancini stood surveying the wreckage of his old life with a chilling calmness. He had never been a religious person, but if he was, he would imagine that God had finally lost his mind and decided to plunge the world into chaos for his own amusement.

His home lay in ruins. Corpses littered the streets like broken dolls, their intestines spilling out onto the cracked asphalt. Sirens wailed intermittently along with distant guttural roars. Above, the sky had somehow cracked open, illuminating the world below with an eerie crimson glow. Kevin, his usually sunny blonde hair dusted with ash, ran a hand through it as he thought about what to do next.

Despite the chaos, Kevin found himself strangely… content. The gnawing emptiness that had always resided beneath his cheerful smile had receded, replaced by a cold focus. This world, twisted and broken, felt… fitting somehow.

He adjusted the double barrel shotgun slung over his shoulder, the familiar weight grounding him. It was a relic from his 'uncle,' the Mafia member who had raised him after that fateful night when he was eight years old. The memory flickered in his mind: the blood-slicked hallway, the fear on the faces of the thieves as his traps ripped their flesh apart. He enjoyed remembering that, the thrill of outsmarting, of surviving.

A guttural shriek tore through his thoughts. A large creature, vaguely humanoid but with skin like peeling leather and eyes that glowed a sickly yellow, lumbered towards him from the wreckage of a neighbor's house. Its slavering maw hung open, revealing rows of razor-sharp teeth.

Kevin felt a familiar thrill run through him as he ignored the fear gnawing at the edges of his mind. With a flick of his wrist, he pulled a Molotov cocktail from his backpack, his last one. He let the monster get close, closer than sanity dictated. When it lunged, Kevin hurled the flaming bottle. It burst open inside the creature's mouth, igniting into a fiery inferno. The monster howled in rage and pain, thrashing wildly on the ground. Kevin didn't wait to see if it lived or not.

He sprinted through the ruined neighborhood, his mind whirling with calculations. A twisted smile flickered across Kevin's face. This may have been the end of the world, but it wasn't the end of him. It was a new beginning. A chance to build something, something of his own, where he could thrive.
 
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[X] Yi Chun Turn 1
-[X] Major Action: Clear the rest of the Un explored rooms and basement with others. Use a different weapon then your Black Smith hammer
--[X] Passive 1: Make a public list of all your groups supplies both after you get the supplies from the last 3 areas
--[X] Passive 2: Practice getting used to your new sense of smell by memorizing everyone's scent.
Take the first or second night watch.


Yi Chun Skills: Seft Defense 1, Black Smithing 1
Mutation: Enchance Sense Smell, Dark Vision

This is what I am going to be doing
 
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