Prologue III Results
[-] Ministry of Love
-[-] Commissars
-[-] Molotov Cocktails
-[-] Spread Nationalism
-[-] Farmer's Association
-[-] Basic Industry
-[-] Thought Police
-[-] Early Flight
-[-] Civilian Chemicals
-[-] Personal Combat Training
--[-] Range Weaponry
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[-] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
1D100 => 89
New Political Officers have been commissioned whose goal it is to not only lead the men to battle but also ensure discipline and loyalty to the party. As well as performing ... executions with their pistols if needed...
NEW MILITARY UPGRADE: Commissars - Political Officers that ensure discipline, loyalty, and also lead men into battle. (Military Morale Bonus)
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[-] Molotov Cocktails
Cheaper than grenades but just as lethal. (Need 20)(Molotovs: Firebomb range attack for all infantry)
1D100 => 92 NATURAL CRITICAL
...mistakes were made.
I will be honest with you chairman every soldier worth his stuff knows how to throw a flaming bottle. Kvas is already flammable enough and since everyone know puts a drop of Phosphex to add that extra kick in their rations I have had the displeasure of witnessing a Tzeentch Flamer screaming about how it was burning to death.
Sadly what is worst is that many of our newest recruits also happen to subscribed to General La Bomba's combat doctrine. These clinically insane comrades of ours have taken to explosives and setting many, many, MANY things on fire.
While I admire their ... enthusiasm in the amount of property damage and fires currently raging across the Bourgeous-controlled regions of Mousillon we have no means to reign them in.
NEW MILITARY UNIT: Crazy Ivans - Because a Flagellant Serial Arsonist/Bomber is worse than a regular flagellant. (Unbreakable. Missile Infantry. Fast for Infantry. Expendable. Vigor. Frenzy. Flaming Attack. Splash Damage. Anti-Large.)
NEW MILITARY UPGRADE: Molotovs - Bottles of Kvas and Phosphex used as firebombs. Burns EVERYTHING. (Molotovs: Special Missile Attack. Splash Damage. Flaming Attack. Magical. Ignores Armor.)
Mousillon is on fire.
Crazy Ivans x 8
--
[-] Spread Nationalism
The idea of a Republic by the people, for the people should be spread! (Need 40)(Spreads Nationalism to the rest of Mousillon and Bretonnia; Garner support and followers from Peasantry i.e. resource income & defecting units/characters)
1D100 => 90 NATURAL CRITICAL
We have spread the word of The People's Republic of Mousillon and the response is overwhelmingly positive!
Not only has a third town in Mousillon (Called Collectivist-opolis) has overthrown the Undead Bourgeois but many a Bretonnia Peasant and Worker now flock to our borders, not just human but also many Mutants who are the most enthusiastic of our new supporters. Among them we have many veteran soldiers who have thrown off the shackles of their bourgeois masters and have sided with The People and range from grizzled Foot Squires to skilled Mounted Yeoman who have been absorbed into the PRA. With these new men we have created an Elite Guard Unit who through intense training regiment are now the cream of the crop we can now field.
Better news is that many who do not venture to our Republic now support us from afar and will send us both information and resources and will clearly support us in the time that we launch our revolution to fully retake Bretonnia for the people.
In them meantime our newest member is already pulling its weight. This fishing village was in reality home to a smuggling ring that smuggled supplies to aid the peasantry while their overlords were not looking. These heroes have joined showcasing their invention: A barrel-like mini-submarine called The Turtle which they used to slip past haunted ships and various sea-monsters. Already our Academy of Science has upgraded and produced copies of
The Turtle, which now mounts a snorkel for indefinite operation while submerged, an in-built automaton to drive it automatically with arms that allow it or its driver the ability to interact with objects, and lastly weapons in the form of water-proofed bombs and power-tools to cut apart hulls or creatures of the deep. The Smugglers with the Association's blessing has converted and expanded their secret workshop into the first of your Shipyards and quickly tinkering with other submersibles.
Collectivist-opolis Annexed. 3/5 Settlements Captured.
NEW SETTLEMENT: Collectivist-opolis - Fishing Village with experimental shipyard.
Cost and Difficulty of People's Navy action reduced.
NEW INVENTION: Submersibles - Ships that are able sail underwater.
NEW UNIT: Horse Guard - Multi-purpose Light Cavalry armed with Rifle and Sword. (Light Cavalry. Rapid Fire. Fire on the Move. Armor Piercing. Very Fast. High Morale)
NEW UNIT: Foot Guard - Seasoned armored Rifleman and Swordsman. (Heavy Missile Infantry. Armored. Rapid Fire. Anti-Large. Fast for Infantry. High Morale)
NEW NAVAL UNIT: Turtle - Barrel-like Mini-Submarine. (Small. Submarine. Grappler. Special Bomb Attack.)
Bretonnia Sympathizer Network: A network of Communist Sympathizers within Bretonnia who will provide information and material support to the People's Republic. (Information and Resource network in Bretonnia)
Horse Guard x 20
Foot Guard x 20
Rifleman x 60
Grenadiers x 10
Communist Spawn x 20
Turtle x 5
--
[-] Farmer's Association
The Farmers require a place where they can meet, plan, and debate about how to best farm the available land. (Need 30)(2 Production)(Farmer's Association: Production & Wealth Income)
1D100+10 => 31
An old Barn is now home to the Farmer Association where they will meet to best discuss farming matters. It took some convincing but now many peasant leaders engage in business and diplomacy to ensure better yields.
Farmer's Association: A governing assembly for Farmers. (+2 Production, +2 Wealth a turn)
-2 Production
--
[-] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
1D100+10 => 38
There were a few accidents clearing the three towns of so many condemned buildings but the blight and roads have been cleared. Temporary work camps will do for now while we get brick and mortar industry built.
Urban Development Options unlocked
-6 Production due to trouble clearing all three towns
--
[-] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
1D100 => 78
The Thought Police have been assembled to deal with Counter-Revolutionaries and so far they have performed well rooting out infiltrators from the many Bretons immigrating to our borders.
Secret Police: limits enemy infiltration and Vampire & Chaos Corruption
--
[-] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
While the invention of the Wing Pack allows any Comrade to fly we still need something bigger. So after some study the Academy has developed a series of balloons that can be used for transport and possibly warfare.
NEW INVENTION: Ballooning - Lighter-than-air flight using gas-filled balloons.
Flight Research Tree unlocked
--
[-] Civilian Chemicals
The Kvas supply is ALWAYS running low.... (Need 40)(8 Production, 2 Wealth)(Chemical based Economic and Utility Improvements)
1D100 => 3 CRITICAL FAILURE
Tragedy has struck our Republic as the new Chemical Plant collapsed due to pipes leaking chemicals that corroded much of the foundations lead to a collapse of the structure and the furthering of the chemical spill. The good news is that the dead, the monsters, and Chaotic beings can't stand Chemical Contamination, the bad news is neither can your own people. Emergency cleanup has been done in the towns and farmland but one wrong move and toxic waste may breach our quarantine.
Mousillon Chemical Spill: Environment rendered hostile (increased difficult and cost for land development actions and more severe failures, attrition damage when venturing outside decontaminated regions)
-8 Production, -2 Wealth due to Plant Construction then Destruction
--
[-] Personal Combat Training
-[-] Range Weaponry
You spent time at the shooting range and developed some skill in the Rifle. You may find some worth as a dedicated Marksmen...
==
RANDOM EVENT
1D100 => 52
A scouting force of Skeleton Cavalry was discovered and repelled, apparently bogged down in chemically polluted bog that corroded their metal equipment and bones. Weakened enough the Wight Commander had no chance against the ambush and was the only one to not be destroyed. Unfortunately he has escaped and what the PRA has found tells us that others scouts are being sent to probe our lines.
==
RESOURCES
Production: 11 + 9 Income - 2 Farmer's Association - 6 Basic Industry - 8 Chemical Plant = 4
Wealth: 6 + 3 Income - 2 Chemical Plant = 7
==
RUMOR MILL
WHY IS EVERYTHING ON FIRE!? - Panic strikes as uncontrolled fires, unexplained explosions, and a widespread chemical spill has disrupted the Red Duke's Peace. Many of the Night's Houses are busy putting down fires literal and not and chaos is spreading.
Like Lemmings! - To the confusion of the Dukes of Bretonnia hundreds of peasants are leaving their villages and streaming toward the Cursed Dukedom. Many Knights are scratching their heads for how can you threaten somone to stop doing suicidal behavior?