Revolution in the Old World (Warhammer Fantasy CK2)

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Revolution in the Old World

Congratulations Comrade! By unanimous vote of the Communist...
OP

Spktr Alpha

A somewhat insane Sci-Fi lover
Location
Here
Revolution in the Old World

Congratulations Comrade! By unanimous vote of the Communist Association you have been selected to become our Chairman! Together with Dear Leader you both will lead us and the Proletariat to victory! GLORY TO THE REVOLUTION!

Where is the (Glorious) Communist Association established!?
[ ] Kislev

The Revolution must start somewhere and that somewhere is this frozen shithole!
+Isolated
-Isolated
[ ] Bretonnia
The land of Knights. A land of oppressive Nobles who will SOON face the IRE of The People!
+Not Kislev
-The Filthy Bourgeoisie are everywhere!

Who are you Chairman!?
[ ] The Worker

You have worked in the emerging industry and have taught how to work the many machines alongside forming Labor Unions.
+10 Learning
[ ] The Farmer
As farmers you tend to your land together as a collective group. Unlike those fat landowning pigs.
+10 Stewardship
[ ] The Soldier
By Soldiers! For Soldiers! Militairies Sans Frontieres!
+10 Martial

Your gender is irrelevant for men AND woman are EQUALS in a TRUE Socialist Society .... but still: Are you a man or a woman?
[ ] Man
[ ] Woman

Magic and Religions are but Opium for the Masses! SCIENCE is the way of the future! Who leads the Mighty Academy of Sciences!?
[ ] Uncle Bourbon the Drunken Alchemist

He is also the supplier of Alcohol for your (Communist) Parties!
>Alchemy Tech Tree
[ ] Giovanni the Crazed Craftsmen
To be fair its not everyday you see a Clock maul a Doombull to death.
>Mechanical Tech Tree
[ ] Franklin Stein the Bloodthirsty Physician
At least he provides affordable healthcare...
>Biological Tech Tree
[ ] Mr. Necoho
He is most certainly not a God! Why would you even THINK of such superstitious nonsense!?
>???

Who leads the People's Revolutionary Army!?
[ ] Ivan the Horrible

What sick man sends Babies to fight me!? - Ivan bullying a Chaos Lord
+More choppy
-Less Shooty
[ ] La Bomba the Killer Queen
An Estalian that gets offended if there isn't even one leveled building at the end of a fight.
+More shooty
-Less choppy


A/N: Because Stalin did nothing wrong (Except Everything)
 
Prologue I
Prologue I
[-] Liberte! Egalite! Fraternite!
-[-] Bretonnia
-[-] The Worker
-[-] Woman
-[-] Giovanni the Crazed Craftsmen
-[-] La Bomba the Killer Queen


Welcome to Mousillon Comrade! Home of Bourgeoisie and Capitalist Pigs both Living and technically neither Living nor Dead!

And also us, the enlightened proletariat.

Anyways Ms. Chairman since you are elected. I, as Chief Secretary and at the behest of Dear Leader must tell you the facts for what it is: The *spits* "Nobles" have for a long time ruled over Bretonnia and The People, treating them with less than human treatment going so far as to kill them for just looking at their pretty winged horses and taking 90% of their earnings. Many of the People' Revolutionary Army will attest to how poorly even the soldiers are; ONE copper coin for a campaign!? Outrageous!

Which is why Bretonnia, this ... SYMBOL of the EVILS of the Bourgeoisie MUST be PURGED of the PIGS!

But we must start somewhere...

Mousillion is the only 'Dukedom' mostly free of their filth but that is only because the Dead linger here.

Not to worry. The PRA stands as our bulwark and will crush these vermin with the weapons our The Academy of Science are busily developing.

General La Bomba, the Killer Queen leads the PRA ; she is an expert of all manner of explosives and guns.


Say hello General!

"Hola~<3"

And with the help of Professor Giovanni, master of all things machine we have managed to develop some means to battle against the enemies of the people!
Say hello Professor!

"COMMUNIST SCIENCE IS THE BEST IN THE WORLD! AHAHAHAHAHAHAHAHHAA"

...erm... moving on....

Comrade Chairman I am pleased to announce that we have for the most part secured a Town (by unanimous decree it is called Comradegrad) thanks to the help of our superior weaponry provided by the General and the Automatons of the Professor. Mind you there are at least four other Major Towns (and Castle Mousillon) we need to capture for the revolution before we can safely say we control this region but not to worry! Our Goal is just and the will of the people cannot be denied .... but just in case make sure you have an escape plan...



OBJECTIVE:
Conquer Mousillon
-Control all Five Major Towns (1/5)
-Capture Castle Mousillon


RESOURCES:
Production* : 20 + 1 Base
Wealth**: 20 + 1 Base

*Money is but a representation of Labor.
**Such Materialism is shameful comrade but it is a resource we cannot abandon ... for now.

TECHNOLOGY:
Repeater Firearms - Firearms that use multiple barrels to fire multiple shots quickly.
Automaton - Constructs animated by clockwork and guided by mechanical computers to perform tasks.
Mechanical Computers - Computational Engines that use clockwork to perform mathematical and logical insurrections.

UNITS:
Repeater Rifleman - Ak-47s Repeater Rifles for everyone! (Missile Infantry. Rapid Fire. Armor Piercing. Fire on the move.)
Grenadiers - Men skilled (and insane) enough to use Grenade Launchers. (Missile Infantry. Splash and Fire Damage.)
Automaton - Large brutish clockwork golems used for labor and war. (Monstrous Infantry. Large. Armored. Construct. Slow.)
Cannon - Its a Cannon. (Artillery. Good Range. Armor Piercing. Anti-Large. Splash Damage)
Organ Gun - It is honestly just a bunch of small guns on a cart. Why does everyone think only the Dwarves can make one? (Artillery. Armor Piercing. Good Range. Anti-light. Rapid Fire.)

Rifleman x 40
Grenadiers x 10
Automaton x 5
Cannon x 3
Organ Gun x 2

Character Sheet
Name: ???
Rank: Chairman
Nationality: Bretonnian
Species: Human
Gender: Female

Other Characters
Name: La Bomba, The Killer Queen
Rank: General of the PRA
Nationality: Estalian
Species: Human
Gender: Female
--
Name
: Professor Giovanni
Rank: Academy of Science Director
Nationality: Tilean
Species: Human
Gender: Male


RULES
Basic Roll: d100 + Bonus > Target #
Crit: Roll 90+
Natural Crit: Roll 90+ w/o Bonus
Natural Crit > Crit

=PLAN FORMAT ONLY=

Martial - 1 Action
[ ] Create Defenses
We will build a wall and make the Bourgeois pay for it! (Need 20)(6 Production)(Comradegrad Fortified)
[ ] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[ ] PRA Headquarters
The PRA should not be working in tents! (Need 40)(4 Production, 2 Wealth)(PRA Headquarters: +1 Military Action)
[ ] ATTACK
Why wait!? ATTACK! (AUTOPASS)(Battle interlude for next settlement)
[ ] Corvée
Get those men working! (AUTOPASS)(+d6 Resources) - REPEATABLE

Diplomacy - 1 Action
[ ] Bureau of Socialist Studies
To spread the enlightened philosophy of Communism we require an organization to spread propagand-er socialist ideals. (AUTOPASS)(1 Wealth)(Communist Ideology Development options)
[ ] Missionary Work
The Faith being spread? Why the Faith in the Socialist Ideal of course! (NEED 40)(Spread Communist Corruption onto other Settlements)

Stewardship - 1 Action - +10 Worker Bonus
[ ] Basic Agriculture
The Farms here have been untended and polluted. The cleanup will be costly. (Need 40)(5 Wealth)(Farmland Cleared: Unlock Agriculture Development options)
[ ] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
[ ] Loot Everything
There must be something hidden around here! Seize it all in the name of the Communist Association! (AUTOPASS)(Loot Roll)
[ ] Economic Development Committee
Start a Committee devoted to promoting growth. (Need 30)(2 Wealth)(Economic Development Committee: +1 Stewardship Action)

Intrigue - 1 Action
[ ] Scout Settlements
The other settlements needed to be scouted. We need to know what we are up against. (Need 50)(Settlements scouted)
[ ] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)

Learning - 1 Action
[ ] Flight
The Sky belongs to the People as well! (Need 30)(Basic Flight Capability and Research)
[ ] Academy Building
We must build a dedicated building for the Academy! (Academy Building: +1 Learning Actions)
[ ] Automaton Variants
There can be more than one kind of Automaton. (Need 50)(3 Production)(Civilian and Military Automaton types.)
[ ] Better Firearms
MOAR DAKKA (Need 40)(New and Upgraded Gunpowder units)

Personal - 1 Action
[ ] Speak with
-[ ] Dear Leader
-[ ] Giovanni
-[ ] La Bomba

You speak with him/her
[ ] Personal Combat Training
-[ ] Melee Weaponry
-[ ] Range Weaponry

You learn how to fight
[ ] Study
-[ ] Party Ideology
-[ ] SCIENCE!!!!

You find insight in these writings...
[ ] Find a Hobby
-[ ] Tinkering
-[ ] Animal Husbandry
-[ ] Alchemy and Brewing

You need to entertain yourself.
 
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Prologue I Results
Prologue I Results
[-] Plan: the people's industry
-[-] PRA Headquarters
-[-] Bureau of Socialist Studies
-[-] Thought Police
-[-] Economic Development Committee
-[-] Academy Building
-[-] Speak with
--[-] Dear Leader


==
[-] PRA Headquarters
The PRA should not be working in tents! (Need 40)(4 Production, 2 Wealth)(PRA Headquarters: +1 Military Action)
1D100 => 9 CRITICAL FAIL
Well ... erm .... Comrade it seems that La Bomba just HAD to test her newest mixture and uh ... we had to rebuild the Building again. In any case the new structure has been established with rooms for the Command Center, Logistics, Armory, and Baracks to name a few.
>PRA HQ built: +1 Military Action, New Military Actions Available
>-8 Production, -4 Wealth due to having to building the HQ a second time

[-] Bureau of Socialist Studies

To spread the enlightened philosophy of Communism we require an organization to spread propagand-er socialist ideals. (AUTOPASS)(1 Wealth)(Communist Ideology Development options)
The old Townhouse is now home to the Bureau of Socialist Studies whose main goal is the evolution and advancement of the Proletariat Truth.
>Bureau of Socialist Studies established: New Ideology Development Options
>-1 Wealth

[-] Thought Police

We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
1D100 => 1 CRITICAL FAIL
TREACHERY! One of our new Policemen turned out to be a disgusting Northern Spy! The Chaos-sympathizer DARED to try and kill our Dear Leader if not for the gallant sacrifice of many brave soldiers of the revolution! We will need to redo this once again!
>-10 Rifleman due to Chaos Cultist Assassination Attempt

[-] Economic Development Committee

Start a Committee devoted to promoting growth. (Need 30)(2 Wealth)(Economic Development Committee: +1 Stewardship Action)
1D100+10 => (92 + 10) = 102 NATURAL CRITICAL SUCCESS
As for Good news at least is that our new Economic Development Committee is an OVERWHELMING Success!

With brilliant planning and organization the EDC has quickly promoted the successful five-point plan to promote the growth and productivity of our rising republic.

Recycling Drives ensure not one piece of scrap is wasted; Public Transit in the form of rotating patrols of horse drawn carts paid by the people's taxes ensure the people can go as they please with mail of the new Postal Service being dispensed the same way as well; Community Gardens provide food for our Comrades and promote unity; and the brilliant establishment of a Rationing System with these little paper cards has done wonders in conserving our resources.

>Five-Point Plan (Public Transit, Recycling Drive, Rationing, Community Gardens, & Postal Service): +4 Production, +2 Wealth per turn due to productivity boost and resource savings.
>-2 Wealth

[-] Academy Building

We must build a dedicated building for the Academy! (Academy Building: +1 Learning Actions)
An old Manor of the long gone Lord of the town has been renovated and is now home of the Academy of Science.
Academy of Science Building built: +1 Learning Actions, New Learning Options

[-] Speak with
-[-] Dear Leader

Dear Leader tells you that he has been having dreams of something as brilliant and bright as the sun.

A glow... a wonderful glow...

==
RANDOM EVENT
1D100 => (95) = 95
Excellent news! Comrade Giovanni has, after snorting some mysterious green powder, developed a new and powerful weapon to use against the Bourgeois!

Introducing the Wing Pack!

A wondrous device that uses astoundingly simple yet ingenious pneumetic and clockwork systems to flap a pair of canvas wings, allowing the wearer to fly like the birds themselves!

Congratulations Professor! What do you have to say for yourself!?

FUCK YOU DADALLO! I BEAT YOUR BIRDMEN AT THEIR OWN GAME MWAHAHAHAHAHAHAHAHAHHAHAHA

....my thoughts exactly!

He has even made a small set of them with parachutes and have given them to the PRA for field testing. Time will tell how La Bomba will work her magic.*

*not literal magic.

NEW TECHNOLOGY
Ornithopter - Pneumatic and Clockwork technology that provides flight by flapping wings like a bird.

==
RESOURCES
Production: 20 + 1 - 8 = 13
Wealth: 20 + 1 - 4 - 1 - 2 = 14

==
RUMOR MILL
Nothing of note

==
A/N: The Birdmen of Catrazza is one of the weirder Regiments of Renown, basically a flying mercenary crossbow outfit led by an inventor who created this human-powered glider.
 
Prologue II
Prologue II

Ah! Another glorious week of the Revolution! What can possibly go wrong-.... oh... I just said that didn't I?

=PLAN FORMAT ONLY=

Martial - 2 Actions
[ ] Create Defenses
We will build a wall and make the Bourgeois pay for it! (Need 20)(6 Production)(Comradegrad Fortified)
[ ] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[ ] People's Airforce
No nation has a dedicated branch for their air forces. We shall be the first! (Need 40)(4 Production, 2 Wealth)(People's Revolutionary Air Force: Air Units and Air Combat Bonus)
[ ] ATTACK
Why wait!? ATTACK! (AUTOPASS)(Battle interlude for next settlement)
[ ] Corvée
Get those men working! (AUTOPASS)(+d6 Resources) - REPEATABLE
[ ] Recruit Soldiers
AK-47s Repeater Rifle for everyone! (AUTOPASS)(1 Production)(+d4 Units) - REPEATABLE
[ ] People's Militia
Not every Worker or Peasant is fit to serve the PRA but that doesn't mean they should be defenseless. (Need 40)(1 Wealth)(Militia Forces)
[ ] Cavalry Unit
We lack cavalry, the fact that we don't have any ponies has NOTHING to do with this. (Need 50)(Cavalry. Everyone gets a Pony.)
[ ] People's Navy
THE PRA CAN INTO WATER. (Need 50)(6 Production, 4 Wealth)(People's Revolutionary Navy: Naval Units and Naval Combat Bonus)

Diplomacy - 1 Action
[ ] Anti-Theism Rhetoric
Gods? Magic? Neither should exist. (Need 60)(Plague of Unbelief: Communist Strongholds weaken Supernatural influence and power)
[ ] The Proletariat Truth
We must form an ideology that espouses Secular and Rational Thought. (Need 50)(Humanist Philosophy)
[ ] Diplomatic Mission
Send Diplomats to speak with the other settlements. (AUTOPASS)(Diplomatic Interlude)
[ ] Spread Propaganda
Flyers! Books! Public Speeches! Anything and everything to get the word of the people out there! (Need 30)(3 Wealth)(Spread Communist Corruption onto other Settlements)
[ ] Nationalism
Loyalty to the People, the Party, and the State and no one else! (Need 30)(Nationalism: Loyalty to the Nation over Lords, Religion, or Race)

Stewardship - 2 Actions - +10 Worker Bonus
[ ] Basic Agriculture
The Farms here have been untended and polluted. The cleanup will be costly. (Need 40)(5 Wealth)(Farmland Cleared: Unlock Agriculture Development options)
[ ] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
[ ] Loot Everything
There must be something hidden around here! Seize it all in the name of the Communist Association! (AUTOPASS)(Loot Roll)
[ ] Paved Roads
The Roads can be paved to make it easier to move around. (Need 30)(2 Wealth)(Paved Road: Higher Mobility & Production)
[ ] Guaranteed Employment
Every-man will do their part. Everyone is guaranteed AND given a job. (Need 30)(Mandatory Job Placement: Production Income. Reduction of Poverty.)
A/N: A word of warning: you can't do much until you clear the farms and town for development.

Intrigue - 1 Action
[ ] Scout Settlements
The other settlements needed to be scouted. We need to know what we are up against. (Need 50)(Settlements scouted)
[ ] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
[ ] Purges
We were caught with our pants down. We will not let that happen again! (Need 50)(Vampire & Chaos Corruption completely removed ... for now...)

Learning - 2 Actions
[ ] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
[ ] Clockwork Vehicles
It stands to reason if we can make clockwork golems and flying machines then we can. (Need 50)(5 Production)(Clockwork Vehicles i.e. Bicycles, Trucks, Tanks, etc.)
[ ] Clockwork Tools
Can we automate tools? (Need 40)(5 Production)(Production Income, unlock Clockwork Weapons)
[ ] Chemical Research Laboratory
The Kvas supply is running low.... (Need 30)(1 Production, 2 Wealth)(Alchemy Research Tree unlocked)
[ ] Automaton Variants
There can be more than one kind of Automaton. (Need 50)(3 Production)(Civilian and Military Automaton types.)
[ ] Better Firearms
MOAR DAKKA (Need 40)(New and Upgraded Gunpowder units)

Personal - 1 Action
[ ] Ask Dear Leader about the Wonderful Glow
[ ] Speak with
-[ ] Giovanni
-[ ] La Bomba

You speak with him/her
[ ] Personal Combat Training
-[ ] Melee Weaponry
-[ ] Range Weaponry

You learn how to fight
[ ] Study
-[ ] Party Ideology
-[ ] SCIENCE!!!!

You find insight in these writings...
[ ] Find a Hobby
-[ ] Tinkering
-[ ] Animal Husbandry
-[ ] Alchemy and Brewing

You need to entertain yourself.
 
Prologue II Results
Prologue II Results

[-] Plan Working Worker is a Happy Worker
-[-] Recruit Soldiers
-[-] People's Militia
-[-] Nationalism
-[-] Basic Agriculture
-[-] Guaranteed Employment
-[-] Purges
-[-] Clockwork Tools
-[-] Chemical Research Laboratory
-[-] Study
--[-] Party Ideology

==​
[-] Recruit Soldiers
AK-47s Repeater Rifle for everyone! (AUTOPASS)(1 Production)(+d4 Units) - REPEATABLE
1D4 => 2
+2 Rifleman
-1 Production


--
[-] People's Militia
Not every Worker or Peasant is fit to serve the PRA but that doesn't mean they should be defenseless. (Need 40)(1 Wealth)(Militia Forces)
1D100 => 47
Every Worker and Peasant now knows how to fight. As they should be. Your regular PRA officers will help to whip them into shape for sure.

-1 Wealth
NEW MILITARY UPGRADE: People's Militia -
Militia Garrisons
>Bretonnian Settlements - Men-at-Arms & Peasant Bowman
>Imperial Settlements - Free Company Militia & Empire Archers
>Kislevite Settlements - Kossar Axmen & Kossar Bowman

--
[-] Nationalism
Loyalty to the People, the Party, and the State and no one else! (Need 30)(Nationalism: Loyalty to the Nation over Lords, Religion, or Race)
1D100 => 97 NATURAL CRITICAL
Nationalism! Loyalty to none but The Nation Itself! Not to Greed! Not to some false faith or 'honor' towards some Materialist Lord! THIS momentous concept is about believing in something greater than yourself yet grounded in reality unlike the 'gods'. So inspiring is this that our nearest neighboring town has indeed thrown off the yoke of their Vampire Bourgeois to join the Revolution! While some may say that the Socialist Society of Proletariat-Town should not be permitted to join .... on the account that they are all mutants but I say they are just as much victims of Capitalists and Northern Savages as the People are! Welcome Comrades!

NEW DIPLOMACY UPGRADE: Nationalism - Loyalty to a Nation

Proletariat-Town Annexed. 2/5 Settlements Captured.
NEW SETTLEMENT: Proletariat-Town -
Mutant Safe-Haven. Provides Mutant Options & Units.

NEW UNIT: Communist Spawn - Communist Spawn. NOT Chaos Spawn. Doesn't ANYONE see the Hammer and Sickle!? (Monstrous Infantry. Unbreakable. Damage Dealer. Anti-Infantry. Causes Fear.)

Communist Spawn x 10

--
[-] Basic Agriculture
The Farms here have been untended and polluted. The cleanup will be costly. (Need 40)(5 Wealth)(Farmland Cleared: Unlock Agriculture Development options)
1D100+10 => (22 + 10) = 32
Toxic Swamp and Poisoned Soil is hard to purify but purify your people do. Sifting soil, draining polluted water, digging up the garbage of the old, all of it is expensive as the decontamination and landscaping process goes over budget twice. But it is done. The land while not very fertile can be tilled and nursed back to health.

NEW ECONOMIC UPGRADE: Farmland Cleared - Agriculture Development Options unlocked
-7 Wealth due to going over budget

--
[-] Guaranteed Employment
Every-man will do their part. Everyone is guaranteed AND given a job. (Need 30)(Mandatory Job Placement: Production Income. Reduction of Poverty.)
1D100+10 => (80 + 10) = 90 ARTIFICIAL CRITICAL
The EDC has done it again! The Guaranteed Employment Program which insures that every member of society works in one way or the other is a success! Teamwork and Cooperation ensures that no man or woman or ... thing is unable to contribute to society. Guards, Farmers, Craftsmen, Clerks... the list of jobs is many but many rise to fulfill them. Poverty I am glad to say has been erased within our borders due to excellent planning.

NEW ECONOMIC UPGRADE: Mandatory Job Placement - Every citizen must work in some way to contribute to society. +2 Production. (Poverty erased.)
A/N: Nat Crit would mean you would get Wealth Income as well. Art Crit allowed you to fully erase Poverty in your nation.

--
[-] Purges
We were caught with our pants down. We will not let that happen again! (Need 50)(Vampire & Chaos Corruption completely removed ... for now...)
1D100 => 100 NATURAL CRITICAL
Chairman the Purges have been a success! And not only have we removed ourselves of the Undead and Religious Materialists but we have managed to convert one to our Righteous Cause! Do you have anything to say sir?

"SKARBRAND HATES MATERIALISM! SKARBRAND PREFERS A PLANNED ECONOMY WHERE THE RESOURCES ARE SHARED EQUALLY AMONG THE WORKING CLASS!"

Vampier and Chaos Corruption completely removed.
Skarbrand has defected to the Communist Association.

Name:
Skarbrand
Rank: PRA Private
Nationality: Khorne
Species: Khorne Daemon
Gender: Male
Bio: A Mighty Daemon Warrior who has seen the light of socialism! He himself says that "Khorne can suck my balls"
Bonus: Murderblender. RAEG.

--
[-] Clockwork Tools
Can we automate tools? (Need 40)(5 Production)(Production Income, unlock Clockwork Weapons)
1D100 => 83
Giovanni has made self-powered tools. Drills that spin by themselves, Saws that cut automatically, even this thing called a Jackhammer that repeatedly hammers. And all tools can become weapons...

NEW INVENTION: Power Tools - Tools that are mechanically self-powered using Clockwork. Can be Weaponized. (+2 Production a turn. Unlocks Weaponized Power Tools. Automation Technologies)
Weaponized Power Tools Research Action Available!
Automation Actions Available!
-5 Production


--
[-] Chemical Research Laboratory
The Kvas supply is running low.... (Need 30)(1 Production, 2 Wealth)(Alchemy Research Tree unlocked)
1D100 => 96 NATURAL CRITICAL

*hic* ... erm.... *hic* ... Well ... uh .... erm ... We are NOT going to run out of Kvas anytime soon Comrade. I can promise you that.

Oh and uh... please do not mind that that hill has been on fire for the past week. I can assure you Phosphex is a fine beverage in small amounts.

NEW INSTALLATION: Chemical Research Laboratory - Laboratory to research Chemicals. Most definitely not a front for a Kvas distillery. (Unlocks Alchemy Tech Tree)
NEW TECHNOLOGY: Phosphex - Toxic, Acidic, and Incendiary all rolled into the same liquid. Able to burn through anything. The perfect drink.

--
[-] Study
-[-] Party Ideology

You find insight in these writings...
You read the Communist Manifesto fervently but then you pause. Who wrote this most historic book? Who is ... Karl Marx?

==​
RANDOM EVENT ROLL
1D100 => 12
TO ARMS! THE WORST OF THE CAPITALIST PIGS HAVE ARRIVED!
Druchii Raid Interlude up next

==​
RESOURCES
Production: 13 -1 - 5 - 1 + 1 + 4 = 11
Wealth: 13 -1 - 7 - 2 + 1 + 2 = 6​

==​
RUMOR MILL
Mutants Welcome!? -
To the confusion of the Night Aristocracy of Mousillon the Mutants of what is now Proletariat-Town have rose up against their rightful undead masters and petition to join those strange new 'Socialists'. What is stranger is that they accepted! The Red Duke does nothing and many grow suspicious. Why so little news comes out of Comradegrad?
Druchii Raiding Ships spotted! - The Dark Elves have once more returned to pillage and plunder. Here at least the Red Duke has answered. Many sunken ships have been raised from the sea and now gather at the port of Castle Mousillon. While the Druchii attack the newcomers their ships will be vulnerable to the Fleet of the Red Duke. And soon they too will join his new armada.
WHERE THE FUCK IS SKARBRAND!? - Khorne is fucking pissed! Where the hell is that Skarbrand asshole!?
 
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Druchii Raid
Druchii Raid

You are no stranger to fights. Across the Old World you have fought the Attack Dogs that the Bourgeoise use to oppress the Worker and Peasant as well as the Animals and Barbarians undeserving of the enlightenment of the Collectivist Creed. But despite your insistence that you can grab a gun you, Dear Leader, and much of the upper leadership are forced to watch the defense of Comradegrad from PRA Headquarters.

From the roof at least you see the approaching Druchii Ships, small, narrow, and very fast. Unfortunately you have no navy to speak of and must rely on a Pair of Cannon that cannot target such targets so easily. Every cannonball harmlessly splashes in the water.

At least the Organ Guns manage to quickly train upon two of the first ships to land, quickly raking the open decks with volley fire.

Regardless the enemy had more ships than you had guns and they quickly disembark to find the open beach marked by many makeshift barricades and guns peaking out of them.

And also Skarbrand.

They paused.... and then immediately began to run the other way.

[ ] Demand Surrender
They will us all they know!
[ ] Hunt them Down
The only good Druchii is a dead Druchii!
[ ] Let them go
Do not waste time and effort.

==

PRA HEROES
Private Skarbrand
General La Bomba

PRA FORCES
Rifleman x 32
Grenadiers x 10
Automaton x 5
Cannon x 3
Organ Gun x 2
Communist Spawn x 10

COMRADEGRAD MILITIA
Men-at-Arms x 30
Peasant Archers x 20

DRUCHII RAIDERS
Druchii Captain x 1
Black Ark Corsairs x 10
Darkshards x 20
Dreadspears x 20
Bleakswords x 20

==
A/N: Because Skarbrand.
 
Prologue III
Prologue III
[-] Demand Surrender
Capture and Interrogation: 1D100 => 23

Another Glorious Victory for The People's Revolutionary Army! Extra Kvas rations for everyone!
Now as to the matter of the Druchii Materialists a good number were cut down thanks to our enthusiastic Comrade Private Skarbrand but one at least managed to survive ... for a day. Unfortunately it seems that he was such an ignoble cretin that he committed suicide rather than accept a reading of Skarbrand's poetry.

The private has been understandably ... beside himself.

If not for his valorous acts Skarbrand and the fact that he is off fighting the enemies of the people he would be reprimanded for desertion. Last time we have checked he has located the Black Ark and is busy venting his frustration. Not to worry. We will provide a Counselor when he is ready to come back to us. Now as to the matter at hand: I have a good many things on the agenda for you today but I can start with news that the Council of Proletariat-Town has swiftly adopted our policies but our bottom line is still ... ho hum...

Skarbrand has gone on a rampage.

=PLAN FORMAT ONLY=

Martial - 2 Actions
[ ] Create Defenses
We will build a wall and make the Bourgeois pay for it! (Need 20)(6 Production)(Comradegrad Fortified)
[ ] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[ ] People's Airforce
No nation has a dedicated branch for their air forces. We shall be the first! (Need 40)(4 Production, 2 Wealth)(People's Revolutionary Air Force: Air Units and Air Combat Bonus)
[ ] ATTACK
Why wait!? ATTACK! (AUTOPASS)(Battle interlude for next settlement)
[ ] Corvée
Get those men working! (AUTOPASS)(+d6 Resources) - REPEATABLE
[ ] Recruit {X} Soldiers
AK-47s Repeater Rifle for everyone! (AUTOPASS)(X Production)(X x d8 Units) - REPEATABLE
[ ] People's Watch
A settlement needs to have a Town Watch program to ensure law and order as well as an early warning program. (Need 50)(2 Wealth)(Town Watch: Early Warning, Increased Law & Order, Decreased Vampire & Chaos Corruption, Better Militia Units)
[ ] Cavalry Unit
We lack cavalry, the fact that we don't have any ponies has NOTHING to do with this. (Need 50)(Cavalry. Everyone gets a Pony.)
[ ] People's Navy
THE PRA CAN INTO WATER. (Need 50)(6 Production, 4 Wealth)(People's Revolutionary Navy: Naval Units and Naval Combat Bonus)
[ ] Molotov Cocktails
Cheaper than grenades but just as lethal. (Need 20)(Molotovs: Firebomb range attack for all infantry)
[ ] Mutant Soldiers
Mutants are different from others and you can find other ways to use them in war. (Need 30)(Mutant Units)

Diplomacy - 1 Action
[ ] Anti-Theism Rhetoric
Gods? Magic? Neither should exist. (Need 60)(Plague of Unbelief: Communist Strongholds weaken Supernatural influence and power)
[ ] The Proletariat Truth
We must form an ideology that espouses Secular and Rational Thought. (Need 50)(Humanist Philosophy)
[ ] Diplomatic Mission
Send Diplomats to speak with the other settlements. (AUTOPASS)(Diplomatic Interlude)
[ ] Spread Propaganda
Flyers! Books! Public Speeches! Anything and everything to get the word of the people out there! (Need 30)(3 Wealth)(Spread Communist Corruption onto other Settlements)
[ ] Spread Nationalism
The idea of a Republic by the people, for the people should be spread! (Need 40)(Spreads Nationalism to the rest of Mousillon and Bretonnia; Garner support and followers from Peasantry i.e. resource income & defecting units/characters)

Stewardship - 2 Actions - +10 Worker Bonus
[ ] Monster Husbandry
Because Arachnaroks, Wyverns, Terrogheists, and Hydras are just animals waiting to be cuddled! (Need 60)(1 Wealth)(Monster Husbandry: VERY High Production & Wealth Income, Monster Units & Options)
[ ] Farmer's Association
The Farmers require a place where they can meet, plan, and debate about how to best farm the available land. (Need 30)(2 Production)(Farmer's Association: Production & Wealth Income)
[ ] Seed Bank
We must preserve our seeds in case the land is damaged and the crops lost. (Need 30)(2 Production)(Seed Bank: preserves seeds in case of farming catastrophe)
[ ] Food Stockpile
We already have rations for food but a dedicated Food Stockpile would be important in case of famine. (Need 30)(2 Production)(Food Stockpile: Stores food in case of famine.)
[ ] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
[ ] Loot Everything
There must be something hidden around here! Seize it all in the name of the Communist Association! (AUTOPASS)(Loot Roll)
[ ] Paved Roads
The Roads can be paved to make it easier to move around. (Need 30)(2 Wealth)(Paved Road: Higher Mobility & Production)

Intrigue - 1 Action
[ ] Scout Settlements
The other settlements needed to be scouted. We need to know what we are up against. (Need 50)(Settlements scouted)
[ ] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)

Learning - 2 Actions
[ ] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
[ ] Clockwork Vehicles
It stands to reason if we can make clockwork golems and flying machines then we can. (Need 50)(5 Production)(Clockwork Vehicles i.e. Bicycles, Trucks, Tanks, etc.)
[ ] Clockwork Weapons
Chainsaw? Chainsword! (AUTOPASS)(5 Production)(Clockwork Weapons and Units)
[ ] Basic Automation
Sick it Nuln! (Need 40)(10 Production)(Basic Automation Technology: resource bonus + ???)
[ ] Chemical Weaponry
The Kvas supply is STILL running low.... (Need 50)(8 Production, 2 Wealth)(Chemical Weapons)
[ ] Civilian Chemicals
The Kvas supply is ALWAYS running low.... (Need 40)(8 Production, 2 Wealth)(Chemical based Economic and Utility Improvements)
[ ] Automaton Variants
There can be more than one kind of Automaton. (Need 50)(3 Production)(Civilian and Military Automaton types.)
[ ] Better Firearms
MOAR DAKKA (Need 40)(New and Upgraded Gunpowder units)

Personal - 1 Action
[ ] Ask Dear Leader about the Wonderful Glow
[ ] Speak with
-[ ] Giovanni
-[ ] La Bomba

You speak with him/her
[ ] Personal Combat Training
-[ ] Melee Weaponry
-[ ] Range Weaponry

You learn how to fight
[ ] Study SCIENCE!!!!
You find insight in these writings...
[ ] Find a Hobby
-[ ] Tinkering
-[ ] Animal Husbandry
-[ ] Alchemy and Brewing

You need to entertain yourself.
[ ] Investigate who is Karl Marx
 
Prologue III Results
Prologue III Results
[-] Ministry of Love
-[-] Commissars
-[-] Molotov Cocktails
-[-] Spread Nationalism
-[-] Farmer's Association
-[-] Basic Industry
-[-] Thought Police
-[-] Early Flight
-[-] Civilian Chemicals
-[-] Personal Combat Training
--[-] Range Weaponry


==
[-] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
1D100 => 89
New Political Officers have been commissioned whose goal it is to not only lead the men to battle but also ensure discipline and loyalty to the party. As well as performing ... executions with their pistols if needed...
NEW MILITARY UPGRADE: Commissars - Political Officers that ensure discipline, loyalty, and also lead men into battle. (Military Morale Bonus)
--
[-] Molotov Cocktails
Cheaper than grenades but just as lethal. (Need 20)(Molotovs: Firebomb range attack for all infantry)
1D100 => 92 NATURAL CRITICAL
...mistakes were made.
I will be honest with you chairman every soldier worth his stuff knows how to throw a flaming bottle. Kvas is already flammable enough and since everyone know puts a drop of Phosphex to add that extra kick in their rations I have had the displeasure of witnessing a Tzeentch Flamer screaming about how it was burning to death.

Sadly what is worst is that many of our newest recruits also happen to subscribed to General La Bomba's combat doctrine. These clinically insane comrades of ours have taken to explosives and setting many, many, MANY things on fire.

While I admire their ... enthusiasm in the amount of property damage and fires currently raging across the Bourgeous-controlled regions of Mousillon we have no means to reign them in.

NEW MILITARY UNIT: Crazy Ivans - Because a Flagellant Serial Arsonist/Bomber is worse than a regular flagellant. (Unbreakable. Missile Infantry. Fast for Infantry. Expendable. Vigor. Frenzy. Flaming Attack. Splash Damage. Anti-Large.)​
NEW MILITARY UPGRADE: Molotovs - Bottles of Kvas and Phosphex used as firebombs. Burns EVERYTHING. (Molotovs: Special Missile Attack. Splash Damage. Flaming Attack. Magical. Ignores Armor.)

Mousillon is on fire.

Crazy Ivans x 8

--
[-] Spread Nationalism
The idea of a Republic by the people, for the people should be spread! (Need 40)(Spreads Nationalism to the rest of Mousillon and Bretonnia; Garner support and followers from Peasantry i.e. resource income & defecting units/characters)
1D100 => 90 NATURAL CRITICAL
We have spread the word of The People's Republic of Mousillon and the response is overwhelmingly positive!

Not only has a third town in Mousillon (Called Collectivist-opolis) has overthrown the Undead Bourgeois but many a Bretonnia Peasant and Worker now flock to our borders, not just human but also many Mutants who are the most enthusiastic of our new supporters. Among them we have many veteran soldiers who have thrown off the shackles of their bourgeois masters and have sided with The People and range from grizzled Foot Squires to skilled Mounted Yeoman who have been absorbed into the PRA. With these new men we have created an Elite Guard Unit who through intense training regiment are now the cream of the crop we can now field.

Better news is that many who do not venture to our Republic now support us from afar and will send us both information and resources and will clearly support us in the time that we launch our revolution to fully retake Bretonnia for the people.

In them meantime our newest member is already pulling its weight. This fishing village was in reality home to a smuggling ring that smuggled supplies to aid the peasantry while their overlords were not looking. These heroes have joined showcasing their invention: A barrel-like mini-submarine called The Turtle which they used to slip past haunted ships and various sea-monsters. Already our Academy of Science has upgraded and produced copies of The Turtle, which now mounts a snorkel for indefinite operation while submerged, an in-built automaton to drive it automatically with arms that allow it or its driver the ability to interact with objects, and lastly weapons in the form of water-proofed bombs and power-tools to cut apart hulls or creatures of the deep. The Smugglers with the Association's blessing has converted and expanded their secret workshop into the first of your Shipyards and quickly tinkering with other submersibles.

Collectivist-opolis Annexed. 3/5 Settlements Captured.

NEW SETTLEMENT: Collectivist-opolis -
Fishing Village with experimental shipyard.
Cost and Difficulty of People's Navy action reduced.

NEW INVENTION: Submersibles
- Ships that are able sail underwater.

NEW UNIT: Horse Guard - Multi-purpose Light Cavalry armed with Rifle and Sword. (Light Cavalry. Rapid Fire. Fire on the Move. Armor Piercing. Very Fast. High Morale)
NEW UNIT: Foot Guard - Seasoned armored Rifleman and Swordsman. (Heavy Missile Infantry. Armored. Rapid Fire. Anti-Large. Fast for Infantry. High Morale)

NEW NAVAL UNIT: Turtle - Barrel-like Mini-Submarine. (Small. Submarine. Grappler. Special Bomb Attack.)

Bretonnia Sympathizer Network: A network of Communist Sympathizers within Bretonnia who will provide information and material support to the People's Republic. (Information and Resource network in Bretonnia)

Horse Guard x 20
Foot Guard x 20
Rifleman x 60
Grenadiers x 10
Communist Spawn x 20

Turtle x 5

--
[-] Farmer's Association
The Farmers require a place where they can meet, plan, and debate about how to best farm the available land. (Need 30)(2 Production)(Farmer's Association: Production & Wealth Income)
1D100+10 => 31
An old Barn is now home to the Farmer Association where they will meet to best discuss farming matters. It took some convincing but now many peasant leaders engage in business and diplomacy to ensure better yields.
Farmer's Association: A governing assembly for Farmers. (+2 Production, +2 Wealth a turn)
-2 Production


--
[-] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
1D100+10 => 38
There were a few accidents clearing the three towns of so many condemned buildings but the blight and roads have been cleared. Temporary work camps will do for now while we get brick and mortar industry built.
Urban Development Options unlocked
-6 Production due to trouble clearing all three towns


--
[-] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
1D100 => 78
The Thought Police have been assembled to deal with Counter-Revolutionaries and so far they have performed well rooting out infiltrators from the many Bretons immigrating to our borders.
Secret Police: limits enemy infiltration and Vampire & Chaos Corruption
--
[-] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
While the invention of the Wing Pack allows any Comrade to fly we still need something bigger. So after some study the Academy has developed a series of balloons that can be used for transport and possibly warfare.

NEW INVENTION: Ballooning - Lighter-than-air flight using gas-filled balloons.
Flight Research Tree unlocked

--
[-] Civilian Chemicals
The Kvas supply is ALWAYS running low.... (Need 40)(8 Production, 2 Wealth)(Chemical based Economic and Utility Improvements)
1D100 => 3 CRITICAL FAILURE
Tragedy has struck our Republic as the new Chemical Plant collapsed due to pipes leaking chemicals that corroded much of the foundations lead to a collapse of the structure and the furthering of the chemical spill. The good news is that the dead, the monsters, and Chaotic beings can't stand Chemical Contamination, the bad news is neither can your own people. Emergency cleanup has been done in the towns and farmland but one wrong move and toxic waste may breach our quarantine.

Mousillon Chemical Spill: Environment rendered hostile (increased difficult and cost for land development actions and more severe failures, attrition damage when venturing outside decontaminated regions)
-8 Production, -2 Wealth due to Plant Construction then Destruction


--
[-] Personal Combat Training
-[-] Range Weaponry


You spent time at the shooting range and developed some skill in the Rifle. You may find some worth as a dedicated Marksmen...

==
RANDOM EVENT
1D100 => 52
A scouting force of Skeleton Cavalry was discovered and repelled, apparently bogged down in chemically polluted bog that corroded their metal equipment and bones. Weakened enough the Wight Commander had no chance against the ambush and was the only one to not be destroyed. Unfortunately he has escaped and what the PRA has found tells us that others scouts are being sent to probe our lines.

==
RESOURCES
Production: 11 + 9 Income - 2 Farmer's Association - 6 Basic Industry - 8 Chemical Plant = 4
Wealth: 6 + 3 Income - 2 Chemical Plant = 7

==
RUMOR MILL
WHY IS EVERYTHING ON FIRE!?
- Panic strikes as uncontrolled fires, unexplained explosions, and a widespread chemical spill has disrupted the Red Duke's Peace. Many of the Night's Houses are busy putting down fires literal and not and chaos is spreading.
Like Lemmings! - To the confusion of the Dukes of Bretonnia hundreds of peasants are leaving their villages and streaming toward the Cursed Dukedom. Many Knights are scratching their heads for how can you threaten somone to stop doing suicidal behavior?
 
OOC: Game Mechanic Vote
I think I have the data sheet up to date for the moment but you guys let me know if something is off. Also I just realised that I put the wrong bonus for Worker. It was supposed to be learning not stewardship :confused::o:oops:. I am unsure how I can fix it now that its been a couple turns o_O. In any case I'll let you guys know when Prologue IV is up.
Like what I said above. Rather than posting Prologue IV my deliberation. I've deciding to ask you players what bonus you players will desire. Either a solid bonus to Learning Rolls or an extra Learning Re-roll. Just note that this is NOT retroactive.

[ ] +10 to Learning rolls
[ ] +1 Learning Re-roll


--
 
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