Revolution in the Old World (Warhammer Fantasy CK2)

They will surrender and/or their blood will be nationalized for the benefit of the People
 
Prologue III
Prologue III
[-] Demand Surrender
Capture and Interrogation: 1D100 => 23

Another Glorious Victory for The People's Revolutionary Army! Extra Kvas rations for everyone!
Now as to the matter of the Druchii Materialists a good number were cut down thanks to our enthusiastic Comrade Private Skarbrand but one at least managed to survive ... for a day. Unfortunately it seems that he was such an ignoble cretin that he committed suicide rather than accept a reading of Skarbrand's poetry.

The private has been understandably ... beside himself.

If not for his valorous acts Skarbrand and the fact that he is off fighting the enemies of the people he would be reprimanded for desertion. Last time we have checked he has located the Black Ark and is busy venting his frustration. Not to worry. We will provide a Counselor when he is ready to come back to us. Now as to the matter at hand: I have a good many things on the agenda for you today but I can start with news that the Council of Proletariat-Town has swiftly adopted our policies but our bottom line is still ... ho hum...

Skarbrand has gone on a rampage.

=PLAN FORMAT ONLY=

Martial - 2 Actions
[ ] Create Defenses
We will build a wall and make the Bourgeois pay for it! (Need 20)(6 Production)(Comradegrad Fortified)
[ ] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[ ] People's Airforce
No nation has a dedicated branch for their air forces. We shall be the first! (Need 40)(4 Production, 2 Wealth)(People's Revolutionary Air Force: Air Units and Air Combat Bonus)
[ ] ATTACK
Why wait!? ATTACK! (AUTOPASS)(Battle interlude for next settlement)
[ ] Corvée
Get those men working! (AUTOPASS)(+d6 Resources) - REPEATABLE
[ ] Recruit {X} Soldiers
AK-47s Repeater Rifle for everyone! (AUTOPASS)(X Production)(X x d8 Units) - REPEATABLE
[ ] People's Watch
A settlement needs to have a Town Watch program to ensure law and order as well as an early warning program. (Need 50)(2 Wealth)(Town Watch: Early Warning, Increased Law & Order, Decreased Vampire & Chaos Corruption, Better Militia Units)
[ ] Cavalry Unit
We lack cavalry, the fact that we don't have any ponies has NOTHING to do with this. (Need 50)(Cavalry. Everyone gets a Pony.)
[ ] People's Navy
THE PRA CAN INTO WATER. (Need 50)(6 Production, 4 Wealth)(People's Revolutionary Navy: Naval Units and Naval Combat Bonus)
[ ] Molotov Cocktails
Cheaper than grenades but just as lethal. (Need 20)(Molotovs: Firebomb range attack for all infantry)
[ ] Mutant Soldiers
Mutants are different from others and you can find other ways to use them in war. (Need 30)(Mutant Units)

Diplomacy - 1 Action
[ ] Anti-Theism Rhetoric
Gods? Magic? Neither should exist. (Need 60)(Plague of Unbelief: Communist Strongholds weaken Supernatural influence and power)
[ ] The Proletariat Truth
We must form an ideology that espouses Secular and Rational Thought. (Need 50)(Humanist Philosophy)
[ ] Diplomatic Mission
Send Diplomats to speak with the other settlements. (AUTOPASS)(Diplomatic Interlude)
[ ] Spread Propaganda
Flyers! Books! Public Speeches! Anything and everything to get the word of the people out there! (Need 30)(3 Wealth)(Spread Communist Corruption onto other Settlements)
[ ] Spread Nationalism
The idea of a Republic by the people, for the people should be spread! (Need 40)(Spreads Nationalism to the rest of Mousillon and Bretonnia; Garner support and followers from Peasantry i.e. resource income & defecting units/characters)

Stewardship - 2 Actions - +10 Worker Bonus
[ ] Monster Husbandry
Because Arachnaroks, Wyverns, Terrogheists, and Hydras are just animals waiting to be cuddled! (Need 60)(1 Wealth)(Monster Husbandry: VERY High Production & Wealth Income, Monster Units & Options)
[ ] Farmer's Association
The Farmers require a place where they can meet, plan, and debate about how to best farm the available land. (Need 30)(2 Production)(Farmer's Association: Production & Wealth Income)
[ ] Seed Bank
We must preserve our seeds in case the land is damaged and the crops lost. (Need 30)(2 Production)(Seed Bank: preserves seeds in case of farming catastrophe)
[ ] Food Stockpile
We already have rations for food but a dedicated Food Stockpile would be important in case of famine. (Need 30)(2 Production)(Food Stockpile: Stores food in case of famine.)
[ ] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
[ ] Loot Everything
There must be something hidden around here! Seize it all in the name of the Communist Association! (AUTOPASS)(Loot Roll)
[ ] Paved Roads
The Roads can be paved to make it easier to move around. (Need 30)(2 Wealth)(Paved Road: Higher Mobility & Production)

Intrigue - 1 Action
[ ] Scout Settlements
The other settlements needed to be scouted. We need to know what we are up against. (Need 50)(Settlements scouted)
[ ] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)

Learning - 2 Actions
[ ] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
[ ] Clockwork Vehicles
It stands to reason if we can make clockwork golems and flying machines then we can. (Need 50)(5 Production)(Clockwork Vehicles i.e. Bicycles, Trucks, Tanks, etc.)
[ ] Clockwork Weapons
Chainsaw? Chainsword! (AUTOPASS)(5 Production)(Clockwork Weapons and Units)
[ ] Basic Automation
Sick it Nuln! (Need 40)(10 Production)(Basic Automation Technology: resource bonus + ???)
[ ] Chemical Weaponry
The Kvas supply is STILL running low.... (Need 50)(8 Production, 2 Wealth)(Chemical Weapons)
[ ] Civilian Chemicals
The Kvas supply is ALWAYS running low.... (Need 40)(8 Production, 2 Wealth)(Chemical based Economic and Utility Improvements)
[ ] Automaton Variants
There can be more than one kind of Automaton. (Need 50)(3 Production)(Civilian and Military Automaton types.)
[ ] Better Firearms
MOAR DAKKA (Need 40)(New and Upgraded Gunpowder units)

Personal - 1 Action
[ ] Ask Dear Leader about the Wonderful Glow
[ ] Speak with
-[ ] Giovanni
-[ ] La Bomba

You speak with him/her
[ ] Personal Combat Training
-[ ] Melee Weaponry
-[ ] Range Weaponry

You learn how to fight
[ ] Study SCIENCE!!!!
You find insight in these writings...
[ ] Find a Hobby
-[ ] Tinkering
-[ ] Animal Husbandry
-[ ] Alchemy and Brewing

You need to entertain yourself.
[ ] Investigate who is Karl Marx
 
[X] Ministry of Love
-[X] Commissars
-[X] Molotov Cocktails
-[X] Spread Nationalism
-[X] Farmer's Association
-[X] Basic Industry
-[X] Thought Police
-[X] Early Flight
-[X] Civilian Chemicals
-[X] Personal Combat Training
--[X] Range Weaponry


You know what is more glorious than our righteous march? Bringing light of common comrades to everyone and everywhere. Give a man fish and he feast for a day, give men fire and the world is set alight. :V
 
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[X] Plan Monsters and Militia
-[X] People's Watch
-[X] Commissars
-[X] Diplomatic Mission
-[X] Monster Husbandry
-[X] Basic Industry
-[X] Thought Police
-[X] Clockwork Vehicles
-[X] Automaton Variants
-[X] Ask Dear Leader about the Wonderful Glow
 
[X] Ministry of Love
-[X] Commissars
-[X] Molotov Cocktails
-[X] Spread Nationalism
-[X] Farmer's Association
-[X] Basic Industry
-[X] Thought Police
-[X] Early Flight
-[X] Civilian Chemicals
-[X] Personal Combat Training
--[X] Range Weaponry
 
[X] Ministry of Love
-[X] Commissars
-[X] Molotov Cocktails
-[X] Spread Nationalism
-[X] Farmer's Association
-[X] Basic Industry
-[X] Thought Police
-[X] Early Flight
-[X] Civilian Chemicals
-[X] Personal Combat Training
--[X] Range Weaponry
 
How do I participate in this? this is my first time sorry.
Either copy a plan, like so:
[X] Ministry of Love

or make a plan up yourself, in this manner:
[] Title
-[] Option A (here it would be a martial option)
-[] Option B
-[] Option C
For example:

The X is for showing that's your vote.
 
Also shouldn't it be muskets instead of rifles, because I think because any empire in warhammer lore dosent have the capability or the tech to Rifle it's guns, or rifles in name only?
Also Here's my vote
[X] Ministry of love
[X] People Watch
[X] Commissars
[X] Spread Nationalism
[X] Early Flight
[X] Civilian Chemicals
[X] Basic Industry
[X] Farmer Association
Adhoc vote count started by BritishGrenadier on Aug 14, 2018 at 9:47 AM, finished with 37 posts and 23 votes.

  • [X] Demand Surrender
    [X] Plan Monsters and Militia
    -[X] People's Watch
    -[X] Commissars
    -[X] Diplomatic Mission
    -[X] Monster Husbandry
    -[X] Basic Industry
    -[X] Thought Police
    -[X] Clockwork Vehicles
    -[X] Automaton Variants
    -[X] Ask Dear Leader about the Wonderful Glow
    [X] Ministry of Love
    [X] Ministry of Love
    -[X] Commissars
    -[X] Molotov Cocktails
    -[X] Spread Nationalism
    -[X] Farmer's Association
    -[X] Basic Industry
    -[X] Thought Police
    -[X] Early Flight
    -[X] Civilian Chemicals
    -[X] Personal Combat Training
    --[X] Range Weaponry
    [X] Demand Surrender
    [X] Hunt them Down
    [X] Ministry of Love
    [X] People Watch
    [X] Commissars
    -[X] Spread Nationalism
    [X] Early Flight
    [X] Civilian Chemicals
    [X] Basic Industry
    [X] Farmer Association
 
Also shouldn't it be muskets instead of rifles, because I think because any empire in warhammer lore dosent have the capability or the tech to Rifle it's guns, or rifles in name only?

Basically this quest is an AU, which is where the Quest Master uses existing setting and adjusts it to make it different.

Think of it like adding mod to a game. Some of those can be simple additions like new weapons or characters, some can be total conversion where nearly everything is different.

In this case we are bringing communism to the Knight country of Briton. The rifles and incendiary weapon keva are results of that.
 
Ministry of Love is the clear winner. Will start writing ASAP.

In the meantime enjoy some Red Skaven marching down the street.


And to be serious-er I wonder what would an 'MURICA version of this quest would be like...

EDIT: Rifles are a thing in WFB, Empire & Dwarf Engineers use them alongside many dedicated Snipers.
 
Prologue III Results
Prologue III Results
[-] Ministry of Love
-[-] Commissars
-[-] Molotov Cocktails
-[-] Spread Nationalism
-[-] Farmer's Association
-[-] Basic Industry
-[-] Thought Police
-[-] Early Flight
-[-] Civilian Chemicals
-[-] Personal Combat Training
--[-] Range Weaponry


==
[-] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
1D100 => 89
New Political Officers have been commissioned whose goal it is to not only lead the men to battle but also ensure discipline and loyalty to the party. As well as performing ... executions with their pistols if needed...
NEW MILITARY UPGRADE: Commissars - Political Officers that ensure discipline, loyalty, and also lead men into battle. (Military Morale Bonus)
--
[-] Molotov Cocktails
Cheaper than grenades but just as lethal. (Need 20)(Molotovs: Firebomb range attack for all infantry)
1D100 => 92 NATURAL CRITICAL
...mistakes were made.
I will be honest with you chairman every soldier worth his stuff knows how to throw a flaming bottle. Kvas is already flammable enough and since everyone know puts a drop of Phosphex to add that extra kick in their rations I have had the displeasure of witnessing a Tzeentch Flamer screaming about how it was burning to death.

Sadly what is worst is that many of our newest recruits also happen to subscribed to General La Bomba's combat doctrine. These clinically insane comrades of ours have taken to explosives and setting many, many, MANY things on fire.

While I admire their ... enthusiasm in the amount of property damage and fires currently raging across the Bourgeous-controlled regions of Mousillon we have no means to reign them in.

NEW MILITARY UNIT: Crazy Ivans - Because a Flagellant Serial Arsonist/Bomber is worse than a regular flagellant. (Unbreakable. Missile Infantry. Fast for Infantry. Expendable. Vigor. Frenzy. Flaming Attack. Splash Damage. Anti-Large.)​
NEW MILITARY UPGRADE: Molotovs - Bottles of Kvas and Phosphex used as firebombs. Burns EVERYTHING. (Molotovs: Special Missile Attack. Splash Damage. Flaming Attack. Magical. Ignores Armor.)

Mousillon is on fire.

Crazy Ivans x 8

--
[-] Spread Nationalism
The idea of a Republic by the people, for the people should be spread! (Need 40)(Spreads Nationalism to the rest of Mousillon and Bretonnia; Garner support and followers from Peasantry i.e. resource income & defecting units/characters)
1D100 => 90 NATURAL CRITICAL
We have spread the word of The People's Republic of Mousillon and the response is overwhelmingly positive!

Not only has a third town in Mousillon (Called Collectivist-opolis) has overthrown the Undead Bourgeois but many a Bretonnia Peasant and Worker now flock to our borders, not just human but also many Mutants who are the most enthusiastic of our new supporters. Among them we have many veteran soldiers who have thrown off the shackles of their bourgeois masters and have sided with The People and range from grizzled Foot Squires to skilled Mounted Yeoman who have been absorbed into the PRA. With these new men we have created an Elite Guard Unit who through intense training regiment are now the cream of the crop we can now field.

Better news is that many who do not venture to our Republic now support us from afar and will send us both information and resources and will clearly support us in the time that we launch our revolution to fully retake Bretonnia for the people.

In them meantime our newest member is already pulling its weight. This fishing village was in reality home to a smuggling ring that smuggled supplies to aid the peasantry while their overlords were not looking. These heroes have joined showcasing their invention: A barrel-like mini-submarine called The Turtle which they used to slip past haunted ships and various sea-monsters. Already our Academy of Science has upgraded and produced copies of The Turtle, which now mounts a snorkel for indefinite operation while submerged, an in-built automaton to drive it automatically with arms that allow it or its driver the ability to interact with objects, and lastly weapons in the form of water-proofed bombs and power-tools to cut apart hulls or creatures of the deep. The Smugglers with the Association's blessing has converted and expanded their secret workshop into the first of your Shipyards and quickly tinkering with other submersibles.

Collectivist-opolis Annexed. 3/5 Settlements Captured.

NEW SETTLEMENT: Collectivist-opolis -
Fishing Village with experimental shipyard.
Cost and Difficulty of People's Navy action reduced.

NEW INVENTION: Submersibles
- Ships that are able sail underwater.

NEW UNIT: Horse Guard - Multi-purpose Light Cavalry armed with Rifle and Sword. (Light Cavalry. Rapid Fire. Fire on the Move. Armor Piercing. Very Fast. High Morale)
NEW UNIT: Foot Guard - Seasoned armored Rifleman and Swordsman. (Heavy Missile Infantry. Armored. Rapid Fire. Anti-Large. Fast for Infantry. High Morale)

NEW NAVAL UNIT: Turtle - Barrel-like Mini-Submarine. (Small. Submarine. Grappler. Special Bomb Attack.)

Bretonnia Sympathizer Network: A network of Communist Sympathizers within Bretonnia who will provide information and material support to the People's Republic. (Information and Resource network in Bretonnia)

Horse Guard x 20
Foot Guard x 20
Rifleman x 60
Grenadiers x 10
Communist Spawn x 20

Turtle x 5

--
[-] Farmer's Association
The Farmers require a place where they can meet, plan, and debate about how to best farm the available land. (Need 30)(2 Production)(Farmer's Association: Production & Wealth Income)
1D100+10 => 31
An old Barn is now home to the Farmer Association where they will meet to best discuss farming matters. It took some convincing but now many peasant leaders engage in business and diplomacy to ensure better yields.
Farmer's Association: A governing assembly for Farmers. (+2 Production, +2 Wealth a turn)
-2 Production


--
[-] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
1D100+10 => 38
There were a few accidents clearing the three towns of so many condemned buildings but the blight and roads have been cleared. Temporary work camps will do for now while we get brick and mortar industry built.
Urban Development Options unlocked
-6 Production due to trouble clearing all three towns


--
[-] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
1D100 => 78
The Thought Police have been assembled to deal with Counter-Revolutionaries and so far they have performed well rooting out infiltrators from the many Bretons immigrating to our borders.
Secret Police: limits enemy infiltration and Vampire & Chaos Corruption
--
[-] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
While the invention of the Wing Pack allows any Comrade to fly we still need something bigger. So after some study the Academy has developed a series of balloons that can be used for transport and possibly warfare.

NEW INVENTION: Ballooning - Lighter-than-air flight using gas-filled balloons.
Flight Research Tree unlocked

--
[-] Civilian Chemicals
The Kvas supply is ALWAYS running low.... (Need 40)(8 Production, 2 Wealth)(Chemical based Economic and Utility Improvements)
1D100 => 3 CRITICAL FAILURE
Tragedy has struck our Republic as the new Chemical Plant collapsed due to pipes leaking chemicals that corroded much of the foundations lead to a collapse of the structure and the furthering of the chemical spill. The good news is that the dead, the monsters, and Chaotic beings can't stand Chemical Contamination, the bad news is neither can your own people. Emergency cleanup has been done in the towns and farmland but one wrong move and toxic waste may breach our quarantine.

Mousillon Chemical Spill: Environment rendered hostile (increased difficult and cost for land development actions and more severe failures, attrition damage when venturing outside decontaminated regions)
-8 Production, -2 Wealth due to Plant Construction then Destruction


--
[-] Personal Combat Training
-[-] Range Weaponry


You spent time at the shooting range and developed some skill in the Rifle. You may find some worth as a dedicated Marksmen...

==
RANDOM EVENT
1D100 => 52
A scouting force of Skeleton Cavalry was discovered and repelled, apparently bogged down in chemically polluted bog that corroded their metal equipment and bones. Weakened enough the Wight Commander had no chance against the ambush and was the only one to not be destroyed. Unfortunately he has escaped and what the PRA has found tells us that others scouts are being sent to probe our lines.

==
RESOURCES
Production: 11 + 9 Income - 2 Farmer's Association - 6 Basic Industry - 8 Chemical Plant = 4
Wealth: 6 + 3 Income - 2 Chemical Plant = 7

==
RUMOR MILL
WHY IS EVERYTHING ON FIRE!?
- Panic strikes as uncontrolled fires, unexplained explosions, and a widespread chemical spill has disrupted the Red Duke's Peace. Many of the Night's Houses are busy putting down fires literal and not and chaos is spreading.
Like Lemmings! - To the confusion of the Dukes of Bretonnia hundreds of peasants are leaving their villages and streaming toward the Cursed Dukedom. Many Knights are scratching their heads for how can you threaten somone to stop doing suicidal behavior?
 
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