Revolution in the Old World (Warhammer Fantasy CK2)

[X] Plan: the people's industry

More action slots mean greater realization of the peoples will. To not embrace the will of the people is selfish bourgeois thinking.

Also better to get the groundwork done now rather than later when the enemies of the revolution begin their futile resistance against us, so we can show them the true way even faster.
 
really we're closer to trotskyism than what is generally understood as communism. After all, Bretonnia is definitely not an industrialized state.
From that, it follows that as soon as we really get going in bretonnia, we NEED to expand to other countries so their pressures, economic or otherwise, don't force us back.
The revolution, Trotsky argued, must quickly spread to capitalist countries, bringing about a socialist revolution which must spread worldwide. In this way the revolution is "permanent", moving out of necessity first, from the bourgeois revolution to the workers' revolution and from there uninterruptedly to European and worldwide revolutions.
Really, full on Syndicalism would probably be better/longer lasting, but hey
 
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[X] Plan: the people's industry
[X] PRA Headquarters
The PRA should not be working in tents! (Need 40)(4 Production, 2 Wealth)(PRA Headquarters: +1 Military Action)
[X] Bureau of Socialist Studies
To spread the enlightened philosophy of Communism we require an organization to spread propagand-er socialist ideals. (AUTOPASS)(1 Wealth)(Communist Ideology Development options
[X] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
[X] Economic Development Committee
Start a Committee devoted to promoting growth. (Need 30)(2 Wealth)(Economic Development Committee: +1 Stewardship Action)
[X] Academy Building
We must build a dedicated building for the Academy! (Academy Building: +1 Learning Actions)
[X] Speak with
-[X] Dear Leader
 
It seems the people have spoken unanimously for one plan. Calling it now.
Adhoc vote count started by Spktr Alpha on Jul 29, 2018 at 3:43 PM, finished with 27 posts and 21 votes.
 
Prologue I Results
Prologue I Results
[-] Plan: the people's industry
-[-] PRA Headquarters
-[-] Bureau of Socialist Studies
-[-] Thought Police
-[-] Economic Development Committee
-[-] Academy Building
-[-] Speak with
--[-] Dear Leader


==
[-] PRA Headquarters
The PRA should not be working in tents! (Need 40)(4 Production, 2 Wealth)(PRA Headquarters: +1 Military Action)
1D100 => 9 CRITICAL FAIL
Well ... erm .... Comrade it seems that La Bomba just HAD to test her newest mixture and uh ... we had to rebuild the Building again. In any case the new structure has been established with rooms for the Command Center, Logistics, Armory, and Baracks to name a few.
>PRA HQ built: +1 Military Action, New Military Actions Available
>-8 Production, -4 Wealth due to having to building the HQ a second time

[-] Bureau of Socialist Studies

To spread the enlightened philosophy of Communism we require an organization to spread propagand-er socialist ideals. (AUTOPASS)(1 Wealth)(Communist Ideology Development options)
The old Townhouse is now home to the Bureau of Socialist Studies whose main goal is the evolution and advancement of the Proletariat Truth.
>Bureau of Socialist Studies established: New Ideology Development Options
>-1 Wealth

[-] Thought Police

We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
1D100 => 1 CRITICAL FAIL
TREACHERY! One of our new Policemen turned out to be a disgusting Northern Spy! The Chaos-sympathizer DARED to try and kill our Dear Leader if not for the gallant sacrifice of many brave soldiers of the revolution! We will need to redo this once again!
>-10 Rifleman due to Chaos Cultist Assassination Attempt

[-] Economic Development Committee

Start a Committee devoted to promoting growth. (Need 30)(2 Wealth)(Economic Development Committee: +1 Stewardship Action)
1D100+10 => (92 + 10) = 102 NATURAL CRITICAL SUCCESS
As for Good news at least is that our new Economic Development Committee is an OVERWHELMING Success!

With brilliant planning and organization the EDC has quickly promoted the successful five-point plan to promote the growth and productivity of our rising republic.

Recycling Drives ensure not one piece of scrap is wasted; Public Transit in the form of rotating patrols of horse drawn carts paid by the people's taxes ensure the people can go as they please with mail of the new Postal Service being dispensed the same way as well; Community Gardens provide food for our Comrades and promote unity; and the brilliant establishment of a Rationing System with these little paper cards has done wonders in conserving our resources.

>Five-Point Plan (Public Transit, Recycling Drive, Rationing, Community Gardens, & Postal Service): +4 Production, +2 Wealth per turn due to productivity boost and resource savings.
>-2 Wealth

[-] Academy Building

We must build a dedicated building for the Academy! (Academy Building: +1 Learning Actions)
An old Manor of the long gone Lord of the town has been renovated and is now home of the Academy of Science.
Academy of Science Building built: +1 Learning Actions, New Learning Options

[-] Speak with
-[-] Dear Leader

Dear Leader tells you that he has been having dreams of something as brilliant and bright as the sun.

A glow... a wonderful glow...

==
RANDOM EVENT
1D100 => (95) = 95
Excellent news! Comrade Giovanni has, after snorting some mysterious green powder, developed a new and powerful weapon to use against the Bourgeois!

Introducing the Wing Pack!

A wondrous device that uses astoundingly simple yet ingenious pneumetic and clockwork systems to flap a pair of canvas wings, allowing the wearer to fly like the birds themselves!

Congratulations Professor! What do you have to say for yourself!?

FUCK YOU DADALLO! I BEAT YOUR BIRDMEN AT THEIR OWN GAME MWAHAHAHAHAHAHAHAHAHHAHAHA

....my thoughts exactly!

He has even made a small set of them with parachutes and have given them to the PRA for field testing. Time will tell how La Bomba will work her magic.*

*not literal magic.

NEW TECHNOLOGY
Ornithopter - Pneumatic and Clockwork technology that provides flight by flapping wings like a bird.

==
RESOURCES
Production: 20 + 1 - 8 = 13
Wealth: 20 + 1 - 4 - 1 - 2 = 14

==
RUMOR MILL
Nothing of note

==
A/N: The Birdmen of Catrazza is one of the weirder Regiments of Renown, basically a flying mercenary crossbow outfit led by an inventor who created this human-powered glider.
 
Any one want to take bets on who/what our glorious leader is dreaming about? My money's on it being an eldritch Angel thingy because the emperor of man is to mainstream.
 
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Those glorious Overlord tanks made that campaign really fun when you unlocked them especially when you gather a whole bunch of 'em together with a swarm of infantry when equipped with those propaganda towers that give health regen for some reason.
 
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Just please, for the love of all that you hold sacred and dear, do not collectivize the farms.
 
Sooooo, anybody up for cross-training any Jade Wizards we get as commissars and having them ride on top of tanks to battle? They can heal, motivate, and demand to be driven closer because they want to hit the enemy with their swords.
 
Prologue II
Prologue II

Ah! Another glorious week of the Revolution! What can possibly go wrong-.... oh... I just said that didn't I?

=PLAN FORMAT ONLY=

Martial - 2 Actions
[ ] Create Defenses
We will build a wall and make the Bourgeois pay for it! (Need 20)(6 Production)(Comradegrad Fortified)
[ ] Commissars
We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[ ] People's Airforce
No nation has a dedicated branch for their air forces. We shall be the first! (Need 40)(4 Production, 2 Wealth)(People's Revolutionary Air Force: Air Units and Air Combat Bonus)
[ ] ATTACK
Why wait!? ATTACK! (AUTOPASS)(Battle interlude for next settlement)
[ ] Corvée
Get those men working! (AUTOPASS)(+d6 Resources) - REPEATABLE
[ ] Recruit Soldiers
AK-47s Repeater Rifle for everyone! (AUTOPASS)(1 Production)(+d4 Units) - REPEATABLE
[ ] People's Militia
Not every Worker or Peasant is fit to serve the PRA but that doesn't mean they should be defenseless. (Need 40)(1 Wealth)(Militia Forces)
[ ] Cavalry Unit
We lack cavalry, the fact that we don't have any ponies has NOTHING to do with this. (Need 50)(Cavalry. Everyone gets a Pony.)
[ ] People's Navy
THE PRA CAN INTO WATER. (Need 50)(6 Production, 4 Wealth)(People's Revolutionary Navy: Naval Units and Naval Combat Bonus)

Diplomacy - 1 Action
[ ] Anti-Theism Rhetoric
Gods? Magic? Neither should exist. (Need 60)(Plague of Unbelief: Communist Strongholds weaken Supernatural influence and power)
[ ] The Proletariat Truth
We must form an ideology that espouses Secular and Rational Thought. (Need 50)(Humanist Philosophy)
[ ] Diplomatic Mission
Send Diplomats to speak with the other settlements. (AUTOPASS)(Diplomatic Interlude)
[ ] Spread Propaganda
Flyers! Books! Public Speeches! Anything and everything to get the word of the people out there! (Need 30)(3 Wealth)(Spread Communist Corruption onto other Settlements)
[ ] Nationalism
Loyalty to the People, the Party, and the State and no one else! (Need 30)(Nationalism: Loyalty to the Nation over Lords, Religion, or Race)

Stewardship - 2 Actions - +10 Worker Bonus
[ ] Basic Agriculture
The Farms here have been untended and polluted. The cleanup will be costly. (Need 40)(5 Wealth)(Farmland Cleared: Unlock Agriculture Development options)
[ ] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
[ ] Loot Everything
There must be something hidden around here! Seize it all in the name of the Communist Association! (AUTOPASS)(Loot Roll)
[ ] Paved Roads
The Roads can be paved to make it easier to move around. (Need 30)(2 Wealth)(Paved Road: Higher Mobility & Production)
[ ] Guaranteed Employment
Every-man will do their part. Everyone is guaranteed AND given a job. (Need 30)(Mandatory Job Placement: Production Income. Reduction of Poverty.)
A/N: A word of warning: you can't do much until you clear the farms and town for development.

Intrigue - 1 Action
[ ] Scout Settlements
The other settlements needed to be scouted. We need to know what we are up against. (Need 50)(Settlements scouted)
[ ] Thought Police
We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
[ ] Purges
We were caught with our pants down. We will not let that happen again! (Need 50)(Vampire & Chaos Corruption completely removed ... for now...)

Learning - 2 Actions
[ ] Early Flight
The Sky belongs to the People as well! (AUTOPASS)(Fully Unlock Basic Flight Capability and Research)
[ ] Clockwork Vehicles
It stands to reason if we can make clockwork golems and flying machines then we can. (Need 50)(5 Production)(Clockwork Vehicles i.e. Bicycles, Trucks, Tanks, etc.)
[ ] Clockwork Tools
Can we automate tools? (Need 40)(5 Production)(Production Income, unlock Clockwork Weapons)
[ ] Chemical Research Laboratory
The Kvas supply is running low.... (Need 30)(1 Production, 2 Wealth)(Alchemy Research Tree unlocked)
[ ] Automaton Variants
There can be more than one kind of Automaton. (Need 50)(3 Production)(Civilian and Military Automaton types.)
[ ] Better Firearms
MOAR DAKKA (Need 40)(New and Upgraded Gunpowder units)

Personal - 1 Action
[ ] Ask Dear Leader about the Wonderful Glow
[ ] Speak with
-[ ] Giovanni
-[ ] La Bomba

You speak with him/her
[ ] Personal Combat Training
-[ ] Melee Weaponry
-[ ] Range Weaponry

You learn how to fight
[ ] Study
-[ ] Party Ideology
-[ ] SCIENCE!!!!

You find insight in these writings...
[ ] Find a Hobby
-[ ] Tinkering
-[ ] Animal Husbandry
-[ ] Alchemy and Brewing

You need to entertain yourself.
 
[X] Plan: Laying the Foundation for a Free Union

Martial - 2 Actions
[X] Commissars

We must ensure order within the PRA. Special officers should be conditioned to ensure discipline and loyalty to the Party. (Need 60)(Commissars. Military Morale Bonus)
[X] People's Militia
Not every Worker or Peasant is fit to serve the PRA but that doesn't mean they should be defenseless. (Need 40)(1 Wealth)(Militia Forces)
Reasoning: Style after Prussian Discipline and it would make it nearly impossible for our enemies to easily defeat us since our entire population is our military. Also it would make it easier to remove reactionaries, counter-revolutionaries, and other enemies of the proletariat.

Diplomacy - 1 Action
[X] The Proletariat Truth

We must form an ideology that espouses Secular and Rational Thought. (Need 50)(Humanist Philosophy)
Reasoning: The proletariat truth will stop people from worshipping the gods which can make it harder for chaos to infect this nation.

Stewardship - 2 Actions - +10 Worker Bonus
[X] Basic Agriculture

The Farms here have been untended and polluted. The cleanup will be costly. (Need 40)(5 Wealth)(Farmland Cleared: Unlock Agriculture Development options)
[X] Basic Industry
The Town is in sorry shape. It needs to be torn down and rebuilt. (Need 40)(5 Production)(Unlock Urban Development options)
Reasoning: Have to start somewhere.

Intrigue - 1 Action
[X] Thought Police

We must establish a group to assure no Counter-Revolutionaries conceal themselves within the party! (Need 30)(Secret Police: limits enemy infiltration and Vampire & Chaos Corruption)
Reasoning: It failed the first time. Hopefully it works this time, and with a thought police we can identify traitors and spies easier and then purge them.

Learning - 2 Actions
[X] Clockwork Tools

Can we automate tools? (Need 40)(5 Production)(Production Income, unlock Clockwork Weapons)
[X] Chemical Research Laboratory
The Kvas supply is running low.... (Need 30)(1 Production, 2 Wealth)(Alchemy Research Tree unlocked)
Reasoning: Better tools = better civil aspect of nation. Better tools = better production. Alchemy will have to be a good substitute for our lack of magic.

Personal - 1 Action
[X] Ask Dear Leader about the Wonderful Glow

Reasoning: If the leader as gone mad or is working for some deity then they must be removed before they can cause too much damage to this great nation.
 
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[X] Plan Working Worker is a Happy Worker
-[X] Recruit Soldiers
-[X] People's Militia
-[X] Nationalism
-[X] Basic Agriculture
-[X] Guaranteed Employment
-[X] Purges
-[X] Clockwork Tools
-[X] Chemical Research Laboratory
-[X] Study
--[X] Party Ideology

We of the national worker's union believe working is the essences of human existence and is a good thing. Anyone not working is obvious enemy agent subverting the purity and goodness of the people's will (IE the LEADER). Thus we must work, arm, and remove all notgood from our good society. Remember! The Leader cares for you and you must in turn care for the Leader.
 
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