Return of the Skarrenawi, a Warhammer Fantasy hill dwarf clan.

Or maybe it's dwarven schizophrenia. 🤔

Your name might change, but not your profession. These hands remember what you trained to do.
idle thought, and hopefully this isn't insulting to plural folks or people with multiple personalities in some other way, but I wonder if a Dawi with multiple personalities could declare a grudge on any of them?
 
Brighstone family idea: The Glassbeards New
Glass, pane glass, even if it's forest glass would be a huge money maker. But since the clan is so agricultural, we could happen to have a cold adapted Akali plant to use for the best ash and have clear glass.

Could technically be something the Clan has.

Probably have to call them Glassbeards from all the glass beads they wear as jewelry. Pane glass is probably something that they've experience with, but only in very small quantities. Most of their glass work would be more blowing and working. Cups, goblets, bowls, beads and other jewelry, and trinkets. That kind of stuff.

Yeah, so the Glassbeards.

A father, a mother, a grandmother, and two kids right now. The mother is from one of the gardener/forestry clans, and is the main caretaker of their small garden of carefully tended alkaline plants.

The family is actually rather excited to be settling down. They can expand their operations.
 
I have a suggestion for a family, actually - The Thimbleshields. They (wife, wife and adopted son & daughter) do a great deal of the clan's weaving and darning, mending holes in family socks and stitching up wounds where needed. Aside from a collection of needles that double as stabbing knives, they also have a movable spinning wheel.

And then I spend tge next 45 minutes reading up on Warhammer weeds. Cause why not? :V
A something is only a weed if you want it gone, that's my view.
 
Preview:

The foresters and herders among the Brightstone clan use a variety of weapons derived from tools that differentiate them from the average Dawi. Their weapons are derived from agricultural and forestry implements, as well as hunting tools. Alongside their crossbows, the Dawi foresters and herders have found themselves wielding different weapons to their kin.


Brightstone War Bill:
The Bill used by the Brightstone clan is an excellent if unconventional weapon for dawi. Derived from the billhooks used for tending to their orchards. This version of the bill has a short curved spike on one side for swinging like a pick, a hook on the other side for grabbing onto foes and hacking into them, a spearpoint on the tip for thrusting, and a counterweight with a spike at the bottom for stock-strikes and quick jabs.



Brightstone Mattock:
War picks are a popular weapon among the Dawi, but for the Umgdawi and Gazani who spend more time digging through dirt than rock, the horizontal mattock has replaced the vertical pick. They are as suitable for quickly digging through soil and roots, as they are for hacking through unarmoured foes. Each Dawi's mattock will have a weapon on the other side that suits their profession. Some have an axe blade, a regular pick, or a hammer for breaking rocks and skulls.



Brightstone Billhook:
The original inspiration for the war bill. This sword-like weapon bends forward into a hook and serves as an excellent short slashing sword, equally good for hacking through underbrush and tree roots, as goblins and skaven. The back of the blade is ragged, ensuring that if the weapon is thrust, it will rip out the entrails of what it struck. The hook is not blunted and instead has a sharp spike. This can be used to drive into armour and bone, but also to hook into a target.


Unlocks action
Bill and mattock infantry:
Heavy spears and boat-hunting.
Acquiring mountain ponies:
It bears noting that the bill hooks could be developed into something akin to a falx, and the romans were terrified of falxs.
 
Glass, pane glass, even if it's forest glass would be a huge money maker. But since the clan is so agricultural, we could happen to have a cold adapted Akali plant to use for the best ash and have clear glass.

Could technically be something the Clan has.

Probably have to call them Glassbeards from all the glass beads they wear as jewelry. Pane glass is probably something that they've experience with, but only in very small quantities. Most of their glass work would be more blowing and working. Cups, goblets, bowls, beads and other jewelry, and trinkets. That kind of stuff.

Yeah, so the Glassbeards.

A father, a mother, a grandmother, and two kids right now. The mother is from one of the gardener/forestry clans, and is the main caretaker of their small garden of carefully tended alkaline plants.

The family is actually rather excited to be settling down. They can expand their operations.
The Earthshaper family was noted to be making glass and porcelain alongside works of clay, back when we were creating our clan.
 
As another note Falxs in addition to being armor piercing could also be used to pull shields out of position so your buddy can plant his giant sword into the enemies skull. Or just strike around a shield to pierce the helmet. Its what made the falx so feared by the Romans. It feels like the kind of weapon elite heavy Skarren warriors would carry around.
 
Would they shave their beards to fit into the gas masks?
More likely, they'd make a gas mask that can accommodate a beard.
They could braid their beards to fit into multiple tubes on the gas mask. In my head, they sort of have a Cthulhu look to them.
Exactly! Think in this direction:

 
idle thought, and hopefully this isn't insulting to plural folks or people with multiple personalities in some other way, but I wonder if a Dawi with multiple personalities could declare a grudge on any of them?
It should be impossible for a warhammer fantasy dwarf to have Multiple Personaity Disorder. Since Multiple Personality Disorder doesn't happen overnight, it's usually a long internal acquired trait development, until eventually you get the split.

Warhammer Fantasy Dwarves are not human, they have a focused single minded mentality. As shown when warhammer fantasy dwarves experience grief driving them into Slayerhood, or Grudge declarations. I'm saying it is likely warhammer fantasy dwarfs have a strong resistance to many human mental ailments.
 
[Omake] Blacksoil Family New
Blacksoil* family, specialising in waste/manure collection and processing, fertilizer production, and soil management. May also enable building of saltpeterworks to extract it from waste.

Notable for being a highly respected family despite dealing with such a dirty, smelly and seeming low class job, since they help to significantly increase the productivity and quality of crops for pretty much all of Brighstone agricultural families - while individual families know what the best kind of soil conditions for their spelt/barley/grapewines/etc. are, Blacksoils know the best ways to archieve those conditions, whether by addiding processed manure, compost, charcoal, bones, minerals, maybe even basic alchemical solutions. Dwarf being able to "craft" a better soil feel very much in character, and this is entirely viable IRL even for low-tech civilisation, read about terra preta for example.

*The word for black being used in this case being "drazh" which can mean both black and night, so the name can be translated as both "black soil", a type of extremely fertile soil (as well as aforementioned terra pretta), and "nightsoil", a term for human (or dawi in this case) waste.
 
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[Omake] The Ironhorn family. New
If people wish to contribute to the worldbuilding. There is room for writing in the names of Families within the clan and which trade they perform. Like the Honeybeards being based on an earlier Omake.
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I'd say that Omake families would just be smaller ones. Maybe a couple and their 4-5 kids or something?
Let's see.....

The Ironhorn family has long worked closely with the hunters and ranchers of Clan Brightstone. While capable of performing either of said duties with relative competence, the Ironhorn's true talent lies in the collection and utilization of any and all products that can be obtained from the Clan's herds or game brought in by the rangers. Be it carefully shiponed blood for black sausage, cuts of meat matching the cooks requests down to the last ounce, collected and prepared sinews for crossbow strings, horns for any number of projects, brain-tanned leathers cut to needed shapes and sizes or bones for glue; the Ironhorns know how to harvest and prepare it all.

The current head of the family is Halngor Ironhorn, having recently taken over from his elderly father Baramgef. Said longbeard feeling the decades start to wear on him, is occupied composing a massive almanac which details all of the family's techniques for every single animal the Clan has ever encountered while including many blank pages for when something new is encountered. In Baramgef's word the almanac is 'An insurance that even if all you beardlings run off on some damn foolish venture to get killed before I can beat some sense into your empty skulls again, the family's knowledge won't be lost when I return to the Earth.'

Despite his father's opinion (admittedly supported by his older brother joining Grorgias's Wazzok-brained venture) Halngor has little intention or desire to attempt such a thing. Primarily because his lovely wife Anaggerni would most certainly kill him (her aim with a crossbow was always better than he could hope to achieve) and his two young daughters Anana and Uind would be most upset. Additionally he is currently in talks with the longbeard Gronack Hearthkeeper about a beardling Umgdawi by the name of Halnek Goldbeard who wishes to apprentice under him.
 
[Omake] The Whorlmind Family New
If people wish to contribute to the worldbuilding. There is room for writing in the names of Families within the clan and which trade they perform. Like the Honeybeards being based on an earlier Omake. :o

The Whorlmind Family: Toymakers, they create puzzles usually from wood, but they have other methods in general. Dolls, puppets, statues, trunks with hidden compartments, wooden ball vaults. Some boardgames, weighted dice. They are a niche group of the clan that developed over the years to keep the clan children entertained until they develop the mindset for the work the clan does (Let's be honest, farming, wood cutting, herding, bee keeping, are boring work, compared to mining for gold, or runesmithing). Their crafts also double as tests of sorts for the clan, eventually the clan children can work out how to make their own toys based on the examples of the Whorlmind Family. If they ever do, then the clan child is treated with more responsibility among their family, as that shows a level of craftsmanship competency that can be deemed good enough for the young of the clan.
 
[Omake] The Skycaller family New
The Skycaller family are the foremost experts in falconry as well as the training and breeding of other avians, and less notably birdhouse construction.

The family started with the marriage of Beledrok Longeye and Momrithni Houndkeeper, a ranger and dog breeder respectively. The at the time small family obtained their new craft after Beledrok found an abandoned nest while snooping through the woods one day. Instead of leaving the unhatched egg to their its fate he decided to take it with him. After he got home and asked his wife if there were any good meals involving falcon eggs the egg miraculously began to hatch. His wife having watched this whacked her husband over the head before taking the egg from him.

Not knowing how to take care of a falcon exactly Momrithni did eventually work out how to make sure the hatchling was fed and healthy. This would further evolve into a rudimentary training system for the bird as she learned how it responded to treats and praise eventually teaching it how to hunt certain types of pest on command.

However it was her husband that learned how to utilize the now trained falcon by having it ferry messages to other rangers as well as to cry if a grobi or urk was spotted. Eventually other rangers wanted trained falcons of their own leading to Beledrok making a habit of snatching eggs from nests.

Currently the family is small with Beledrok and Momrithni's son being the current head along side his wife and four children as members. As it stands the family has been looking into the training of crows as the corvids can mimic proper words and are notoriously intelligent much to the consternation of the farming families.
 
[Omake] Umgdawi Family: Steelwood Family New
The Steelwood family were a family of alchemists who left The Empire to be more among their own people. The family gets its named from the patriarch who discovered a process that, through heat, compression and a guarded alchemical secret, could make wood as strong as steel. While the process requires reagents that are too expensive to allow for the mass production of the material, it nonetheless allows for some very impressive decorations and ceremonial weaponry.

The family consists of the clan patriarch, Unthar, his wife Kerena, and their two children, Bardek and Usurel. Usurel is too young to take up the family trade, but Bardek has taken to the artistic side of things, using his father's materials to make beautiful works of art, both carving and molding wood in impressive ways.
 
[Omake] Umgdawi Family: Bonebreaker Family New
The Bonebreaker family is a not a traditional family but more of a grouping of like-minded Dawi who, over the decades, have sworn oaths of brotherhood towards each other. They hail from the lands of Stirland and have spent a long time fighting the untold monstrosities the spill forth from that cursed land.

They are a group of fighters who have fought the unending hordes of the undead and weren't found wanting. That was until the town that they had just started to build was overrun by a vampire trying to expand their petty empire. Their town was burned to the ground and the dead that were laid to rest risen to serve their murderers. They've come to our city to start again and rebuild their strength to gain vengeance against the undead.
 
The helmet of the Gatewarden of the Copperbreaker Clan's Hammerers is put on display for your clan to witness, with the clan admiring the craft involved and the justice that it represents. Following the spring thaw, the helmet is returned to Clan Copperbreaker by Ansgar's rangers under a flag of truce.
Daaamn, we managed to gank the head of their Hammerers? That certainly sent a message alright.
"Why, we want to join, lad! This Empire is fraying at the seams and a safe spot where a Dawi can live without needing to worry about war passing by is starting to sound good right about now." He grimaces, becoming serious. "I'm here to see if you'll take us in."

You blink at him. "What kind of question is that? My clan has never denied a fellow Dawi that sought to join us!"

The Umgdawi in the Empire have begun to catch wind of your existence, and the first of what could be many groups have begun to arrive. The first arrivals are artisans and journey dwarfs from Averheim, led by Gronack Hearthkeeper, an Umgdawi toolmaker from Averheim.
Glad to see we're already getting popular with the Umgdawi to the point we might have to start turning them away due to crowding. Gotta make sure we get a handle on that, more Dawi the better I say.
Acquiring mountain ponies:
Why would we take some Umgak Ponies, when we have fierce and mighty Aurochs to ride?

 
Mountain ponies is interesting because ??? Dwarf cavalry what the hell but given our territory and our potential to make mad cash protecting/"protecting" trade that passes through our lands it makes sense. It also ties into our ranger speciality as the impact they have on the effectiveness on our rangers in small scale combat (ie hunting small bands of beastmen in the woods rather than a full throng in a set piece battle) is probably gonna be big just from the increase in mobility
 
Hmm underground farm with glass and mirror shafts to get sunlight to the crops for all year farming?
I'd first start by making some nice greenhouses for the year round farming and climate specific crops. It would be the single largest collection of glass in the Empire, a demonstration of our glassworking ability, and an advertisement to every wealthy umgi. Do note that we might need an engineer familiar with steam to create a system of pipes to keep things warm enough.
 
Brookmaker family - the irrigation and water management specialists. Works closely with Blacksoil family to ensure optimal soil conditions, and would be jointly responsible for sewer construction and management if the project is undertaken. Also responsible for securing our drinking water supplies, and work carefully to avoid runoff or contamination tainting water sources in our territory.
 
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