If we keep the feud from escalating can we gain some bonus from it? Like a new trade good?You can allow them to continue grudging if it means they are in an arms-race to produce better brews.
Lmao, using the animosity of each other to make the best drink imaginable. That could open up a few fun options. I can imagine holding competitions each year and publicly rating the best brew. The winner gets to rub it in the face of the loser, forcing them to step up their game.You can allow them to continue grudging if it means they are in an arms-race to produce better brews.
The 2 extra mining rolls is really good, we just got unlucky on one of them. Azurite is really valuable as both a semi-precious gem and a dye. Plus, its an indicator of copper ore so we can get some real mining operations up soon with a bit of luck.What a waste of a 100. I'd have traded either of these for walls that go beyond "meh" by Dwarf standards.
That place is also like two provinces away and were mainly talking to regular townspeople in the southern empire.It seems a bit odd that you could only find one person who even knows what a 'Daemon' is. Not just because Sigmarites love categorizing the entire world through a siege mentality and an enemy that can turn up anywhere and snare anyone would feed into that, but also because Mordheim, which has daemons, Chaos Warriors, possessed and Spawn running around, is still actively being picked over for loot and Warpstone just a few hundred miles away; it's only after Magnus has the city burned down to the flagstones that people stop going there.
Never mind that cults would still be around as they always have been.
Okay, so. This is something that deviates somewhat in different canon depictions, so allow me to explain. The Empire currently has cultists, mutants, chaos spawn, and the occasional lesser daemon. Norscan marauders attack the coast regularly. And rarely a warband makes it through Kislev and gets destroyed.It seems a bit odd that you could only find one person who even knows what a 'Daemon' is. Not just because Sigmarites love categorizing the entire world through a siege mentality and an enemy that can turn up anywhere and snare anyone would feed into that, but also because Mordheim, which has daemons, Chaos Warriors, possessed and Spawn running around, is still actively being picked over for loot and Warpstone just a few hundred miles away; it's only after Magnus has the city burned down to the flagstones that people stop going there.
Never mind that cults would still be around as they always have been.
Extra rolls are good if they give something good, and in this case, they didn't. The best was the Azurite, and not even for itself, but mostly just because it's saying "yeah keep digging you'll find copper soonish." And what you just described is indeed meh by Dawi standards. Nat 100s do not have fixed effects, so we could have instead gotten, for example, a prodigy stonemason among our people who was able to design walls far better than what his age should indicate. Or a master mason traveled to see what we were up to and decided to provide his expertise.The 2 extra mining rolls is really good, we just got unlucky on one of them. Azurite is really valuable as both a semi-precious gem and a dye. Plus, its an indicator of copper ore so we can get some real mining operations up soon with a bit of luck.
Plus, the walls aren't "meh", they are standard high quality Dwarf walls. While they are nothing to throw a celebration about we dont have a strong stonemason tradition to begin with. In order to get truly outstanding walls we need to either recruit Umgdawi stonemasons or hire from the Ankor.
You say that as if Living Ancestors do not literally exist for the sake of finding things to be negative about, so great is their bitter stubbornness.Complaining about good fortune feels un-Dawi.Little tempted to declare a grudge for that.
Azurite is copper.Had one of the mine rolls given us iron ore, or tin, or zinc, or nickel
I have to admit I'm interested in how you're going to have the dwarves use copper. Normally in fiction (including Warhammer) they're all about iron-based materials assuming they don't have something better.Azurite is copper.
It is nearly always found around or near ores which contain high amounts of copper and even some semi-precious stones.
Stay-In-The-Hold Dawi are too good to use the copper Grungni provided us with.I have to admit I'm interested in how you're going to have the dwarves use copper. Normally in fiction (including Warhammer) they're all about iron-based materials assuming they don't have something better.
In addition to being used for making bronze, which is good for ornamentation on weapons and armour, copper is used to make brass, which is really solid for piping and steam engines; important for the setting's foremost authority on engineering. Even without alloying, copper can be used by itself for those purposes (it's not remotely ideal for the purpose, especially at larger scales, but it has historic precedent).I have to admit I'm interested in how you're going to have the dwarves use copper. Normally in fiction (including Warhammer) they're all about iron-based materials assuming they don't have something better.
It's used in a lot of stuff, it's just usually not for military gear. Dwarfs use brass and bronze for locks, clocks, bells, pipes, etc. Oh, and some cannons.I have to admit I'm interested in how you're going to have the dwarves use copper. Normally in fiction (including Warhammer) they're all about iron-based materials assuming they don't have something better.
I feel like you are ignoring the upsides and the possible synergies both the clay and azurite have. The clay find allows the Earthshaper family to produce and export far more pottery then they otherwise would be able to and the azurite allows the Tenderfinger family to dye their products in high quality pigments we would otherwise be forced to purchase at inflated prices.Had one of the mine rolls given us iron ore, or tin, or zinc, or nickel, then I wouldn't be saying a word. But our actual, tangible gains are very disappointing for what a 100 feels like it ought to give.
If Grungni didn't want us to use copper he wouldn't have given us so many ways to alloy it! Seriously, there is like thousands if different alloys using it. Its great!Stay-In-The-Hold Dawi are too good to use the copper Grungni provided us with.
And that's going to be the big limitation; can we find something to alloy the copper with relatively nearby our Hold or are we going to have to trade for it?In addition to being used for making bronze, which is good for ornamentation on weapons and armour, copper is used to make brass, which is really solid for piping and steam engines; important for the setting's foremost authority on engineering. Even without alloying, copper can be used by itself for those purposes (it's not remotely ideal for the purpose, especially at larger scales, but it has historic precedent).