Return of the Puppeteer Princess [Original/Disco Elysium-esque] [STORY-ONLY]

3.21: Intermediary II
>>Humble and honest...as much as you can, at least.

You play the part of the humble and reticent daughter, accepting your parents' criticisms with grace. They mainly revolve around you upsetting the balance of the Wilhemine household. Anna might be grateful to you for frightening her governess into submission, but other noble scions are liable to take advantage of the Crown's mistakes, especially when you enter adolescence and beyond. Your curtsy, you make apologies, and you allow your Father's stern words to roll over you.

Mother is quieter. She's the softer of the Crown's heads, but no less observant. She must have spoken to Felix, Louise and Alis about what happened; you hope they haven't suffered any lasting consequences. Mother will be keeping a closer eye on you from now on.

It's almost amusing to listen them prattle on. Your parents are hypocrites. The history of Irluvia's nobility is littered with as much sin as it shines with virtue; frightening a governess to near-death is the lightest of its blackened marks. What your parents did to succeed the throne from your late grandfather, it cannot have been peaceful. That period was termed a succession 'war' for a reason.

You don't point this out. After all, you're the biggest hypocrite of them all, lying to their faces as they gaze their daughter, trying to keep their innate fondness hidden behind royal stringency.

They're both alive and healthy.

It's acceptable.

(+5 EXP. Modifier gained: +1 to the next SKULDUGGERY check.)


>>A basic typewriter.

You decide to feed Louis Trent the schematics for a typewriter. A basic model, something he can pluck an idea from within to improve on. It's a good idea. Typewriters are fast, they're convenient and they can produce text that is legible and uniform. Uniformity leads to efficiency. Literary rates will skyrocket across Irluvia as more books are printed and distributed. More jobs will be made available, as anyone with a pair of hands and eyes can wield a typewriter—including women. Written documents can be made quicker, streamlining communications between official channels within governance.

The Crown of Irluvia shall save valuable time. They're lacking it the most.

Some of their servants have awful handwriting, too.

(+5 EXP. Modifier gained: +1 to the next LOGIC check.)

Cassius whispers something in your ear as you enter the carriage with him. Mother's prying fingers are searching for Titania. Whether she wants to wield Titania for herself or put them under lock and chain, it'll mean a drastic change to your inventing activities.

The two of you agree to put a pause on things, for now.



SOVEREIGNTY — One.

"This…what in the gods' many names is—"

Count George Wilhemine lowers the letter down onto his desk in the study. It's oak, Countess Sarah Wilhemine remembers numbly, varnished to a near mirror sheen. The desk was one of the first things she bought for him after they moved into this manor together, and he was staring at the furniture as if he wanted to split it, along with the letter resting on the top, in half. She couldn't blame him.

She hears a tick, a tock. It's emitting from the ornate, human-length clock behind her chaise. Its noise pop in the heavy silence, like needles in tiny balloons. A gasoline heater hums, and flurries of snow descend onto a pair of tree branches. Low light pours from outside, framing the back of her husband's head in shadow. She's not afraid of him. If anything, she's afraid for him.

He's muttering under his breath. Reciting the words, as he did for many contracts in his career. She recalls that she used to tease him about it over dinner in their old apartment.

"Sarah. Was there anything else?" The count says.

Sarah shakes her head, wordless.

George drops the paper, and watches it flutter down. He slumps into his chair. He leans forward in the next moment, resting his hands on his elbows, jaw clenched. A red tinge is flowing into the sides of the chest. A survey of his desk: pen and paper, inkwell, dust. The letter. His fist clenches and he slams it down on the table, the same way he used to do with a mug in the pub.

"An insider. They must have an insider, just like the ones the Clementines sent snooping around our mines! Did even you bother to ask?"

Sarah looks at him, wordless.

"What?"

The countess shakes her head. Her diamond necklace rolls against the skin of her neck. "That's Titania's point, Georgie. There's too many of them in on it. Our house is full of poison."

It's an adequate response, in that it sends the count slumping back down again. She can imagine the sweat seeping from the back of his neck, where his scar is. His moustache bristles; it's always looked stupid, and today strands are arcing out of it like top of a mangy mutt's hide. The countess can't even laugh, only shake her head.

She knows her George. His masculine ire: top-heavy and strong, a bull wrapped in a human skin, powering ahead like his mining equipment into the dark tunnels. Like the bull, shock could change his mind. She can see it in his face. He wants to deny his failings. Scream with rage, tear the letter to shreds, march down to the nearest headquarters and show this Titania the business with his right hook.

He can't, she knows, because he's still holding onto his better judgement, and it's telling him the contents of the letter are worth more than their weight in gold. If she wasn't so frightened, she'd be fascinated. All their failings, from their idle servants to the numerous fatal accidents George apparently missed by a hair's margin, are detailed in clear cursive script. Its existence is baffling. Industrial sabotage doesn't usually involve warning the victim of what they're doing wrong.

Sarah and George have been exposed. Their home invaded, their privacy violated on a level deeper than clothes or flesh. She could be furious. There was a blistering speech she practiced in front of the mirror running through her head. The words balance on the tip of her tongue, then jump off; there's no real energy in this. The bluster that once kept her persistent in front of consultants and dressmakers has skipped town. It's cold, it's dreary, and she is tempted to abandon her husband's study to busy herself with her wardrobe in her room.

The idea reminds her, and she lowers her head in shame.

"Dear. Dear, listen to me," Sarah says. She lets out a soft whimper, "I…I checked. The kitchens."

"The kitchen? What about them?" George asks.

"Moonshine." Sarah replies. "Dozens upon dozens of bottles, enough for us to be fined by the Crown."

"How in the Maiden's scorching buttocks did that come to be?"

"It says in the letter: we've been hiring the wrong people!" Sarah gulps at the sight of her husband's glower, swallows the lumps in her throat. "I did a recheck of the ledgers, too. One of our staff—someone has been tampering with them, marking red lines green. I don't know who. You know I'm not the best with arithmetic, but I got a notice from my banking solicitor that if we keep this up, we'll run out of savings, even with the revenue from our new businesses!"

The clock ticks. One, two, one two—the countess stands up, marches over and grabs the side of it as if she could break it in half with her bare hands.

"Look at this thing, George. Look at it! I don't remember how much I spent on this. I thought it was a good present, but the etchings…" She lets out a strangled laugh, "They're horrible. Disgusting. The clock ticks so damn loud, too! When did we buy this? Why did we buy it? You already have a timepiece in your pocket!"

She expects her husband to reach for his coat—and he does, taking out the gold-trimmed miniature clock. It used to be silver, dinged up from his work.

She loved that silver, she remembers, and she cast it aside when they became nobles.

"Georgie, please." Sarah turns to her husband, her lip trembling. "What on earth have we been doing?"

George scrunches up his face. He lets out a growl, the covers his face with his gloved hands.

"I don't…" He whispers. "Damn the Maiden, I don't know."

It's her fault. His fault.

Their fault.

Their.

A terrible sensation crawls over Sarah's skin. Somehow, it reminds her of the time a motor carriage swerved around a corner and almost smashed her into a wall.

"Anna." She breathes. "Anna!"

"Oh gods, Anna!" George cries, leaping up in a flash. "Where is she?"

SOVEREIGNTY — Two.

"You can't do this to us!"

"I can and I will. Everyone who is named on this list: you have two hours to pack your bags and leave. Jeffery will hand you your severance packages. Once you step outside those gates, you are to never return. Understand?"

"This isn't what you promised!"

"It is what I, the lady of this household, decree! Now get moving, or I'll call the police!"

Anna scampers out from the front door, her maid trailing behind her. Dressed in wool and a silk scarf, she stands on the stone steps, staring out into the commotion in the front yard. Her flabbergasted expression feels like a mask attached to her face. "What's happening?" Anna asks.

"They're leaving, milady." Mabel says, her tone level. "The count and countess found them incompetent, and thus fired them."

Anna stares back at the line, which is leaving the mansion via the servant's quarters. It's full of servants and maids from the house. Some of the fired personnel are weeping; others are muttering curses beneath their breath, shooting her or the mansion hateful looks out of the corner of their eyes. One shove from the hired security escorting them out, and they keep to themselves.

She recognises a few of them. The cook who kept serving her greens she disliked, the maid who 'accidentally' dropped something sharp in her clothes, the servant boy who made a game of tripping her up in the halls until she learned to avoid him. Disrespectful commoners who added to the rot sinking into what should have been her sanctuary. Anna thinks she should feel elated, the way Princess Gloria surely would, but in this moment she can only ask, "Why?"

"I don't know." Mabel replies. She thinks for a moment. "Maybe you should ask. I think the count and countess would tell you."

"Would they, Mabel?"

Something flashes in Mabel's eye, so quick that Anna almost thinks she imagines it.

"Yes." Mabel says, placing a hand on Anna's head. It's not as heavy as Anna expects. "They will now."

"You fucking bastard! You pieces of pigshit Wilhemines! I'll show you!"

A roar from behind causes Anna to whip around. She shrieks as Elmer throws off two of the security to the ground, pulls out a knife from his coat and charges forward across the lawn straight towards her. Anna's future self could have grabbed the man with a half-lidded smile and twisted him into a hundred bloody pieces. Right now, she is innocent and unbroken and can only stand there, frozen, as a chunk of memories—nightmares, her governess, a trap sprung by Eleanor involving a set of paints—flow and entangle themselves within her head.

Two things happen. Firstly, Mabel pulls Anna behind her, shielding the young girl with her body. She is weaponless and defenseless.

The blow never comes. A harsh crack rings through the air, the sound of bone on flesh.

When Anna dares to open her eyes, she sees her father standing above Elmer's prone form, his fist outstretched. His expression is thunder.

"Filthy scoundrel." Anna recognises his stance from a boxer she once read in the comics. He kicks the knife away into the grass and pulls up Elmer by the throat. "Don't you dare touch my daughter!"

SOVEREIGNTY — Three.

"I only wanted to shine like the stars."

"Interesting turn of phrase you've got there, Lady Sarah. I understand, I really do...when I was fourteen, that is." Countess Wilhemine droops, and Alis tries not to sigh. "Look, you weren't raised the way we were."

"I'm getting that a lot these days."

"It's a reason, not an excuse, but you're learning, judging from all that fabric your manservant hauled out towards that salon."

"That's not even half of it. Cameos and jewelry too. An entire storage room full of rubbish and knicknacks. I'll be lucky if I break even tonight."

Sarah stares into her tea, glum as a dried prune. She pushes the cup away and begins fidgeting with her napkin. A waiter comes over, seeing the tea untouched, Alis waves at him to go away.

"On second thoughts, another lemon slice for my friend here." Alis says. The waiter bows once, then hurries off across the cafe floor towards the cook's area. The action causes commotion. Alis can feel eyes piercing their corner of the tea shop. Most of them are from Irluvia's upper-crust. She doesn't need to cock an ear to hear the whispers. Come tomorrow morning, there will be headlines about her in the gossip corner of the daily paper, and she'll endure a round of pestering from Catherine or Jessica or even Felix. Euphemia will understand, and so will her Majesty. Her Majesty's will is why Alis is here talking to this catastrophe of a countess in the first place.

Patience, she reminds herself. Alis herself wasn't exactly a shining example of grace in her younger days. She clears her throat and straightens her posture.

"Look, Lady Sarah, you know Princess Gloria is pretty taken with your daughter, right?"

"Anna drew of a picture of her having tea with the princess in the Duchess Malvorn's garden party." Sarah mumbles, "She came up to me one night, so proud of what she did, and I told her to put those silly toys away and get back to violin practice. Anna, my poor baby girl…"

Alis snaps her fingers. "Focus."

"M-my apologies."

"Her Majesty loves her children." Alis says, firmly. Sarah lifts her head, looking wounded. It's not enough to move Alis, and the woman before her needs something firmer than sympathy. "The things she's done and will do to protect her own—I won't elaborate. Listen, Sarah. If you had been ignorant enough to keep neglecting your daughter, we'd be speaking in a completely different tone. However, Her Majesty wasn't about to let that happen."

"What do you mean?"

Alis thought for a moment. This was technically an embellishment of the facts, yet close enough to reality and she had been loyal to the queen for long enough to pick up on her thought patterns, so…

Eh, whatever.

"Think about it. Anna Wilhemine the pneumagical prodigy, friend to second princess. An adorable pair of darlings, one gold and the other chocolate brown, scampering around the Crown's gardens, Her Highness's favourite dolls nestled in their hands. Frankly, just describing the two of them is putting me at risk from being dragged to the dentist for tooth rot. It's even better for politics, Collegium-Crown relationships, and the Crown's image in the press. The Crown gives and takes, and Her Majesty chose to give one of her own for a spell. We cleaned out your wardrobe, no?"

The countess averts her eyes. Those silks and furs she's wearing—they no longer look like the product of a paint explosion in a cotton mill. She must have examined herself in the mirror, shame prickling around her wrists and neck.

"Her Majesty isn't like the old queen. She won't crush a prospect beneath her heels when they've still got the chance to fix themselves. Mind you, we were on alert for another one of your mishaps, and then you spoiled our devious plans by figuring out the problem on your own. Congrats! That's not easy to do."

"It wasn't on my own." Sarah mumbles.

"Hey, don't be modest. A victory is a victory. You're starving for them." Alis says. She leans across the table, beckoning Sarah over, winking. "Tell you what, Lady Sarah. I'll invite you to Arlan for a spot of tea with Euphemia—my partner and Her Majesty's right hand. Sounds delectable, eh? Once we've guided you through the motions, we'll tour the Crown's library and lend you our old notes back from when we prepared for the Queen's exam. If Her Majesty's own ladies can't give you pointers, then you might as well sell your house and tie yourself to a shrine."

Alis flashes a grin that the countess meets shakily. The lemon cake arrives. A bite and the sugar cheers her up. "Lady Alis, I…I don't know how I can repay you."

"Bring your little Anna to the palace for another playdate." Alis teases. "She's a good girl. No jesting."

She sticks a spoon into her ice-cream, lifting up a slice of strawberry. "You know, Her Majesty has a saying she likes teaching her children."

"What is it?"

"We're nobles, purveyors of the Crown's values. Our conduct must be conformed to the privileges and position at which we enjoy and so on and so forth. However, beneath that…" Alis shoves the ice-cream into her mouth, then looks Sarah in the eye. "We're still human beings."

SOVEREIGNTY — Four.

"What do you mean, you're staying out here?"

"We might overwhelm her if we go in there at once."

"You're her father!"

"Can we not argue about this right now? We've both done wrong. We're both responsible. You know I've never been the best with words."

"What do you propose, then? Flitter in the background, giving our daughter the odd treat or pat on the head like you've done the past week? George, we've put this off for long enough. We can't keep acting like this!"

"I know, I know. Please, let me patient for once in my life."

"…Don't you dare run."

"I'd never. I promise."

Anna jumps when the door to her bedroom creaks open. She turns around, and the book on knightesses falls from her hands. Sarah stands in the door-frame. Before Anna can react, she crosses the carpet in length strides, crouching down to meet her daughter eye-to-eye, and Anna thinks with a hollow pit in her little stomach: oh, this is it.

She's been a bad girl again. The mercy from Mama and Papa is about to end, and she's about to be smacked the way her old governess said she deserved to. They've spent enough time at home and they've come to say their goodbyes before Papa leaves the mansion for work again, and Mama returns to shopping and frolicking and leaves Anna behind in her room with only her toys and books for company. At least most of the bad servants are gone.

Her mother opens her mouth, reaches out with her hand. Anna flinches, her tiny body recoiling back. There's a small noise, and the air shifts.

"I'm sorry, Anna."

Anna blinks. She twitches her ears. "Mama?"

Her mother isn't angry, she notices. She looks sad. Her clothes are plain.

"Mama is sorry, Anna. Mama has been foolish. Papa too. Mama…" Her mother pauses. "Mama broke her promise."

"Promise?" Anna says. She tries to remember, and feels dread when she fails. "I don't remember."

"It was from a long time ago. You were very young. Mama and Papa only wanted to give you a warm bed and sturdy clothes, so Papa went out and struck his fortune from his coal mines. We bought our title that way." Her mother says. She kneels down until she and Anna are eye-to-eye. "Mama and Papa promised that once we became nobles, you wouldn't go hungry again; everyone would respect and like you; all the treasures and nice presents in the world would be yours to enjoy. But Mama and Papa were wrong. We were so swept up in working and buying these things that we forgot about the real treasure that was with us from the beginning!"

Anna looks around her room, thinks back to the numerous junk her mother insisted on buying, comes up blank, and glances down at herself. Her mother nods, and Anna gasps. Her hands fly to her mouth. She pinches herself hard on the cheek. She flares her leylines, the way that teacher at the Collegium had taught her to. The sting fades, and her mother is still kneeling there, a hand now rested gently on her cheek.

"You don't hate me?" Anna asks.

Anna's mother sobs, tears streaking muddy lines across her makeup. Behind her, Anna's father clenches his fists so tight he finds his fingernails digging into his skin. He snarls, hoarse and ashamed, and raises his fist, contemplating if it should go into himself or the wall.

"Never! We could never—I'm the one whom you should hate!" Her mother wails, "We left you all alone in this house with those useless servants and that horrid excuse of a governess! Your poor legs, Anna! Your precious little soul! It was in so much pain, day and night, and we brushed past it like monsters!"

Her mother hangs her head, crying and hiccupping, so divorced from the idea of the proud noble she aspired to be. Slowly, Anna inches forward, her arms spread out instinctively. She gasps again as her mother pulls her into a hug and places a desperate kiss on her forehead. It's wet. It's warm. It smells like home. The old home, from before the manor.

"Anna." Countess Sarah Wilhemine whispers, and Anna senses something thick and heavy welling up in her throat. "My sweet Anna, my precious little chestnut. I realise this isn't enough to make up for what we did, but you must know. I love you. Mama and Papa will always, always, always love you, and we're sorry. We're so, so sorry…"

SOVEREIGNTY — Queen Marianne's hourglass flips over. The grains of sand tick down, one by one. A repetition is made. A collection of timepieces rolls off the end of a production line. Their cogs and their glass frames are melted down into pieces that fall across a grand, infinitely expanding boardscape.

SOVEREIGNTY — The end of Loriana—grand temples and divine implements—lies at the beginning. Utter destruction looms at the end. Gunfire, rust and crumbling gold. The boardscape is fed into the void's maw, which chews it up and sends splinters and fabrics and chunks of organs raining down across the ground. Desperate, persistent and straining against her binds, the second princess reaches out from her square and snatches a single piece by the hands. She twirls the piece around her body like a waltz. She grabs it by the chest, flips in a half revolution and drops it on the board.

SOVEREIGNTY — The board shudders. It twists and rolls like waves on the shore. The princess collapses, almost falling on her knees, exhausted beyond measure, as shadowed figures near the end of the maw scream in rage. It's too late. The traitorous witch has been reversed. Like the Martyr, whose gentle saplings may be flipped into strangling thorns, this piece has been irrecoverably, utterly altered.

SOVEREIGNTY — That once cruel sneer is now a bewildered, awed smile. She's wearing it now, as she gazes up at the rafters of the mansion attic—her sanctuary.

SOVEREIGNTY — Five.

SOVEREIGNTY — Anna Wilhemine giggles to herself, a mewling sound like a contented kitten. Her feet wriggle beneath the musty blanket. She clutches a sketchbook of dreams, its contents drawn in watercolor with agonizing care—only the latest page is now a reality. Herself and the princess, standing side by side, holding each other's hands amongst a field of dolls and flowers, and they're smiling. They're about to go on an adventure in the Collegium, and once it's done, Gloria will take her to Arlan and let her become her lady-in-waiting.

SOVEREIGNTY — Gloria, the girl mouths. Her smile widens. Gloria. What a name. What a beautiful, magificent name, fit for a princess. Gloria Ecclesia Malvorn, Her Royal Highness, second princess of Irluvia, and, most of all, Anna Wilhemine's friend!

SOVEREIGNTY — No, that's not enough. Best friend is more like it. What else could describe a girl who went so far out of her way to help Anna? The mean old governess, gone. Her ugly dresses, sold off. The bad Mama and Papa whose heads were filled with gold—replaced by the kind Mama and Papa from before. They promised to take her to the amusement park, just the three of them. They'll ride the pneumagical water slide, eat sausage bread at the parlor and watch the fireworks show at night.

SOVEREIGNTY — All of these wonderful things that fill her up until she thinks she might burst, all stemming from that day Gloria extended a hand to her in the Duchess's garden. She cries out again, a pearl of childish laughter, and buries her head in the pillow, writhing with joy.

SOVEREIGNTY — She can't wait for tomorrow. She also can't wait to see Gloria at the palace. As she gently closes her eyes for her nap—no longer will she cry herself to sleep in this space—she hopes Mama will let her keep having lessons at Arlan after she receives her new governess.

SOVEREIGNTY — Her fate has been overturned. With her family secure, she will never be thrown out into the streets.

"She won't witness her entire life crumbling down around her."

SOVEREIGNTY — She will never wander the streets begging for help until she is beaten and robbed and taken in as a ward of the Collegium.

"She won't get her hopes up for a better life, only to become disappointed and disillusioned with the Collegium, the Crown and Irluvia, over and over again. She won't meet him. Or is it them?"

SOVEREIGNTY — She will never embark on that trip to Valoria.

"She won't be broken. Remade. Find splendour in atrocities. The bonfire of revolution is dry of her kindling."

SOVEREIGNTY — As long as she treasures Princess Gloria, Anna Wilhemine's hatred for her homeland will never exist.

"Therefore, she will never become me."

You hear a single clap.

"You did it, Your Highness. You really, truly did it."

Mina Luxemburg stands before you, clad in that Valorian royal guard uniform of tacky gold and onyx-purple. Her face is serrated, blood seep from filthy wounds beneath holes in the cotton, and a slick wetness punctuates each of her claps. A hole is blown in her chest, the product of a gunshot wound. Despite the fatal injury, she grants you the standing ovation, a mocking staccato that rings and dissipates through the infinite darkness.

"All that effort, paranoia and struggle over your own prejudices, and you have saved a single child. Praise be, second princess of Irluvia. Praise be, Gloria Ecclesia Malvorn, hallowed be her name. Congratulations, congratulations, our greatest and most hearty congratulations!"

You stand there, arms folded. Waiting.

The clapping fades. Mina Luxemburg pouts. "How droll, Your Highness."

"I'm hoping Damien might hear your incessant warbling, charge out of the shadows and stab you through the chest." You reply.

"A tad too late, Your Highness." Mina says, running a finger across the edge of the hole in her chest, "That voidman could have been your lover, Gloria, but, alas! He chose to penetrate me instead."

"I'm sure he's crying himself to sleep in the afterlife."

"Rude. So rude. Violent too." Mina moans. She sounds like a disappointed schoolteacher. "But that's the Gloria I knew and admired."

She reaches down into her wound and drags out a chunk of spine. She inspects it like a jewel, then flicks it into the darkness. "The fight on the skyship, our reunion in Arlan palace, that debate where I utterly demolished you about grain supplies. We had some good times, you and I. Alas, you've crushed these opportunities before they can pry open their eggshells. All our confrontations in the last war ended in draws. We'll never find out who's the better magician. How terrible, how loathsome, how sorrowful!"

Mina fakes a sob. You turn around, removing her from your sight.

"Come on…" Mina whines, "I'm not that horrible. I'm the older version of your beloved Anna."

"I have nothing to say to a bad memory." You reply. "You said it yourself, Mina. Anna will not become you."

"What happened to breaking her little chestnut neck?"

"Those were the foolish whims of an embittered old hag, who has since learned her lesson." You brush the taunt off. "Valoria has been deprived of its greatest magician. A terrible wound has been inflicted upon them without their knowledge. The real Mina was a once in a century talent; Valoria might find another agent, but they will not be as charismatic, nor proficient, nor do I intend to let that happen in the first place. You are but a mere memory of that madwoman, and serve no purpose anymore."

"Is that so?"

Anticipation creeps back into her voice. You press down on the foreboding and keep your muscles still. Even so, you imagine her smirk. Lopsided, toothy, almost peaceful; a prelude to the devastation she often so wrought. The countless hours poring over her dossier paints a picture as you hear her footsteps. She limps up to you, her body twisting and curling like a serpent. The flesh undulates with the weight of her pneumagica. Grime and blood slide off her frazzled hair onto the uniform's pauldrons.

"No purpose, you say? Gloria, sweetheart, did you honestly think making that little chestnut adore you was the end of it?"

Tiny things struggle to squirm from beneath her skin and infest the surrounding atmosphere.

"All those feelings you had for Anna—the darkness, the terror, the nightmares of blood and steel and me snapping your comrades into broken tinderboxes—they're no longer associated with her. I dare say they've even been extinguished, somewhat. It's obvious why. You like Anna. You'll always keep an eye on her, never letting her stray off the Crown's path. You might even come to adore her, enough to trick yourself into believing that she'd reciprocate and appreciate your true self, not the act you keep showing to her."

Her grin turns feral. Her bloodied, musty whisper traces the contours up the back of your neck. Something inside of you crackles with a biological electricity. Tips of blue light emit from your fingertips.

"If those feelings aren't directed towards Anna, then where are they now?"

The trigger is pulled. You spin around, teeth gritted, strings flying out to connect to a puppet. Mina cackles and leaps back, her conjuration spells guiding her body into a steady descent. The ground comes to being to catch her, and it rumbles. Your body is lurched around, up and down, side by side. A flash of red light—pain floods the center of your head, and you drop to your knees, snarling.

PERCEPTION [Easy: Success] — Glass cracks, fleshy and liquid objects splatter and spill, and a gargantuan, grinding metallic roar tears through your eardrums.

SPITE [Medium: Success] — Get your ass up, princess. This is nothing.

You…where were you all?

TEMPERANCE — I'm sorry it took this long. This space has only just become available to us. It's not an excuse.

RHETORIC — Some of us are still asleep, the lazy gits.

TEMPERANCE — Please get up and gather your bearings. Don't listen to Mina, either. You know what she's like.

Available…

RECOLLECTION [Trivial: Success] — There was another dream that felt so real. A memory of the despondent queen Henrietta became., where you broke from the script and enacted your own will upon the dreamscape. Luxemburg was there too, waiting for you at the bottom of a void that transformed into a prison.

You stagger to your feet and look around. It's different. That place was stony. This place is made out of steel.

PUPPETCRAFT [Medium: Success] — Cold greys, burned blacks, rusted browns and sharp angles—this is a tapestry fit for charcoal.

LOGIC [Easy: Success] — Prisons are made out of steel too.

INSTINCT [Incredible: Failure] — Doesn't matter. This a metal box. A flesh box. It's bad, very, very bad! Where's the exit?

ETIQUETTE [Easy: Success] — It's certainly no place for a princess! Goodness, the filth on your heels…

Steel plating, rust on the walls, a metallic grate beneath your feet. Gears spin, and pistons in unstable machines thrust up and down. One of them spews a burst of heat upwards, forcing you to dodge, lest your lower body catches fire.

MECHANIZATION [Easy: Success] — You recognise these sounds. The hissing is obviously a steam engine. That whirring and whooshing is a conveyor belt. Hammers are striking metal to make them bend. You're in a production line.

WRATH [Very Hard: Failure] — The clanking, the grinding—make it stop! How are you even hearing all this from behind metal walls?

"I was going to invite you to the birthday party, Your Highness."

Mina stands in the darkness, the outline of a heavy steel door looming behind her. She outstretches her arms, elated. "We're having cake, then we're playing ball with the queen's head. She told me to pass on a message while they're sawing through her neck. Here, I'll read it for you."

She reaches into her uniform and pulls out a scrap of paper, then clears her throat.

"Stupid, stupid Gloria! You're being reckless again. Marching ahead so proudly and arrogantly, not giving a thought to what's being trampled beneath your feet! You forgave the girl too quickly, and now she won't be slathered in poison! I told you. I warned you, damn the gods, and you're still not listening!"

RHETORIC [Medium: Success] — That damnable falsetto. It sounds exactly like your sister, right down to the pitch and age.

HEART [Very Hard: Success] — If the plan means putting Anna in harm's way, then it's better not to go through with it at all.

GRACE [Medium: Success] — It's shaking something inside your core. The voice is bait. Don't rise to it. Your will is steel.

"Classic Henrietta. I'll make sure to give her a good wipe before we start up the game again." Mina says, letting out a fond sigh. "You, sadly, don't have an invitation. You can't even spectate. It simply isn't time yet?"

"What in the gods' are you talking about?" You hiss.

TEMPERANCE [Very Hard: Failure] — Stop that. Don't engage with this apparition. This is a nightmare, and those don't matter. You will wake up in time.

ARCANE [Extreme: Failure] — You try to flare your pneuma to skip the process, and fail. Wait, that doesn't make sense! You're in your mercenary form. Last time, you couldn't do it because your princess self wasn't a magician. That's not the case here!

WRATH — You can take Mina. With her attachment to Anna gone, there's nothing stopping you. For gods's sake Gloria, your puppets are on their knees begging you to summon their strings and tear this insolent woman to shreds!

TEMPERANCE — Be quiet!

"Exactly what I said, Your Highness. You're getting close, I think, since we're meeting here, but…" Mina says. "It needs a sprinkle more. Another passing day, another turn of the wheel. Gently, softly, sweetly, the gilded carriage rocks…"

An alarm warbles. A bloody red light flashes, revealing Mina's body, and you are transfixed for reasons you cannot explain, as it basks her in its piercing, screaming radiance.

PERCEPTION [Easy: Success] — There's a crack down her face, like a fracture in a porcelain plate. Patches of skin are sloughing off.

VITALITY — Wha—there's no muscle beneath them? How is that possible? Is she human?

INSTINCT [Massive: Failure] — Blackness leaks from the cracks. Something shifts beneath. It's peering out. DON'T LOOK AT IT.

"Once that day arrives, we'll meet again."

MECHANIZATION — The klaxon warbles again. It belongs to a Valorian skyship. You once rigged one with a bomb, sacrificing hundreds to kill a Valorian duchess.

ARCANE — Draw something. Anything to break yourself out of this nightmare! Move, Gloria! Why aren't you moving?

"Try not to think too hard about it, aye? It'll come in time." The woman chuckles and bows, "Be seeing you, Your Highness."

The light flashes red, purple, red. The door slams shut behind her. A heavy lock clicks. Dozens of chains spring out from the walls and criss-cross the doorframe like spiderwebs.

TEMPERANCE [Medium: Success] — They are impenetrable.

SOVEREIGNTY [Trivial: Success] — FOR NOW.



The door stands before you. It's locked and covered in chains. You can't open it.

(Choose only one.)

[] Break it.
[] Spit at it.
[] Pick at it.
[] Flatter it.
[] Ignore it.

Are you proud of how you handled Anna?

(Choose only one.)

[] Yes. You have removed a major threat to Irluvia.
[] Yes. You are happy to have made a new friend.
[] No. Your duty doesn't need pride.
[] No. You should have finished this sooner.
[] Write-in.



31st Midwinter, 1562, Morning

"Preparations for the Winter ball are underway, Your Majesty. All the major figures from our noble houses are confirmed to be in attendance, along with envoys from Sylvchira, Renecklo, Fraje and…"

"Toss out the velvets and keep the furs, my good sir. They'll sell well this solstice. I wonder if Papa is open to importing some Mimolian rubies for the upcoming season soon…"

"Didn't you hear? The Wilhemine family plucked two of ours to serve as their heiress's guard and governess. An ex-Arbiter and an ex-Professor. That's two lines of pneumagical study straight at their residence. Rumor is she's attending Arlan for lessons with Her Highness, too! Seriously, where is that windfall coming from?"

"I ain't using that damn type-writer. The thing looks like a child's toy with all those keys. I swear, too many young men trying to take shortcuts with their work these days. Nothing wrong with holding a proper pencil in your hands."

"Y-t-yeah, me too. M-mah teeth and my hands. We're gonna have to just put up with it. Maybe we can scrounge more lumenite from the scrapyards. A-at least the machines are a little warm…"


SOVEREIGNTY [Medium: Success] — Adampolis. All around, banners of prosperity and excitement, hanging from lampposts and stretching on wires between roofs. The Winter Solstice cheer is on full display. The bright lights in shop windows, cream cakes sold from bakeries, children tugging at their mother's sleeves to watch the traveling magicians.

SOVEREIGNTY — There. A worn brick road merging into a bridge. It's the path out of the rookeries, where the destitute and abandoned squash together in little wooden boxes. One such boy is trapising across the path, alone. His blood is foreign, a tanned brown from the West, and a package is strapped to his back—his wooden sword, disguised as a musical instrument.

SOVEREIGNTY — He cranes his neck to the east, where the towers of Arlan Palace are visible from behind the snow and ground, and shivers.

SOVEREIGNTY — His shirt has holes in them. His shoes are worse. He only ate a single chunk of bread and some thin soup last night, then huddled in an abandoned kitchen with his mates as a snowstorm raged outside. He raises a pair of fingers to his neck, which tingles with the phantom of a straight line cut there with his own knife. The hideaway. The night theft. The girl with the golden hair.

SOVEREIGNTY — Princess Gloria, daughter of the Crown.

SOVEREIGNTY — He snarls, kicking up a patch of snow. Arlan Palace represents everything he hates about his betters. Yet, he marches on towards you anyway, hoping you remember the deal you made, because the atmosphere in the rookeries has changed and he has become so, so desperate…

(You are in Arlan Palace, but which part of it, and with who? Choose only one.)
[] Performing pneumagical experiments with Elizabeth in a courtyard.
[] Having tea with Mother in her lounge.
[] Watching Father hold court with nobles and foreign dignitaries in the throne room.
[] Practicing etiquette and dancing with Tilly and Eleanor in the ballroom.
[] Visiting the soldiers training with Cassius in the barracks.
[] Throwing snowballs in the garden with Henrietta and her friends.
 
Statting Gloria's Past Identities (and other princesses)
Exactly what it says on the tin. Disclaimer: I am not an expert statter, nor do I frequent the VS Battles forums and such. There are probably issues with the values and notes for the other princesses...feel free to debate about them.

If the notes are empty for a skill, it means there's nothing interesting about them.

They also don't take into account any 'modifiers' that are received during their stories.

Gloria's Past Identities

These are canon.


A princess on the cusp of adulthood bustles down one of Arlan's many gilded hallways, decked out in the finest sapphires Irluvia can buy. She feels on top of the world, and why shouldn't she be? It's a beautiful spring morning. Her maid got breakfast right this time. Her fiancee, the █ of sent her a carriage-load of pleasing gifts. She's headed to a ball hosted by one of her close friends, where she'll catch up with her fellow ladies, entertain her many gentleman callers, and maybe even snatch the trophy of the season's trend-setter from that Ledgar girl.

There's a small fragment of doubt—always is—but she's accustomed to pushing it aside. The Crown attracts the best and the brightest. Her father's ministers have reassured her the nation is prosperous and secure. It's her duty to be supported, not do the supporting, so she exits the palace with spring's blessing her steps. May these joyous days of hers last forever!


Age: 16
Location: Arlan Palace, Irluvia


Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.3Tried to unscrew a bottle and broke her nail in doing so.
FINESSEDexterity and flexibility. Dance around the competition.5Decent enough for ballroom dancing and embroidery.
VITALITYHealth and energy levels. Don't run out of steam.3Still possesses health issues.
PERCEPTIONExamine your surroundings. Leave nothing untouched.4
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.4Enjoys different blends of tea.
WRATHThe willingness to hurt. Crush them before they crush you.1Too pure to hurt anybody.
HEARTResonate with your subjects. Empathize with their woes.5A compassionate soul, if a little shallow.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.8Loves to enjoy herself, to the point she'll skimp on other duties. Can't wait to grow eighteen and sample her first wine!
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.5Is aware that something is up, but it's not enough for her to act on it.
SPITEPersistence in resentment. Struggle to the bitter end.3Abhors pain. Might take petty revenge on a lady she doesn't like.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.4Can make basic lies to her family or servants. Any greater and she'll be sniffed out.
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.3Not stupid, but you wouldn't put her in charge of an investigation.
MECHANIZATIONInvent first. Ask questions later.1Factories? Oh, that's where her clothes and furniture are made.
CONCEPTUALIZATIONUnderstand creativity. See Art in the world.4Enjoys reading literature and going to operas. Not much of a critic.
RHETORICManifest your words. Present powerful arguments.4It's not her job to change the minds of others.
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.5Learned well from her sister and mother.
ETIQUETTEBe a proper princess. Do what society expects of you.8Understand her position in Irluvian society, and rarely questions it. Expects others to be the same.
APPRAISALDetermine monetary value. Count down to the last coin.4Tends to overspend sometimes. May or may not be in debt.
CHARMAttract and captivate your peers. Manipulate their attention.7Something of a flirt.
SOLIDARITYRally your comrades. Stand together as one.3Has many acquaintances among the upper crust. As for true friends...let's not talk about that, shall we?
VOLITIONHold yourself together. Keep your morale up.4Tends to get distracted when performing arduous tasks, such as studying for exams.
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.0Has demonstrated zero pneumagical aptitude thus far.
SOVEREIGNTYThe divine right of a monarch. Become one with Irluvia.3Distant from her subjects.
RECOLLECTIONThe mind is a library. Excavate what is necessary.4

Notes:
  • Father has been spending more time away from the palace.
  • Cassius looked down the other day.
  • Henrietta isn't sending as many letters from Sylvchira as she used to.
  • Everything should be fine, though!

You pull your strings, and the Valorian bastard goes down with a string of gurgles from his bloodstained face. A boot to his neck finishes the job. It's not satisfying. How can it be, when he's just a speck spat out by the gargantuan horror of the Valorian Empire? They annihilated Irluvia. Burned its names, tore down its symbols, violated its citizens, desecrated your family's tombs. As the last sovereign, the only Irluvian left who can do anything, you'll destroy Valoria. You have to. You've got flesh and blood and pneuma for days, and you'll glue steel to your limb sockets if you need to. They can't get away with this…

Age: 37
Location: Outpost 4C, Renecklian-Valorian Border


Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.5Forced to develop her musculature as a mean to survive.
FINESSEDexterity and flexibility. Dance around the competition.7Capable of manipulating a legion of puppets.
VITALITYHealth and energy levels. Don't run out of steam.5See MIGHT.
PERCEPTIONExamine your surroundings. Leave nothing untouched.7Combat experience and certain spells allow her to sniff out dangers on the battlefield.
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.5Enough to concoct lethal poisons for her puppets.
WRATHThe willingness to hurt. Crush them before they crush you.8No hesitation required.
HEARTResonate with your fellow man. Empathize with their woes.2Its only purpose is to sustain her with blood.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.3Life won't stop her from enjoying a drink with the lads or designing a new puppet. That's it.
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.8When you've dodged death enough times, you gain a knack for doing so.
SPITEPersistence in resentment. Struggle to the bitter end.9You'll have to rip off her head and tear out her heart, lest she does the same.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.5Enough to assist her in negotiation and evading traps.
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.5You either start putting the pieces together or get backstabbed by someone else who has.
MECHANIZATIONInvent first. Ask questions later.5More aware of the industrial era now.
PUPPETCRAFTThe art of dolls and marionettes. Pull strings or cut them short.7Good, but not great. She'll get there one day.
RHETORICManifest your words. Present powerful arguments.5See LOGIC, but with negotiation for safe passage or resources.
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.6Conceals her emotions behind an invisible mask.
ETIQUETTEBe a proper princess. Do what society expects of you.2What a joke.
APPRAISALDetermine monetary value. Count down to the last coin.5Enough to bargain for better pay, or appraise Irluvian mementos.
CHARMAttract and captivate your peers. Manipulate their attention.2How about no?
SOLIDARITYRally your comrades. Stand together as one.6War makes strange allies. Climb high enough in the ranks, and you'll end up a leader whether you like it or not..
VOLITIONHold yourself together. Keep your morale up.5Sometimes falters, but SPITE and WRATH pick up the slack.
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.6An attempted assassination in Hreslogir unlocked her pneumagical talent. The Crone and the battlefield helped her hone it.
SOVEREIGNTYThe divine right of a monarch. Become one with Irluvia.-2Irluvia is gone now...
RECOLLECTIONThe mind is a library. Excavate what is necessary.5...except for strands of memories.

Notes:
  • If you want her assistance in paperwork or whatever, bring her some Mimolian brandy or a memento from Irluvia (even better). Don't give her lip, or she'll slam the door in your face. Yeah, it's a pain the ass, but the other COs have their quirks, and you can't deny most of the guys stationed beneath her come out alive.
  • She's a real cold-hearted bitch though. Acts like the dolls she lugs around. How does Damien put up with her?

The fire crackles gently in the clearing. You sit on a log, huddled in your blanket, listening between the snow-draped tree branches. There are no pursuers, not even from your own two apprentices. They should be asleep in your now-former cabin, unaware of the letter and the inheritance sitting on the kitchen table next to last night's sausage. They are your legacy; you loved them like your own children for these past ten years, and now you have abandoned them, the same way the Crone did, long, long ago.

The last vestiges of your lifeblood pulsate beneath your wrinkled skin, surrounded by the chrome and oil of the contraptions you exchanged the last of your resources for. You stare into the flames, embers falling like stars, and see the outlines of your family calling out to you. Their faces are faint, the words muted, yet you know they're asking. Demanding why you haven't finished the job yet.

Tomorrow, you murmur to them. It'll happen tomorrow. You'll slip into Valoria across the border and conduct your last raid against the Empire. The plan to assassinate the Valorian Emperor will follow from there. Mother, Father, Henrietta and Cassius, you'll meet them soon...


Age: 61
Location: Kesslak Forest, Sylvchira


Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.2The body is decaying.
FINESSEDexterity and flexibility. Dance around the competition.8She's still got it.
VITALITYHealth and energy levels. Don't run out of steam.2What happens when you let surgeons carve out your organs and replace them with weaponry.
PERCEPTIONExamine your surroundings. Leave nothing untouched.5Don't underestimate this granny; her apprentices certainly learned the hard way.
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.7A veteran of poisons and toxins.
WRATHThe willingness to hurt. Crush them before they crush you.9Feels even less when taking lives these days.
HEARTResonate with your subjects. Empathize with their woes.5Her apprentices are her pride and joy. They soothed her shrunken, caustic pit of a heart into an organ capable of loving again.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.4Her 'retirement' in the northern Sylvchiran mountains was more fruitful than she expected. Hosting apprenticeships helped her pass the time.
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.8Swallowed up by the world's tragedies, yet she clung on and drank from its wells. When she tells you the situation is wrong, listen.
SPITEPersistence in resentment. Struggle to the bitter end.10She will see her plans through till the end, even if it means leaving behind the ones she loved.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.8No-one discovered her true identity, even after four decades, in which the photograph was invented.
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.7Sufficient to plan her own capture and subsequent execution.
MECHANIZATIONInvent first. Ask questions later.9Currently more chrome and brass than flesh.
PUPPETCRAFTThe art of dolls and marionettes. Pull strings or cut them short.9The #1 lady puppeteer in the Eastern Continent.
RHETORICManifest your words. Present powerful arguments.6Enough to talk down men half her age.
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.8Poised and ready despite her creaking bones.
ETIQUETTEBe a proper princess. Do what society expects of you.3Can blend into the crowd, but passers-by may tell something is off about her.
APPRAISALDetermine monetary value. Count down to the last coin.4Hasn't changed much over the years.
CHARMAttract and captivate your peers. Manipulate their attention.5Knows how to make a good impression on others.
SOLIDARITYRally your comrades. Stand together as one.1More alone than ever.
VOLITIONHold yourself together. Keep your morale up.7Has no difficulties in keeping herself stable under duress.
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.6Pneumagical leylines degrade in later life; she has reached the limit of what she can achieve.
SOVEREIGNTYThe divine right of a monarch. Become one with Irluvia.0When the lightning falls, and the beast named Valoria, descends into the void, Irluvia shall live forever.
RECOLLECTIONThe mind is a library. Excavate what is necessary.2Time is merciless.

Notes:
  • It was a long, troublesome life.



Other Princesses

SPOILERS AHEAD!




"A goddess! A saint! Wisdom! Intelligence! Kindness! Fraternity! That is it!"

An magnanimous incompetent princess who was justly unfairly executed via gullotine at the height of revolution, only to wake up back in the past. Armed with her trusty diary from the future, she'll turn her empire around and avoid the guillotine! Don't believe her lies, she's a complete imbecile!


Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.2
FINESSEDexterity and flexibility. Dance around the competition.7Noted to be excellent at dancing, to the extent she can make her partner look good.
VITALITYHealth and energy levels. Don't run out of steam.4
PERCEPTIONExamine your surroundings. Leave nothing untouched.5Developed from acuity regarding her safety.
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.2Died from eating a poisonous mushroom.
WRATHThe willingness to hurt. Crush them before they crush you.2
HEARTResonate with your subjects. Empathize with their woes.6Noted to be emotionally intelligent, stemming from hardships in her first timeline. Capable of being appreciative of others.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.5
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.7Is very aware of potential threats to her life. Also paranoid.
SPITEPersistence in resentment. Struggle to the bitter end.3Noted to have fits of petty jealousy or smugness in her head, but again she rather not be a tyrant.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.5
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.3She'll pass these checks to her supporters.
MECHANIZATIONInvent first. Ask questions later.1See above.
CONCEPTUALIZATIONUnderstand creativity. See Art in the world.4
RHETORICManifest your words. Present powerful arguments.5Can present convincing arguments to her supporters or rivals when she needs to.
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.4Shows extreme emotions on her face. She's improving, though.
ETIQUETTEBe a proper princess. Do what society expects of you.4Technically, she sets societal standards...
APPRAISALDetermine monetary value. Count down to the last coin.5Enough to understand what's valuable in her possession and what's not.
CHARMAttract and captivate your peers. Manipulate their attention.10So powerful it almost bends reality to let others interpret their own meanings from her words. Mia-sama is simply too incredible! We're so lucky to have her around...
SOLIDARITYRally your comrades. Stand together as one.6Commands a whole cohort of loyal supporters, who will fight to protect her to the bitter end!
PRUDENCEConsider the consequences. Discern the correct course of action.5She's trying her best, alright?
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.?Has not demonstrated any magical prowess, but that diary...
SOVEREIGNTYThe divine right of a monarch. Become one with the Empire.7Beloved by her subjects! Also the sole heiress to the Empire.
RECOLLECTIONThe mind is a library. Excavate what is necessary.5Assisted by her diary from the future.

Notes:
  • I have nothing else to say. Mia-sama is perfect! All hail Mia-Sama, Her Royal Highness, Saint of the Empire, Wisdom of the Empire, Great Sage of the Empire, Moon Goddess, Sagely Majesty, Future Empress of Tearmoon...


"I believe in magic, and I yearn for it. That's true as now as it always was. Just that alone is enough to make me happy!"

The firstborn princess of Palietta, who aspires to be a mage despite possessing no magical talent. That's heretical, but she's not giving up. With her eccentric fervor and boundless optimism, she'll pave a new path for her kingdom with the power of magicology!

Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.7Is known as the Marauder Princess and cleaved a monster in half during a battle.
FINESSEDexterity and flexibility. Dance around the competition.6Enough to develop her own fighting style.
VITALITYHealth and energy levels. Don't run out of steam.6Hit by a dragon attack and managed to get up to continue fighting.
PERCEPTIONExamine your surroundings. Leave nothing untouched.5Described as perceptive by her mother.
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.5Developed her own breed of combat-enhancing drugs with help from a friend.
WRATHThe willingness to hurt. Crush them before they crush you.5Sufficient enough to engage in combat, but not enough to take lives. May increase due to dragon's heart.
HEARTResonate with your subjects. Empathize with their woes.6Enough to empathize with her enemies.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.5Loves her interests and has used them as a reason to pursue her own path. Also has a wife whom she loves dearly.
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.4Her hunches sometimes turn out correct.
SPITEPersistence in resentment. Struggle to the bitter end.3Did not hate her own brother, despite trying to kill her. Perseveres through other means.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.2Most likely a bad liar. Not exactly secretive about her passions.
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.5Inquisitive enough to put together what Laine was with sufficient hints.
MECHANIZATIONInvent first. Ask questions later.7Palietta's number one inventor, even if said inventions come from the modern world. She's not perfect, as most of her prototypes violate OSHA standards.
CONCEPTUALIZATIONUnderstand creativity. See Art in the world.5Inventive, but many of her ideas are taken from external sources.
RHETORICManifest your words. Present powerful arguments.3Noted to have difficulty convincing other nobles of her ideas and was unable to provide a rebuttal when faced with criticism. Euphyllia supports her in this area.
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.3Tends to wear her heart on her sleeve.
ETIQUETTEBe a proper princess. Do what society expects of you.2Isn't called the Marauder Princess for nothing. Can behave if coerced into proper behavior, but will quickly tire.
APPRAISALDetermine monetary value. Count down to the last coin.5A gold-ranked adventurer in her kingdom, and a connoisseur of monster materials.
CHARMAttract and captivate your peers. Manipulate their attention.4Enough to help her build rapport with commoners.
SOLIDARITYRally your comrades. Stand together as one.3Has a solid friend group that's loyal to her. However, she eventually rejected leading her nation.
FORTITUDEPatience and perseverance. Confront your fears.6Has pursued the path of magicology despite apathy and belittlement from her own people. Has a generally positive attitude, and encourages other to be the same, but is not immune to being discouraged.
MAGICOLOGYThe study of magic from the non-magical. A borderline impossible path.9Replaces ARCANE, which would otherwise be at a negative value.
SOVEREIGNTYThe divine right of a monarch. Become one with Palietta.4Liked by the commoners, less so amongst the nobles.
RECOLLECTIONThe mind is a library. Excavate what is necessary.3

Notes:
  • Anis starts off with Homosexual Aboveground unlocked in her Thought Cabinet.
  • Her wife, Euphyllia, has almost inverse values for her skills.
  • If it's not bleedingly obvious already, Alis and Euphemia are named after Anis and Euphyllia. The two pairs don't share any similarities between names and mild theming in their personalities, however. It would be pretty funny if Alis and Euphemia were reincarnations of the Paliettian duo and suddenly woke up when reading about Titania or something.
  • I like Anis a lot, mostly from MagiRevo's manga, which I feel has the best combination of narrative, character and art out of all its media. If I got my hands on her I'd probably try to break her, though.


"Protection against deception, and never allow others to read your emotions. And whoever stands before you, don't let them push you around. Remember that."

A student of the famous Hope Peak's Academy's Class 78th, and a participant of the first Killing School Life. Her title is the Ultimate Detective. That's all you're getting from her, for now.

Skill NameDescriptionValueNotes
MIGHTProve your strength. Power through obstacles.3Lacks combat experience.
FINESSEDexterity and flexibility. Dance around the competition.4Capable of infiltrating an office and stealing a key.
VITALITYHealth and energy levels. Don't run out of steam.5Enough to debate for extended periods without tiring.
PERCEPTIONExamine your surroundings. Leave nothing untouched.6
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.4Used for determining information from blood, toxins and other chemicals in her line of work.
WRATHThe willingness to hurt. Crush them before they crush you.4Wished to punish her father.
HEARTResonate with your fellow man. Empathize with their woes.4Enough to empathize with her classmates. Grows fond of Makoto during the killing game.
SPLENDOURLife is a brilliant canvas. Seek out its wonders.2Generally a serious person.
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.8Possesses a detective intuition, referred to as the 'reaper's footsteps'. Has saved her life before.
SPITEPersistence in resentment. Struggle to the bitter end.4Pursued her father to Hope's Peak and survived the killing game.
SKULDUGGERYLie, cheat and deceive. The ends justify the means.5Can be evasive about her motives. Also helped her steal keys from the headmaster's office.
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.9Enough to earn the title of Ultimate Detective.
FORENSICSAnalyze crime scenes. Make the laws of nature work for the law.8High enough to have solved 'impossible' cases before arriving at Hope's Peak.
CONCEPTUALIZATIONUnderstand creativity. See Art in the world.3Sadly, is not an Art Cop.
RHETORICManifest your words. Present powerful arguments.8Makes convincing arguments during class trials. Also convinced Makoto to perform tasks for her.
COMPOSUREPoise and elegance. Keep your poker face.7Stoic in life and unfazed by corpses. Has her weak points, however.
ETIQUETTEBe a proper lady. Do what society expects of you.4Capable of handling situations like a professional. Not higher due to being an Ultimate and thus not part of regular society.
APPRAISALDetermine monetary value. Count down to the last coin.4Enough to recognise valuables at crime scenes.
CHARMAttract and captivate your peers. Manipulate their attention.3While poised, isn't much of a socialite.
SOLIDARITYRally your comrades. Stand together as one.3While intelligent and capable of making correct decisions, she isn't really a leader figure.
JUSTICEFairness, honesty, equity. Act with righteousness.7Firmly on the side of the law.
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.-1Does not believe magic exists, no matter what Hagakure says.
ESPRIT DE CORPSConnect to Hope's Peak. Understand your classmates.3Being trapped inside a situation where every single one of your classmates is a potential murderer leaves one distant.
RECOLLECTIONThe mind is a library. Excavate what is necessary.3Penalized by the circumstances of the killing game. Starts off having forgotten her talent.

Notes:
  • Okay, Kyoko isn't a princess...but she could be. She's got the elegance for it. That's what really counts, right?
  • Best Danganronpa girl. I WILL ACCEPT NO OBJECTIONS.
 
3.22: Tentative
>>Pick at it.

The door is a bulwark of the forbidden. Nothing short of several crates of phosphorous explosives is going to punch through that slab of steel. Its locks and chains, in contrast, are strikingly recognizable. Look at the chain at the top of the network—didn't you wrap it around a Valorian scoundrel's neck to choke him out? The one beneath it, wiry and thin, was thrown out when you needed to replace the Saloon Girl's internals. There are so many links within the network, it's hard to tell where some start and others end, as if they've been spontaneously conjured out of the void by an invisible conjuration portal and whatnot.

You could break down this door with the right tools, you realise. Wrench, lockpicks, temperature modulator. That's half the locks down in a flash—the rest will come with patience. Remove at least three-quarters of them, starting with the strongest, and a battering ram or a sufficient explosion spell could smash the chains into pieces and power through.

Unfortunately, you don't have your tools. It's a sobering thought.

Was all that analysis pointless?

No.

Even if you don't have the means now, there may be a chance in the future. You could very well discover your tools again one day.

It may take a while.


+20 EXP.

THIS ACTION HAS BEEN RECORDED.



>>Yes, you are happy to have saved a child from abuse and her noble family from poverty.
>>Yes, you are happy to have made a new friend.


You state this with absolute confidence. It makes complete sense. The road to dealing with Anna took more time than necessary, and the solution—well, it was obvious from the beginning in a frankly ridiculous fashion.

But, you did it.

You saved a single child from her household's abuse.

Her family won't collapse. They won't slide into poverty.

Anna is happy now.

You, her, her family and no-one else.

That's an objectively good thing.

(Modifier gained: +1 to the next INSTINCT check.)


THIS ACTION HAS BEEN RECORDED.



>>Pleiades
>>Navy-purple dress
>>Citrus-Scented Perfume
>>Dainty Parasol
>>ENCOUNTER START.


It's a cold sunny morning when Tilly arrives at Arlan Palace. She hops off the steel step of her family's new motor carriage with a youthful flourish, her feet landing square on the snow-littered pavement below. No time to waste—off she goes, striding into the palace as a gentle winter breeze blows, swaying the ribbons around her bonnet like petals of the legendary frost lilies of Mt. Celestia. Her cheeks are already ruddy and flushed red from the comfort of the carriage's internal heating system, and they glow further and fill her up to a sense of heightened luxury that just falls short of perspiration as she passes through the familiar entrance. What luck! What marvel, young Tilly thinks; how fast and elegant these new machines are, so smooth that even Mama, with her disapproval of 'these clunky iron wagons', stopped complaining. She can imagine it already. A warm coat, two paper cups of hot chocolate from the den on Market Street, and two sticks of sweetbread: Gloria is sure to fall in love alongside her as they savor their treats and trundle past the shops and delights in Center Street!

The guards are wrapped up nice and warm too, in their sheepskin hats and thick woolen coats. They recognise Tilly as a playmate of the princess, a few doffing off their caps to her and giving her a grin. She walks past silver cloths hanging above windows and azure-tinted flowers in porcelain pots on tables. Twenty minutes left until her assigned lessons, according to the gold-plated watch on her wrist. The princess has been far more studious and reticent as of late, but she's not one to miss out spending some luxury time in the nearby tea room, and Tilly has this wonderful new book about hummingbirds she wants Gloria to take a look at.

She rounds the corner; a set of curly red hair smacks her in her vision, and Tilly's smile collapses into the Hush's void.

The feeling is mutual.

Eleanor recovers first. She unfolds her fan, raising it to obscure the scowl crossing her face. The fan is rose-patterned, a classic of her lineage, matching the patterns of her dress. "Good morning, Lady Matilda. What a surprise to see you here today."

Tilly catches her scowl just as it's about to form, forcing it into a strained smile. The temptation to turn on her heel and walk in the opposite direction flits through her head, and it's forced down, for this is the Ledgars' greatest rival initiating and, as its lone heiress, it is her duty to uphold her family's reputation, no matter how tiresome the proceedings or execrable the opposition may be. She straightens her back, placing her hand together in front of her modest chocolate-colored dress.

"No need for surprise, Lady Eleanor. Arlan has been raher familiar to me for a while now. When Her Highness calls for me, I come galloping. Or riding, I should say, in our family's new carriage." Tilly says, "Good morning to you, too. Nice fan you have there."

RECOLLECTION [Medium: Success] — This is a reference to the deal Trent made towards the Ledgar family. He came up with his own line of motor carriages based on the schematics you gave him. The Ledgars reached out to sponsor him alongside Auntie. It was either Tilly's family or Eleanor's.

APPRAISAL [Medium: Failure] — Maybe he flipped a coin to decide?

ETIQUETTE [Easy: Success] — She's being disrespectful, putting the standard greeting at the end of her words. She doesn't actually care about Eleanor's fan.

Eleanor's fan stills. The jab from Tilly isn't nearly enough to make her capitulate, and she matches Tilly's countenance with a thin-lipped smile of her own.

"I did see that machine from the window. Quite the impressive beast your family has bought. It rocketed up to the palace with a loud bang." Eleanor says.

"You must have misheard."

"I know my ears well, Lady Matilda."

"And I know my family's carriage is a brilliant thing, bringing me from my manor to the palace in under thirty minutes. How was your trip, Lady Eleanor?"

"I'd have thought the carriage could have ruined your hair, with the way it rattles and bounces around on the concrete. How lucky that it hasn't happened yet." Lady Eleanor narrows her eyes, pretending to inspect Tilly—the two girls are only a few strides away from each other in a well-lit hall. She makes Tilly wait, scanning her up and down. "You seem to know quite a lot about these machines, Lady Matilda. Are you perhaps seeking to earn a career in that field?"

WRATH [Trivial: Success] — A hot flash of anger crosses Tilly. It's her turn to be insulted.

ETIQUETTE [Easy: Success] — Eleanor's calling Tilly uncouth and inelegant for knowing about these machines. They're peasant work, Eleanor thinks. A man's work.

SPITE [Easy: Success] — Hypocrisy, much? Doesn't Eleanor like building her little model kits? She can shove a wrench up her buttocks.

"You're mistaken. I listen well to my Mama and Papa at the family table when they read the papers." Tilly replies. "It is how we Ledgars do things, nothing more."

Eleanor chuckles, drawing her half-closed fan across her palm. "Let's hope your knowledge transfers over to the dance floor today."

Tilly gives Eleanor a slight nod. "Thanks for worrying, but I shall be fine."

Eleanor raises an eyebrow. "Weren't you absent last year?"

"I've grown since," Tilly says.

Eleanor puts a hand on her hip. The tone she takes reminds you of Louise, when she's in a frustrated mood. Like Louise's finger, Eleanor waggles her fan. "Lady Matilda! The Solstice ball is no jest. The Crown and their friends are going to be watching us from their thrones as we spin and twirl with the boys on the ballroom floor. Her Highness is joining this year."

VITALITY [Medium: Success] — You didn't participate last year due to health reasons. Very justified, according to Mother.

"We wouldn't want to disappoint her."

Tilly scoffs. "Why, Lady Eleanor, you can read Her Highness's mind?"

INSTINCT [Easy: Success] — No, Tilly! Don't say that!

"We are classmates at the Collegium."

GRACE [Medium: Success] — That wipes the smug smile of Tilly's face. Her weak point is a sore for all to see, and Eleanor wastes no time in hammering a nail in. She lets out a delighted sigh.

"The other day, we collaborated on one of our enchantment assignments. Lady Elizabeth was with us; we attached my sparles and her embers on one of Her Highness's wooden dolls to light up the inscriptions drawn in a circle by our tutor. It was so beautiful. The pneuma—oh my!" Eleanor fake-gasps. "Sorry, I forgot you're not accustomed to Collegium terminology. Do you need me to explain anything to you?"

GRACE [Easy: Success] — Tilly's body trembles. Her composure begins to fray.

"Her Highness did not deem fit to mention that at our last playdate." Tilly says.

"Perhaps the wind blowing past your ears was too loud." Eleanor counters.

"On the contrary, we were more interested in playing dress-up alongside myself and Lady Anna."

"That old game? How…interesting, but I suppose we each have our tastes." Eleanor says, with a growing smirk. "I should mention the two of us discussed theory while sitting in the Collegium gardens alongside Elizabeth."

RECOLLECTION [Medium: Success] — Embellishments. That did happen…but it was mostly you and Elizabeth leading, with Eleanor scrambling to keep up.

ARCANE [Medium: Success] — Eleanor is reasonably skilled for her age, but she's coasting too hard on natural talent. Sooner or later, she'll have to put the work in—leyline cycling, spell recitation, actually abandoning her high society duties and gatherings for long nights at the workshop.

"Maybe I'll ask Her Highness for an invitation. It sounds nice." Eleanor asks.

"That shall not happen!" Tilly exclaims.

"First, I can read minds, now you can predict the future? What a nice pair we make! I must join you two from now on. Can you show me the way to Her Highness's chambers?"

ETIQUETTE [Medium: Failure] — The audacity!

GRACE [Medium: Success] — Eleanor titters. Tilly is really bristling now. She's inches from shouting: "Don't you dare!"

PERCEPTION [Trivial: Success] — Instead, she lets out a frustrated growl, glances around, fixating on Eleanor's dress.

"That's quite an interesting shade of crimson you've chosen to wear, Lady Eleanor. If you're so concerned about accompanying with the princess, surely you are aware of the coloration standards imposed by Her Majesty?"

Eleanor snickers. "As opposed to that layer of icing you're wearing?"

"Better the sugar on a delectable cake than the festering sores on yours!" Tilly snaps.

Eleanor slams her fan shut with a hard snap, her polished nails glinting like claws.

WRATH [Easy: Success] — No-one insults the Fonseca's roses and gets away with it!

"You are incorrigible!" Eleanor hisses.

"And you're a fat, loathsome lump!" Tilly cries.

RHETORIC [Hard: Success] — And there we go. Despite all their pomp in imitation of their parents, they're still kids. Eleanor was winning that exchange until she lost her temper. It helped that Eleanor's a year older than Tilly, which roughly translates to heightened intellect and responsibilities from an outside perspective.

LOGIC [Easy: Success] — Which is a load of horseradish. Eleanor doesn't get to decide who's fit for you and who's not.

RHETORIC — She was preying on Tilly's insecurities. I wouldn't put it past Eleanor deducing Tilly disliking the idea of sharing you with Anna.

LOGIC — She would have done so in when stumbling across the three of you on the shopping outing a while back.

RHETORIC — They're not going to convince each other, by the way. They don't want to. They've constructed prejudices from past events, and deep down they wish for them to calcify harder, faster, until they turn as solid as diamonds.

RHETORIC — There's an argument to be made that Tilly shouldn't have risen to Eleanor's taunts in the first place.

SPITE — Sure, blame the victim, why not?

SOLIDARITY [Medium: Success] — Their attendants are standing off to the side, keeping silent about this affair. A rivalry exists between the two camps—the master undoubtedly influences the servant—but it's not as intense as hatred. They're meeting each others' gaze with looks of despondence. Here they go again…

You rub your face as you inspect the two girls from behind the wall. You were going to approach, but no—let's see how Tilly and Eleanor act when you're not around, because that's when masks come off and true natures are revealed. This may have been a mistake.

Fighting over a motor carriage, then over me like I'm some kind of trashy romance heroine, really? This behavior is unfitting for two of Irluvia's leading households, especially their heiresses, who are young and don't know any better.

INSTINCT [Medium: Success] — Are you sure? Maybe the Crown has dug its fingers into this divide before…

How did the feud between the Ledgars and Fonsecas start again?

RECOLLECTION [Medium: Success] — An ugly horse, a sack of gold, and the willingness to never apologise even if it killed them. Repeat for next three centuries.

Sounds about right.

RHETORIC — The two girls easily could have turned around and ignored each other. They didn't. Almost as if their family lineage called to them, an intellectual, hateful masochism passed down from generation to generation.

SPLENDOUR [Medium: Success] — As if they're finding enjoyment in their rage.

LOGIC — Nonsensical.

They're still arguing, my goodness.

"Run along, Lady Matilda, before you step on your second left foot and bump into Her Highness." Eleanor says.

"Then who's going to protect her from unwanted strangers in the ballroom?" Tilly snarls. "You begone!"

HEART [Easy: Success] — You can't blame Tilly for defending her place with you. She was lonely enough when you passed her over for Anna.

SPITE [Easy: Success] — And Eleanor is just being a petty little scamp, eh?

WRATH [Easy: Success] — They should start clawing at each other. It'd be more direct, and no less asinine!

HEART [Hard: Success] — That's not a conductive method of thinking. The two of them are so similar in their upbringing and status. Had their families not poisoned them, they could have been good friends.

SOLIDARITY [Medium: Success] — It'd help Irluvia out greatly if they could cooperate. Pride is hard to dismiss. Their feud must have obstructed any cooperation between the two during the revolution period in the past timeline. .

RHETORIC — Correct! This would be entertaining, if it wasn't a symptom of grave ramifications.

There must be a secondary, deeper reason why Eleanor is so upset at Tilly.

SPITE [Hard: Failure] — Jealousy? Malice? Not a single good bone in her body?

Maybe, maybe not. Hm….

TEMPERANCE [Medium: Success] — And their voices are getting louder and louder. You should interfere before one of Mother's or Father's retainers come by to investigate.

You stride out from behind the wall, the picture picture of elegance and wisdom beyond your years in navy-purple and matching parasol. The Pleadies trail behind you. The two girls are so caught up in their argument, that it takes you clearing your throat for them to notice.

"Your Highness!"

Both drop into a curtsy, apologetic, almost synchronized. You want to laugh. Instead, you give them a calm smile and inspect them.

Ledgar and Fonseca, the bobcat and the rose. Two prestigious families that have existed for centuries, accumulating vast stores wealth from military campaigns, business ventures and political marriages. Their sons grew up to be soldiers and politicians, their daughters scholars and diplomats.

RECOLLECTION [Medium: Success] — Whereas the Ledgars are focused on profit, being among the first noble houses to jump on the steam engine, the Fonsecas take pride in their tradition, possessing strong ties to the military and leading positions in Irluvia's court. Some of their ladies even married into past Crown families. .

Both could have abandoned Irluvia to the revolutionaries. Both defended your family until the bitter end.

You can never be more grateful to them for that, futile as their efforts were.

That's why you're interfering on their behalf.

SOVEREIGNTY [Trivial: Success] — It is a sovereign's duty to correct their subjects.

Their feud is messy and tangled and far beyond being fixable via a single person, even one with great of foresight such as you. But someone has to try.

At the very least, the two girls will learn to co-operative at a bare minimum.

(How will you greet the girls? Skill checks may be triggered from certain results.)
[] Greet them normally. This isn't the time to resolve their differences.
[] Act generous to both of them. Divide your affections equally.
[] Scold them both. They could have embarrassed themselves in front of Mother and Father.
[] Give them the silent, cold treatment. Demonstrate your authority.
[] Pick apart their arguments. Show your wisdom.
[] State you will outdo them both. The enemy of an enemy is a friend.
[] Engage mollifying puppet tactics. Hug them with Pleiades until they give in.
[] Write-in.



So, boys.

INSTINCT — Ewwww….

TEMPERANCE — Shut it.

You have opinions on the opposite gender.

RHETORIC — That once exploded forth in a torrent of rants and screams and nearly broke the confidence of a small child who only wished to hold a friendly conversation with you.

That humiliation aside, your opinions are correct. You are at least seventy percent sure. The other thirty percent would have been built later, if it not for your sacred duty of assassinating that bastard of an Emperor. The other women of Irluvia, from the lowest babe to Mother herself, need to know about them. You've seen the future. Things can get better. Irluvia needs to lead the charge in social progress alongside their technological one!

However, this is not the time nor place to discuss them, because you are currently sitting in the plush seats of Arlan's ballroom, listening to Euphemia speak about the Winter Solstice celebrations. She's Mother's appointed overseer, with Alis and another lady-in-waiting observing from the side. The sons and daughters of Irluvia's noble houses will be participating in a side event, where they will greet and dance with each other beneath the watchful gaze of the Crown, both as a celebration of youth for the new year and a means of reassuring the nation its youths are in good hands.

Over two dozen noble children are present today, the sons on one side and the daughters on the other. Davy, Bryskett, Clementine, Olander and so on. For some, it is the first time entering Arlan Palace.

INSTINCT — And seeing you. Hesitant. Curious. Afraid?

ETIQUETTE [Easy: Success] — Their family reputations hinge on not offending you, and they know it.

GRACE [Very Hard: Success] — Not all of them are on edge. A few are looking confident; either naivety or aptitude. The rest are fidgeting, a couple even blushing as they glance at their shoes. It's expected. It's their first time meeting a princess this beautiful, the silly boys. Well, you can't help being you.

RECOLLECTION — Anna isn't here. She had her round a few days ago. You were also a participant, which means you're receiving double lessons.

Star of the show, eh? Thanks, Mother.

ETIQUETTE — Your Highness, you need to be careful when selecting your partner.

Even for practice?

ETIQUETTE — Indeed. The most innocuous motions can have consequences. Remember Henrietta when she was eleven: she helped a squire to her feet, gave him a kiss on the cheek, and the following day's papers were plastered with claims he was her first love. The boy's family tried to use that as leverage in negotiations.

LOGIC — In other words, whoever you choose will be seen as being slightly favored by the Crown. Yes, high society is that immaculate. This is your life, princess.

And I barely know any of these boys. I seem to remember my past self's diary not having a lot of positive things to say about them. She called them crass and uncouth. Wonderful!

CHARM [Medium: Success] — That may have been Tilly's fault. Partially. When you have Father and Cassius as role models, well...

You look beside you, and notice Tilly huffing and turning her head to the side as a boy gives a wave. Eleanor beside you is more composed, but the look in her eyes isn't inviting either.

BIOCHEMISTRY — Young girls mature faster than young boys. The difference either manifests as minor romantic notions or disdain for their bluntness. Tilly and Eleanor are the latter. Give them eight years, and they'll flip the script.

CHARM [Medium: Success] — Tilly is definitely the type of girl who squeals over her admirer's poems, once she grows up.

HEART [Very Hard: Success] — You don't have to follow Tilly or Eleanor. I'm sure you'll warm up to your partner once you get to know him.

Ever the optimist. Well, it's not as I'm wanting for choices.

PUPPETCRAFT — Big or small, wealthy or destitute, spellbound or conventional; the heroine stands in the spotlights, giggling and murmuring as her suitors offer their thorny roses...

...let's get this over with.

INSTINCT — There are people watching. Don't choke now…

(Who will you dance with? Choose only one.)
[] The boy who looks the strongest.
[] The boy who was the most charming when greeting you.
[] The boy belonging the most prestigious family.
[] The boy belonging to the most offensive family.
[] The boy who acted the most nervous when talking to you.
[] The boy bearing the most pneumagical potential.
[] The boy who made the most jokes to his friends.
[] Ask Tilly for advice.
[] PERCEPTION: Detect Lady Euphemia's bias. (Difficulty: Very Hard; Reward: High Importance)
[] Choose randomly. You don't care about this.

(How will you approach your partner? Choose only one. Skill checks may be triggered from certain results.)
[] Aggressively. You're taking the lead in this dance.
[] Passively. Let them lead you.
[] Passive-aggressively. Your displeasure shall be known.
[] Flirtatiously. Test their composure.
[] Gracefully. Demonstrate the Crown's elegance.
[] Intellectually. Engage them in conversation.
[] Pneumagically. Make your puppets dance with him.
[] Ineffectively. Sabotage your partner.
[] Normally. It's only practice.
[] Write-in.

(A FINESSE check with difficulty dependent on the priors choices & successes/failures will be rolled to evaluate your dancing.)

Skill NameDescriptionValue
MIGHTProve your strength. Power through obstacles.3 -> 4
FINESSEDexterity and flexibility. Dance around the competition.3 -> 3
VITALITYHealth and energy levels. Don't run out of steam.5 -> 6
PERCEPTIONExamine your surroundings. Leave nothing untouched.3 -> 4
BIOCHEMISTRYChemicals and concoctions. Manipulate the flesh from within.3 -> 4
WRATHThe willingness to hurt. Crush them before they crush you.4
HEARTResonate with your subjects. Empathize with their woes.6
SPLENDOURLife is a brilliant canvas. Seek out its wonders.3
INSTINCTGut feelings and paranoia. Some things don't make sense, until they do.4
SPITEPersistence in resentment. Struggle to the bitter end.4
SKULDUGGERYLie, cheat and deceive. The ends justify the means.4 -> 3
LOGICThe study of rational thought and reasoning. Analyze, comprehend and solve.5 -> 4
MECHANIZATIONInvent first. Ask questions later.7 -> 6
PUPPETCRAFTThe art of dolls and marionettes. Pull strings or cut them short.5
RHETORICManifest your words. Present powerful arguments.7 -> 6
GRACEPoise and elegance. A true lady never reveals her innermost thoughts.5 -> 7
ETIQUETTEBe a proper princess. Do what society expects of you.3
APPRAISALDetermine monetary value. Count down to the last coin.3
CHARMAttract and captivate your peers. Manipulate their attention.3
SOLIDARITYRally your comrades. Stand together as one.4
TEMPERANCEModeration and abstinence. Keep yourself focused.5 -> 6
ARCANEKnowledge of the magical and mysterious. Tread an alternate path.4
SOVEREIGNTYThe divine right of a monarch. Become one with Irluvia.5
RECOLLECTIONThe mind is a library. Excavate what is necessary.4
Lovable Negotiator: There is no reason to be hostile when discussing important matters. A warm smile and a calm demeanor go a long way.
  • +2 to all SPLENDOUR, CHARM, SOLIDARITY and GRACE passive checks. -1 to WRATH and SPITE passive checks.
  • If a RHETORIC, CHARM or SOLIDARITY skill check fails by 1, immediately roll it again (only once; does not chain).
Belle's Faith: The thorns covering the maiden's body were visible, yet the Belle's disciple chose to embrace her again, wishing and hoping. She had strangled him twice, and he had slit her throat thrice.
  • ARCANE will now work alongside with your EMOTIONAL skills, CHARM and GRACE. to discern the intentions of conversation partners. For the first three active skill checks in an encounter that encompass the aforementioned categories (together): gain a +1 modifier for every 3 points of ARCANE. Tells are signaled via vibrations through puppet strings and shifts in the puppet's material.
  • If betrayed by any individual, +1 to MIGHT, WRATH, and GRACE for the rest of the encounter (or until the next encounter, in the case of an in-between segment).
Mayfair's Sacrifice: You briefly emptied your mind. The contents flowed down into the Belle's sigil. Her top subordinate would be pleased with your sacrifice, if she was real.
  • Gain bonus EXP from all PUPPETCRAFT rolls, equivalent to the right-most die x 2.
 
3.23: Tentative II
>>RHETORIC: Pick apart their arguments. Show your wisdom. (Difficulty: Medium 10) (CHECK PASSED)
>>PERCEPTION: Detect Lady Euphemia's bias. (Difficulty: Very Hard 12; Reward: High Importance) (CHECK FAILED)
>>GRACE: Gracefully. Demonstrate the Crown's elegance. (Baseline Difficulty: Medium 10) (MASSIVE SUCCESS)
>>The boy bearing the most pneumagical potential.


Eleanor and Tilly. Black and chocolate brown, red and…more red.

PERCEPTION [Easy: Success] — Not entirely. Eleanor's hair is a shade more orange than her dress. Same pigment as Alis.

GRACE [Easy: Success] — Crimson is the word you're looking for. The hue is muted yet tasteful, resembling the color of a garnet. Accompanying it are silk ribbons tied between the ring of cloth roses laid across the skirt.

A few twitches roll across your neck. They feel like nods of approval.

GRACE [Medium: Success] — The conclusion is that Eleanor's outfit compliments without outshining yours. This must be intentional. The Fonsecas possess wardrobe mistresses from Sierra, Kingshead, Tilcott—Irluvia's top universities.

ETIQUETTE [Easy: Success] — If Eleanor dressed more brilliantly in this semi-formal affair, it could have been perceived as overstepping their bounds.

ETIQUETTE [Medium: Failure] — As for the quality of her dress in the Collegium anointment—it was more or less the same as yours, and the Collegium has different standards than a palace, so it might have been fine.

Hence, Mother is meeting the Crown's royal accompaniment standards, as defined by Mother and her retinue of ladies. Tilly is wrong.

However, you think whilst trying to hide a faint grimace, Eleanor is also wrong. It's wrong of her to boast about her pneumagica in front of Tilly. It's wrong for Eleanor to present a facade of false authority, pretending her aptitude is on the same level as you or Elizabeth.

HEART [Hard: Success] — You can't fault her entirely for that. Elizabeth was raised in a bloodline family and you have a forty-years head-start. Eleanor must be so frustrated at producing above-average results.

ARCANE [Medium: Success] — Sooner or later, she'll run into the fact that magicians respect real knowledge, not platitudes. She has to stop.

Most of all, Tilly is not going to embarrass you on the dance floor. She's quick on her feet. Better at hopscotch. A hard worker, hand-picked by Mother, and her family has just as much means to hire top-class dancing instructors as their rivals. The event you're practicing for is serious, and failing there is bound to cause significant embarrassment, but hardly a ruinous stain that permanently blackens a noblewoman's career.

Eleanor is in violation of the Crown's magnanimity by acting overly familiar with her princess's station.

You could tell all of this to the two girls. Persuade them now, spare the pain later.

RHETORIC — But that's not the crux of the matter, is it?

No, it isn't.

RHETORIC [Medium: Success] — Setting aside the fact they've already dug in their heels from the other's criticism—the mistakes they're professing are symptoms. The disease is obvious. The circumstances leading up to the argument are what must be corrected instead.

SPITE [Trivial: Success] — You're not suggesting making them shake hands and kiss each other on the cheeks, are you? That's impossible.

RHETORIC — That's not to say you can't compromise. Nor is fixing those points useless—you just need to slide them in while teaching them something more valuable.

Which is?

RHETORIC — Getting them to tolerate each other's presence in front of the Crown. It's simple. Play to their shared interest: you.

You wave your hand and the two girls stand up. Both of them meeting your eyes, refusing to look at each other.

GRACE [Very Hard: Success] — There's an undercurrent of hesitation in them. It is a shadow cast by your authority. Navy-purple is mysterious and regal, and that folded parasol in your right hand presents you like an adult. You are simply dignified beyond your years.

CHARM [Medium: Success] — Gosh, lighten up. You're not a teacher. You're their friend. .

You flash Tilly and Eleanor a smile. It's more austere than what your age would suggest, akin to your middle-aged self in your playwright days. Thankfully, your voice comes out cheerful enough. "Morning, girls! You're both looking awfully stiff and pink today. Did the two of you go out for a run in the snow?"

Tilly opens her mouth. Eleanor beats her to the punch. "Nothing of the sort, Your Highness. Lady Matilda and I were just chatting."

WRATH [Easy: Success] — Tilly snaps her head around. She's snarls at Eleanor, part-way meeting you in the eye.

"What about?" You ask.

"Oh, just mundane, unimportant things. Nothing worth thinking about. I, for one, will be saving my energy for the dances." Eleanor says. She curtsies again, her smile revealing her perfect white teeth. "Delighted to see you today, Your Highness."

CHARM — Her words are self-depreciating on the surface, but the tone implies that it's mostly Tilly's fault.

"Delighted to see you both, Eleanor, Tilly." You say, taking both of them in a firm handshake. You then feign ignorance, titling your head with a befuddled frown. "Are you sure it was nothing important? It sounded like less of a chat and more of a ruckus. We heard it from across the hall through several walls. Poor Louise thought the two of you were about to begin scratching and biting at each other like Henrietta's kitties."

"Never!" Tilly cries.

"Lady Matilda and I merely raised our voices."

"And some of us were louder than we should have been." Tilly says, crossing her arms. "I—we were not like those silly, smelly boys."

"For once—I mean, I agree. However…" Eleanor side-eyes her, "Not all boys are insufferable, Your Highness."

"They are bad enough, and it seems some of my fellow ladies are beginning to take after them!"

SKULDUGGERY [Easy: Success] — Strange. I'd have thought Eleanor be more prejudiced towards the opposite sex, given her age. She means what she said.

BIOCHEMISTRY — Just you wait until you turn thirteen, Tilly. Just you wait...

"Not a fight, then." You say, before Tilly can escalate. She groans instead.

"I suppose not."

SOLIDARITY [Medium: Success] — She doesn't like backing Eleanor up in this white lie, but she realises she has to. They'll both sink if they start flinging accusations in front of you. .

RHETORIC [Medium: Success] — Use that to your advantage.

ARCANE [Medium: Success] — The strings of the Pleiades thrum in agreement…

"Good. That's great!" You convert your frown into a relieved smile. "It'd be so awful if Mother or Father or one of the guards walked in and found you both close to pulling each other's hair out. The Crown'd contact your Mamas and Papas and order them to never give you Solstice gifts."

"Oh no!" Tilly cries.

Eleanor smirks. "How awful."

"And then they might even so as far to ban you from Arlan altogether!"

The two girls freeze up. They quickly glance at each other before their natural aversion drags them away. There's tension now.

"Their Majesties would do that?" Tilly asks. Eleanor remains silent. She doesn't believe you, at first. The Fonseca name is one of the nation's top dogs, after all. She then realises, with a jolt, that she's a child, and liable to being disciplined.

You shrug. "Maybe for a few years? We wouldn't be able to play with each other. Only with Elizabeth and Anna, I'd suppose, and that'd be twice as droll."

INSTINCT [Easy: Success] — There's the fear. Anna, Elizabeth? Additional ground for them? Never!

"Her Majesty was kind to me when I passed my exam." Tilly tries to keep her voice controlled. It comes out as a squeak. "Your Highness, is she not…?"

"Mother's merciful. Annoyingly so, even. The dinner table sometimes, my gracious!"

You fold your arms and huff.

"They're always complaining about how the nobles in their court and council keep bickering over small things. Titles for the commoners, ribbons on the banisters, which page gets to hold Cassius's sword; they go on and on and Father's sitting on his throne thinking about how he'd like to rip off strips of his cloak and shove the cloth down into their throats. I asked how it was different to a dispute, and Father said disputes have value and bickerings are useless, meaningless! Talk that exists to fill space! I could tell it was very consternating for him. Mother too. She doesn't like it when Father brings up his woes, but sometimes she has her gripes, too." You say. "Did you know Lady Alis and Lady Catherine almost came to blows over Henrietta's hairpin when she was old as me?"

Tilly lets out a shaky giggle. "Did Lady Euphemia sort them out?"

"Euphemia threatened to hit them over the head with her encyclopedia and send them to the naughty corner."

Tilly giggles harder. "You know, Your Highness, our family's head butler and head maid sometimes fight when they don't think we're listening, and Mama moans about it to my brother."

"Well, I don't know about your household, Lady Matilda, but our household runs as smooth as butter. A well-constructed inscription circle, we are." Eleanor sniffs. She falters, then sighs. "I will admit that my Mama and Papa have had disputes over what to send His Majesty as gifts. Wine or goblets."

RHETORIC — Unlike ribbons, gifts are an important part of Irluvian greeting culture. That's your point.

"Those sound important." You say.

"They are." Eleanor says.

"Very important." You continue.

"Yes."

Your smile widens. "Extremely, extravagantly, endearingly important."

"Um…" Eleanor looks put off. She shrinks back slightly.

SPLENDOUR [Trivial: Success] — Tilly is enjoying this.

"If it wasn't important, that would mean your Mamas and Papas or maids and butlers were arguing over nothing for so long they'd get nothing done." You say. "That's what Mother and Father would be furious about. They have enough of that at work."

GRACE [Formidable: Success] — Eleanor grips her fan tightly. Tilly gulps. They're feeling uncomfortable now. They're unable to tell if you're just going on a tangent or if you're criticizing them head-on.

RHETORIC — You laugh, muddying the waters further.

"But it's a good thing you two aren't like that." You say, clapping your hands.

"R-right…"

"We're all Irluvians. Ladies who will seize the Crown's future. Those other ladies, throwing insults and tossing out barbs and making up bold-faced lies—it's so very tiresome!" You say and give the two girls a wink. "Wouldn't it be nice if we all got along?"

"O-of course." Tilly says, taking a step back.

Eleanor coughs. "Most certainly."

You gently each of their hands in your own beaming. "Tilly, Eleanor. My darlings. I knew I could count on you both. We'll have many happy memories together, yes we shall. Now let's talk about where you got your new clothes, Tilly. Or the time Elizabeth taught us how to conjure sparks, Eleanor. "

Tilly and Eleanor glance at each other.

SPITE [Easy: Success] — It pains them inside, wherein they're sighing and clenching their implements and gnashing their teeth.

HEART [Very Hard: Success] — Part of Eleanor is angry at herself. Tilly is wilting more; first Anna, now her worst enemy. Regardless…

SOLIDARITY [Hard: Success] — A silent truce is made. For you, and their own mutual benefit.

SKULDUGGERY [Medium: Failure] — Tilly hasn't realised you've been leading her own. Eleanor…she's older. More learned. Harder to figure out.

RHETORIC — Either way, you've succeeded. You've set your boundaries. They're young, which means they're not perfect, but they'll try to control themselves in front of you.

Good. If we keep this up, maybe they'll end up being almost affable towards each other.



Arlan's grand ballroom was once a mainstay of your dreams, where you relived the many happy dances you shared with Cassius and Father. You shed a tear when you entered it again in real life. That was months ago. Now, you sit on the sidelines to observe Lady Euphemia, who has stood to give the rest of the children a speech on the importance of this event. Tradition, honor for one's household name, a prayer for the spirit of Irluvia herself; may the dignity and resplendence of the dance spill forth into the dawn of the new year. There's enjoyment to be had too, Euphemia adds at the end.

SPLENDOUR [Easy: Success] — That causes a few of the girls to smile. Other boys, not so much. They'd rather be wrestling or playing knights.

The speech ends. There's something of a scramble as the children find their pairings. None of them are final—the purpose of the rehearsal is to match the sons with the correct daughters. Euphemia and her helpers are on the prowl for that purpose.

SOVEREIGNTY [Easy: Success] — And Her Royal Highness Princess Henrietta sits in an extravagant chair, a sketchbook on her laps, trimmed eyelashes fluttering in the direction of her baby sister. She's tucked in the corner, but her presence is making the children extra nervous.

You sneak a glance over to Euphemia. She is Mother's right hand, and thus privy to her biases. There must be a boy whom your Mother would favor the most.

SPITE — Or dislike the least.

PERCEPTION [Very Hard: Failure] — It's no use. Euphemia's gaze is too impassive. If she's shifting her eyes in one direction, you're too far away to tell.

Plan B, then. You flare your leylines, seeking out external pneumagical signatures. Euphemia pings back, as does Eleanor. A few other girls and boys too. You repeat the process, focusing on the boys, sifting through the lot until you find the one with the brightest signature.

Perfect.

The boy doesn't hear your footsteps until you're almost face-to-face with him. He startles, his shoulders bouncing from beneath his waistcoat and shirt. A quick glance to peers for confirmation, and the realisation that, indeed, this is the second princess approaching him causes his cheeks to turn pink.

"Greetings, Your Highness."

RHETORIC [Easy: Success] — His voice is scratchy and soft. He doesn't use it often.

He peeks out from his bow. Dark-ringed eyes beneath a fringe combed to the left. An avid reader, you surmise. A few years on his belt and he'll be wearing spectacles. He exits the bow before you allow him to. You're both young, so you let it slide.

"Hello." You say. "What's your name?"

"Johan. House of Laroche." The boy replies.

ARCANE [Medium: Success] — Pneumagical bloodline. They've married into the Kethers frequently. Inbreeding almost became a problem.

BIOCHEMISTRY — I wonder if it's in the shape of his head.

"My, you're Elizabeth's cousin."

Johan nods. There's a lump in his neck. "Distantly. She's talked about you before, beg your pardon."

"You'll have to fill me in afterwards."

"Sure…" Johan looks around. He sees the conductor of the orchestra up on the stage, raising his baton. He notices some of the other boys and girls staring at you both, and he extends a hand, gingerly. "Um, Your Highness, May I have this dance?" He tries.

You take it without saying a word.

MIGHT [Easy: Success] — The flesh beneath it is soft. Enough to break out of a hold with your strength.

VITALITY [Easy: Success] — His skin is slightly pale too. This boy does not get enough sunshine.

The rehearsal starts with a simple waltz. The boy, again, hesitates before touching the back of your dress. The two of you swing into motion—right foot back, left foot to the side, right foot to the left. One, two, three and repeat. Euphemia dismisses the music and has her helpers reconfigure the partners. Johan is spared. The conductor raises his baton, and the process commences once more.

PERCEPTION [Trivial: Success] — You can smell the soaps rubbed into his hair. They're faintly sweet.

FINESSE — Johan is no natural dancer, and your feet are a far cry from the nimble puppetmaster of the battlefield. Yet, he's willing to give it his best shot, and the two of you step and twirl and somehow make it through without tripping over each other.

GRACE [Hard: Success] — Being composed to overlook slight mistakes helps both ways.

SPLENDOUR — The sides of your dress spinning around, the sides of the fabric gaily chasing each other round and round. Your partner's heartbeat thrums against your fingers. You're floating, a paintbrush gliding across the air! A giggle bubbles out of your throat.

SOVEREIGNTY — Princess Henrietta's ear twitches. She leans forward in her seat, her pen in her hands. Eleanor turns away from her blushing partner, while Tilly frowns.

Throughout the waltzes, Johan keeps a serious expression. Or at least, he attempts to. You get the feeling he's trying not to meet your eyes.

CHARM [Medium: Success] — Then initiate some conversation! Find out what's wrong. This is the perfect moment to socialize.

"Aspiranist?"

ARCANE — Hendecagon on cravat. No doubt.

"My Mama and Papa are. I'm still learning the scripture, Your Highness."

"I take it you like the Scribe."

"The teal, right?"

You nod at the dark lining of his waistcoat. "The Scribe's nice. Sweet, in her own way. I'm more privy to the Belle myself."

"I've noticed. Those are some amazing dolls you've made, Your Highness. Mayfair, right?"

"Well done!"

"I wish I could have attended your anointment. Elizabeth couldn't stop talking about it…" He catches himself, averting his gaze. "My apologies."

"What's wrong?"

"N-nothing. I mean…"

"You seem to be refusing to meet my eyes."

That only makes the effect worse. Johan stammers. "Well, it's just that…"

LOGIC — There are reasons for his apprehension.

GRACE — Yes. Remember how Tilly and Eleanor were amazed by your presentation? It's 'worse' for this young lad.

GRACE [Massive: Success] — You're so presentable, your movements so refined, that your peers are shrinking back because they know they can't compare. It's the light reflecting off the Crown's gold. Your partner,could you trip you up this instant and you'd manage to collapse into the most dignified heap ever. Johan feels as if he's utterly outclassed.

LOGIC [Medium: Success] — That, and he remembers your outburst in Auntie's garden.

Oh my bloody gods—

"Can I call you Johan?"

"If that's what Her Highness wishes."

"Okay, Johan, I'm not going to bite your head off. I know what I did and, goodness, it was so embarrassing. I'd take it all back if I could."

"You mean it?"

"Without a doubt. I don't hate boys like you."

CHARM — That causes him to blush.

"Thank you." Johan says. He lets out a sigh of relief, and this time he looks straight at you.

"You're a better dancer than I expected." You say.

"Same to you. Your Highness, I…I wouldn't mind being matched up with you for the minuet."

"I think you might have to wait in line, if Mother—or Euphemia—has anything to say about it. I wouldn't decline. This has been fun, hasn't it?"

There's an air of innocence in his smile. His button nose reminds you of the times you flicked Benjamin there. He has a mole on his left cheek, like one of your old commanding officers. His outfit matches the boy who used to sneak you extra cookies when you moonlighted as a playwright in Sylvchira. You can trace a line from his present to the futures of a university professor, a Collegium scribe, a combat mage, and so on. It's putting you in a peculiar mood. Nostalgia.

SPLENDOUR [Hard: Success] — Mischief.

Really, now?

SPLENDOUR — Is that not what defined the majority of your puppetting career?

SKULDUGGERY — If mischief can be conflated with sabotage and subterfuge and flat-out murder, sure.

SPLENDOUR — You know what I mean. Besides, what's the life of a royal without a little harmless scandal? Henrietta, Euphemia, Tilly, Eleanor, the other boys and girls…this is a stage ripe for a spat of tomfoolery.

PUPPETCRAFT [Medium: Success] — Hm, it is ironic how the princess lead chose the dull-seeming boy as her first choice. Usually the genders are reversed. Perhaps we could weave a tale out of this?

GRACE — Are you both out of your mind? The princess has a reputation to uphold. This is no time for petty games. We shall wait in private for his family to send a letter.

SPLENDOUR — Come on! The boy likes us, and this is just practice. There'll hardly be any consequences here. Live a little!

CHARM [Medium: Success] — It could endear him to us. It could turn him into a useful subordinate.

HEART — What if we hurt him?

INSTINCT [Medium: Success] — Is there someone you're forgetting?

SOVEREIGNTY [Medium: Success] — A pair of dark hands push back the scraggly branches of the bushes. A cough resounds from the throat. A dollop of snow falls on a head. Far away, a kettle rests, unmoving, on a makeshift fireplace...

(What will you do with your dancing partner? Choose only one. Certain options may trigger skill checks.)
[] Kiss him on the cheek. Copy Henrietta when she was young.
[] Run your fingers across his chin and whisper in his ear. It's what a villain(ess) would do.
[] Hold his hand, then show it in front of everyone. Let them figure out the conclusions.
[] Engage puppet tactics. Mayfair's idols shall descend onto the dance floor!
[] Criticize Aspiranity's Scribe of Thought. Begin the intellectual debate.
[] Just keep dancing like normal. No need to cause a ruckus. (Default)
[] Write-in.

(Between these options, which do you trust the most? Choose only one.)
[] Yourself.
[] The nation.
[] Abstain.
 
3.24: Reunion
>>MIGHT: Give Johan some confidence. (Difficulty: Medium 10) (CHECK PASSED)
>>INSTINCT: Trust yourself. (Baseline Difficulty: Medium 10; Reward: High Importance) (CHECK FAILED)


TEMPERANCE [Medium: Success] — Okay Gloria, you can engage in a bout of tomfoolery if you accept the consequence of Henrietta, Euphemia and the rest of your age group learning about it and reporting it to your parents.

That's a no, then.

SPLENDOUR [Extreme: Failure] — But, but—

They already have their attention on me. The servants too: Birch, Felix, and the rest of them. Cassius was right. I should lay low, at least until the Solstice is over.

HEART [Very Hard: Success] — You've caused enough trouble for your parents with the stunt in Anna's home and, despite its necessity, there's real guilt pooling inside. Mother's baby girl.

GRACE [Formidable: Success] — I concur with the mediator. A proper Irluvian lady demonstrates courteous behavior at all hours of the day. Tomfoolery is certainly not on her agenda. Carry on, Your Highness.

SPLENDOUR [Medium: Success] — Ugh, fine. Tease him a spot, then. Do something to spice up these repetitive…motions!

"You seem to be admiring the other girls, Sir Laroche." You say.

"W-what?" Johan splutters.

"It's okay. I'm feeling charitable today, and I do admit my fellow ladies are rather spiffing and handsome, such as sweet Tilly in that chocolate cake of hers! She's fit for a portrait, I'd say, and Eleanor's not bad either. Their partners are so lucky." You spin in the waltz, your blonde locks fluttering, a wink meeting Johan as you return around, "Just tell me what about them is more fulfilling than I; for example, the shade of their ribbons, the jewel-encrusted clips in their hair, or their gait that helps them sashay their hips about—"

"I beg your pardon, Your Highness!" Johan cries, "That's not what's happening here!"

MIGHT [Medium: Success] — He had to real exert effort to raise his voice beyond his usual.

"Oh?"

"I was not…admiring the other girls." Johan says. If he wasn't too busy guiding your movements through the dance, he'd the motioning with his hands. He breathes in what should be a huff, but is smothered half-way into a grunt of exertion. "I was checking if one of my friends had something he wanted to communicate to me?"

"From all the way across the dance floor?" You ask.

"Yes." Johan answers.

SKULDUGGERY [Trivial: Success] — This kid is not great at lying.

CHARM [Medium: Success] — First you say you don't hate boys like him, then you go and pull this? Talk about mixed signals.

"Very well. I was merely jesting."

"I see…?"

"Yes, you indeed do!" You say and laugh.

SPITE [Easy: Success] — Disbelief coats Johan's expression. He's desperately trying not to turn it into one of exasperation.

"I do apologise if I hurt your feelings." You add, "I also can introduce you to them if you want. They're nice girls."

"That won't be necessary." Johan says. "No offense taken. It was just unexpected."

SPLENDOUR [Hard: Success] — He gets you're not being serious. The jab was harmless enough. He'll look back at this in a few months with a chuckle on his lips.

RECOLLECTION [Medium: Success] — "It's called keeping you on your toes, Mr. Fontaine." You say, poking a gnarled finger against Benjamin's forehead. The boy winces, rubbing the spot, a bead of thin snot dribbling down his right nostril. You sigh and hand him a handkerchief from your pocket, no real enmity in your tone and the memory of countless orphan contacts from long-term jobs surfacing from the depths of the mind's sea…

His trepidation is slightly unusual. Aspiranist children don't follow the tenets of the gods one hundred percent, but the Laroches are as earnest as the Kethers. For her pursuit of knowledge, the Scribe teaches dedication in the long run and perseverance in the short-term. That usually translates into a decent attention span. What's happening here?

MIGHT — You really want to know?

Why not? Johan is part of a pneumagical bloodline. Not as wacky as the Kethers, but solid enough to earn honors at the Collegium. He'd make a useful acquaintance.

You finish yet another iteration of the dance, bowing to your partner before resuming the position.

FINESSE [Medium: Success] — You grab Johan's hands and step to your left with elated familiarity. It's practically muscle memory. Helps that everybody in the Eastern Continent does the waltz.

Which means there's not much else to do inside this aging head of ours. You're already unwelcome guests.

RHETORIC — Excuse you. We aren't guests any more.

Impromptu residents of unknown repute, then. Speak.

MIGHT [Medium: Success] — Right. The lad's insecure.

And not simply having the jitters when faced with the Crown? Or an attractive young lady his age?

PERCEPTION [Medium: Success] — From an outside perspective, it's as if he's keeping his eyes front-facing and straight. Minute shifts in the irises spell otherwise. There's a half-frown tugging at his lips, and the slight movements of his mouth mean he's either sucking on his own tongue or grinding his teeth.

MIGHT — And his posture—it's shrinking, slouching, on itself. Not for want of trying. Natural habit, triggered by the other boys around him. He feels weak.

HEART [Hard: Success] — Johan said he wouldn't mind being paired with you, but deep down, he wonders if you have apprehensions being paired with him.

That's ridiculous. He's done nothing wrong so far. If anything, he's demonstrated courage so far. I have no objections to his manners.

RHETORIC [Very Hard: Success] — Men of this age are expected to take charge; to be the breadwinners of the family, courteous and professional like the philosopher, yet athletic and robust as a knight. They are taught that anyone who doesn't fit this mold is worthless. It is an osmosis of cultural values, passing down from father to son.

GRACE [Very Hard: Success] — The philosophy of stoicism was further developed from this idea. Initially, to live a virtuous life, now a concrete ward against the harshness of society.

HEART [Very Hard: Success] — It can develop into a truly terrible complexion, this suppression of one's vulnerability; the compulsion to consider femininity anathema; and the pursuit of strength to conceal the shadow of weakness. Terrible and unfeeling monarchs, soldiers and scoundrels alike are born from such pitiful origins.

WRATH [Easy: Success] — Pitiful, my behind. They don't get excuse themselves when they go around hitting their wives and throwing bottles at children and expect nothing but obedience in return.

ETIQUETTE [Medium: Failure] — No, the women and the children have a responsibility too. A family unit must work together.

Those are the most extreme examples. The worst of the men I've encountered.

RECOLLECTION — Damien had shades of them whenever he got into a foul mood. Luxemburg and her cronies killed a lot of his men. You put up with it, or let it slide, because let's face it—you weren't the shining example of compassion either.

The difference was that Damien knew how to be a gentleman when he needed to. I also wasn't above giving him a whack or two—we're getting off topic. Johan is a far cry from the standard Valorian lord.

MIGHT — But he is taught he must be strong. Instead, he trips up, the other boys call him a pansy, a sissy, because he can't hurl a ball far enough.

CHARM [Medium: Success] — And now he's dancing with the jewel of the ball, who isn't pushing him away the first chance she gets.

WRATH — This is getting irksome.

You know the excuses: it's just fun and games, boys will be boys; you beg to differ. You raised Benjamin from a preteen to a handsome young man. His father once off-handedly mentioned he would never be good at paints, and that insecurity nestled within his soul for years until you sat him down and pulled it out of his soul by the roots. Johan might not grow up to be the average nobleman—

LOGIC — He's a thinker. A scholar.

—but the scars they leave him will sting for decades.

RECOLLECTION [Medium: Success] — There's not a lot you remember about your past childhood, but the inferiority complex you developed in regards Henrietta and Cassius—that was real. It was why you never tried your best. Your efforts didn't seem to matter in the face of their accomplishments. The years passed, and you learned what 'not mattering' truly meant.

MIGHT — The lad's already good enough. Just tell him that.

"I meant what I said earlier, Sir Johan." You say.

"Doing it again, Your Highness?" Johan mumbles.

"Doing what?" You ask.

"Saying…additional things out of nowhere." Johan says. "Are all the ladies of the Crown like this?"

ETIQUETTE [Medium: Failure] — Slander! Scold him for his impudence at once!

"But I mean it. I mean it when I said I meant it. You are a good dancer!" You reply.

His cheeks turn pink again. "You flatter me, Your Highness."

"Well, we've made it this far. Euphemia hasn't called us to stop, nor has Henrietta dragged me off to the sidelines to introduce me to one of her friends' brothers. In my eyes you're doing fine."

SKULDUGGERY [Easy: Success] — You chose him out of a whim, but don't tell him that.

You lean in and whisper in Johan's ear. "Besides, they're quite rude, aren't they?"

Johan stares at you. You wink at him again, taking the opportunity to sweep him along through the dance. He follows, his motions slowed in his shock.

"The prying eyes, the clicks of jealous tongues. The ones who think they should be here instead of you. Ignore them. They are not worth your time."

"They can be loud." Johan protests.

"They feel that strength originates only from brawling or swordplay. To void with that. To imply Father and Cassius boorish meatheads with air instead of brains is an insult to their wisdom. Mother did not raise me to see only outside appearances."

CHARM [Medium: Success] — The boy keeps staring at you in disbelief. You're almost there. Add onto the flattery.

"Do you think they are more insightful than the Crown?" You ask.

"No."

"Do they have a window to the insides of my head?"

"No."

"Then they know not of me or you, which means they are irrelevant to our dance. It is as simple as that. Now let's show them a thing or two!"

Johan hears your shrill and joyous tones, sees your brilliant smile, and he cannot help but laugh too. The music swells to a crescendo, and you feel yourself being pulled along by your partner, to which you accept with gusto and grace. You are pleased to see Johan smiling back with relief and wonder, a weight now lifted off his shoulders.

+15 EXP.

(Modifier gained: +1 to ETIQUETTE. Usable once.)



INSTINCT [Easy: Success] — But what if there's a weight on your shoulders?

Like what?

INSTINCT — I don't know. Around. Behind. In the hallways?

Is this related to Johan? Is he insecure about something else? I'm not even dancing with him right now.

INSTINCT [Medium: Failure] — Maybe. No? Are you forgetting something?

RECOLLECTION [Massive: Failure] — Yes! Lots of things! Look, I know this isn't the most exciting job down here, but it would really help if some of you lot would pop in every now and then and help me rewrite these blank pages—

INSTINCT — Shut the crimson bloody pants up!

RECOLLECTION — Why, I beg your pardo—

TEMPERANCE [Medium: Success] — Miss Prisoner is being paranoid again. That's her duty, I'm aware, but madwomen are only worth listening to when their ramblings can be matched with a kernel of truth, not when they're blindly hurling darts into the night.

Nothing with Johan or the other girls?

TEMPERANCE [Hard: Failure] — Probably not. Ignore her.

INSTINCT — No, no, no, there is something! Just think about it for a second.

TEMPERANCE — We are all going to regret this, but go on, then.

INSTINCT — The earth, the bedrock! The squirming tiny things beneath them all and their metal caskets!

TEMPERANCE — Riveting. This will surely provide Gloria with the insight she needs for the rest of this lesson. How could I have ever doubted you, Miss Prisoner?

INSTINCT — No fair! I was right about Anna…

APPRAISAL — Metal? Are we talking about treasure now? There are rumors of Lorianan artifacts hidden in the sewers…

TEMPERANCE [Very Hard: Success] — One more word and I'll wrap those chains around your mouth. You too, moneylender.

You hear a rattling sound and a pout. The latter is a facial movement and thus near soundless, yet your senses filter it through your audible receptors anyway.

INSTINCT — This feels like a mistake.

And I'll be the judge of that.

"So, how was he?"

Tilly glances to the side, where a group of noble scions are seated together on the opposite of the room in a quartet. They huddle together, talking jovially between them, one motioning with his hands, others sitting with their fingers gripped along the edges of their chairs. One of them looks up and waves in your general direction.

PERCEPTION [Easy: Success] — Tilly's direction.

"Sir Jason was tolerable." Tilly replies. She lets out a huff.

"Only tolerable? Come now, Tilly, you can be nicer than that."

"He wasn't too much of a lout. Personable enough. Breath did not smell like apples. His wardrobe mistress refined his birds-nest of a hair into something acceptable for Lady Irluvia's eyes." Tilly says, "I shan't let my guard down, however. Boys are more than what they appear on the surface. Peel away their layers, and beneath those pushes and jokes there's a chance we might find some insolent and brassy things."

RHETORIC — Why, Tilly, you're not implying what I think you are?

"Even Father and Cassius?" You say, innocently.

Tilly sputters, almost dropping her bottle of lemonade. Eleanor chortles behind her fan. "Go on, Lady Matilda. Tell us what you mean about the king and his prince." She says.

WRATH — In this moment, Tilly wishes she could throttle Eleanor.

"N-nothing of the sort! His Highness is a different matter. So is His Majesty. They are men!" Tilly cries. "They know better. They are well-learned and gentle and amiable, unlike the boys we have to consort with."

MIGHT [Hard: Failure] — Father? Gentle? Good one, Tilly.

SOLIDARITY [Medium: Success] — He's gentle to his daughters. To his son, he expects Cassius to be a man.

You frown. "That's mean to Johan."

"He looked like he'd step on your toes."

"He didn't. He just needed a push." You continue.

RHETORIC [Medium: Success] — Tilly senses the firmness in your statement, and decides to drop the matter.

"I thought he might lay an ill hand on you, but he didn't. I suppose we should commend him for that."

"That's what barely acceptable for the boys, I'd say." Eleanor adds.

You give Tilly a slightly weary smile. "Where is this suspicion coming from? Lighten up, Tilly. The ball will be fun."

Tilly crosses her arms and sulks, "I am not wrong, Your Highness. I am simply being careful. My Papa told me to be, and he's always right. Mama too."

LOGIC [Medium: Success] — So the Ledgars are overprotective of their sole daughter. Older brother too, presumably. That explains her attitude.

RHETORIC [Hard: Success] — Technically, she's not that wrong. Being aware of the men you partner up with is a valuable life skill. She's five years ahead of her age group.

CHARM [Trivial: Success] — It'll be fun to tease her about this when she grows up.

"How about you, Eleanor?" You ask.

"I danced with my cousin. William Clementine. It was nice to catch up with him." Eleanor replies, "I'd like to disagree with Lady Matilda here. Boys are easy. You can convince them to do all sorts of thing if you give them a soft word or two. They're very useful for opening doors or fetching you things. Some of them even come bearing gifts."

CHARM — Ooh, I like this lass. She knows the score. She'll grow up to be a real heartbreaker.

"The men of the Crown are out of our leagues, anyway." Eleanor says.

"Thank you. You would not believe the amount of women who tried to get close to Father."

SOVEREIGNTY [Medium: Success] — Private carriage number five, Arktown to Adampolis railway line. Lady Jasmine Bryskett shivers at the sight of Queen Marianne's picture on last week's newspaper, a cold clammy sensation like the spring damp. She glances tearfully behind her, towards the direction of an asylum.

"Disgraceful." Eleanor says. "Though…"

"Though?"

Eleanor pauses, hesitating. She flips out her fan, hiding her cheeks. "I wouldn't mind being engaged to a foreign prince. Not Prince Cassius, Your Highness, but if a handsome and chivalrous one were to come from Sylvchira or even Renecklo…"

RHETORIC — That's…a dreamy tone, alright.

Tilly rolls her eyes. "Fairy tales? Really, Lady Eleanor?"

Eleanor snaps back in an instant. "Be quiet! The Fonsecas are a great and honored household, so it's not out of the question!"

RECOLLECTION — This is the same girl who mocked Anna for liking copper-store novels, by the way.

ETIQUETTE [Medium: Success] — Marrying a prince and living a life of luxury in the royal court is the typical dream of many noble daughters. The Fonseca's roses have romantic connotations, so it doubly fits.

Still, I never would have taken her for a romantic. Then again, they're both young.

"Hello, girls!"

Speaking of a romantic…

INSTINCT — And someone who failed—

TEMPERANCE [Medium: Success] — Not the time.

"Your Highness!"

Tilly and Eleanor scramble out of their seats to curtsy. Henrietta, proud and vigorous in pink and a feathered hat, waves them down. "Ah, pish-posh with that formality. I'm tired of it from the event I attended yesterday, and there's two princesses before you. It'll get confusing, referring to us with such long titles. Look at this!"

She pulls out a sketchbook, flipping the first page with a flourish. Tilly and Eleanor stare. Eleanor suddenly lets out a squeal of delight and leans forward in her seat. You crane your head sideways, and see a sketch of you, Tilly and Eleanor dancing with your partners, the rest of the attendees and the ballroom recreated in painstaking, vivid detail.

"It's amazing, Your Highness!" Eleanor cries, all semblance of haughtiness dropped. "Oh my goodness, it's so lifelike. You've captured my dress and hair so well. Her Highness too. It's almost like looking at ourselves in the mirror. Did you draw it this whole time?"

"Correct." Henrietta says. "I've been with more spare time recently, and I didn't want to just sit idly around waiting for my baby sister and her friends to finish, so I decided to make the most of my hands and my new colored pencils."

APPRAISAL [Easy: Success] — It's your first time hearing about colored pencils in a while, so they must be available only for the rich.

MECHANIZATION [Medium: Success] — Now here's a woman who appreciates a good typewriter.

SPITE [Medium: Success] — Yeah, Henrietta couldn't stop gushing about it over the dinner table. On and on she could complete her reports and models in half the time and how it's so good for theorizing about stock prices and flow…the look on Mother's face, though. Priceless.

PUPPETCRAFT [Hard: Success] — Her drawing could use with some improvement. The palette of the ballroom's architecture isn't as golden as it should be; there's a few perspective issues with how the background characters are placed alongside each other; you've been drawn more detailed than Tilly or Eleanor—

LOGIC [Trivial: Success] — She ran out of time.

PUPPETCRAFT — It is excellent for an amateur.

SPLENDOUR [Formidable: Failure] — But, see, this is why still images are inferior to puppets. No motion, no auditory cues, no drama whatsoever. It's so torridly immutable.

"Do you have more?" Eleanor asks.

Henrietta, pleased by the attention, flips through the rest of the sketchbook. There are pictures of you in detail, the two girls, random other boys and girls, various flora and the Malvorn family crest. The rest of the pages are blank. She goes through them anyway, the paper swishing gently beneath her proud face. "This was just for fun. I can give some of these to you, if you girls want."

"Oh no, I couldn't accept such a gift!" Eleanor says.

SPLENDOUR [Medium: Success] — The way her polished leather shoes are almost bouncing off the ground says otherwise.

"Don't be modest, Lady Eleanor. Here, here…" Henrietta rips off a few sheets and hands them out to Eleanor and Tilly. Eleanor's hand trembles as she presses the sheet of paper to her chest, beneath her emerald necklace.

SOVEREIGNTY [Medium: Success] — Lady Eleanor Fonseca has treasured the affections of Princess Henrietta ever since she guided Eleanor to safety in the dizzying confines of Arlan. The paper will be tucked away in a private chest of hers.

"It's the least I can do to thank you both for keeping Gloria company." Henrietta says.

SOLIDARITY [Very Hard: Success] — Sorry, who's keeping track of whom here?

You act the frustrated sister, pursing your lips and jabbing the tip of your folded-up parasol on the hard floor. "We were doing splendidly before you crashed the mood with your art."

"Do you want one too?" Henrietta asks sweetly, not skipping a beat.

"Fine…"

Henrietta grins and opens her sketchbook again. She tears off a picture of you. You extend a hand to take it.

That's when things are flung into the void and eviscerated into bloody chunks.

PERCEPTION [Medium: Success] — It starts with you hearing a thump and a crash. A loud yell, muffled from beyond the ballroom doors. A few feet back and you would have missed it.

INSTINCT [Medium: Success] — Years on the battlefield have honed your senses to loud noises.

The double doors fling open with a loud bang. A boy stumbles in, no older than the noble sons in the ballroom.

FINESSE [Medium: Failure] — What? How did he do that?

The boy collapses to the floor, scrambles to his feet, and you see hair matted with dirt above an olive-brown complexion. Flat cap, plain shirt beneath a brown vest, a silver badge on the lapel—for an instant, you think this is a gardener boy who got lost.

Then, you see the wooden sword.

RECOLLECTION [Trivial: Success] — A very familiar wooden sword.

Silence descends on the ballroom. All pairs of eyes in the vicinity crash their vision onto the boy. A strangled gag escapes from his mouth, his body paralyzed with the shock.

"Blood!" One girl cries. "That's blood!"

PERCEPTION [Medium: Success] — It's trickling from a wound on his forehead. It's fresh, crimson, and smells of that same rust…

WRATH [Trivial: Success] — Lad's been in a fight. A recent one.

"It's coming out of his head! He's a monster. He's going to kill us!" Another girl screams.

SOVEREIGNTY [Trivial: Success] — A wave of shrieks and cries from the noble daughters. Shock and even a few eager looks from the noble sons. Is this it? The chance to provide their mettle in front of the princess, like in the old tales?

"Wait, no you stupid swanks, I'm not gonna—Princess!" Richter shouts. He spots you in the crowd, amongst the prettied and powdered children of lords and ladies that he hates so much, and raises his sword towards you "Princess Gloria!"

Any vocalization you could have made is shut down as Henrietta flings her sketchbook aside and pulls you close, one arm cradling your head, the other around your waist.

BIOCHEMISTRY [Medium: Success] — Her skin bristles with stress.

CHARM — Richter quickly pulls his sword back. Even he realises what an awful idea that was, the stupid, stupid boy! What in gods' name is he doing here?

INSTINCT [Medium: Success] — Me! I told you all. I bloody told you all!

TEMPERANCE [Formidable: Failure] — Yes, yes, you're clairvoyant. You can prattle at us later—

"Princess Gloria! I know you're there. I can see you!" Richter shouts again. He whips his head behind him. His pursuers, the royal guards. He faces you once more, his voice growing more and more frantic with each sword. "Stop them, gods damn it. You promised, Princess Gloria, Your Royal Highness, Crown's daughter—whatever! You promised me!"

INSTINCT — Answer him. Answer, answer, answer him.

INSTINCT — HE'S ABOUT TO TELL EVERYONE ABOUT THE KNIFE YOU HELD AT HIS THROAT.

TEMPERANCE — Damn it! Spotter, slow down Gloria's perception of time, now!

PERCEPTION [Hard: Failure] — I'm already trying! Damn it, the dilation is only operating at a third of her usual efficiency. She hasn't been taking care of herself in this area!

SOVEREIGNTY [Medium: Success] — The young Lady Matilda Ledgar cowers, hiding her face, whilst Lady Eleanor Fonseca clings to the nearby wall, her fan brandished like a knife…

TEMPERANCE — Pump it as much as you can!

PERCEPTION [Extreme: Failure] — Void and stars, this blasted mechanism!

SOVEREIGNTY [Medium: Success] — Felix Lawlos, his body charging towards the girl he swore to protect. Lady Euphemia, standing up, cold fury simmering and roiling like magma beneath the surface of the earth. Johan Laroche, tearing his gaze away, the pneuma in his leylines instinctively sparking to life. He is not alone.

PERCEPTION — There! Two minutes in here!

SPITE — Are you kidding me?

PERCEPTION — Less talking, more thinking!

LOGIC [Very Hard: Failure] — There's too many variables!

SOVEREIGNTY [Hard: Failure] — Queen Marianne, standing up from her desk, her mother's intuition firing wildly—

WRATH — Argh, why can't this girl shut her fucking mouth?

MIGHT [Medium: Success] — You think you can hold us, Henri? We can break out of your pathetic grip in no time!

ETIQUETTE [Medium: Success] — The guards won't kill Richter. They'll want to interrogate him about how he broke into the palace. As for the state he'll leave the interrogation chamber...

HEART [Trivial: Success] — They'll crush him! His life will be over!

ARCANE — Your pneuma is charged and ready to fire at your command. The Pleiades await.

GRACE [Extreme: Success] — Don't panic, Your Highness. You've thought up more critical plans in less. Weigh your options carefully, and proceed once you've thought things through. Remember that doing nothing always option, though I'd exercise prudence before choosing that. The punishment Irluvia deals to assailants against members of the Crown is great and terrible…

(What is your course of action? Select only one. Certain options may trigger skill checks.)
[] Scream as loud as you can for everyone to shut the bloody hell up.
[] Walk forward to meet Richter, as calmly as possible.
[] Cast a pacifying spell of the Belle via Pleiades.
[] Create another distraction somehow. (Please specify).
[] Threaten to stab yourself with your parasol.
[] Do nothing. Let the guards take care of this.
[] Write-in.
 
3.25: Reunion II (ft. New Pity Mechanics)
State.

VITALITY [Medium: Success] — You are not injured, nor did the dancing put much of a dent in your energy reserves.

ARCANE [Medium: Success] — Your leylines are full. They itch for the fireworks.

PUPPETCRAFT [Medium: Success] — Your Pleiades await your command.

BIOCHEMISTRY [Medium: Success] — No toxins or abnormalities detected in your bloodstream.

PERCEPTION [Medium: Success] — The five major senses are clear for takeoff.

FINESSE [Medium: Failure] — Sadly, aches are spreading up your feet and ankles—curse these formal shoes. You might trip and fall if you run.

GRACE [Medium: Success] — But no-one will suspect your discomfort, nor will it show. Your countenance is as cool as the winter frost.

Occupants.

PERCEPTION — Henrietta's arms are wrapped around your waist. Tilly and Eleanor are nearby, cowering around you.Felix and Louise are approaching. Euphemia is off at the back, near the thrones, where the other children are converging, all scattered about. Richter is at the front. He's in the midst of slamming the doors he burst through in shut.

Distance.

PERCEPTION — Richter is more than two dozen paces away. Felix and Louise will approach within seconds. Same for Tilly and Eleanor and Johan. Henreitta is at zero.

INSTINCT [Medium: Success] — You can reach him, if you run like mad.

SOVEREIGNTY [Medium: Success] — "Your Majesty!" Queen Marianne witnesses a young guard run up to her in the middle of the hall. He gibbers out the words as he bows. Her instincts tell her before the guard finishes the sentence: something has happened to her youngest's dance lessons. Her pace quickens, an iron mask of cold fury shaping itself across her royal visage…

This is my fault.

TEMPERANCE [Medium: Success] — At least you're honest with yourself. What did you think was going to happen, asking a small child to break into one of the most tightly guarded places in the all of Irluvia? Aetherford isn't Arlan. Life isn't a fairytale.

RHETORIC [Very Hard: Success] — In fairness, Richter did succeed in breaking into Aetherford, and you did ask him to wait in the garden for you.

LOGIC [Easy: Success] — There may be other factors to his delay and subsequent pursuit. You'll have to grab the answers from him when the two of you are alone.

I have to secure the lad. Quell the panic in this room somehow. If he gets put on trial and imprisoned for brandishing a weapon at the Crown, his life will be over. So will mine, because he'll tell everyone about the knife I put to his throat.

INSTINCT — He started it, you ended it. Violentia bruta, so swift and delicious…

TEMPERANCE [Very Hard: Success] — Or, you could discard him.

Excuse me? You're the one telling me this, Lady Mediator?

HEART — No! A hundred times no! How can even you suggest that?

TEMPERANCE — I'm a rational woman. I'm against the idea of overburdening yourself. The boy is pitiable, sympathetic even, but if he's going to be too much of a problem, it's best to cut your losses and run. He was never your agent—only a potential one.

LOGIC — Fair point. You've done it to other street urchins during the war. Liability to the mission? They were directed somewhere safe, and nothing else. Ditching Richter is the smoothest way to resolve this conundrum.

SKULDUGGERY [Easy: Success] — Y'know, you're the picture of royal innocence. A sweet and graceful babe who adores dolls and beautiful silks and couldn't hurt a fly. No-one's going to believe some sword-wielding brat babbling about how the second princess almost slit his neck.

SOLIDARITY [Trivial: Success] — Turncoats, all three of you. Hang up your cloaks and choke on your badges!

SPITE — The brat caused the scene first.

HEART [Hard: Success] — Gloria, you gave Richter the olive branch. You promised him your help. What is there to cherish about Irluvia if her sovereign is unable to help a single child?

VITALITY [Trivial: Success] — She's not omnipotent. She can't be everywhere at once.

HEART — She should at least try!

SOVEREIGNTY [Medium: Success] — Four brick walls and a floor embedding itself into the dirt. One more plank is torn up to warm the five young souls through the winter sight. The lone girl gazes out the window to where their leader went…

TEMPERANCE — The time dilation in here is running out. Gloria, do you have a plan of action?

First, we get things to settle down. Euphemia will handle matters on her end. I shall assist her.

Time accelerates back to its regular rate of flow. Several things happen at once. Euphemia stands up from her seat, barking out orders of evacuation. Her tone is sonorous and brooks no disobedience and the young lords and ladies, horrified at the sight of the commoner boy, follow her orders. They form neat lines and begin to exit through the back, where Euphemia's helpers have wrenched open another set of double doors and guards are beginning to enter.

At the same time, Richter doubles back and slams the doors he entered through shut with a loud thud.

PERCEPTION [Medium: Success] — A flash of gaunt faces and strong hands—the palace guards—from the gap, then it's closed.

Richter then presses his body against the doors, applying the weight of his back and shoulders. The royal guards pound their fists and boots against the doors, causing loud thumps and the wood to tremble. There's none of that bravado you witnessed on that Aetherford night on the sword-wielding boy. Only pure, desperate fear.

RECOLLECTION [Medium: Success] — The kind you saw on Mimolian refugees, dying soldiers, and execution targets.

INSTINCT [Medium: Success] — It mixes with his lifeblood. He's trying not to burst into tears. He's also looking at you. Please.

"Your Highnesses!" Euphemia's voice cuts a clear path through the din. Several of the children, Johan included, stop to pay attention for a moment, before the other adults hurry them along. "You must hurry!"

"That's right." Henrietta says, "Gloria, it's not safe here. Let the guards take care of this interloper. We must—what in the creator's skies are you doing, Gloria?"

Henrietta's voice rises into a frightened screech. She has good reason to, because you've broken free from her grip and are now conjuring strings from your fingertips. The Pleiades rustle and surface to faux-life. They hop and skip across the ballroom floor, weaving through Tilly and Eleanor, before landing at your side.

Henrietta, predictably, tries to grab you. One of the Pleaides blocks her way, the puppet's veil fluttering to reveal its glass eyes and stitched, serene smile. They gently push her back, then trot over to your side.

You flick your strings, grouping the two puppets group. They place their hands on each other and raise them to the sky. Pneuma flows from their cores between their connection, forming an orb of lilac light that vibrates and glistens with the sheen of morning dew upon a holy construct. Rings of soft light pulses outwards, scattering patterns of calm waters upon the walls and the fragrance of fresh poppies through the air. A low hum rises from the ground.

BIOCHEMISTRY [Medium: Success] — The effects hit immediately. Henrietta's gait slows down, as she feels her muscles relax and the sweating at her nape suddenly transform into a gentle coolness. Beneath her skin, the rush of adrenaline and noradrenaline has subsided.

ARCANE [Medium: Success] — It's a semi-advanced illusion spell. The willful construct of the puppets representing the side of Mayfair who desires peaceful resolution, bolstered by the inscriptions describing the Belle of Heart's friendship with the Seed of Dream. Gentle winds of the dreamland, please blow and quell the tumult of the waking world…

SOLIDARITY [Trivial: Success] — Euphemia, Eleanor and Johan—they feel the depth of the spell within their leylines. Louise and Tilly on their skin. There's one more.

PUPPETCRAFT [Very Hard: Success] — You sense him through the strings. At the higher bounds of experience, the puppet becomes an extension of the puppeteer's flesh.

"Hello, Felix."

"Your Highness." Felix's voice is terse. He circles around you, placing himself between you and Richter. "Please halt the spell."

"But everyone is upset and tense because of the strange boy." You reply, "I don't want everyone to be upset, so I'm calming them down. The book said that's how the spell worked."

"You're doing very well."

"Thank you! I'll keep doing it, then. The color of the boy skin is funny, by the way."

RECOLLECTION — You've actually met a lot of Sajomin and Teniru mercenaries during your middle-aged years. The princess you're acting as wouldn't.

CHARM [Hard: Success] — Good, good. Keep acting the child. This is a negotiation; such mannerisms will deflect his words and force him to play at your level.

Felix reaches out with his hand. You slap it away, then tilt your head in an image of girlish curiosity. There's a flash of irritation among the auburn, then he lets out a breath to steady himself. "You're doing very well, Your Highness, and we'll give you a medal later, but currently there's an intruder in this room, and he's armed and dangerous. You must leave for your own safety."

"He's not doing anything." You say.

"Maybe not now, but he might. Wooden swords can hurt people, even while blunted. I've seen it happen on the training fields; he may be storing weapons beneath his close, and we cannot risk that happening to you!" Felix's voice rises in volume, becoming more and more frantic.. As Felix speaks, he glances looking over his shoulder towards Richter. The boy isn't helping his case by having his sword still gripped tightly in his hand, defiance and fear melding together to shine through his eyes.

ARCANE [Medium: Success] — Curious. The spell didn't seem to work on him. First the wards, now this. A hypothesis is forming in your head.

APPRAISAL [Formidable: Failure] — What's so important about that hunk of junk? Drop the sword. The Crown can provide him a new one.

"You're too important to this country, Your Highness." Felix says.

CHARM [Hard: Success] — There's real emotional weight in his tone, beyond the affability. It would have convinced the real nine-year-old Gloria.

ARCANE — The Pleiades signal. The shadow of authority looms over him. It's Mother.

WRATH [Medium: Failure] — Damn, maybe Felix has a point. What if Richter has a grenade or a flame spell tucked beneath that ratty shirt of his? Remember the suicide children the Valorian saboteurs employed?

"Because I might get hurt?" You ask. You point towards Richter. "He looks hurt. Look Felix, there's blood oozing out of his head. Why isn't he important? He's a child like me. Why can't I, a sovereign of Irluvia, provide him with the tiniest bit of assistance? He said he wanted it, didn't he?"

RHETORIC [Very Hard: Success] — This is a question Felix's role is not accustomed to answer. Felix the man, however, knows exactly why. He's keeping mum because he feels it's inappropriate to tell you.

You hear a stomp on the ground. Henrietta storms forward, gripping the sides of her dress. "Gloria!" She yells, "Stop pestering your guard and behave like a good girl! Mother and Father will be most displeased if you are hurt!"

That's underselling it, Henri. If Father were here, he'd slam Richter to the ground himself, then Mother would hold me close and whisper soothing words into my baby ears while applying her healing spells on my forehead, and then she'd talk to Euphemia and Alis make sure I'd never see neither hide nor hair of Richter ever again.

"This isn't the time nor place for some whimsical rebellion!"

That's rich, coming from you, sister dearest.

"But my subject is hurt!" You whine. "And he still hasn't done anything. He's a child like me. You're not making any sense!"

"Please listen to Her Highness." Louise adds. She, too, sounds terse.

SOLIDARITY [Easy: Success] — She's been pulling Tilly and Eleanor away. She and Felix agreed on it in the early stages of the ruckus, non-verbally.

"I am Her Highness." You protest, shaking one of your hands. "So you listen to me!"

Henrietta lets out a scream of frustration. "You...you, naughty, insolent little girl!"

RECOLLECTION [Medium: Success] — Queen Henrietta the Third pokes out through your sister's ire. You are stunned for a moment, then you quickly shake it off.

"Your Highness! Princess Gloria!" Tilly wails. "Please!"

HEART [Hard: Success] — Her composure has been rattled and broken, and now she's crying herself hoarse over the idea of losing her best friend again. This is the second-worst day of her life.

GRACE [Massive: Success] — They are enraged or hysterical, but you are immutable.

TEMPERANCE — You can't stall for time forever.

I know. I'm waiting for the spell to work its course.

ARCANE — You'll be pleased to know it is. The ruckus has diminished, the occupants of the ballroom having exited without trampling over each other or working themselves up into a frenzy. Henrietta hasn't ordered Felix to pick you up like a sack of potatoes and carry you to safety.

LOGIC — She's starting to wonder why this 'interloper' hasn't done anything to harm her yet.

The ballroom isn't completely vacant. Tilly and Eleanor are lagging behind. Johan trailing at the door, attracted like a honeybee to a flower by the pulsing pneumagica. Euphemia is overseeing everyone out. First to enter, last to exit, as per the camaraderie of Her Majesty's entourage. It's not a perfect situation, but this spell wasn't intended to be one in the first place.

RHETORIC [Medium: Success] — The crucial part is that now everyone is more willing to listen to what you have to say.

Let's do some damage control.

TEMPERANCE — If that's even necessary. You can always go and find Richter later.



Time for the new mechanics I promised.

Issue #1: Progress is too reliant on the whims of the dice.
Solution:
Clemency and Rerolls will be added.

Clemency are points that can be spent to gain temporary positive modifiers to your skill checks, equal to the amount of points spent. Their usage must be voted on as part of the regular voting process; they cannot be used after a skill check is rolled. In other words, they are a pre-emptive resource.

You can only use a limited amount of Clemency per vote, and you may only carry a limited amount of Clemency at a time. Both of these limits may be upgraded through the quest. Clemency completely refreshes at the beginning of each encounter and spare Clemency is converted into minor EXP at the end of the encounter. There may be opportunities to restock Clemency during encounters, but you shouldn't rely on them.

Rerolls are what they say on the tin: they allow you to reroll any failed skill check (without activating compromise mode; see below). Their usage is voted on after the failure occurs. You cannot use rerolls on failed rerolls.

Rerolls do not refresh between encounters, so spend them wisely. There is no limit to the amount of rerolls you can carry. You can acquire rerolls as rewards or by exchanging 1 Skill Point.

You will be given 5 Clemency (Max carriable: 5; Max usable per skill check: 1) and 4 Rerolls to start off with.

Issue #2: Failure is too punishing, both narratively and mechanically.
Solution:
A new pity mechanic will be added. For every failed check, you will gain EXP equal to the highest out of the two dice. Enough failed checks in a row and Clemency will be gifted. Even more failed checks and a Reroll will be gifted. (Both are up to the QM's discretion).

Issue #3: Not enough information is being shown when making decisions.
Solution:
Skill names, difficulties and reward importance will be added back into the voting options. A list of potential consequences will also appear. The higher the Reward Importance, the more of these consequences will be mitigated/lessened. (I don't believe this was explained every well previously).

Note that the list only contains what you can reasonably affect; some things may be entirely out of your control.

Issue #4: There are no ways to offset failures beyond increasing skills.
Solution:
Another new pity mechanic will be added. Any active skill check that would succeed if made passive will be liable to a special automatic reroll, in which its success will activate compromise mode. In compromise mode, only half the usual experience is gained and Reward Importance is capped at Medium max. In-universe, this is explained as Gloria barely struggling past the finish line in whatever task she's doing.

The intent of this mechanic is to provide a security net for relatively easy rolls. To counterbalance this, active skill checks that do not qualify for this process will grant extra EXP.

Pity EXP for failed checks is not given in compromise mode, nor can rerolls be used.

I'm aware that out of all the new mechanics, this is one is likely to be the most game-breaking. The current formula for passive skill checks is skill value + 6. After this business with Richter calms down, the +6 will decrease to a +5 (same as Disco Elysium) to account for all the new buffs and bonuses the Thought Cabinet-esque and Reputation systems will provide.

All of the above mechanics are liable to be changed if they do not turn out as expected.

Okay, let's give this a shot. Let me know what you think about these new mechanics too.



Potential consequences:
  • Richter is confined and interrogated about his relationship with you.
  • Richter is injured (or worse) by Felix or one of the other guards.
  • You are separated from Richter.
  • You are confined in your room under the pretense of your own safety.
  • The other noble sons and daughters begin to suspect or think less of you.
  • Henrietta suspects you and reports it to Mother and Father.

Clemency: 5/5 (Max Usable: 1)
Rerolls: 5

(Choose only one.)
[] FINESSE: Evade Felix, then escape with Richter into the depths of the Palace. (Difficulty: Very Hard 12; Reward: High Importance)
[] SPITE: Hug Richter tight. If they want to harm him, they'll have to harm you too. (Difficulty: Easy 8; Reward: Low Importance)
[] HEART: Appeal to everyone's sense of compassion. You'll acquise, but you'll make Felix and Henrietta promise to show mercy. (Difficulty: Hard 11; Reward: Medium Importance)
[] SKULDUGGERY: Pretend this was a performance. Everyone's been the victim of a practical joke. (Difficulty: Formidable 13; Reward: Very High Importance)
[] RHETORIC: Present a case for why Richter is actually harmless. The Crown is the real aggressor here. (Difficulty: Formidable 13; Reward: High Importance)
[] CHARM: Claim Richter as your friend and explain how this has been a big misunderstanding. (Difficulty: Medium 10; Reward: Medium-High Importance)
[] Do nothing. Watch as the guards take Richter away. (Default)

(Will you use 1 Clemency on this skill check?)
[] Yes.
[] No.
 
3.26: Reunion III
Saying that you will perform damage control is well and good, but you're not omnipotent, as sad as that is. Richter sticks out like a sore thumb amongst the gold and pearl-white of the ballrooms.

A stray thought occurs to you. What if you were to portray the Crown as the aggressor in this situation?

LOGIC — Are you insane? Richter is clearly the aggressor. He's the one who provoked the Crown by barging into their territory with a weapon! Where did this even come from?

RHETORIC — Hold on, she might have a point.

LOGIC — How?

You hear the soft thud of a wooden pointer being tapped against a blackboard. No such implements are present within the ballroom.

RHETORIC — Forget about painting Richter as harmless. It was borderline impossible from the start, and Miss Silver Tongue has been curiously quiet as of late. It's also not the same as portraying him as a victim; one can be sympathetic while committing a grave act.

RHETORIC — Picture the power imbalance. On one side: the Crown, the largest, most powerful entity in the nation. On the other: a homeless ruffian who managed to catch a glimpse of Her Highness and stumble into the gilded halls of her home. Who has the potential to suffer the most here? The latter, obviously. The Crown is a cornerstone of the nation's stability, not a madman swinging its weight around.

ETIQUETTE — "Privilege beckons integrity. To indulge oneself is base; the noble soul must aspire to a higher rung." The Crown will have no choice to grant clemency.

RHETORIC — Exactly. Paint Richter as delusional or destitute and you've got a pretty portrait of pity right there.

LOGIC — How loquacious of the both of you. Explain how this changes the undeniable fact that Richter intruded upon Arlan Palace with a weapon! By the definition of the law, he's a criminal. Do you honestly think that anyone in this room is on Richter's side?

VITALITY [Very Hard: Success] — Hah, you can take that sword on. The lad's skinny. His energy is siphoning fast.

RHETORIC [Formidable: Success] — Oh, my dear logician, you are unfortunately wrong. First of all, children are allowed to be incorrect. Secondly, the goal of an argument isn't to be truthful, it's getting what you want.

"Felix, I have a statement to make."

The man gives you a weary look. "This may be an inopportune time, Your Highness."

RECOLLECTION — He remembers what you did back at Anna's place. Louise, too.

He's terse, bordering on tense, the usual easygoingness having been shoved in a box for the sake of putting himself between you on the intruder. One cry of fear from your throat, and he'll rush forward and slam Richter to the ground with his beefy body, hidden weapons be damned.

WRATH [Trivial: Success] — How flattering.

You have to save Richter—yes, the word is 'save'. There doesn't exist an outcome, in the future where you refrain from speaking up, where Richter is not detained and interrogated by the Crown's intelligence department. You shall do it for the sake of keeping your true nature of a secret, and because you made a promise. They called you a madwoman and a mass murderer, but not an oath-breaker.

RECOLLECTION [Medium: Success] — The punishment for breaking and entering is hard labour in prison. The punishment for attempting to harm a member of the royal family is death.

"I would still like to say it." You say, injecting innocence into your voice, tugging on Felix's trousers for good measure. "Has the Crown done something wrong in this scenario?"

A slap on a forehead. Henrietta. "Gloria, honestly, what manner of nonsense are you speaking today? We have an intruder in our home who interrupted our ball, brandished a weapon in our direction, spouting off threats, and you're asking if we are at fault?"

"Could we be?" You ask, immediately.

GRACE [Very Hard: Success] — Were it not for her poise, Henrietta would have thrown up her hands and hurled a chair.

"Absolutely not! Beyond the Royal Guard somehow managing to not detain a small boy—note that down, Euphemia!" Henrietta cries.

Murmuring behind her. A few hairs stand up from the back of your neck. She's a threat.

SPITE — Piss off, Henri. This isn't the time!

"But if the boy wanted to kill us, he could have done so already. Assassins want subterfuge." You pat the part of your dress above the heart. "That's what they did to King Dominic. The midsummer feast. Stabbed him there, after his concubine leaned in for a kiss. Slick, squish, splat."

GRACE [Extreme: Success] — The words leave your mouth with composure. It's an eerie sight.

HEART [Very Hard: Success] — Henrietta recoils, as if you slapped her in the face. Words cannot express the disgust and horror she has at the thought of someone stabbing you. It's almost primal. Tilly and Eleanor gasp too, in a similar reaction, with Tilly almost bringing herself to tears...again.

CHARM — By the Martyr's crown of thorns, did you have to say all that? You're going to spook the children!

SPITE [Easy: Success] — That's fine. At least it's you being murdered, not them.

"Your Highness, you mustn't speak of such things!" Louise cries.

"They are written as such in my history tomes." You say. "I don't believe this boy is a scoundrel like that woman."

"Then Governess Birch needs to re-examine her curriculum, because she's been teaching my sister to be insolent and wrong." Henrietta says, enmity creeping into her speech.

INSTINCT [Medium: Success] — Incoming. Fury!

"Gods, what is this? Why are we entertaining this farce? Why is the Royal Guard struggling with a single commoner boy?" Henrietta points at your guard, furious. "Sir Felix, drag this intruder out of my baby sister's sight at once!"

"Don't, Felix!" You cry out.

RHETORIC — She's throwing around her authority. Bring up your other arguments, now.

GRACE [Extreme: Success] — While maintaining your composure. Cool heads prevail. Henrietta has yet to learn this.

"He's done a bad thing, but we're bullying him!"

"He has committed an actual crime!" Henrietta counters.

"We outnumber him a hundred to one, and we're reacting as if his skin were made out of wasps. We're kicking him while he is down." You say. "I did not like it when the other girls bullied Anna, and I shall not stand for it here."

SOVEREIGNTY [Easy: Success] — Lady Eleanor Fonseca stiffens, hiding her face behind her opened fan. Lady Matilda Ledgar shoots her a dirty, if slightly smug, look.

Euphemia pushes through the crowd. She stands, tall and proud, clad in navy and silver finery. There's a noticeable retreat, a shrinkage in the flow of attention. "With all due respect, princess, that does not apply to those who are liable to harm you."

GRACE — Her tone is thoughtful and elegant.

WRATH — And the look on her face is cold and vicious. Fitting of Her Majesty's Swan.

"I appreciate that you're being charitable here, but the boy has still committed a grave crime." Euphemia says.

"He just ran in here." You say.

"He could have harmed you."

"And he didn't. Like I said, if he wanted me dead, he would have killed me already! I keep saying that and no-one's listening." You reply, "What if he got lost? What if there's another reason that we don't know, because everyone's yelling at him and the cat's caught his tongue? Besides, I'm curious as to how he got into the palace."

Henrietta scoffs. "I'm sure you will be fine if you miss that, Gloria."

Oh, Henrietta, you are so very wrong. Don't worry. I'll fix that attitude of yours one day, if life doesn't do it for you.

"And I heard people are more open to talking, when they're treated with nice things like cakes."

Henrietta barks out a laugh, shrill and sharp, the property of Mother. "Goodness, you actually believe the boy can be swayed. Life isn't some stupid copper-store novel, Gloria! Letting snakes into your home will only result in your ankles getting bitten!"

HEART [Very Hard: Success] — But Henri, what if the snake's fangs are cotton, because it's afraid of the birds and needs a means to protect itself?

"And we need to check that the boy is indeed a snake, or some other creature! The other countries are going to make fun of us if we torment a single boy without going through the 'due process'. I learned that from a book too!"

You've seen that face on Euphemia before. It was reflected in the water-basin on cold winter mornings back in that Northern Sylvchira. It's the adult trying not sigh at a child's rambunctiousness. The urge to snap at them before remembering that it'll result in hurt feelings and even greater tantrums. "You may be overthinking this, Your Highness. This is not your fault: you are still young. People are complicated when taken as the sum of their parts, but their motivations often end up being frighteningly, dangerously simple."

So simple, they can be summed up in a single, bloody word: revenge.

"But, Euphemia, am I wrong?" You ask, innocently, once more.

Henrietta bites down on something in her mouth, keeping the insult from blistering forth. Euphemia, meanwhile, is silent. She's looking at Richter. Her lips tighten, her fingers tap at the sides of her dress, the skin sliding off the fabric.

GRACE [Massive: Success] — Behind that mask, she's thinking hard, and fast. Much like you.

RHETORIC [Medium: Success] — This is whom you have been truly appealing to. As the Queen's aide, she possesses the highest authority in this ballroom, exceeding even Henrietta, who is under-aged. She's grown consternated at your outlandish questions, but there are kernels of truth in your speech that she is obliged to consider.

SOLIDARITY [Medium: Success] — She also has to think about the other attendees. Not just the noble children, but their supporters—maids, governesses, bodyguards, butlers—who may or may not be commoners. Her treatment of Richter will leave an indelible impression.

LOGIC [Trivial: Success] — The 'promise' he mentioned towards you, too.

SOVEREIGNTY [Medium: Success] — The reputation of the Crown itself. It should not be scratched, nor tarnished, nor dirtied. In the rare cases where it is, the stains must be cleaned up at once…

ARCANE [Medium: Success] — She's also theorizing how the boy slipped past the wards. The two of you might be on the same wavelength. You'll find out once you get closer to Richter.

INSTINCT [Medium: Success] — Isn't there something else? Something missing?

RHETORIC — Such as?

INSTINCT [Extreme: Failure] — Um…

TEMPERANCE [Medium: Success] — Don't speak up if you have nothing useful to stay.

"Sir Felix." Euphemia says.

"Lady Euphemia?"

"Escort to the boy to the domain of the Royal Magicians." Euphemia says, "Take him to a confinement chamber, where he is to be handcuffed him in metal, but do not bind his ankles or feet. Seal all entrances and exits, and assign two guards to watch over him. Miranda shall be in charge; inform her the boy is to be given him food, water and an outlet for waste. He shall be questioned in due time. Until then, fair treatment stands."

"Excuse me?" Henrietta cries.

SOVEREIGNTY — The motion is reverberated behind her.

"Proceed."

"Euphemia!" Henrietta shouts, "What is the meaning of this—"

Euphemia taps her heel against the ballroom floor, and Henrietta shuts up. For three seconds.

WRATH [Hard: Failure] — Quite the swift change of tune. Which part caused this, you can't tell.

"If my baby sister is hurt in any way by this—" Henrietta begins.

"Then I shall gladly submit myself to Her Majesty's axe. Sir Felix, included. For now, we must not cause greater distress." Euphemia responds. "Go."

Felix bows towards Euphemia. "As you wish."

He turns to you next. "Stand back, Your Highness."

"Are you going to hurt him?" You ask.

SPITE — Felix, I swear, you're on thin ice—

SOLIDARITY — Have faith in him. The man's a professional.

He shakes his head, and you deign to give him a relieved, yet cautious smile. "Good. I will be most displeased if you do."

Felix gently escorts you aside. He approaches Richter in two strides, his boot-steps sounding powerful against the polished wood. The boy has been staring with his mouth hung open, dumbfounded at the sight of you defending him. The words must have been too tricky for him to keep up. At the sight of Felix, the imposing adult, he re-establishes his grip on his sword and brings it up.

MIGHT — This is his domain. The masculine posturing. The lone familiarity in this sea of insanity.

"Drop the sword, boy," Felix intones.

Richter only clenches his teeth tighter. Felix raises one eyebrow, as if about to scold Richter, then says, "You heard me."

"The hell are you?" Richter demands.

"Her Highness's personal guard, and someone who is twice as bigger, stronger and better at swordplay than you. Let's not play around anymore. You're an intruder, a criminal in the eyes of the law, and now you've been granted mercy by the Crown. Fate is smiling kindly upon you. I'd suggest you take it."

"That's what they all say, swank." Richter says. He flinches.

INSTINCT — He's afraid. Felix's expression must be thunderous. Don't insult the Crown in front of him.

MIGHT — Richter's accustomed to sizing up threats, and understands his sword is as effective as a fireplace poker against Felix's bulk.

"You shouldn't say that word in here boy. It's rude." Felix says. "It might make Her Highness reconsider."

"Fancy talk. How do I know you're not going to throw me down a flight of stairs?" Richter shoots back.

"Because that would make Her Highness very upset."

"That's it?"

"Were you not listening to her?"

Richter glances to the side, away from you.

"It's not my place to ask, nor is it to act on my own personal feelings towards you." Felix states, folding his arms, "Only the Crown's will matters."

Richter snorts.

"Not enough?"

"You want an honest answer?"

"And do you want a written letter of apology? You're treading a fine line, boy, with that weapon, that attitude and this stalling, but be my guest. Ignore our. generosity. Try to scarper off once more, and then you can taste what the courts are really like. I heard the eastern dungeons are pleasant this midwinter."

"I never said no, damn it!"

SPITE [Medium: Success] — Animosity crackles between the man and the boy. You get the impression it's borne from a similarity.

HEART [Hard: Success] — Despite that, Felix is keeping his tone level, respectful even, like a teacher chiding a naughty student. He could have been a great deal more forceful. Richter doesn't want to accept it, but he does.

TEMPERANCE — It's his only way out, and he knows it.

"The sword, boy."

Richter closes his eyes. He spits on the ground, glaring straight at you. Several of the observers gasp. You remain unfazed, giving him a small, encouraging nod, and the boy drops his sword. It lands to the polished floor with a clatter. He stares at it, something mournful crossing his features, before he kicks it over to Felix, who crouching down, not keeping his eyes off Richter, and picks it up.

SOLIDARITY [Medium: Success] — Felix traces a line across the sword's blade, gloves running across the nicks and notches. There's history in the instrument, one that he respects.

"Thank you. I'll keep it safe."

"You better." Richter snarls, though there's less of his usual aggression in it. Two guards come to the front. They pat Richter down, then lead him away, unlocking the doors he entered through. Your eyes meet for a moment, and then he's gone.

The doors shut with a bang. Henrietta groans out loud, no doubt stomping off to complain to someone. Louise leans down and begins fixing your clothes and hair. The whispers resume from the peanut gallery. They're silenced as Euphemia claps her hands, once.

"Lords, ladies, and others in attendance, please accept my sincerest apologies. The intruder has been secured and will be dealt with in haste. For now, please exit to the chamber outside, while the Crown determines its next course of action..."

You breathe a sigh of relief, hiding the rest of the tension to subsume beneath the waves of your psyche. It's over.

TEMPERANCE — For now.



Consequences:

  • Richter is confined and interrogated about his relationship with you.
  • Richter is injured (or worse) by Felix or one of the other guards.
  • You are separated from Richter.
  • You are confined in your room under the pretense of your own safety.
  • The other noble sons and daughters begin to suspect or think less of you.
  • Henrietta suspects you and reports it to Mother and Father.



Predictably, dance practice ends. The guests are escorted from the ballroom, with the reason of the disturbance needing to be investigated. Most leave. A few stay behind their families on other business. It's established there is no real threat, but you are taken back to your room for rest and recuperation. It's not confinement, only a hearty recommendation. They think you are a small child, and not a battle-hardened veteran who has seen boys Richter's age charge into automata with bombs lodged inside their orifices.

You stand in your bathroom. The room smells of floral-scented soap. It's peaceful. It's giving you time to think again. A great deal of blocks are falling, in the wake of Richter's disturbance.

SOVEREIGNTY — One. The olive-skinned boy bares at his teeth at the woman sitting cross-legged in front of him. Her eyes are milky-white, and she's tapping a piece of chalk on the floor, the same one she drew the circle that surrounds him, and she just won't stop staring at him. The instruments in the room aren't responding to him…

SOVEREIGNTY — Two. Lividness thrums through Her Majesty's steps. Lady Euphemia Olander and Sir Felix Lawlos curtsy and bow low, respectively, as she approaches into the meeting room. "Explain yourselves." Queen Marianne says. The refreshments are ignored. Abstaining is not an option…

SOVEREIGNTY — Three. "Be silent!" Lady Matilda Ledgar snaps at the insolent girl gossiping in the girl. "Her Highness is not friends with that filthy ruffian!" Lady Eleanor Fonseca joins in the chiding; the act is semi-monumental for the youths. Anxiety rolls within them. Why are they not allowed to see the princess yet? What is going on in her head?

SOVEREIGNTY — Four. Sir Johan Laroche lifts his fingers, trying to catch strands of Her Highness's pneuma in the ballroom. He then thinks of the commoner boy, and of how his fellow scions sneered and taunted the boy from the crowd, while Johan remained shocked. His family has connections in the Collegium and charity causes, he thinks, so perhaps he could be of assistance to Her Highness? A faint blush crosses his face. Her hands were soft…

You look at the mirror as you think of what to do.

(Choose your next course of action. Only one.)
[] Go and find Richter. Clear things up with him.
[] Approach Mother. You must explain yourself.
[] Find Tilly and Eleanor to explain yourself. See how they react.
[] Find Johan. See what he and his family have to offer.

It's quiet in here. The voices are less prominent when you're alone and not working. You've almost forgotten what it felt like to think alone.

Honestly, that boy. Richter. You know you told him to break into Arlan, but couldn't he have done it in a more subtle manner? He must have stayed covert to an extent, otherwise the guards would have thrown him straight back onto the streets before he breached the gardens.

Well, he's in the palace now, a rat among swans, and he's your problem to deal with.

How troublesome.

You hope he possesses some aptitude besides being rude and having a soft neck, because otherwise, that means you've spent a great deal of effort over mediocrity. A bitter smirk forms. Now these are the thoughts of a proper royal. Your old self—she was disgraceful in her ignorance. These are mere simple thoughts, the summit is vast and far, but you are contemplating, thinking, scheming like a member of the Crown. You wouldn't go as far as to say your ancestors are proud of you, but they'd deem it acceptable. Maybe.

Richter will be resolved, one way or another. You trust your instincts. The experience, not the voice named as such. The socialite, the playwright, the mercenary, the cunning old hag.

They're poking beneath your reflection, scattered and refracted.

You frown at your reflection. There's something wrong. Was she always this fragmented?

INSTINCT — It's the mirror. It's cracked.

That can't be true. Louise always keeps this place maintained. She would have noticed.

Something is wrong.

INSTINCT — Or is it just how things are? Supposed to be?

Your eyelids flutter. A haze obscures your mind. Your limbs fall to your side. An object is flowing, rushing, spiralling up out from the inky void.

INSTINCT — Inside the mirror is you. Around is the room. The locked door. Beyond it is…

INSTINCT — Is…

INSTINCT [Trivial: Success] — IS—

You lean forward, and touch the mirror.

Somewhere, in a distant place, shards fall down.

>>Gloria: Reassign yourself.
 
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