The Enemy in the West [] You take your cohorts to meet Gemino, who leads a thousand men towards the Valley of the Vulturnus. You will easily catch him before he arrives in Aesernia, but if you can beat the legendary rebel on his own turf -- well, that is another question.
Right now I think this is the best option for us. One of my reasons for this comes from this:
A general's personal cohort, which he is in command of, obviously receives all of his boosts, and so a force personally commanded by Pompey would decimate anything it came into contact with -- unless, of course, the shit commander to his flank crumbled, giving him a -4 tactical disadvantage, and the one to the right of him broke as well, giving him another tactical disadvantage and a -6 outnumbered malus. He might not do so well then, and his only reasonable choice would be to flee.
What does this mean? Well, it means fuckheug stats will not and cannot always win the day. Feeding your troops, keeping their morale up, and selecting competent subordinates is just as important in this game is it would have been in real life. Later, when you can make large-scale strategic decisions, things like picking the terrain and making pre-battle choices (say, splitting your force in half to attack from behind and in front) may add modifiers which will turn the tide of battle against even a vastly more skilled opponent.
If we look at things mechanically, simply through the lenses of Gemino's mechanical advantages, it would seem almost suicidal to attack him in a field battle as his bonuses outrank ours.
(Samnite Leader Stat Roll): 1d20 +5 (Heart of Steel)= 21
Samnite Hero Generated: Gemino of the Pentrii (Renowned Military, Renowned Command)
Hunt them Down (Pompolussa): 1d20 +2 (Accomplished Military) +2 (Accomplished Command) -1 (Half Green) = 12
versus
Elude the Hunters (Gemino of the Pentrii) 1d20 + 4 (Renowned Military) +2 (Home Turf) +4 (Renowned Command) = 18
Narrow Defeat
Spit in the Eye of Rome (Gemino of the Pentrii): 1d20 +4 (Renowned Military) +4 (Renowned Command) = 17
versus
Crush the Rebels (Pompolussa): 1d20 + 2 (Accomplished Military) + 2 (Accomplished Command) -1 (Half Green) = 20
Resounding Victory
With a likely whopping bonus of at least +10, our comparative bonus of +5 due to having Accomplished Military (+2), Average Command (+0), Gift of Minerva (+1), and Gallic Cavalry (+2), does not seem to compare, though that depends on if the Gallic Cavalry having improved to Skilled Gallic Cavalry will possibly change things, like say at +5 to a +7. If we simply compared out stats to each other, then it would seem almost unquestionable that we would likely lose this battle.
However, as stated in the Battle Mechanics page, there are things we can do to mitigate his mechanical advantages through the use of clever tactics and circumstance. First off, if we choose to confront Gemino and his force with all of our forces save a cohort and some auxiliaries behind the defend Bovianum and Aquilonia, we should still well outnumber him around 1900 men to 1000 men, which should hopefully give us an advantage in terms of giving Gemino a -6 outnumbered malus which evens the odds for us if we face each other personally. Secondly, if we are to assume that the outnumbered malus applies equally against the whole of Gemino's forces, giving all of his subordinates -6 to their roles as well, I think we have an equal shot of having our own subordinate commanders hold off the Rebels long enough for us to deliver a decapitating strike. The Second Cohort under Pompolussa should have a mechanical bonus of around +4 due to being an average cohort with his accomplished military and command. Tercerus if we look at how well he did mechanically during the Battle of Aeclanum should have a whopping +8 bonus due to his renowned command and renowned military skills, though it will likely be only a +7 if we stick him in a half-green legion. So even though things look daunting at first, I believe we have the tools and subordinates to win a decisive victory here.
Fighting a decisive battle against Gemino here is something that plays to our strengths rather than his. We are not the ones getting ambushed this time. To accomplish his objective he will need to literally go through us. Through blocking the way to his goal his only option will be to stand and fight, as to flee back to where he came from will mean objective defeat for him as he has already alienated his power base in the Pentrii heartlands, and his new supporters likely won't appreciate his cowardice. With a stand up fight being his only option our tactics here should be simple. We outnumber him, and while his troops may fight ferociously that is hard to do when you are fighting someone at a 2 to 1 disadvantage. With our forces at hand I believe that all we really need to do here is tie Gemino down with our Legionary Cohorts, while using our Gallic Cavalry, which we should command personally, as a mobile reserve, intervening here and there in certain engagements to turn the tide of one. I don't remember hearing about Gemino having cavalry of his own, and if that is the case we should have the advantage of tactical mobility here, especially if we can use our strategic mobility to choose a battlefield that suits us, IE the open field where our cavalry and overwhelming numbers can be used to our advantage. With little choice but to go through our heavy infantry, and no answer to our cavalry, we can disrupt the battlefield as we please, going to and forth adding flanking and rear charge maluses across the line, with a potential chance to confront Gemino ourselves if we can get stuck in with his unit and possibly defeat him in a decisive duel.
Even discounting the battle itself there are some other things that might merit weight here. Firstly it seems that while his numbers may have improved through recruiting some of the outlying villages and towns, it doesn't help in this kind of scenario as much as he thinks it does. As he is still outnumbered against us, while the people who he has recruited likely aren't veteran troops. From their description it seems like they only joined him because they and their people were already suffering under Tercerian, which to me doesn't describe skilled rebels, but instead are likely farmers and other common people who are probably starving and malnourished taking up arms here, which will likely give another malus to his forces outside of his core rebels. Furthermore, considering what we know of Tercerian, it's not likely he will sally out to meet us at this juncture, especially as we are dealing with Gemino for him, but even if he does sally out I think if we fight a decisive battle he will not have the time to do so in any case.
As was mentioned in the battle mechanics page, all of the our pre-battle choices should allow us to beat Gemino if we play to our strengths. Fighting a decisive battle here does so when we continue to outnumber him. While luck will likely play a part in all of this, I think that if we take into account all of the strategic context at the moment, we have the initiative here and enough tools at our disposal to defeat him in the field.
The Enemy in the Valley [] You rush to get ahead of Gemino and arrive at Aesernia before he does. If you can defeat Tercerian and send his already demoralized forces scattering, Gemino will have no choice but to fall back, his plans ruined. Of course, there is the small fact that Tercerian has a numerical advantage over your half-a-legion, and has even been training his men in military formations these last few months. Moving this quickly may be a challenge, as the roads in this area are particularly broken, meaning you will have to march over rough terrain.
This does not seem to be a smart move. Not only are we not guaranteed to get there quickly due to the poor state of the roads, even if we go get to Aesernia first there is no guarantee we can win the battle there due to the numbers we are up against. If we fail to get there quick enough we will be at risk of being forced to confront a force that heavily outnumbers us and is under a competent commander.
Block the Valley [] Pompolussa pitches a plan that is as ingenious as it is daring. If you rush your forces just behind Gemino and build a wall blocking the narrow pass to the Valley of the Vulturnus, the rebels will all be trapped within, and it won't matter who wins leadership. Then, you can take care of the rebels in the Valley at your leisure, waiting until they either starve or are weak enough for your men to tear them apart. This is, of course, putting a tremendous amount of faith in the ability of your legion's architects -- quicker constructions have been done, yes, but by far better men, as they themselves are eager to tell you. Pompolussa professes some degree of engineering knowledge, which he volunteers to put to good use.
Considering the fact that our Legion architects are essentially telling us that they don't think they are up to the task for this, I would trust their judgement here. The fact that we don't have a good enough lay of the land complicates things for us. This will be a race against time, and with our poor engineering skills,and us having no true knowledge of Pompolussa's engineering skill, I don't think we will be able to do this in the time required, especially considering the fact that the confrontation at Nola is still hanging over our heads, which adds a further timetable for us to finish things up,
While The Iron's Hot [] You will wait until Gemino or Tercerian emerges victorious from their little spat, and then, when the rebel least expects it, you will strike, trapping them within the city and laying siege to Aesernia. All you'd need to do is keep a supply line from Bovianum open. In a siege situation, there is little Gemino can do to utilize his famous guerrilla tactics, and the already reviled Tercerian will only see his troop's morale plummet with every day of siege that passes.
Similar to the blocking option I do not think that we will have time to siege and wait out the rebels. Sertorius is on a timetable here, and while a siege may play to our strengths, if Gemino is able to defeat Tercerian and win over enough troops to his side then this siege may be voided outright as he could simply sally out with his thousands of men and fight us on the field.
The Enemy of my Enemy [] You write to Tercerian, hoping he is more a Spurio than he is a Gemino, offering him payment and protection from prosecution in return for siding with Rome and pitting his forces against Gemino. Even if the tyrant cannot compel his men to turn against the cause they have so long fought for, the dissent this will cause may well cause his army to dissolve. If they remain whole, you will meet Gemino with overwhelming force and crush him. Either way -- problem solved.
From what we know of Tercerian, his action of killing all the Romans in the valley, I don't think we can trust him here, nor would he trust us. All this would do for him is probably forewarn him. Besides I don't like the idea of somewhat like him escaping retribution for his crimes.
The Sixth [] You leave the Sixth cohort where it is in Aquilonia, commanding it to divide it's attention between the supply train and the city.
Personally speaking, since we already had the sixth train an auxiliary force for Aquilonia I think we can afford to take them with us.
The Gauls [] You leave the Gauls behind to protect the supply/baggage train. You trust Veniximaeus to rein in his men's worst excesses.
Nope. Aside from the fact that the Gauls are our only real mobile cavalry force, if we left them behind not under our command I do not doubt they will buck our reins and simply go pillaging for wont of nothing to do. The reason they were so unhappy with us in the first place was because we kept them idle for so long. Let's not repeat that again here, especially when they will likely play a key role in the battle to come.
The Second [] Though Pompolussa is badly needed, you leave him behind to watch over the baggage train and the city, knowing that the most important duty should fall to the most skilled soldier.
Also nope. We need our best trained, granted only at average, and also one of our best commanders with us for this fight against Gemino.
The Ninth [] The Ninth, despite their skill with construction and hard work, are probably the least battle-tested of all the cohorts. You leave them behind to guard the train.
I think we can afford to leave the Ninth behind. With the fort we have constructed they should be able to hold out against any force that comes against them, and this will likely assuage the fears of anyone inside Bovianum as they are serving as a measure of protection.
The Auxiliaries [] You raise the Samnite auxiliaries trained at Aquilonia, though they have only a few weeks of training. If they choose to side with their people and betray you, however, you will be defenseless.
Considering they only have a few weeks of training I think taking them with us to the battle might not be too advantageous to us, possibly even be a detriment, which makes me believe that leaving them behind is the right course of action. I am sure that if for some reason Gemino doubles back they will fight much harder against them here, at their homes, guarding the food and supplies that will be keeping their people fed than in the field alongside us.
The Auxiliaries [] You raise the Samnite auxiliaries trained at Aquilonia, though they have only a few weeks of training. If they choose to side with their people and betray you, however, you will be defenseless to stop them from ruining your flanks. (Unavailable if you select them for Who Remains)
See above. Plus we are not entirely sure of their loyalties just yet.
Raise the Pentri [] You ask the Tribal Assembly of the Pentri for aid, requesting they raise what few town and city militia are left to them to aid you against Gemino.
While this is not explicitly a levy, I am not entirely sure that asking the Tribal Assembly to give us more men, when we explicitly told them in a stirring speech that we wouldn't take any more men, would go very well for us. If we take the decisive battle option against Gemino and his 1000 men, I'm not entirely sure we would need these men in the first place.
Write to Sertorius [] You write to Sertorius asking for another cohort to reinforce your army. While you are well aware he cannot spare too many, a single cohort might well change the course of battle for you.
If we take into account the 8000 men that Sertorius believes we will have at Nola after this, taking out the 2400 under our command makes it so that Sertorius likely has around 5600 men with him, including the Hirpini auxiliaries. If we ask Sertorius for aid in this task and he dispatches a cohort to assist us, that will likely leave him with around 5000 men, which in the grand scheme of things doesn't matter too much unless the Hirpini auxiliaries under him try to betray him. If this works this will be a great boon for us in this upcoming battle. However we might take a hit to our reputation here if we do this. Then again, it may be better to ask now than come back in failure.
Levy Bovianum [] You begin conscripting the men of Bovianum as emergency auxiliaries. You shove a sword into every hand that can hold it and order them to march after you.
We cannot do this after promising that we wouldn't do this.
Noble Levy [] You petition the rich and wealthy of Bovianum and the Pentrii, whom you have so recently wooed, into raising their personal forces -- house guards, mercenaries, and such -- in defense of their city and home. You hope to appeal to their native selfishness, but if that fails, you will be left with little recourse.
This might be a viable option as that will give us battle ready troops in the short term. My only concern is that this may be seen as us going back on our word, which I would rather we not do so immediately after having given it.
All in all, I am in favor of meeting Gemino in the field, where our numerical advantage and our tactical mobility will allow us to win the day.