Basically, I think we should pursue one of the above triplets of option choices, or at least take two out of three along with some other choice that is seen as nigh-mandatory. The only question is, which one?

I think we should Wait on prophecy, go for the fine-tuning the legion + Brotherhood/Mars Gradivus/The Cult. The 4 should mesh together decently.
Alternatively, lean into diplomacy + Cult or so, to shore up legion support.
 
I think we should Wait on prophecy, go for the fine-tuning the legion + Brotherhood/Mars Gradivus/The Cult. The 4 should mesh together decently.
Alternatively, lean into diplomacy + Cult or so, to shore up legion support.
I'm feeling the same to be honest, after all @Telamon reminded us that write-ins are possible in an earlier post. We could use one after that rift got worse. On the other hand, I expect the DC to be higher now, maybe even temporarily a lot higher with the cavalry mad we only promoted plebs.
 
Ugh. There were so many plans I forgot the one I voted for didn't have the option which I thought was bloody obvious in learning from Marius.
 
Going to go over our options this turn, see if typing something out gives me some insight.

[] All He Ever Wanted: You attempt to gain audience with Marius in order to speak on the exiled Prince's behalf, and present his claim directly to Marius as you heard it from his lips.
[] Playing With The Big Boys: You see opportunity to turn this to your advantage. You approach Marius and bring up the idea of betraying Ptolemy and delivering him up to his hated cousin. One prince of Egypt might be as grateful as the other, and one of them does not require you to invade a foreign country.
[] Humanity: You make an attempt to emotionally and movingly convey the Prince's plight to Marius, using all of your oratorical and charismatic skills to gain Ptolemy a place in Marius' improptu 'court'.
[] Let Him (and his people) Go: You owe this foreign prince nothing, and you see no reason to even attempt to force Rome into a promise she may not later be able to keep. You ignore his offer.
[] You Will Get There...Eventually: You pay Ptolemy a visit and implore him to realize that now is not the right time to try and press his claim. Better to travel to Rome, and attempt to gather support there. You will even back him in his efforts, should he support you. A friend as wealthy and famous as a Ptolemy in Rome might serve you well...if he agrees.

For starters, we have to decide what to do with Ptolemy, and none of these options look great. Taking either option to convince Marius has Atellus putting his neck out a bit. The rewards Ptolemy could give out are sizable, to put it mildly, so we stand a lot to gain assuming this works out well, but Marius is pretty busy at the moment, and he's refused to hear Ptolemy out so far. If we do decide to take up the cause of our resident prince, then I'd recommend All He Ever Wanted over Humanity. Marius hasn't exactly presented himself as a paragon of mercy, so I think the DC would be more difficult to pass even with Atellus' talents at oratory. All He Ever Wanted would fit better to Marius, I think, an appeal based on logic rather than emotion. Lay out the benefits and let him make a decision, the war against Mithradates and Sulla would obviously take priority, but I don't imagine Marius plans on slowing down until he's six feet under.

Playing With The Big Boys is a choice that could have pretty far reaching consequences, so much so that we can't really make any assumptions on what happens if we do successfully off Ptolemy. Making an enemy of Ptolemy could be absolutely disastrous if it doesn't work out though, so I'd give this option a pass.

Ignoring his plea is sort of the status quo, we'd essentially be in the same situation as we were before the action was taken. I don't think he'd hold it against us, we do in fact owe him nothing and we are fighting a war of our own. That said, I don't like the idea of passing up the opportunity being given to us.

Sending him to Rome is another option where I'm not sure what would happen. I don't imagine he'd fit in all that well in Rome, but money is neat, so it might not really matter. I'm not sure if Ptolemy plead his case in Rome proper historically, but if not then this could be another butterfly choice. Maybe he can throw a party so debaucherous it calms Rome for a bit. Or maybe he joins up with the Catillarians and explodes everything. Who knows?

[] The Legionary Augur: You take the prophecy to the legionary augur, who is well skilled in reading the word of the gods. He will surely find meaning in the words -- though that meaning will more often than not serve Rome. (Decent chance of war-related modifers from the prophecy (negative or positive), Prophecy will be interpreted with favor toward Rome)
[] The Eunuchs of Cybele: The eunuch-priests of Cybele are far and few between, and have dwindled in Asia in recent times. There are always a few here and there, however, and who better to interpret a goddess' words than one of her servants? (Greater chance of finding the true meaning of the prophecy, low chance of positive modifiers)
[] The Prince: Ptolemy Auletes, your latest acquaintance, has, as part of his royal training, been learned in the art of prophecy and augury. You could ask for an audience and beseech him to interpret the words. (Great chance of positive personal modifiers, Prophecy will be interpreted with favor toward Egypt)
[] The Servants of the Sun: The priests of Apollo at the Temple in nearby Pergamon are well-trained in the art of prophecy, and deliver many hundreds of prophecies a year. You could ask one of them to interpret it. They are quite overworked, however, serving much of Asia Minor, and a reply will take some weeks. (High chance of positive modifiers, Prophecy will be interpreted normally, will take 2 turns to be delivered back)
[] The Priests of Rome: This seems serious enough a matter that you send the prophecy back to Rome by a speedy courier to be interpreted by the priests. Which priest do you send it to? (Will finish in 4 turns)
--[] Scaevola: Your mentor, the Pontifex Maximus. Learned and wise, he will surely decipher the meaning behind the cryptic words. (High chance of finding the true meaning of the prophecy, medium chance of negative modifiers, ???, Prophecy will be interpreted favorably towards Sulla)
--[] Flamen Dialis: You send the prophecy to be read by the high priest of Jupiter himself, Gaius Julius Caesar. A whip-smart lad, he may find the true meaning of the prophetic rhymes. (???, high chance of positive modifers, may affect Caesar, Prophecy will be interpreted favorably towards Marius)
[] Do It Yourself: You've, uh...heard prophecies before. Rufus has, as well. The two of you might be able to muddle out something, though being untrained and untaught, you may well find the opposite of what the goddess intended. Which might be a good thing. (Low chance of any modifiers, low chance of finding the true meaning of the prophecy, finishes immediately)
Wait: There are more important things at hand. You can deal with the prophecy later, or hope that Rufus does. (Gain an extra action for Para Bellum)

If the previous posts are correct, in that Rome owes a debt that hasn't been paid, then I'd have to agree that our decision here is pretty vital. Which would mean we'd want as correct an interpretation as possible, and that either The Eunuchs of Cybele or Scaevola are our best options. Telamon also mentioned that The Servants of the Sun would have a decent chance of a 'correct' interpretation, possibly better than that of Scaevola. As has been previously brought up, interpreting this poorly could be disastrous, so having no interpretation could actually be better than having someone unqualified do so.

So The Legionary Augur, The Prince, and Do It Yourself are all bad choices in my opinion. Atellus has no idea what he's doing, so he's sure to screw it up, and the prophecy is more important than getting bonuses on our rolls for a bit, even if those rolls may be significant.

Wait gives us an additional option this turn, which is nice, but I don't think any of our other actions compare to how important this prophecy might be, so I think this is a pass as well, unless we know of another augur who can give us a much better reading in the near future. Or if we're fine with things progressing semi-historically, and view the extra action as better than the benefits of the other choices.

Now, jumping back a bit, if the prophecy really is implying that Rome hasn't paid it's debts, then we have a bit of an issue. The two groups in the transaction between Cybele and Rome are a divine being and a nation. Neither of which can really give us insight into what needs to be paid. Atellus can scream at the sky and the ground, but they aren't about to open up.

However, if a record of that transaction exists, written down by a priest, or someone who witnessed the prophecy, then our best chance of finding it will either be with either the religious authorities of Rome, the religious authorities of Cybele, or the descendants of anyone who personally witnessed the prophecy all those years ago. Two of those groups are presented as options in this update, The Eunuchs of Cybele, Scaevola, and Flamen Dialis.

The high priest of Jupiter being given a prophecy claiming that Rome owes a debt may very well set off a chain of events that ends with some priest somewhere dusting off his ancient records and finding something. It also might just end with the prophecy sparking a massive religious catastrophe in Rome, so tread carefully. The ??? could be anything, and it exists in both options where we send the prophecy back to Rome.

Scaevola is also be an option here, he's an intelligent individual, and the head of the priests, so he might start investigating. Rome isn't exactly safe for him at the moment, though, so putting more attention on him might be bad.

My choices here would either be The Eunuchs of Cybele, Flamen Dialis, or Scaevola, and favoring Scaevola. I'm curious to find out where this might go, and they're the choices most likely to have answers beyond the interpretation.

Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. This may well be your last message before you go on campaign. You write to... (response will arrive in 2-3 turns)
--[] Scaevola
--[] Cicero
--[] Atticus
--[] Proserpina
--[] Catiline
--[] Volero

I'd want to write to Scaevola this turn, both because of the reasons brought up in previous updates, and because we might get earlier information on the prophecy if we write to him.

[] Brotherhood: You begin eating your meals with the men, to show them that you stand as one of them, not some aloof aristocrat. They care for you already, but this may well cement it.
[] The Consul: You attempt to strike up a conversation with the disgraced consul, Scipio Asiaticus. Confined to his rooms by Marius and publicly humiliated in front of his own men, he sits and stews in silent rage in the halls of the Bithynian kings.
[] The General: Marius. Busy directing a war and writing furious missives back to Rome, the great general has little time for personal frivolities. Yet if you can get him to take a liking to you, your own position in Rome will surely soar. Both Sertorius and Sulla began their rise to power under his wing.
[] The Marians: The soldiers and legions now serving under Marius are devoted in their loyalty to the great general. You seek to make connections with these men, and form relationships which may serve you well back in Rome. Perhaps the greatest of these Marians is the legatus Gnaeus Papirus Carbo, legatus of the Seventh Legion and Marius' second in command.
[] Seafaring: You interrogate the captains on leave in Nicomedia about the art of mastering the waves. Not the best choice for someone about to fight a war on land, but the sea has caught your imagination.
[] Drills: You attempt to drill your men and whip them into shape just a bit more before war is upon them.
[] Si Vis Pacem: The gods of Rome are the gods of Greece, or so the Romans say. There are many similarities between your faiths and theirs, and studying this may make you more capable of relating to the Greeks of Asia Minor, and to the powerful priestly sects which dominate much of Phrygia.
[] Armor and Arms: Your men's equipment, though not shoddy by any means, is looking significantly less pristine after a year of traipsing through the Italian countryside. You seek out one of the publicani in Nicomedia to comission a new set of equipment for your men. You may have to pay out of pocket.
[] Para Bellum: You begin studying the campaigns against the Macedonians and the Greeks over a century ago, hoping to learn more about Greek tactics, that you might counter them better.
[] Res Publica: You study the formations of your own legions, the way Romans fight. After all, you may soon be doing war with Romans -- and what is more Roman than that?
[] Forge Bonds: You attempt to forge an even deeper relationship with your fellow tribune Cassianus. A real friendship between the two of you may make this campaign far easier.
[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
[] The King Without A Crown: Nicomedes, last client king of Bithynia, is actually here in the city his fathers ruled and Mithridates forced him from. He has several times brought up the idea of reinstalling him as king, but with Marius busy with other matters, the claimant king is forced to make himself a guest in his own city. You might call upon him.
[] Study: You study the campaigns of Marius against the Cimbri, in order to learn more of the legendary general's efforts against the foes who once threatened Rome itself.
[] All Greek To You: You sit down with Theo and attempt to refine your Greek in the last few days before you must leave for war.
[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.

And, finally, our personal actions.

Si Vis Pacem fits very thematically with the prophecy being this turn, has the benefit of putting us in contact with powerful religious groups, and might give us a bonus on interacting with the Greeks in general. Continuing on with the religious theme, we have both The Cult and Mars Gradivus. These have synergy with everything else in the update. The sacrifice of the bull is traditional, and has mechanical benefits in battle as we've previously seen. The Cult has us bringing Cassanius and company into our circle, though it might not have as much effect as Forge Bonds.

Brotherhood is always good.

The Consul, The General, and The Marians are all about making us new contacts, thought I don't expect The Consul to do much for us. The General might get us a constant source of experience like with Sertorius so it's something to consider. The Marians ties us into a faction more heavily, though all three of these do to a certain degree, and maybe gets us in with Marius' second in command.

Seafaring is love, Seafaring is life.

Drills and Armor and Arms both make the legion more combat capable. Solid picks. Para Bellum has already been taken, with the confusion of the update I'm not sure if it's still suppose to be available, though I don't imagine so. Same with The King Without A Crown. Res Publica will likely give a +1 against Sulla and the rogue legion. Study is more experience and a possible bonus to rolls with Marius, which is nice. All Greek To You has us locking down Greek, and likely giving more bonuses to interaction with the Greeks.

My preferred set of actions would look like this:

[] Plan of The Divine
-[] All He Ever Wanted:
You attempt to gain audience with Marius in order to speak on the exiled Prince's behalf, and present his claim directly to Marius as you heard it from his lips.
-[] The Priests of Rome: This seems serious enough a matter that you send the prophecy back to Rome by a speedy courier to be interpreted by the priests. Which priest do you send it to? (Will finish in 4 turns)
--[] Scaevola: Your mentor, the Pontifex Maximus. Learned and wise, he will surely decipher the meaning behind the cryptic words. (High chance of finding the true meaning of the prophecy, medium chance of negative modifiers, ???, Prophecy will be interpreted favorably towards Sulla)
-[] Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. This may well be your last message before you go on campaign. You write to... (response will arrive in 2-3 turns)
--[] Scaevola

-[] Si Vis Pacem: The gods of Rome are the gods of Greece, or so the Romans say. There are many similarities between your faiths and theirs, and studying this may make you more capable of relating to the Greeks of Asia Minor, and to the powerful priestly sects which dominate much of Phrygia.
-[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
-[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.
 
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(Sertorius) An Ancient Rite: 1d20 + 5 (Gift of Mars) = 19
Needed: 12
Great Success!
This, by the way, was the roll Sertorius had to take back when he performed the ritual. We lack the Gift of Mars, but he is already our patron deity, so I expect the DC to be either lower or us being given a bonus.
Probably either a +1 or +2.
Patron Diety: Mars, in his aspect as the Soldier-God Mars Gradivus (2/10) (+1 to all Mars-specific auguries)
 
Reaction post time:
"Have you ever considered..." Rufus growls through chattering teeth, "That if Mithridates wants this freezing fen so badly, mayhap we just let him keep it?"

A part of you half agrees with him.

"Come on now, Rufus. You've stared down Samnite swords, but some ivy and a little chill makes you want to run home to mother?"

"At least the Samnites lived somewhere reasonable," he grumbles in response.

The two of you turn around a bend in the path and find yourselves before a great looming cave, a hole carved out of the hills by some wrathful god. Two dim torches flicker like red eyes on either side of the cave mouth, and a strange smoke emanates from within, filled with a thick, tangy sort of scent that brings to mind burning sugar.

Rufus looks at it a long moment. "You first."
I like the "voice" you have found for this new, sassy Rufus. He seems to have gained a lot of confidence since the start of the last war. Sounds just right to be a loyal laywer sidekick ;)
Rufus' voice echoes from behind you. "But none stronger."
Who would have thought that Rufus would become such an ardent follower of Mars.
Black and red and red and black
Back and forth and back and back
While both thou art still called of hair,
Beware, beware -- Africa's heir!
I also don't think this is Cassianus. My first guess would be Ptolemy or a general who first gained fame in Africa(Sulla/Marius). Only connection to Mithridates I could think up, would be some hidden relation to Hannibal who fled to Asia Minor and died there.
Beloved of her father, reviled of her mother;
Each man's lover and no man's brother:
She rots and pales and sickens worse,
Who groans beneath the Punic Curse.
Again, I agree this means the Roman Republic. What I do wonder though: Who is the mother? The Etruscans?
Commanding Officer Reputation (Scipio): 6/10 -- Scipio Cassianus is bold, brave, and strong of arm. The men have taken a shine to him.
Okay so Scipio is still a few rep level behind us. Although this could have been bigger had we not failed the roll on unting the legion
1 (Gift of Vica Pota) +4 (Accomplished Militaryx2) +2 (Accomplished Command(Cassianus))
So he is better than us at Command and his Gift (Victory) seems to lend itself a bit more for military purposes.
Scipio Cassianus, you have learned, is a man who makes friends easily. Born to a plebian family in the slums of Rome, the young Opiter Cassius served as a legionnaire in the Social War, where he met Scipio Asiaticus and saved his life. In gratitude, the elder statesman took him on as a client, and quickly bankrolled his rise through Republican society. He made fast allies with Asiaticus' followers and family, and became so valuable to Asiaticus that the old man, despite having sons of his own, adopted him. Now legally known as Lucius Cornelius Scipio Cassianus, the man once known as Opiter has quickly outshone the Consul's natural sons, becoming his legal heir and primary advisor in all things.
Glad to see that the Connect action went well. I'm tempted to double down on this and take Forge Bonds.
You have learned all of this from his own servants and aides, who, as part of their duties as legionary staff, technically fall under your authority. They are a private sort, and keep to themselves, but a smile and a few innocuous questions is all it takes to have them gushing about their master's virtues. Some of them, the plebians and the slaves in particular, speak of Cassianus with more adoration than his father, and it is not hard to see why. Barely a man, he has risen from the very dregs of Rome to become a man on the verge of great influence and power. The impression you get from speaking to them is that his hundred-odd followers are bitterly devoted to him, and to his cause.
So Scipians was a Diplo/Charisma roll, good to see. Also happy this aided the Connect roll above.
To alleviate the problem, you select several of the more trustworthy and reliable men from the legions (based on Mercator and Carcellus' recommendations) and assign them to fill the places of those centurions who retired from the legion or died at Nola. These replacements, you hope, can quell their men and make peace. It seems for a few days as if your plan is working, but you made one fatal misstep: the centurions you chose are plebians, not patricians, and as such will always take the side of their men over the equites. The equites are bitter that you have not placed more patricians into positions of influence, and the rift, far from healing, only deepens.
Damn, that rift will be an issue should Marius die before we can fix it. I expect our Equiites would quickly go over to Sulla. Which might force us to pick a side at an inopportune moment.
Cassianus, meanwhile, has succeeded undisputably at his own duties, reparing the broken walls and holding an augury to bless the new construction to Mars, an act which has endeared him to many of the men. Your contacts among the Scipians report that he is interested in joining the Cult of Mars, and further integrating himself with the legion and it's officers. You cannot argue that the legion would be better served by having it's best commander and second tribune form a closer relationship with the officers, but you would not want to risk your own position as the head of the cult -- though having Cassianus technically subordinate to you, even if only in religious matters, may serve you well.
Interesting to read that he wants to join the Cult. I guess this will have to be locked in this Turn.
Gain 2,643 Seafaring XP
Rank up! Seafaring is now Level 3, Poor
(1,143/3000) Seafaring XP to rank 3!
1) It should be (1,143/3000) Seafaring XP to rank 4!
2) On the frontpage it says that Very Poor is Rank 2-3 and Poor only starts at 4. Did you change this @Telamon? I could see that, since at Rank 5 we immediately jump to Average.
As the weeks drag on, you begin to see the connection between the stratagems of Marius and the lectures of Sertorius. What would merely have looked like an envelopment to lesser eyes, you realize as part of a greater strategy to defang the entirety of the enemy force. Every individual battle is part of a greater picture, a note in a symphony played out as beautifully as any of Ptolemy's.
Nice, narrative tie in on the missed XP from the last campaign :V
Frustratingly, while you are unable to increase your own practical knowledge from the scrolls (these tactics being a century old), you have managed to pinpoint a few crucial strategies used by the Greeks which you suspect Mithridates himself is either aping or adapting for his own campaigns. If your hunches prove right, you may have an advantage over his troops in the wars to come.
Frustrating, yes. But, that was to be expected and that +1 should hopefully be useful when facing Mithridates.
The Prince of Egypt
Through sheer chance, you have found yourself the acquaintance of Ptolemy Auletes, bastard prince of Egypt. With Marius buried in his war efforts, he has been unable to gain audience with him, and has asked you to entreat the general on his behalf. He wishes for Roman aid in taking his homeland back, and promises wealth and rewards beyond measure if he is aided to the throne of Egypt.
Really unsure what we should push for here. That said, if we plan on also taking The General this turn, then failure here might ruin our chances.
[] The Servants of the Sun: The priests of Apollo at the Temple in nearby Pergamon are well-trained in the art of prophecy, and deliver many hundreds of prophecies a year. You could ask one of them to interpret it. They are quite overworked, however, serving much of Asia Minor, and a reply will take some weeks. (High chance of positive modifiers, Prophecy will be interpreted normally, will take 2 turns to be delivered back)
This is my prefered option. Its boni are good and the time it takes is reasonable. Edit: Didn't see Wait before, that is also tempting. It would let us focus more on bringing the Legion in Order.
Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. This may well be your last message before you go on campaign. You write to... (response will arrive in 2-3 turns)
--[] Scaevola
--[] Proserpina
I would pick either of these two. Scaevola for information and Proserpina for Spy update.

As for Personal actions:
I like the percieved synergy between these:
[] Forge Bonds: You attempt to forge an even deeper relationship with your fellow tribune Cassianus. A real friendship between the two of you may make this campaign far easier.
[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.

Although I feel Mars Gradivus could be replaced with Brotherhood. I worry about that augury roll. We rely fully on the modifer of the legionary augur, which we don't know, and we lack Seratorius' Gift of Mars which gave a +5 to this roll last time around.

Alternatively, I like all these Study/Preperation actions:
[] The General: Marius. Busy directing a war and writing furious missives back to Rome, the great general has little time for personal frivolities. Yet if you can get him to take a liking to you, your own position in Rome will surely soar. Both Sertorius and Sulla began their rise to power under his wing.
[] Drills: You attempt to drill your men and whip them into shape just a bit more before war is upon them.
[] Para Bellum: You begin studying the campaigns against the Macedonians and the Greeks over a century ago, hoping to learn more about Greek tactics, that you might counter them better.
[] Res Publica: You study the formations of your own legions, the way Romans fight. After all, you may soon be doing war with Romans -- and what is more Roman than that?
[] Study: You study the campaigns of Marius against the Cimbri, in order to learn more of the legendary general's efforts against the foes who once threatened Rome itself.

Edit: With Wait I would probably add either a study action (preferably The General) or Brotherhood to the three above.
Also I wonder if we can assume that Cassianus will take Drills :???:

Now, having said all that about how difficult prophecies are to interpret, I have my own interpretation: namely: Telamon just gave us a win-condition for this quest.
I agree with your interpretation, but that is one heck of a vague win-condition.:sour:

Ehhhh.

In particular, I don't think we can disentangle the benefit to XP gain from Gift of Minerva from Atellus' high Intelligence. Since we wouldn't have high-tier intelligence bonuses kicking around without Gift of Minerva in the first place. The two are functionally interchangeable; if we were getting a significant XP boost from the high intelligence, I suspect we'd just have to get a correspondingly lower boost from Gift of Minerva itself.
Both Military and Gift of Mars apply to Martial rolls, so I don't see why Intelligence shouldn't also give some boni in addtion to the baseline Gift of Minerva in some rolls. Furthermore, the difference between a boni from GoM and one from Intelligence is that while the former is stagnat the latter grows. As stated, I understand the risk of making Intelligence too powerful, but a gradually increasing trickle of XP might just make persuing that stat more attractive.
 
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Brotherhood is always good.
Is it? How would we know, we've never taken it? :mad::mad::cry::cry:

@Telamon In previous turns this was an option for us...
[] Make Connections: Ever aloof and arrogant, the aristocrats of the equtii, the knights of Rome, have come to respect you as a leader to look up to over the course of this campaign. You could try to make some deeper connections that might serve you well in the city."
Is it no longer available because of the rift between plebians and patricians and our seemingly siding with the plebians due to the men we choose for promotion? Or is it something else and I'm just reading to much into the current situation?

Also, are there many equites within the Cult of Mars? And is there one we're particularly close to? I'm just wondering if there's a position of honour we could allow him to hold within the cult or during the rite of Mars Gradivus (if we do it) that could be used to mollify them to lay the foundation of a reconcile of the two factions.
 
Is it no longer available because of the rift between plebians and patricians and our seemingly siding with the plebians due to the men we choose for promotion? Or is it something else and I'm just reading to much into the current situation?
Didn't we take that once?

Edit: We did before the triumph.
-[X] Make Connections: Ever aloof and arrogant, the aristocrats of the equtii, the knights of Rome, have come to respect you as a leader to look up to over the course of this campaign. You could try to make some deeper connections that might serve you well in the city.
 
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Is it? The patricians are a bit mad we elected so many plebeian centurions and now they might take us sitting down with the common soldiers as further proof that we might favour them over the cavalry.

Is it? How would we know, we've never taken it?

I don't really know how the eating arrangements of the legion work, but I was assuming everyone in a non officer position ate in the same general area, and that we'd be interacting with everyone, but you may be right. I was focusing more on the aloof bit than the aristocrat bit and just sort of viewed it as a generic 'make numbers better' action like training makes the cohort modifiers better. It's a fair point that we don't actually know what it does, though.

If it's going to have negative consequences on our relation with the legion as a whole, then it's a complete waste of an action, as it's not doing the one thing it's suppose to, in fact it'd be doing the opposite. It could be a trap, but I figured it doesn't have any mechanical malus to our relation with the patricians, and wouldn't ever get brought up outside of maybe flavor text if the rift in the legion gets to big.

Regardless, I don't think it's an action that needs to be taken this turn, making friends with Cassianus take priority, in my opinion, if we want to focus on legion matters rather than the religious stuff.

Edit: The updates don't imply that we have a different relation rating with the various forces under our control, simply saying:

Reputation With The Legion: 8/10 -- The legion loves you, and sees you as one of them. You are their brother, their champion, their tribune. They would die for you.


Do the equites and auxilaries not count as part of the legion? And can we have different bonuses on our rolls depending on which group we're giving orders to?
 
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The Prince of Egypt
[] You Will Get There...Eventually
: You pay Ptolemy a visit and implore him to realize that now is not the right time to try and press his claim. Better to travel to Rome, and attempt to gather support there. You will even back him in his efforts, should he support you. A friend as wealthy and famous as a Ptolemy in Rome might serve you well...if he agrees.

Interpretation
[] The Servants of the Sun:
The priests of Apollo at the Temple in nearby Pergamon are well-trained in the art of prophecy, and deliver many hundreds of prophecies a year. You could ask one of them to interpret it. They are quite overworked, however, serving much of Asia Minor, and a reply will take some weeks. (High chance of positive modifiers, Prophecy will be interpreted normally, will take 2 turns to be delivered back)

Correspondence
[]
Scaevola

Para Bellum (Yes I know it's meant to be three)
[] Brotherhood:
You begin eating your meals with the men, to show them that you stand as one of them, not some aloof aristocrat. They care for you already, but this may well cement it.
[] Forge Bonds: You attempt to forge an even deeper relationship with your fellow tribune Cassianus. A real friendship between the two of you may make this campaign far easier.
[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.


Here's what I'm leaning towards as a plan. For Ptolemy I'm inclined to get involved - for the obvious reasons of wealth, glory and good relations with the (hopefully) future monarch of Egypt - so betraying him is right out imo. The two options (three votes) that we can go for are to get Marius involved or not, and personally I'm leaning towards not. At least, not now.

Now part of this is that I still expect Marius to die in the near future, whether by war, assassination, or simply old age and while I could be wrong it's more likely for him to die soon than not. The second reason is one of self-preservation, the more we interact with Marius (in any way) the closer we'll be seen to be by his enemies. Until Marius or Sulla is dead we need to be careful not to bind ourselves too closely to either of them. The last reason is a bit more selfish, but if we successfully get Marius involved we'll quickly be overshadowed and our involvement will be lessened. I think the best option here is to delay a bit and get Ptolemy to travel to Rome and seek support once the conflict with Marius and Sulla is over, this way we don't have to lean towards either until we know who's going to win. We also stand to gain some substantial benefits from this, agreeing to speak on his behalf if he supports us. We could use the cash...

For the interpretation of the prophecy I think it's got to be The Eunuchs of Cybele or The Servants of the Sun. The eunuchs present a higher chance of getting the true meaning but the Priests of Apollo are certainly going to be good at their jobs and while the chance of getting the true meaning is lesser with them I imagine it'll still be quite high. Additionally, I really think we could use the positive modifiers. We're in a pretty dangerous situation, militarily and politically, and I would quite like to give Atellus a bit of an edge.

Our final free actions were a bit more difficult to decide on. We can ignore the Consul, and for all that Marius would be great to learn from being close to him is dangerous, likewise for those of his faction. Seafaring isn't urgent, Drilling the men could be good but we literally have a couple of days so I think we can get a better payoff elsewhere. Better arms and armour again would be great but we only have a few days and stewardship isn't our strength, with the time pressures I'm not confident in a great result. We could spend time taking one of the various study actions... but honestly, our current position and the situation in the Legion is more urgent.

Which leaves us with Brotherhood to bind the men to us, Forge Bonds to get closer to Cassianus, The Cult likewise to forge a relationship with Cassianus but also to ensure we maintain control of the Cult and Mars Gradivus because it could give us a good positive modifier, could improve our standing in the eyes of the men and could help make sure they see Cassianus as subordinate to us.

But that's four... and I'm not sure what to drop. We could drop the prophecy for a turn to deal with these urgent issues, but as the Priests of Apollo take 2 turns I'd rather get it started so it's running in the background. I think the Cult and Mars Gradivus are essential. I think I'd probably rather drop Forge Bonds than Brotherhood as our relationship with Cassianus will improve through inviting him to the Cult and we'll be able to forge a deeper friendship with him on the campaign and I'm not sure a few days of not putting the effort in are going to have a huge difference. On the other hand, while I'm not saying we can fix everything in the Legion in a few days, if we spend that time eating with the men - plebian and patrician alike - we can begin to get a better understanding of the rift between the two so that we can work to fix it. But we need @Telamon to confirm whether the Brotherhood action helps us with plebian legionnaires and patrician equites, or just the legionnaires...

I'm also reminded that we can suggest write-ins, so perhaps we could use the Brotherhood vote as the basis and modify it to something more targeted to mending this rift. Or we could leave it as it is, gain greater support and respect so that next turn we're in a stronger position to try and mend the rift.
 
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[] Let Him (and his people) Go: You owe this foreign prince nothing, and you see no reason to even attempt to force Rome into a promise she may not later be able to keep. You ignore his offer.
@Telamon Since all the other actions concerning Ptolemy seem to be roughly as time consuming as say sending the prophecy to Rome or Delphi, wouldn't this be another form of Wait (so gaining us an extra Para Bellum action)?
Edit: Otherwise there is really no reason, not to try and convince him to go to Rome. Even failing on that option can't be significantly worse, than ignoring him. The do nothing option should have some form of "reward", even if it is just adding opportunity cost to the others.
 
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The Prince of Egypt
Through sheer chance, you have found yourself the acquaintance of Ptolemy Auletes, bastard prince of Egypt. With Marius buried in his war efforts, he has been unable to gain audience with him, and has asked you to entreat the general on his behalf. He wishes for Roman aid in taking his homeland back, and promises wealth and rewards beyond measure if he is aided to the throne of Egypt.
Pick one
[] All He Ever Wanted:
You attempt to gain audience with Marius in order to speak on the exiled Prince's behalf, and present his claim directly to Marius as you heard it from his lips.
[] Playing With The Big Boys: You see opportunity to turn this to your advantage. You approach Marius and bring up the idea of betraying Ptolemy and delivering him up to his hated cousin. One prince of Egypt might be as grateful as the other, and one of them does not require you to invade a foreign country.
[] Humanity: You make an attempt to emotionally and movingly convey the Prince's plight to Marius, using all of your oratorical and charismatic skills to gain Ptolemy a place in Marius' improptu 'court'.
[] Let Him (and his people) Go: You owe this foreign prince nothing, and you see no reason to even attempt to force Rome into a promise she may not later be able to keep. You ignore his offer.
[] You Will Get There...Eventually: You pay Ptolemy a visit and implore him to realize that now is not the right time to try and press his claim. Better to travel to Rome, and attempt to gather support there. You will even back him in his efforts, should he support you. A friend as wealthy and famous as a Ptolemy in Rome might serve you well...if he agrees.
I'm torn here between the first option and the last option. Ptolemy Auletes is a gateway to many things here, some of which could derail this entire quest. Which is not a bad thing, my concern is what's best for Quintus Cingulatus Atellus not what's best for Rome or any other character. Egypt could lead us to our own empire if we play our cards very well and honestly I like the idea of making our own empire a lot better than trying to pull off what both Caesar and Augustus did without dying horribly. But I feel like convincing Marius will be hard. The only options I have interest in are the first and last. And both give me concerns. First one because of Marius and the Second one because I have no idea if it will work even if Ptolemy agrees.
 
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"I fear no prophecy or foretelling. Mars walks with me." Your voice is more certain than you feel.

At this, she laughs, a wild airy thing. "Mars! Oh, little Romans, there are gods older than Mars."

Rufus' voice echoes from behind you. "But none stronger."

"Spoken like a Roman! All fire and smoke and strength!" She dances to a stop in front of the fire, directly before you and Rufus. "Very well, then. The Mother will speak to you, with fire and smoke and strength all her own."

With that, she upends the entire basket into the fire. You barely have time to curse, and then there is a crackling like lightning, and a mighty cloud of black smoke fills the entire cave, robbing you of vision and air. You and Rufus explode into violent fits of coughing.
On my reread, this has to be my favorite part.
"So you think your god is so great, huh? Let's see who's better at inhaling a bucket of drugs then!"
 
I really really want to go to Caesar for the prophecy.
Why would you want to go to some youngling who likely only got his position because of his connections rather than his skill? I'd bet he'll never amount to much anyway.

Jokes aside, it has to be either The Eunuchs of Cybele or The Servants of the Sun for me. I don't want the prophecy to be corrupted by other people's agenda.
 
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Thinking on what sending Ptolemy to Rome might mean, would we just be sending him on his way or be bidding him to go to someone specific. For example, Scaevola.

I can't imagine he wouldn't be a useful/interesting person for Scaevola to act as Patron for. Good for Scae since Egypt connection can be good for him and his faction (if it pans out), and good for Ptolemy since Scae can teach him how to talk to romans (and perhaps actually rule properly).
 
I can't imagine he wouldn't be a useful/interesting person for Scaevola to act as Patron for. Good for Scae since Egypt connection can be good for him and his faction (if it pans out), and good for Ptolemy since Scae can teach him how to talk to romans (and perhaps actually rule properly).
I get the feeling they would take an immediate dislike to each other, if the comparison between Scaevola's dinner and Catalina's party from a few updates back is any indication.
 
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So what I'm hearing is that if we send him to Rome, Ptolemy and Catiline will become the bestest of friends, yes? Sounds fun!
 
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