Going to go over our options this turn, see if typing something out gives me some insight.
[] All He Ever Wanted: You attempt to gain audience with Marius in order to speak on the exiled Prince's behalf, and present his claim directly to Marius as you heard it from his lips.
[] Playing With The Big Boys: You see opportunity to turn this to your advantage. You approach Marius and bring up the idea of betraying Ptolemy and delivering him up to his hated cousin. One prince of Egypt might be as grateful as the other, and one of them does not require you to invade a foreign country.
[] Humanity: You make an attempt to emotionally and movingly convey the Prince's plight to Marius, using all of your oratorical and charismatic skills to gain Ptolemy a place in Marius' improptu 'court'.
[] Let Him (and his people) Go: You owe this foreign prince nothing, and you see no reason to even attempt to force Rome into a promise she may not later be able to keep. You ignore his offer.
[] You Will Get There...Eventually: You pay Ptolemy a visit and implore him to realize that now is not the right time to try and press his claim. Better to travel to Rome, and attempt to gather support there. You will even back him in his efforts, should he support you. A friend as wealthy and famous as a Ptolemy in Rome might serve you well...if he agrees.
For starters, we have to decide what to do with Ptolemy, and none of these options look great. Taking either option to convince Marius has Atellus putting his neck out a bit. The rewards Ptolemy could give out are sizable, to put it mildly, so we stand a lot to gain assuming this works out well, but Marius is pretty busy at the moment, and he's refused to hear Ptolemy out so far. If we do decide to take up the cause of our resident prince, then I'd recommend
All He Ever Wanted over
Humanity. Marius hasn't exactly presented himself as a paragon of mercy, so I think the DC would be more difficult to pass even with Atellus' talents at oratory.
All He Ever Wanted would fit better to Marius, I think, an appeal based on logic rather than emotion. Lay out the benefits and let him make a decision, the war against Mithradates and Sulla would obviously take priority, but I don't imagine Marius plans on slowing down until he's six feet under.
Playing With The Big Boys is a choice that could have pretty far reaching consequences, so much so that we can't really make any assumptions on what happens if we do successfully off Ptolemy. Making an enemy of Ptolemy could be absolutely disastrous if it doesn't work out though, so I'd give this option a pass.
Ignoring his plea is sort of the status quo, we'd essentially be in the same situation as we were before the action was taken. I don't think he'd hold it against us, we do in fact owe him nothing and we are fighting a war of our own. That said, I don't like the idea of passing up the opportunity being given to us.
Sending him to Rome is another option where I'm not sure what would happen. I don't imagine he'd fit in all that well in Rome, but money is neat, so it might not really matter. I'm not sure if Ptolemy plead his case in Rome proper historically, but if not then this could be another butterfly choice. Maybe he can throw a party so debaucherous it calms Rome for a bit. Or maybe he joins up with the Catillarians and explodes everything. Who knows?
[] The Legionary Augur: You take the prophecy to the legionary augur, who is well skilled in reading the word of the gods. He will surely find meaning in the words -- though that meaning will more often than not serve Rome. (Decent chance of war-related modifers from the prophecy (negative or positive), Prophecy will be interpreted with favor toward Rome)
[] The Eunuchs of Cybele: The eunuch-priests of Cybele are far and few between, and have dwindled in Asia in recent times. There are always a few here and there, however, and who better to interpret a goddess' words than one of her servants? (Greater chance of finding the true meaning of the prophecy, low chance of positive modifiers)
[] The Prince: Ptolemy Auletes, your latest acquaintance, has, as part of his royal training, been learned in the art of prophecy and augury. You could ask for an audience and beseech him to interpret the words. (Great chance of positive personal modifiers, Prophecy will be interpreted with favor toward Egypt)
[] The Servants of the Sun: The priests of Apollo at the Temple in nearby Pergamon are well-trained in the art of prophecy, and deliver many hundreds of prophecies a year. You could ask one of them to interpret it. They are quite overworked, however, serving much of Asia Minor, and a reply will take some weeks. (High chance of positive modifiers, Prophecy will be interpreted normally, will take 2 turns to be delivered back)
[] The Priests of Rome: This seems serious enough a matter that you send the prophecy back to Rome by a speedy courier to be interpreted by the priests. Which priest do you send it to? (Will finish in 4 turns)
--[] Scaevola: Your mentor, the Pontifex Maximus. Learned and wise, he will surely decipher the meaning behind the cryptic words. (High chance of finding the true meaning of the prophecy, medium chance of negative modifiers, ???, Prophecy will be interpreted favorably towards Sulla)
--[] Flamen Dialis: You send the prophecy to be read by the high priest of Jupiter himself, Gaius Julius Caesar. A whip-smart lad, he may find the true meaning of the prophetic rhymes. (???, high chance of positive modifers, may affect Caesar, Prophecy will be interpreted favorably towards Marius)
[] Do It Yourself: You've, uh...heard prophecies before. Rufus has, as well. The two of you might be able to muddle out something, though being untrained and untaught, you may well find the opposite of what the goddess intended. Which might be a good thing. (Low chance of any modifiers, low chance of finding the true meaning of the prophecy, finishes immediately)
Wait: There are more important things at hand. You can deal with the prophecy later, or hope that Rufus does. (Gain an extra action for Para Bellum)
If the previous posts are correct, in that Rome owes a debt that hasn't been paid, then I'd have to agree that our decision here is pretty vital. Which would mean we'd want as correct an interpretation as possible, and that either
The Eunuchs of Cybele or
Scaevola are our best options. Telamon also mentioned that
The Servants of the Sun would have a decent chance of a 'correct' interpretation, possibly better than that of Scaevola. As has been previously brought up, interpreting this poorly could be disastrous, so having no interpretation could actually be better than having someone unqualified do so.
So
The Legionary Augur, The Prince, and
Do It Yourself are all bad choices in my opinion. Atellus has no idea what he's doing, so he's sure to screw it up, and the prophecy is more important than getting bonuses on our rolls for a bit, even if those rolls may be significant.
Wait gives us an additional option this turn, which is nice, but I don't think any of our other actions compare to how important this prophecy might be, so I think this is a pass as well, unless we know of another augur who can give us a much better reading in the near future. Or if we're fine with things progressing semi-historically, and view the extra action as better than the benefits of the other choices.
Now, jumping back a bit, if the prophecy really is implying that Rome hasn't paid it's debts, then we have a bit of an issue. The two groups in the transaction between Cybele and Rome are a divine being and a nation. Neither of which can really give us insight into what needs to be paid. Atellus can scream at the sky and the ground, but they aren't about to open up.
However, if a record of that transaction exists, written down by a priest, or someone who witnessed the prophecy, then our best chance of finding it will either be with either the religious authorities of Rome, the religious authorities of Cybele, or the descendants of anyone who personally witnessed the prophecy all those years ago. Two of those groups are presented as options in this update,
The Eunuchs of Cybele, Scaevola, and
Flamen Dialis.
The high priest of Jupiter being given a prophecy claiming that Rome owes a debt may very well set off a chain of events that ends with some priest somewhere dusting off his ancient records and finding something. It also might just end with the prophecy sparking a massive religious catastrophe in Rome, so tread carefully. The ??? could be anything, and it exists in both options where we send the prophecy back to Rome.
Scaevola is also be an option here, he's an intelligent individual, and the head of the priests, so he might start investigating. Rome isn't exactly safe for him at the moment, though, so putting more attention on him might be bad.
My choices here would either be The Eunuchs of Cybele, Flamen Dialis, or Scaevola, and favoring Scaevola. I'm curious to find out where this might go, and they're the choices most likely to have answers beyond the interpretation.
Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. This may well be your last message before you go on campaign. You write to... (response will arrive in 2-3 turns)
--[] Scaevola
--[] Cicero
--[] Atticus
--[] Proserpina
--[] Catiline
--[] Volero
I'd want to write to Scaevola this turn, both because of the reasons brought up in previous updates, and because we might get earlier information on the prophecy if we write to him.
[] Brotherhood: You begin eating your meals with the men, to show them that you stand as one of them, not some aloof aristocrat. They care for you already, but this may well cement it.
[] The Consul: You attempt to strike up a conversation with the disgraced consul, Scipio Asiaticus. Confined to his rooms by Marius and publicly humiliated in front of his own men, he sits and stews in silent rage in the halls of the Bithynian kings.
[] The General: Marius. Busy directing a war and writing furious missives back to Rome, the great general has little time for personal frivolities. Yet if you can get him to take a liking to you, your own position in Rome will surely soar. Both Sertorius and Sulla began their rise to power under his wing.
[] The Marians: The soldiers and legions now serving under Marius are devoted in their loyalty to the great general. You seek to make connections with these men, and form relationships which may serve you well back in Rome. Perhaps the greatest of these Marians is the legatus Gnaeus Papirus Carbo, legatus of the Seventh Legion and Marius' second in command.
[] Seafaring: You interrogate the captains on leave in Nicomedia about the art of mastering the waves. Not the best choice for someone about to fight a war on land, but the sea has caught your imagination.
[] Drills: You attempt to drill your men and whip them into shape just a bit more before war is upon them.
[] Si Vis Pacem: The gods of Rome are the gods of Greece, or so the Romans say. There are many similarities between your faiths and theirs, and studying this may make you more capable of relating to the Greeks of Asia Minor, and to the powerful priestly sects which dominate much of Phrygia.
[] Armor and Arms: Your men's equipment, though not shoddy by any means, is looking significantly less pristine after a year of traipsing through the Italian countryside. You seek out one of the publicani in Nicomedia to comission a new set of equipment for your men. You may have to pay out of pocket.
[] Para Bellum: You begin studying the campaigns against the Macedonians and the Greeks over a century ago, hoping to learn more about Greek tactics, that you might counter them better.
[] Res Publica: You study the formations of your own legions, the way Romans fight. After all, you may soon be doing war with Romans -- and what is more Roman than that?
[] Forge Bonds: You attempt to forge an even deeper relationship with your fellow tribune Cassianus. A real friendship between the two of you may make this campaign far easier.
[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
[] The King Without A Crown: Nicomedes, last client king of Bithynia, is actually here in the city his fathers ruled and Mithridates forced him from. He has several times brought up the idea of reinstalling him as king, but with Marius busy with other matters, the claimant king is forced to make himself a guest in his own city. You might call upon him.
[] Study: You study the campaigns of Marius against the Cimbri, in order to learn more of the legendary general's efforts against the foes who once threatened Rome itself.
[] All Greek To You: You sit down with Theo and attempt to refine your Greek in the last few days before you must leave for war.
[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.
And, finally, our personal actions.
Si Vis Pacem fits very thematically with the prophecy being this turn, has the benefit of putting us in contact with powerful religious groups, and might give us a bonus on interacting with the Greeks in general. Continuing on with the religious theme, we have both
The Cult and
Mars Gradivus. These have synergy with everything else in the update. The sacrifice of the bull is traditional, and has mechanical benefits in battle as we've previously seen.
The Cult has us bringing Cassanius and company into our circle, though it might not have as much effect as
Forge Bonds.
Brotherhood is always good.
The Consul,
The General, and
The Marians are all about making us new contacts, thought I don't expect
The Consul to do much for us.
The General might get us a constant source of experience like with Sertorius so it's something to consider.
The Marians ties us into a faction more heavily, though all three of these do to a certain degree, and maybe gets us in with Marius' second in command.
Seafaring is love,
Seafaring is life.
Drills and
Armor and Arms both make the legion more combat capable. Solid picks.
Para Bellum has already been taken, with the confusion of the update I'm not sure if it's still suppose to be available, though I don't imagine so. Same with
The King Without A Crown.
Res Publica will likely give a +1 against Sulla and the rogue legion.
Study is more experience and a possible bonus to rolls with Marius, which is nice.
All Greek To You has us locking down Greek, and likely giving more bonuses to interaction with the Greeks.
My preferred set of actions would look like this:
[] Plan of The Divine
-[] All He Ever Wanted: You attempt to gain audience with Marius in order to speak on the exiled Prince's behalf, and present his claim directly to Marius as you heard it from his lips.
-[] The Priests of Rome: This seems serious enough a matter that you send the prophecy back to Rome by a speedy courier to be interpreted by the priests. Which priest do you send it to?
(Will finish in 4 turns)
--[] Scaevola: Your mentor, the Pontifex Maximus. Learned and wise, he will surely decipher the meaning behind the cryptic words. (High chance of finding the true meaning of the prophecy, medium chance of negative modifiers, ???, Prophecy will be interpreted favorably towards Sulla)
-[] Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. This may well be your last message before you go on campaign. You write to... (response will arrive in 2-3 turns)
--[] Scaevola
-[] Si Vis Pacem: The gods of Rome are the gods of Greece, or so the Romans say. There are many similarities between your faiths and theirs, and studying this may make you more capable of relating to the Greeks of Asia Minor, and to the powerful priestly sects which dominate much of Phrygia.
-[] The Cult: You call together the cult of Mars, and attempt to invite Cassianus and his Scipian officers into it.
-[] Mars Gradivus: You order the sacred bull bound, the officers prepared, and go through the cleansing rites. You shall perform the rite of Mars Gradivus, as Sertorius did before you.