1,190 Intelligence XP Gained! (2059/15000 XP to Rank 16)
...
Holy shit Theo gives us Intelligence XP?! We should take him with us everywhere!
(Theo) Making New Friends: +4 (Renowned Charisma) +2 (Greek Air) +5 (Gift of Hermes) = 25
...And Theo was also blessed by the gods, just like us -- he has the Gift of Hermes.
Find Your Sea-Legs: 1d20 +2 (Health) -6 (Abysmal Seafaring): 6
Needed: 11
Result: Failure
Okay, 'Seafaring' just took on new level of importance: it's not just understanding how to fight battles on the seas, it's about being able to use our actions while traveling over water, without suffering a huge 'seasick' penalty.
Study Greek: 1d20+2 (Accomplished Education)+4(Renowned Intelligence)+1(Gift of Minerva) +5 (Theo) -8 (Seasick)= 23
Needed: 15
Result: Close Success
...If not for the
-8 Seasick penalty, we would have rolled a
31 and a Resounding Success. I think that'd be our first roll over 30 in the entire quest...
The Consul: 1d20+1 (Gift of Minerva)+2 (Charisma) +3 (Old Blood) +2 (Both Orator) -8 (Seasick) = 2
Needed: 18
Result: Resounding Failure
Okay, I didn't realize our slim our odds were -- that DC 18 was always going to be insanely tough to beat. Even with our +8 bonus, we had at best a 50% chance of success. This affects our choices for Personal Actions this turn, since Asiaticus is going to be just as tough a nut to crack (if not tougher due to his 'seething with resentment') while seeking out Marius will be even harder to research success (most likely a harsher DC given his extra importance, he distrusts us due to our relationship with Sertorius, I doubt we'd get a bonus for 'Old Blood', and he's not an Orator... we're
never going to succeed at that action!)
(Asiaticus) Convince Marius: 1d20+1(Proficient Charisma)+4(Renowned Diplomacy) = 7
vs
(Marius) Disgrace Asiaticus: 1d20+4 (Renowned Charisma)+2(Accomplished Diplomacy)+5 (Third Founder) = 24
Resounding Victory for Marius
Yikes. That wasn't even close.
At his side strides his adopted son, the staff tribune Scipio Cassianus, a well-built man with a wave of coal-black hair and sharp green eyes. Born Opiter Cassius, a novus homo, he apparently so impressed the childless consul with his skill and dedication that the orator decided to bestow upon him his own name. You have not yet had a chance to break words with him, but the general consensus among the men is that he is everything his new father is not — strong, capable, and a born fighter.
This is probably the most significant paragraph of the whole chapter, given how much importance Cassianus will have in the immediate future. He's a
novus homo -- so, unlike us, he comes from the common stock -- but was elevated by a frickin' consul of Rome as his son and heir. He effectively has the benefit of both backgrounds: he can relate to the common soldier, but he's welcomed among the elite because of Asiaticus.
Marius' face twists. "Hispania? Italy? Merciful Jove, Cinna sends you with mouth packed full of shit, and you spit it back up on me like a sewer." Asiaticus is stunned for a moment, struck dumb by the words, and Marius forges on his, his wrinkled face tight with contempt. "The Senate -- vultures and carrion feeders, all of you. You think I do not know your master Cinna has sent you here to spy on me? He sends one legion as vile insult, and sends a silver-tongued snake to heap my ears with lies. The dog despises the day I did not die, him and that backstabber Sertorius."
The consul finds his voice, though it is thin: "Marius, we could not--"
Marius is irate now, his eyes flashing like knives as he speaks. "And you. A consul? I weep to the very gods that Rome has come to this, that men such as you bear the dignity of such a name. You, who fled the siege of Aesernia in woman's dress? You, who licked Sulla's heel when he took Rome, and voted to send me into exile? You, twice craven and twice-damned traitor?"
Scipio reels almost as if struck, his hands moving as if grasping vainly at words to ply against this onslaught. "You cannot just...I am a consul of the Republic...who...who has been vested with a legion by the Roman people. You cannot--"
"And no legion of Rome will ever be led by so witless and self-serving a worm as thee. In my old age, I had foolishly hoped you would have discovered your spine or your balls on the journey, and I see you have only further lost both. You will command nothing while Marius lives."
Asiaticus gapes. "You cannot take my command! I hold imperium here, an-and no one can simply disregard that!"
Marius' answer is final.
"I can."
This whole conversation was
hilarious, and remarkably revealing: I didn't realize just how splintered the Marian sect was, and how much distrust there was between Marius and his biggest 'supporters'. Marius seems to hate Cinna just as profoundly as he hates Sulla... this does not bode well for the Marian cause. Or perhaps it should give us hope, for if Marius wins and then dies (given his ill health, more likely than not), there will be a fair bit of chaos within the Roman political landscape. And, as we all know: "chaos ish a laddah".
You and Scipio Cassianus both step forward. As broad-striped tribune and staff tribune, you are the highest-ranking, though not the most senior officers present.
A thick grey eyebrow rises. "And so young? What, were the babes of Rome not available? Am I to command my legions with children? Quickly, boys, name yourselves. You first.", he finishes with a gesture to Scipio Cassianus.
The young man seems quite confident for someone who has just seen his patron -- the source of his influence in Rome -- taken apart and disregarded in the space of minutes. "I am Scipio Cassianus, great Marius. I served under Strabo in the Social War, and fought at the Battle of Tolenus."
"Hm. A flatterer, but I am old, and myself given to flattery. Mayhap you will make better use of the name Scipio than the lackwit who gave it to you."
Also an incredibly important passage for what it reveals about Cassianus. "The young man seems quite confident for someone who has just seen his patron -- the source of his influence in Rome -- taken apart and disregarded in the space of minutes." This should be a BIG HUGE NEON RED WARNING LIGHT for us. Cassianus is transparently a political creature: born to the common man, flattered his way to become the son of a consul of Rome, possessing such self-confidence that when his patron is
shredded to pieces in front of him by the most powerful man in the known world, he doesn't skip a beat. That's... that's actually really intimidating, is what it is. We have the loyalty of the legion for the moment, but Cassianus is precisely the sort of person who could take that away from us. We must tread
very carefully here.
The Consul's Heir
Pick one
[] Make Terms: You sit down with your new compatriot and hash out the details of your new positions -- who will do what, where, and when, and who will be command of what and where.
[] Overshadow: You are more loved by the men and more senior in the legion. You attempt to dominate the position, becoming the primary tribune of the legion. Cassianus himself will not sit idly and be eclipsed, however.
[] Connect: You make an attempt to connect with him. Cassianus' father was a farmer and his mother a tavern maid -- you come from different worlds, yet if you can form a friendship, or at least an understanding of sorts, it will make both your lives easier in the long run.
[] Undermine: This legion is yours. You will not let another man lead it. You work to undermine his authority and rob his words of weight. Marius may have given him position, but he will not command your men.
'Overshadow' is obviously the riskiest option here, and given Cassianus' self-confidence and charisma, I'd really worry whether we'd be able to pull it off. 'Undermine' is a bit more underhanded, and possibly more likely to succeed (it relies on us exploiting our existing relationships with the men) but our Intrigue and Subterfuge stats aren't spectacular, so I'm not confident in that choice at all. 'Connect' has the biggest upside: Cassianus is a potentially major rival, and developing a friendship could ensure we work together, here and in the future. However, it's possible Cassianus just won't be interested, in which case we'll start off on our back foot as he tries to steal the loyalty of our men. 'Make Terms' is probably the most neutral outcome -- neither good nor bad, just enough to ensure any personal rivalry doesn't negatively affect the performance of the legion.
I have
no idea which of these options I prefer.
Master of the Cohorts
Pick three
Okay, big responsibility, time to shine. Not that any option we
don't pick, Cassanius will; we should keep our eye not only on what benefits the legion, or what benefits us, but also what options Cassanius could use to shore us his support among our men. Even if those options don't improve our position, denying them to Cassanius may prove necessary.
[] Training: Your men are well-trained enough, but the Samnite campaign did not offer many opportunities for the sort of combat they will soon be facing. It may be chilly, but you drill them in the fields outside Nicomedia.
Straightforward: make sure the men are ready to win a battle. It's important, and might help us improve our own martial abilities, but I'm not sure either we or Cassanius could use it to develop ties to the legion.
[] Promote Centurions: A few centurions and lower-ranking officers left the legion in Rome, their service having ended. Several soldiers who served with distinction during the Samnite campaign may well stand to replace them. Men you raise up may be loyal to you in the future.
This one is absolutely, unequivocally locked. Way too important to leave to the other guy.
[] A Law Beyond The Sword: The men often have simple issues, complaints, or grievances which they wish to address. As broad-striped tribune, it is your duty to see to these. One afternoon, you set up a table in the middle of the worn palace and invite men to come air their grievances before you, and perhaps even raise a case against a fellow soldier.
Serve as the face of justice for the legion, and fulfill our primary duty as broad-striped tribune. I'm fairly inclined to pick this one.
[] See To Repairs: The wing of the palace which Marius has dispensed to your legion is in need of repairs. Sacked when Mithridates first took this city, it has more than a few areas where the cold outside seeps in. Your men will not be half as effective if they freeze to death.
Our scores for Stewardship/Administration aren't the greatest -- if we pick this option and
fail, it'd be much worse for us than if Cassanius does this successfully. I'm inclined to skip this one.
[] Armor and Arms: Your men's equipment, though not shoddy by any means, is looking significantly less pristine after a year of traipsing through the Italian countryside. You seek out one of the publicani in Nicomedia to comission a new set of equipment for your men. You may have to pay out of pocket.
Huge expense for little return -- our equipment
looks less pristine, but it's still usable, and paying out of pocket to equip an entire legion would absolutely break the bank.
[] Maintenance: Though it is the Camp Prefect's duty to ensure maintenance of equipment and materials, you begin to rigidly enforce the proper maintenance of personal weapons and armor. Through reduced rations and corporal punishment, you will force the men to ensure their equipment does not rust or rot.
This is important, but would probably make us less popular. As long as someone (
cough Cassanius) is taking care of it, we should be fine skipping it.
[] Brothers in Arms: You strive to mend the frayed relations between the patrician cavalry and the plebian legionnaires, which have grown worse over time.
...This could be important, not just for ensuring the legion fights well together, but for denying to Cassanius the opportunity to shore up his support among the men. It would also be an effective test-run for our effort to tread the fine line between
populares and
optimates. This has my vote for our third action.
[] Justice Beyond The Walls: You begin cracking down on even minor offenses and crimes, making it more than clear that the rule of Rome applies even in her most distant provinces. The men respect a disciplinarian -- but they will never love him.
...Also important, but definitely something to leave to the other guy.
[] Portents and Signs: You contact the Camp Augur and hold a public augury. Auguries are necessary to determine the fate of any military venture, as men are often nervous marching into battle without a sign from the gods, but if the augury is unfavorable to the campaign, the morale of the legion will be lowered.
...If we had a fourth action, I'd pick this, but I don't think it's important at this stage (we should wait until we're actually preparing for battle) and we already had enough religious 'cred' thanks to our Cult of Mars that we should be fine.
Correspondence: As part of your efforts to stay on top of events in Rome, you write to one of your contacts elsewhere in the Republic. With such long travel times, anything you write will take a long time to arrive. However, that does not mean you cannot write. You write to... (response will arrive in 2-3 turns)
--[] Scaevola
--[] Cicero
--[] Atticus
--[] Proserpina
--[] Catiline
--[] Volero
Pretty sure everyone knows my vote, and why. (Cicero!)
Personal:
Pick six. The calm before the storm
Calm before the storm. Right. That's not intimidating at all.
[] Brotherhood: You begin eating your meals with the men, to show them that you stand as one of them, not some aloof aristocrat. They care for you already, but this may well cement it.
...Nice, but low priority at this point.
[] The Consul: You attempt to strike up a conversation with the disgraced consul, Scipio Asiaticus. Confined to his rooms by Marius and publicly humiliated in front of his own men, he sits and stews in silent rage in the halls of the Bithynian kings.
That DC 18 was killer, and I'm pretty sure our odds will be even worse this round given what just happened with Marius. Plus, as remarkable as it is say this about a consul of Rome, but he's basically a non-entity at this point. Hard pass.
[] The General: Marius. Busy directing a war and writing furious missives back to Rome, the great general has little time for personal frivolities. Yet if you can get him to take a liking to you, your own position in Rome will surely soar. Both Sertorius and Sulla began their rise to power under his wing.
This one has
huge upside (it's frickin' Marius!) but equally huge downside (if Sulla wins, we do
not want to be strongly associated with Marius). More importantly, I'd expect the DC would be ludicrously high, so our odds of actually getting Marius to like us is really slim. Probable pass.
[] The Scipians: Unlike Sertorius, who traveled with a single slave, Scipio has brought along a veritable entourage of slaves, clients, friends, and cronies. These Scipians are largely plebian men of all stripes, and you attempt to integrate yourselves with them in order to learn something more of their new master, Cassianus, who seems to have become a focal point for them -- a novus homo who has risen from their ranks to lead a legion.
...I'm somewhat inclined to skip this, for the same reasons as before (our Intrigue and Suberfuge scores aren't high enough to check our Cassanius' faction without his noticing) but we have basically no information about Cassanius, and this is one of the only ways we have of gathering information. We should seriously consider this one.
[] The Marians: The soldiers and legions now serving under Marius are devoted in their loyalty to the great general. You seek to make connections with these men, and form relationships which may serve you well back in Rome. Perhaps the greatest of these Marians is the legatus Gnaeus Papirus Carbo, legatus of the Seventh Legion and Marius' second in command.
Big upside, as far as securing the loyalty of the men, but there's a potential downside of being too attached to the Marian faction if Sulla does win.
[] Seafaring: Rufus had some damned scroll about the sea and Hannibal and boats. In your spare time, you flick through it.
As we saw with the Seasick penalty this round, we really need to pick this, if only to ensure we're able to get use out of our future rounds traveling by sea.
[] Si Vis Pacem: The Greek city-states in Asia and the Greek mainland have long maintained their independence and autonomy, even as nominal vassals of Rome. You read up on their histories, rivalries, and old friendships, that you might make use of these in your campaign.
We get a huge bonus thanks to Theo, and this
is why we brought him with us. I say yes.
[] Para Bellum: You begin studying the campaigns against the Macedonians and the Greeks over a century ago, hoping to learn more about Greek tactics, that you might counter them better.
I'm pretty sure our bonus from Theo would also apply to this, and it will be directly useful in our fight against Mithradites. I say yes.
[] Res Publica: You study the formations of your own legions, the way Romans fight. After all, you may soon be doing war with Romans -- and what is more Roman than that?
Useful for the 'end boss', but I'm not sure it's a high priority at this early stage.
[] The Crone of Bithynia: On the hills outside the city lives a wrinkled old seer, a woman of incredible age whose eyes are blind with years. She is kissed by the sun god, they say, and speaks with tongues of prophecy. Mithridates himself visited her during his time in the city.
...From a meta-gaming perspective, getting another prophecy could prove very useful. From an in-character perspective, we're pretty conscientious about consulting the will of the gods on each step of our path. I say we go for it!
[] The Cult: You call together the cult of Mars, hoping to influence the officers and tribunes within towards your viewpoint on the new tribune. (Need to pick either Undermine, Overshadow, or Make Terms above.)
I have no idea. Absolutely no idea. If we do pick any of the above, we may need to pick this just to ensure we succeed. If we roll the dice on friendship with Cassanius, this won't be necessary, but still...
[] The City of the Kings of Asia: Bithynia, for a time, was the mightiest kingdom in Asia, and Nicomedia was it's crown jewel. By attempting to integrate yourself with the people here and getting to know figures of import, you might lay the ground for better things in the future.
[] The King Without A Crown: Nicomedes, last client king of Bithynia, is actually here in the city his fathers ruled and Mithridates forced him from. He has several times brought up the idea of reinstalling him as king, but with Marius busy with other matters, the claimant king is forced to make himself a guest in his own city. You might call upon him.
[] The Prince: Bithynia is not short on royalty. Ptolemy, one of the princes of Egypt, long exiled from his native land, made himself a guest of Mithridates and remained in Nicomedia after the city fell to Rome. Famed as a great partier and player of the flute, he has resided in a palatial estate here in the city with his family and retainers. You could pay the heir of the Pharaohs a visit.
Huh. All three of these options seem like one-time-only opportunities, but I have
no idea which of them would be useful for us down the road. Any suggestions? We may want to replace one or more 'study' action with these, given how rare such opportunities are.
[] Study: You study the campaigns of Marius in Africa, hoping to learn something about defeating a hostile kingdom while protecting Roman clients. That Marius himself is here does not hurt matters either.
If we're going to ingratiate ourselves with Marius, we should definitely pick this to pave the way. Even if we don't, it'd still be useful, to give us a better understanding of our new commander, so we understand his strategies and the thinking behind the orders he gives us. This action is an excellent opportunity to become a more effective subordinate, and for that reason alone, I vote yes.