Created
Status
Complete
Watchers
266
Recent readers
0

Never Before Has History been shaped and the Tales of our Modern World Begin,

Then in the Rebirth of the World itself.

Go forth on your Adventures, and be aware:

It isn't the World that Changes while you travel on your Adventures.

It's You.​
Make Haste Slowly: The Medici Negaverse: Turn 100 (Summer 1507)
Make Haste Slowly: The Medici Negaverse: Turn 100 (Summer 1507)

Goosemag said:
You are Lorenzo di Piero de' Medici, and you have finally used the vast familial influence of your family to finally secure the greatest gain of all. Your family has made inroads into the French Monarchy's inner circle, and the money that you had left from the banking empire that collapsed after the city of Florence threw you out was still staggering, but tight.


Every coin spent was one coin that would get you back home. Home that was growing ever distant in the coming air.

But now was not the time to complain, you had work to do.


[X]Spy in Florence (Persons of interest) You need to discover the next up and comers of the Florentine elite if you are to find those that are loyal, and capable. DC: 50
Rolled: 100

The whispers came slowly enough about a murder in the city, as you discovered one of your long time allies within the city, Rodrigo Graziani, and his wife was dead, murdered by the rivals that were surly jelous of their continued success, even after your exile from the city, and the great deal of pain that followed your supporters were put through.

Now obviously, there was so much more that was lost, as Rodrigo was a master of his craft, him and his wife, a great gunsmith that made works of art, just as much as he made weapons of war. He even had designs that you saw as a child, ones that could make more than one bullet fire at once.

Then there was the story of their son. Luciano was but a boy, but he had, since being given free rein in his forge, crafted weapons that were legendary. He cracked the Code and the designs and made a pistol that could fire more than 1 shot.

It fired three.

News continued, as he made more weapons and even a rifle that could fire three shots. Rifles, of unparalleled quality.

All it did was make you seeth in anger. Why didn't your friend leave with you when he had the chance?

Why did his son now serve your enemies?

Reward: You find out your friend's son is now a prodigious gunsmith, and with a growing legacy of excellence, and firepower.

Cyberjensen said:
What the Fu-... WHY DID YOU BETRAY US God and give that Republican State a Wunderkind!

Lazynovelwriter said:
Are you telling me that our bro's son turned out to be a better gunsmith than him, and that crit failure in recruiting him somehow turned him into John Moses Browning?

Goosemag said:
Yes. Not only is he a legendary Gunsmith, but he's also got Machiavelli as his tutor. who wishes to keep him loyal, to at least the Republican tradition, if not Florence itself.

Cyberjensen said:
One moment…FUUUUUUUUUU-

Lazyficreader said:
Wait it required a crit to learn about that kid?

Goosemag said:
Yes. He's kinda considered a State Secret.

Softbrother said:
That is Fucking bull!! There is literally no way in hell, that an orphaned kid would wind up with Machelvi of all people. How did he even get here at this point to be what he is now, and most importantly, WHAT STATS AND ROLLS HAS HE BEEN MAKING, GOOOSEMAG!!!

Goosemag said:
Your old buddy rolled like a god before he was assassinated, and his kid has stolen my dice.

Do the Math.

Softbrother said:
NNNNNNOOOOOOOOO!!! We have either got to kill the kid, or somehow try and get the guy to join with us, because with GoooseMog's dice, we have a 50/50 shot having him be our best friend in taking over Florence, or sending hit squads at us, and burying us in the grave for good.

Goosemag said:
You could just kill him?

Simple as that.

Softbrother said:
Are you crazy!! This kid is our golden opportunity to getting back home and helping us wipe out the Florence government, which as history has shown, is probably making his life difficult, when Machelvi isn't around of course. And maybe, and this is a maybe, try and find whatever scraps of knowledge he made not consigned to his Head, should the worst come to pass.

KingWilliam said:
This is too similar to your superhero quest, Goosemag, where we have to go up against bratwurst-eating Tony Stark. :V




AN: Tag me if you want your Negaverse Comment on the negaverse.
 
Last edited:
Hero unit Luciano Graziani
Hero unit Luciano Graziani
One of the tree key hero units of the Italy faction, and first leader. He is a unique leader, having a special mechanic to represent both him being the leader, and student of Machiavelli, and his legendary gunsmithing skills. While Machiavelli is a great asset in maintaining stability, and Jon Charles Severin is a relatively easy to hire merc hero that is the best combat leader hero in the setting. Luciano is a respectable leader, and the key to bringing out the full military potential of the faction. The catch is, he can't fully do both at the same time, making a key element of the campaign being balancing out the need for a leader, and the need for better firepower, and the bonuses make it a tough choice.

On the battlefield, he is a mix of ranger/caster, able to enhance the gunners and cannons he probably invented himself, using sharp eyes and a rifle to make up for being a little squishy and vulnerable in close combat. Outside of combat, when focusing on leading, he is able to leverage his charm, smarts, and knowledge to provide solid General boosts. And then, there is his workshop, where he is able to roll out new equipment, enabling upgrades and new units to bring to the field.

Of all of the major factions, Italy also happens to be the one with the least solid start, making the question between catching up faster, or getting better units a tough question, only exasperated by the standard start of war against the Ottomans, which also adds the potential need to personally deploy him for specific, tough battles.

As far as army deployment, his main use is enhancing key units, especially artillery. Though he makes a really good sniper, being able to fire accurately from a long distance, enabling him to threaten key enemy units from relative safety. Though, much like the artillery he is best sticking to, he would do poorly if forced into close combat, making cav a respectable threat to the unwary.

When leading, he is able to speed up construction, drop prices, boost morale, and other benefits reflecting his historical talent. Though the Workshop serves to be an interesting mechanic. Spending time in the workshop unlocks discoveries, some provide immediate benefits, but some requires certain sets of discoveries to unlock, serving as a bit of a psudo tech tree, with some discoveries being accessible in early on, but only really providing benefits when later discoveries are added to the pool. Some of the stuff that you can get, is stuff like revolvers, both pistol and rifle, which boost the fire rate by enabling multiple shots per reload, or mostly useful much later on discoveries like the magazine.

As far as best use, he is best only deployed in the field in critical battles and/or emergencies, as that takes time away from boosting overall improvement and buildup the hero offers when deployed as a leader, and takes time away from teching up the workshop tree. Italy, very much has it's success reliant on the balancing of the three different boons he offers to the table. Which can only be highlighted by how, reflecting the young age, there are options to grow his abilities at the cost of splitting some attention away from any of the three standard choices, which can give dividants down the road, but sacrifices some immediate help.

A/N: Here is a little something, though stumped on a game name for this character sheet. May try a more samurai warriors inspired char sheet next, or visit mad-lad Severin, or both...
 
The Islamic Crusaders.
The Islamic Crusaders.
Hero Luciano Graziani
The leader of the toughest campaign in the game. And somewhat unique. As while unlike Samurai Warriors which partly inspired this, ranged combat is far more common. Yet, Luciano is defined by his guns, and lots of his guns. He is weakest up close, besides the scarily effective shotgun that even melee centered characters are forced to respect. He is a very scary assassin by sheer dint of range, and in spite of being rather fragile, his main response to hordes is to wade in with the shotgun, because of both it's very high damage and spread. But his rifle is his scariest tool, putting the hurt on everything in a line, and with an attack speed that outstrips everything else, he doesn't need to get close to be a threat to any hero in the game. But for the sheer damage potential, he is frail, with the lowest health pool and worse than useless melee combat other than his shotgun, which is weak in gunner duels, leading to very high importance of battlefield awareness.

In the more strategic level, his faction is always outnumbered, and especially in the campaign tend to end up outmatched, outside of the appearance of his special force wielding some wonder-guns, and general edge in range. Some notables including roving shotgun squads that are brutal up close, and shreds through mooks that get too close, though are rather easy to pick off from a distance. There are rifle squads that are generalists that are simply a pain, best at dealing with officers and heroes, while not sacrificing much ability to deal with mooks through their multi-shot rifles. The Revolver cav is the most annoying, skirmisher elite mooks that use their fire rate to pressure a front, running off to safety when they need to reload, meaning they apply a lot of pressure on mooks and their officers, even though they don't do either anti-mook or anti-officer as well as the other two. And yet, the numbers and lacking close-combat across most of the faction means that his group is less a gamebreaker, and more held aloft among the older and more experienced forces such as the Ottoman and British factions. Something that is central in the Italy campaign, as you clash against the ottomans from the start, with the boni that keeps them afloat only scaling to always stay behind the Ottomans.

As a character, well. He is a gadgeteer genius and pretty much this verses mad scientist, with quite a few operations involving inventions he recently invented. An earnest if excitable character that is close to Machivelli, in an almost father-like manner, probably in part due to how entwined the two were, even before they went on to found modern Italy. He also notably kinda forms a sort of quartet with Genius officer Severin, The Iron hand Gotz, and even the somewhat more shrouded Ezio. Each in true Luciano Fashion, had their bonds formed by gifts of personally crafted gadgets, Severin getting a master crafted Rifle that pushes his marksmanship and aggressiveness to new heights, Gotz gets a new, more refined hand that turns him into a melee murder-blender, and likely why he has OK range, and Ezio gets an air-gun, giving him the best stealth sniper capability in the game.

A/N: Well, got a little something here. And yes, this basically embraces the Gadgeteer Genius path that was set, and even put a quartet thing going on, with the members of the quartet getting his blessing through equipment that matches specialty. Severin the aggressive marksmen, not overlapping with Luciano due to being more generalist and having the melee and health to encourage more aggression. Gotz, with the whole iron hand thing of course would turn into a melee murder-blender. And Ezio, meanwhile becomes a unique assassin through getting a gun that doesn't break concealment. It may be not likely for us to invent air-guns, but this is a video game that doesn't need to fully conform with reality. Especially with Luciano's story already being crazy enough.
 
Last edited:
The Kingdom of Italy, The Inheritors of Rome.
Total War Game [Insert name here].
The Kingdom of Italy, The Inheritors of Rome.

A curious nation, one that is pretty much the Rome of the Era, depending on the start date either being the West Rome experiance, where you either die or rise to Glory that matches or even exceeds Rome. Or being THAT ONE BOSS of the era, Benefiting from the 'Return of Roman Engineering' as the Wonderkund king brings the word into a new age, turning Italy into once again the home of the best engineer in the whole world. Their forces to start with are little better than militia, and at the start are basically screwed the moment they get in a fight, with the navy that exists, but later becomes skilled soldiers armed with masterwork Luciano weapons.

Fortunately, considering the nonexistent economy to start with, and the incoming invasion, the militia starts their long string of upgrades very fast, with some really powerful ones such as the multi-barrel design that first surfaces as Jon Charles Severin's personal weapon, and those his unit wields. Something which between Venice's starting facilities, exceptional leadership, and glorious gun techs, are singlehandedly responsible for giving an actual chance holding the sea even in the Brutal Legendary Difficulty, thanks to the holy trinity of buffs, tech, and leadership ensuring they could hold their own. And yet, the biggest advantage is that the fleet, even at the very beginning, has already started to transition away from the boarding and into cannons, which plays right into the strengths of Italy, thanks to their ever-growing buffs to gunnery, and simply better gunnery that is a trademark of later eras. On the ground, the start is a bloody mess, making up for poor overall quality with guns, which thanks to the starting innovations, aren't simply cannon fodder. But the tide starts to turn with the boosts and improved units from further tech work, and German volunteers bridging the gap enough to stand a real chance, if a little slower to get the ball rolling than the navy.

Battling against them early on is tough, but positioning is everything. For in sea it's all about trying to close the gap and board before the Cannons blast apart too many boarders to be able to handle the relatively less skilled but still Luciano gun armed sailors. In the ground, hills and terrain are often critical, because while their troops are able to somewhat compete in gun duels, they really don't have any real melee skills, meaning melee cav can be devastating if well positioned at said early stage. In sea later on, it's still much the same, just scarier everything, as even boarding gets harder thanks to the guns. Still the best choice, but definitely not as much of a weakness anymore. In the ground, the army gets some CQC, but their sheer firepower means the moment it turns into a pure shooting match, you lose. While you start getting some of the things Italy has enjoyed for a while, they are pretty much eternally five steps ahead, short of some hack or exploit. Something which makes them basically THE BOSS FACTION of the game, forcing inventiveness, and often careful use of the few edges you have to have a chance.

Some special units they have are revolver cav, a relatively early unlock that uses the multi-barrel design to disregard reload rate for an insane burst DPS, using mobility to weave in and out of range till they deplete their ammo. A later one are elite horse skirmishers using specialized light rifles to harass the enemy, using range and mobility to stay away from retaliation, and strike. In the ground, things are relatively simpler, until near lategame. For they bring out specialized guns such as the shotgun, a design that trades range for far higher ability to deal damage, being an ambush unit that can't get many shots off before it goes to their mediocre melee stats, but a few is often all they need. Just be careful to not catch your own in the line of fire. With sharpshooter units, by far the most expensive, being skirmishers that are basically snipers, that fire at a rather impressive fire rate for their role, being the Elites due to the effort to grove the internals. Though Speak Thrice, the prototype rifle that to a degree, was the first of said type of gun, it having been effected by the stories surrounding it, has somewhat inflated capabilities reflecting the Company's leaning towards the stories and myths of the era. Of which, the heroes tied to this faction, including the wielder of Speak Thrice, are enough to deserve their own entry, and serves as a big part of how they could possibly survive in the hardest setting, against the biggest and strongest starting faction in the game.

A/N: A little something. And yeah, with the dice, we are probably the West Rome equivalent. Just substitute fires everywhere with little forces to respond, with one giant superpower, and an utter mess of an army that is expected to fight one of the best in the world.
 
Back
Top