This is a difficult decision…hmm with the addition of something with ooomph for the game, there is the thematic of different races for it.
I'm actually talking with people in a Discord Server over this at the moment! I already had the idea of Dark and Light Witches before the update. I just didn't feel the need to bring it up during the game creation vote because it felt like something to do after the game got greenlit and where we could expand on it more.Hm, as for the witch issues I have an idea.
Make dark witches and light witches two completely separate things with completely different power systems.
Light witches draw power from using the natural laws of this world while dark witches distort the natural laws of the world for their own ends.
This makes dark witches stronger but at horrible costs to them over time, while Light Magic doesn't have any side effects and actually tends to make you healthier over time.
This is the NES Era. Do we HAVE the Data Room for Multiple Endings?Specially if the game has some sort of fail state where the Witch staying evil is a bad ending.
Nothing that wouldn't amount to something like Metroid's clear time dependent endscreen, maybe enough leeway to have some minor choice near the end of the game or save a record of how many times you've died, but nothing that's dependent on more than one factor if I had to guessThis is the NES Era. Do we HAVE the Data Room for Multiple Endings?
[X] Accept the choice to make them sentient robots.
-[X] Have the protagonist be in the blind until the very end in a twist where they finally find out the truth and remember their entire journey thus far. Making the protagonist's personality be innocent until they are suddenly not.
-[ ] Have the protagonist be in the blind until the very end in a twist where they finally find out the truth and remember their entire journey thus far. Making the protagonist's personality be innocent until they are suddenly not.
Have the protagonist be in the blind until the very end in a twist where they finally find out the truth and remember their entire journey thus far. Making the protagonist's personality be innocent until they are suddenly not.
I actually like this twist!
I unfortunately think that there's not enough storage for that and everything an RPG system needs on a NES Era deviceCan we do a write-in on the good/evil ending for the witch where it's dependent upon choices that the player makes within the game, or is there not enough room on a NES cartridge to fit that sort of thing?