As for campaigns. Industry did bad, but not disastrously so, so i guess builder attack, military focus and seemingly divertion to the railways that did amazingly explains that.
The Campaigns have been somewhat modified, due to the current situation.
You will see in the update.
Some rolls have been enhanced by Omake, the Re-roll come from the power of the Conclave.
Okay! So the post looking better over tech and their implications, Cause i did a brief one, but i was half-asleep and did not go very much into depths on my thoughts there, and how they might help us.
So, we got the Minor Earthshakers, Yellowstone in 1 turn, and the Ring of fire in 3-4 turns. Now, importantly, it should be noted that this is written down as "know earthshakers". Many of them were inactive before this, and we have not set up the full computers yet, and tracking builders is noted as being really hard, even now.
So, there is something to consider, in the fact there might be like several builders lurking underneath like Europe or some place else. So, we might not be finished, or have more foes to consider then what's currently visible to us, but for this i'll be going of the Three different Earthshaker types we can currently see, since it's a bit to abstract and hard to theorize about the different Earthshaker that might potentially be.
Also, plans changes rapidly depending on what project and tech's we do unlock, as seen by us being very set on getting Marsh Light canisters before this turn, and then flipping that plan entierly on the head once we saw the new options.
[] Spatial deployments (Military Theory, Voidcraft) [0/8] With the need to rapidly redeploy troops against sudden Builder's attacks and the fact humanity will need to strike beyond Earth to bring down the Catalog, a standardized doctrine and equipment for the transport and deployment from space in general, and the orbit in particular, would be extremely useful. Develop orbital deployment and void marines. Path to unlock interplanetary military actions.
So, we are getting a slight version of this allready with the Spaceport design. It's probaly a lot more ineffeicent, and won't work as fast though. Given we are constricted to finishing spacesport, and then doing the underwater shuttle project with the Astra team, that means we are left with only 2 free turns or so. So, i'm unsure if this is going to come into play at all, because i'm not sure if we could properly fit in for this conflict. We're going to require it eventually, because unlocking interplanetary actions is important, but for the Earthshaker i think it's less relevant.
[] Marsh Lights Canisters (Particules) (Anomalous) [0/12] When people see the modern Marsh Lights, many wonder why they were once so feared, their entropic field only dangerous if one stays near them for too long without the Lights being otherwise fed.
This is because they have never seen the Marsh Lights feeling menaced, like during the Invasion, never seen them reproduce fast enough to be able to double their number in less than a minute and generate entropic fields strong enough to reduce a man to ashes in seconds or bring a Builder down.
Thankfully for Earth, this state is temporary, and the Marsh Lights rapidly return to their normal, peaceful shelves afterward.
The Canisters project is nothing more than a weaponization of this "survival frenzy", by putting Marsh Lights into a sealed rocket, and firing it at an enemy force will trigger inside the rockets a series of reactions generating stimulus causing the frenzy.
Needless to say, the Canisters would ensure the annihilation of most foes under a swarm of rapidly reproducing Marsh Light and intense entropic fields.The main issue is to ensure the safety of such weapons. Develop Marsh Lights Canisters, Entropic missiles usable for both armies and starships.
Very strong weaponry. i'd say required for the underwater Earthshakers, unless we get another better weaponry option unlocked. After we do Prism-energy, we're most likely putting the Academy on this. I'd want to put Speaker Rewati on it as well, for the buff and quicker unlock, but i'm unsure how easily we can fit that in here, with all the other actions she has to do.
Either way, i'd say this is a required tech at this point.
[] Worms Tape (Anomalous)(Biology) (Rare) [0/20] Memory worms can be put in a state of near-hibernation when put into a medium once containing information (papers, tape, minds) kept fed through random information bursts, in particular music.
The concept of the Worms Tape is to use this ability to concentrate a huge amount of Memories Worms, before unleashing them against a foe through a targeted sonic or radio wave.
Of course, we would first need to ensure both that the Worms cannot reproduce excessively and will enter in dormancy after having devoured the memories of our foes… Unlock Early memetics weapons
This is probaly a great way of knocking down builders, for either killing them easier without casulities or for being able to better research them, as well as the Earthshaker. All things said, i think this is a really great tech-But, it's also a 20 cost tech and one only academy can efficently work on, and even if we put them on it, it would take them 5 turns to research it. Which, i don't think we can do at all, between the other research we really need to do get.
[] Singularity Integrity Field (Anomalous, Field Manipulation) [0/14] A Singularity is not made of matter, like humans, but of energy, the lighting filling the cloud-like form are the real "body" of the Singularities.
Their existence and ability to physically interact with matter come from a field they generate around them, the "cloud".
The potential of reproducing such a field would provide armor able to endure Builder's rays, and help maintain the integrity of our infrastructures. First tier of anomalous shield and integrity field.
Something more to consider with this. It's about integraty of our infastructure, which would include the railways and our cities. Which means if we had this the Earthshaker wouldn't be that much of a problem, or much less of one. Also means attacks on cities are a lot less effective as well. The main issue with this tech, is that it's a primary defensive tech, and we have to be on the aggresive side, because the Builder's just need to protect the Earthshakers, in order to blow us all up.
Even if this might protect against Builder and the minor earthshaker, i think these shields would struggle if Yellowstone, ring of fire or any other big tetonic plate/volanco exploded. So, not very viable for this conflict, is my generaly feeling on this,.
[] Next-generation aircrafts (Propulsion) [0/2] NEW For a long time, aircrafts were used either through blimps for cultivating Prism-Forests or small transports and reconnaissance airplanes, any further developments deemed a waste due to the dangers posed by Builder's beams to any flying assets that is not an Others.
However, with the need of the new campaign, it may be time to create new aircrafts, perhaps high-altitude, fast ones able to launch missiles at Builders before they can react, or perhaps aircrafts made to escape the Builder's sensors…
Develop modern aircrafts usable against the Builders
So, aircrafts. Given our huge usage of nukes, they'd probaly fit really easily on the nukes, and probaly be a lot more easy to hit and fire on various builders around the continent. And, they would work as a quick shortterm transport method. I'm less sure on how good that would be on this Earth though. We know the railway can travel around the world in 6 hours, so assuming the airplanes got modern speeds, that does make them a lot less effective as transport method, atop the Spacesports we're allready building. Though one that might be more flexible in getting to places where there is no railway, which is a large part of the globe.
Of course, the airplanes are also going to get enchanted, but dreamlands seems hard to tether to places from my reading of it, so they might not be as easily mass-produced as we'd need these airplanes to be. Dreamlands, seems to work better, on places that are stationed, like a railway, mountain, building etc rather then moving object at our current tech level.
That being said, it is just a 2 cost tech. While i don't think the academy is able to be put on it, between the Prism energy and the Marsh light canisters, we might be able to put Astra team and/or the Crystal Order on around war turn 4-5 to finish it. Of course, at that point our main enemy should be the underwater Eartshaker, and i don't think airplanes are going to be directly of help in that situation. Still, might unlock future stuff, and unless we got more vital stuff at those turn, we might maybe just put the two assests on it around there.,
[] Earthshakers's fields studies (Field Manipulation) [DC ???] [0/???] NEW Earthshakers do not function through conventional means, that much is certain : a cube of silvery metal at the roots of a mountain cannot simply trigger earthquakes.
According to the best guess of our specialists and insights from our bonded, the Earthshakers, like the matter manipulation of the Builders and most of the technologies used by the Catalog, must work through a complex, probably multidimensional fields emitted and maintained by a seemingly solid-state system…and such fields should be observable and understandable with Prism-lenses.
It is a long shot, but if we can understand how the Earthshakers work, or at least how we can perturb their operations…
Well, given we are in a giant war with the Earthshaker getting ready to blow up the Earth, being able to understand or disturb their opperations seems to be of critical importance. Another tech, i'd say we are to a degree sorta required to at the very least poke at. I'd want to do help strike team actions with Rewiti on the yellowstone action first though, just so we can make sure on that. A low roll there might y'know. Explode the entire american city-states and given they are one of the bigger industrial cities and the huge loss of human life on a planet allready tethering on the edge. Yeah, that would be a big disaster.
Less sure on what other benefits this might give us, but well. Even with all the ??? we kinda have to do this.
Titanic Negotiations (Anomalous)(Statecraft) [0/20] NEW The Titans are powerful, the Titans can think; the Titans can understand human beings. Good.
The Titans are immensely aliens, and exist as a scale almost understandable by humans. They can spend years in torpor, needing constant, repeated stimulus to show the barest reactions, but, when woken, act with incredible speed and powers, and can easily produce damages far in excess of what was expected. Far less good.
The bloody cup of the Orders for now a century was to find a way to dialog with the Titans without the hurdle of needing mouths to communicate a sentence, and without the risks of the Titans suddenly acting with…excessive decisiveness. Unlock Titanic negotiations, missions and mandates.
Now this, this is really interesting. Titanic missions and negotiations, and one of our potential starter tech options. It is also at a total of 20 cost, and while we could put Order and Academy on it, the academy is really busy elsewhere at the moment, and the Order alone would take 10 turns to research this. Which, that's a lot and very much out of range for the current Earthshaker war turns.
After war, we also want to finish the Hyperlane mapping, since we were on the cusp of that. So, it might honestly be a while before we can get back to this, but at that point, hopefully the Order has leveled up, and this is going to be faster done. But i can't quite see how we'd fit this is, into current war turns. If we ignored Marsh light cansiters, and just focused on this, We'd take around 3-4 turns. That's not too terrible, i suppose. But since the Titants are an inherentily "Hit button, entire place explode" kind of action, assuming we can even awake them i don't think this is a currently good tech.
[] Payload assembly (Industry)(Anomalous) (DC 30) [0/1] NEW The payloads that will be used to destroy the Earthshakers are no ordinary nuclears bombs, but highly advanced weapons using Anomalous materials, conceived to pack as much power as possible in a limited space.
Any specialists willing to help will be more than appreciated. Help assemble the payloads for the strikes
[] Strikes assistance (Particles, Military Strategy)(Anomalous) (DC 40) [0/1] NEW The people of the strike teams need as much help as they can get, they need the best training, the best equipment, the best coordination and as much anomalous and technical help for their entry as they can get.
It is our duty to provide it. Help the strike teams this year.
On the Projects. I'm unure if we should consider putting the Order on awakening the titans, or putting them on Payload assembly. The Titans were noted as still being asleep, except the dragon whom was moving a bit...said Dragon whom is also called the most most destructive of the bunch. We probaly don't want to re-enact that spongebob meme, where we go "We did it High Command, we saved America" America in smoldering ruins behind them as the Dragon spews flames everywhere.
We could put the Order on the aircraft i suppose, it would just take them two turns. Hmm, not in time for the Yellowstone, but perhaps early enough that it might help with culling of smaller builders, while High Command prepare for the underwater sections. Not sure i fully like that though, since i want to really make sure Yellowstone goes great. Ideally, the Marble App or Crystal Bird would be the best titans to awaken, but they are also fully asleep, and we might not be able to wake them in proper time.
On Strike assistance though. I really, really want to put the Speaker on it. It's a particle tech, so her passive enchantment is going into effect, she'd count as level 2 for it, and with the anomalous for the 50% chance we got a potential of 4 different rolls in order to pass the DC, with 2 minimum. I think we got a solid chance of clearing this in one turn, and helping all the strike teams. It's also, going to give her 1 EXP most likely, and assuming she does get one this turn, that means she's going to level. Which might make the Marsh Light tech, a lot easier to research. But most importantly, it helps the war effort, even if it does put us back slightly on the other realized technologies.
High Command – Soldier Overview report and current situational failure in the Campaign against Earth shaker. .
Written - Year 106 After invasion.
As the situation is developing, the Intelligence division has been gathering information, for both educational and research purposes. It is vital for both Commanders and Researchers to understand the current issues and problems plaguing the campaign and what must be rectified.
This shall also be recorded as part of the increased historical knowledge campaign, so that future people may learn of our struggle in order to empower the Great Struggle onward.
If you are not authorized to read this, please direct yourself to the nearest memory worm agent in order to warn of the security breach, and in order to prune your memory of the files.
------------------------------
Except 43A.
First and foremost is the Light lances, the main weapon of humanities armies. A specially crafted prism is in the core of the weapon, and besides it is a minor light bulb that upon clicking the trigger of the weapon will light up. Due to the nature of the prism within the weapon, it will amplify the light until it becomes a force of intense heat.
As the core and the barrel is created from Singularity-inspired materials which is developed to be extremely heat resistant, the light is forced alongside the barrel, and escaping through the only path available to it, coming out as a beam of intense heat or laser as it's commonly refereed to.
The rest of the Light Lance is created from more common deprived material. The outer shell is made from sealed harden metal, with the handle and underside of the weapon coated with heat resistant rubber. As the light lamp is often unleashed in short bursts and in order to keep the weapon compact, it does not have a long battery usage, and so, through the use of portable batteries the soldier can carry with them in order to switch out whenever the lamp runs out of energy.
Due to the intensity of the heat, a common flaw is that upon continuous firing the weapon can get too hot, and will begin to unleash steam burst, causing the increasing red-mist phenomena. As well as melting the inner circuits of the lamp, rendering it non-functional. As such, coordinated usage of the light lances is a vital component in any coordinated offenses, in order to ensure excessive heating of weapon doesn't become an issue.
There does however exist Light lances were the lamp and circuits inside is made from singularity-deprived materials. Though not much stronger then the common Light lance in terms of firepower, it's reliability is far superiors with few know failures in the middle of combat, even through prolonged usage. Because off the expensive natures of these Light lances compared to the mass-produced version, they are often only given to elite strike teams or sacrificial teams, for whom prolonged combat without much reinforcement is expected.
The uniform of the soldiers are made with mobility and environmental survivability in mind. As the weapons of Builders is capable of piercing most know materials to High Command, and the materials capable of resisting often being too heavy to be worn in the required amount of quanities. As being hit by the Builder is generally considered fatal in most instances, regardless of how heavily armored a person is. Therefor the common tactic against the Builder is flanking maneuver and memory worms in order to ensure that the Builders won't be in a good position to fire, so most uniforms are designed with movement in mind.
The second factor is the environmental hazards that plague Earth outside of the quarantined city-states. The presence of Red water and other contaminants causing illness and physical sickness in whomever breathes them in. So most uniforms are designed in order to be air-tight with minor air-filtration filters in the mask's.
Such filters are not perfect, due to the compromise against weight of the equipment as previous attempt at better functional air filtering within the uniform saw an unacceptable increase from Builder death due to decreased mobility. Due to filters attrition pro-longed stay outside the city-states or the Oxen armored vehicles is generally not recommended. Though, as Builder's are seldom willing to wait, more then a few soldiers have developed red water poisoning as a result.
Though there have been several attempts at creating anomalous inspired uniforms, due to the nature of requiring to be mass-produced most uniforms are created from ordinary materials. The exception is the lenses of the helmet that is carved from tuned prism-forests. Capable of naturally dimming bright light and increasing the intensity of low light, it ensures that soldiers are never caught of guard due to outside factor, nor does the intense brightness of laser weapon cause damage to the retina or blind the wielders, as most battlefield will often have several beams from both High Command and Builder's.
There has been rapid development in this section, in large part thanks to the recent research completed within Prism-light manufacturing. There exist several legacy Prism-lenses within the older issued uniforms, but most helmets being manufactured these days, are fully capable of night operation, as well as minor tracking of Builder energies without special equipment. It is expected that over the next two years, most helmets will be replaced with the new and improved version.
The Oxen class vehicle, is a large armored track tank. With several layers of armor, it is capable of enduring Builder beam's, though it should be noted that this is more of an emergency layer then practical for combat, as Builder's technology still far surpasses most of our own advances. The Oxen class serves it's purpose rather, as a logistical hub and sleep quarter for soldiers when on long-term missions outside the range of the railway or city-states.
Fully isolated from the outside world with air purification and water tanks, it allows one to theoretically escape the graver effects of red-water that affected several missions in the times before it's invention, and have thus drastically increased expected lifespan of soldiers in several high-risk missions. Thanks to Dreamland embedded into the hull, it is capable of hosting several dozen soldiers, and larger storage rooms. Serving as a movable, minor version of the City-states when outside the range of larger civilization.
It is fulled by an internal nuclear reactor, that is connected to a power grid, that allows one to charge power-cells for the Light Lances, ensuring soldiers can keep a light load without needing to worry about running out of ammo on missions outside supply range. The rapid re-charging with the same power-cells over the course of hours have shown that the power-cells will start to rapidly decline in efficency, eventually becoming so weak that the Light Lances despite being capable of firing cannot deliver heat in sufficent quanities to harm the Builders, rendering them ineffective.
For years, this is what has served as the army of humanity, and one that was largely functional. The current campaign against Earthshakers and the increased numbers of Builder's number and attack, has however caused cracks to form.
Though capable of bearing quantities of goods far exceeding it's visual capacity, several Oxen's have begun to run low on higher quality food material, as they are forced to extend their service far outside previous estimated parameters. Though a failure on the part of High Command to ensure a good life for all, even for soldiers in the depths of enemy line, morale has generally remained high as each soldier understands what is at stake in the Great Struggle against the Builders, thought it is noted that this is not a scenario that will last forever, as morale is expected to slowly start to drop as the logistical lanes continue to be more strained, barring new development countrary to current situation.
Despite this however, exhaustiveness is setting in within several units that have been in numerous combat scenarios. Though there are no viable solution at this time, there is an effect of combat effectiveness slowly dwindling.
Several Oxen, have also been forced to endure Builder attacks, and despite armoring has become damaged in the line of duty. Normal operations would declare it to return to base, but given the current situation, several have been forced to continue operations in order to ensure Earthshaker elimination.
Functional, this has noted as causing red water poisoning within several members of the armed forces, as the Oxen's life support systems have slowly been failing. It is the hope that increased industrial production, will ensure several more Oxen class ships to be made, so we can begin to shift out damaged ones over time. Casualty rate is expected to be high until this can be amended.
The second major issue, is the red mist phenomenon that has occurred over several battlefields. The heat from several Light lances, in exceeding previous combat encounter, has caused liquid mist to form on several battlefield. Coating the area in a layer of thickness of red mist. Though, visual impairment is not an issue, as a result of the Prism-lenses most helmets are equipped with. Several air filters have been reported as becoming damaged after as much as one fight, with medical test showing increased signs of heightened red-water damage on several combatants. It is expected that far more die to poisoning from environmental factors instead of direct Builder attacks over the course of this war.
Capable as the armies were with dealing with singular Builders, it is clear that extended combat with several Builders over prolonged periods of time, is something our armies are not capable of easily dealing with.
These are some of the first issues discovered during the current phase against the Earth Shaker campaign. Though the intelligence division, has forwarded these record to the relevant parties, it is expected that casualties will remain high in the opening days of the campaign against Earth shakers. It is the hope that ways to mitigate these issues will be implemented.
As always, be the fallen be honored, and may their deaths ensure the Great Struggle shall come to fruition.
Intelligence Division
Agent Everest.
So! Was originally gonna write on the war front, but got more inspired to attempt to look at what current outfit and war situation would actually look for humanity. I figured that, with the exception of Singularity-individuals and much larger vehicles, due to the tech difference that Builder laser would kinda by-pass all know materials. Espesically since, we've not developed the singularity shields, so the few stuff we had would had most just be able to tank a hit by sheer mass, and not many more then one or two.
The red water, is probally the bigger danger out there, due to how the entire world is almost fully poisoned right? So the equipment of humanity, would lean more towards just dodging the builder's attack in the first place, and being able to operate out there without gettign a ton of red water sickness.
Which is what i felt would be one of the main issues currently affected the campaign, the sheer amount of tainted enviorment, that would be one of the real killer. Kinda like how in real life, sickness often was one of the main reason for casulities in ancient warfare rather then actual battles, untill we developed a lot better medicines to deal with it. Something this Earth hasn't done yet. Not quite sure if this read is the actual correct one, but that's my general feeling just by looking over what we do have and how that would play out.
The other military flaws, was more me looking at the tech option we had done, and the tech options we can do and try to figure out the flaws from there. Like the fact, we haven't done the high-capacity batteries, so batteries-ammo for the weapon would probaly start to burn out, when you are re-charging them so often and rapidly, like how our phone batteries kinda become ruined.
Hope it was an enjoyable and fun read though! Cheers!
High Command – Soldier Overview report and current situational failure in the Campaign against Earth shaker. .
Written - Year 106 After invasion.
As the situation is developing, the Intelligence division has been gathering information, for both educational and research purposes. It is vital for both Commanders and Researchers to understand the current issues and problems plaguing the campaign and what must be rectified.
This shall also be recorded as part of the increased historical knowledge campaign, so that future people may learn of our struggle in order to empower the Great Struggle onward.
If you are not authorized to read this, please direct yourself to the nearest memory worm agent in order to warn of the security breach, and in order to prune your memory of the files.
------------------------------
Except 43A.
First and foremost is the Light lances, the main weapon of humanities armies. A specially crafted prism is in the core of the weapon, and besides it is a minor light bulb that upon clicking the trigger of the weapon will light up. Due to the nature of the prism within the weapon, it will amplify the light until it becomes a force of intense heat.
As the core and the barrel is created from Singularity-inspired materials which is developed to be extremely heat resistant, the light is forced alongside the barrel, and escaping through the only path available to it, coming out as a beam of intense heat or laser as it's commonly refereed to.
The rest of the Light Lance is created from more common deprived material. The outer shell is made from sealed harden metal, with the handle and underside of the weapon coated with heat resistant rubber. As the light lamp is often unleashed in short bursts and in order to keep the weapon compact, it does not have a long battery usage, and so, through the use of portable batteries the soldier can carry with them in order to switch out whenever the lamp runs out of energy.
Due to the intensity of the heat, a common flaw is that upon continuous firing the weapon can get too hot, and will begin to unleash steam burst, causing the increasing red-mist phenomena. As well as melting the inner circuits of the lamp, rendering it non-functional. As such, coordinated usage of the light lances is a vital component in any coordinated offenses, in order to ensure excessive heating of weapon doesn't become an issue.
There does however exist Light lances were the lamp and circuits inside is made from singularity-deprived materials. Though not much stronger then the common Light lance in terms of firepower, it's reliability is far superiors with few know failures in the middle of combat, even through prolonged usage. Because off the expensive natures of these Light lances compared to the mass-produced version, they are often only given to elite strike teams or sacrificial teams, for whom prolonged combat without much reinforcement is expected.
The uniform of the soldiers are made with mobility and environmental survivability in mind. As the weapons of Builders is capable of piercing most know materials to High Command, and the materials capable of resisting often being too heavy to be worn in the required amount of quanities. As being hit by the Builder is generally considered fatal in most instances, regardless of how heavily armored a person is. Therefor the common tactic against the Builder is flanking maneuver and memory worms in order to ensure that the Builders won't be in a good position to fire, so most uniforms are designed with movement in mind.
The second factor is the environmental hazards that plague Earth outside of the quarantined city-states. The presence of Red water and other contaminants causing illness and physical sickness in whomever breathes them in. So most uniforms are designed in order to be air-tight with minor air-filtration filters in the mask's.
Such filters are not perfect, due to the compromise against weight of the equipment as previous attempt at better functional air filtering within the uniform saw an unacceptable increase from Builder death due to decreased mobility. Due to filters attrition pro-longed stay outside the city-states or the Oxen armored vehicles is generally not recommended. Though, as Builder's are seldom willing to wait, more then a few soldiers have developed red water poisoning as a result.
Though there have been several attempts at creating anomalous inspired uniforms, due to the nature of requiring to be mass-produced most uniforms are created from ordinary materials. The exception is the lenses of the helmet that is carved from tuned prism-forests. Capable of naturally dimming bright light and increasing the intensity of low light, it ensures that soldiers are never caught of guard due to outside factor, nor does the intense brightness of laser weapon cause damage to the retina or blind the wielders, as most battlefield will often have several beams from both High Command and Builder's.
There has been rapid development in this section, in large part thanks to the recent research completed within Prism-light manufacturing. There exist several legacy Prism-lenses within the older issued uniforms, but most helmets being manufactured these days, are fully capable of night operation, as well as minor tracking of Builder energies without special equipment. It is expected that over the next two years, most helmets will be replaced with the new and improved version.
The Oxen class vehicle, is a large armored track tank. With several layers of armor, it is capable of enduring Builder beam's, though it should be noted that this is more of an emergency layer then practical for combat, as Builder's technology still far surpasses most of our own advances. The Oxen class serves it's purpose rather, as a logistical hub and sleep quarter for soldiers when on long-term missions outside the range of the railway or city-states.
Fully isolated from the outside world with air purification and water tanks, it allows one to theoretically escape the graver effects of red-water that affected several missions in the times before it's invention, and have thus drastically increased expected lifespan of soldiers in several high-risk missions. Thanks to Dreamland embedded into the hull, it is capable of hosting several dozen soldiers, and larger storage rooms. Serving as a movable, minor version of the City-states when outside the range of larger civilization.
It is fulled by an internal nuclear reactor, that is connected to a power grid, that allows one to charge power-cells for the Light Lances, ensuring soldiers can keep a light load without needing to worry about running out of ammo on missions outside supply range. The rapid re-charging with the same power-cells over the course of hours have shown that the power-cells will start to rapidly decline in efficency, eventually becoming so weak that the Light Lances despite being capable of firing cannot deliver heat in sufficent quanities to harm the Builders, rendering them ineffective.
For years, this is what has served as the army of humanity, and one that was largely functional. The current campaign against Earthshakers and the increased numbers of Builder's number and attack, has however caused cracks to form.
Though capable of bearing quantities of goods far exceeding it's visual capacity, several Oxen's have begun to run low on higher quality food material, as they are forced to extend their service far outside previous estimated parameters. Though a failure on the part of High Command to ensure a good life for all, even for soldiers in the depths of enemy line, morale has generally remained high as each soldier understands what is at stake in the Great Struggle against the Builders, thought it is noted that this is not a scenario that will last forever, as morale is expected to slowly start to drop as the logistical lanes continue to be more strained, barring new development countrary to current situation.
Despite this however, exhaustiveness is setting in within several units that have been in numerous combat scenarios. Though there are no viable solution at this time, there is an effect of combat effectiveness slowly dwindling.
Several Oxen, have also been forced to endure Builder attacks, and despite armoring has become damaged in the line of duty. Normal operations would declare it to return to base, but given the current situation, several have been forced to continue operations in order to ensure Earthshaker elimination.
Functional, this has noted as causing red water poisoning within several members of the armed forces, as the Oxen's life support systems have slowly been failing. It is the hope that increased industrial production, will ensure several more Oxen class ships to be made, so we can begin to shift out damaged ones over time. Casualty rate is expected to be high until this can be amended.
The second major issue, is the red mist phenomenon that has occurred over several battlefields. The heat from several Light lances, in exceeding previous combat encounter, has caused liquid mist to form on several battlefield. Coating the area in a layer of thickness of red mist. Though, visual impairment is not an issue, as a result of the Prism-lenses most helmets are equipped with. Several air filters have been reported as becoming damaged after as much as one fight, with medical test showing increased signs of heightened red-water damage on several combatants. It is expected that far more die to poisoning from environmental factors instead of direct Builder attacks over the course of this war.
Capable as the armies were with dealing with singular Builders, it is clear that extended combat with several Builders over prolonged periods of time, is something our armies are not capable of easily dealing with.
These are some of the first issues discovered during the current phase against the Earth Shaker campaign. Though the intelligence division, has forwarded these record to the relevant parties, it is expected that casualties will remain high in the opening days of the campaign against Earth shakers. It is the hope that ways to mitigate these issues will be implemented.
As always, be the fallen be honored, and may their deaths ensure the Great Struggle shall come to fruition.
Intelligence Division
Agent Everest.
So! Was originally gonna write on the war front, but got more inspired to attempt to look at what current outfit and war situation would actually look for humanity. I figured that, with the exception of Singularity-individuals and much larger vehicles, due to the tech difference that Builder laser would kinda by-pass all know materials. Espesically since, we've not developed the singularity shields, so the few stuff we had would had most just be able to tank a hit by sheer mass, and not many more then one or two.
The red water, is probally the bigger danger out there, due to how the entire world is almost fully poisoned right? So the equipment of humanity, would lean more towards just dodging the builder's attack in the first place, and being able to operate out there without gettign a ton of red water sickness.
Which is what i felt would be one of the main issues currently affected the campaign, the sheer amount of tainted enviorment, that would be one of the real killer. Kinda like how in real life, sickness often was one of the main reason for casulities in ancient warfare rather then actual battles, untill we developed a lot better medicines to deal with it. Something this Earth hasn't done yet. Not quite sure if this read is the actual correct one, but that's my general feeling just by looking over what we do have and how that would play out.
The other military flaws, was more me looking at the tech option we had done, and the tech options we can do and try to figure out the flaws from there. Like the fact, we haven't done the high-capacity batteries, so batteries-ammo for the weapon would probaly start to burn out, when you are re-charging them so often and rapidly, like how our phone batteries kinda become ruined.
Hope it was an enjoyable and fun read though! Cheers!
Very nice, and more or less what is happening on the front, battling as more in common with fighting Kaiju in a Tiberium field than anything else.
Personals armors can handle a near hit, and nothing else, vehicules are armored moving buildings or fast, stealthy bike-like things.
Lightlances do not have integrated lamp, they are powered by relatively unstable Prisms (With their charge listing a few weeks/mouths).
The Prisms are filled with light, the size of an assault rifle mag and hold about 10 to 20 shot. They need to be recharged with a specific, heavy and energy hungry light generators, and can only be used with lightlances.
Very nice, and more or less what is happening on the front, battling as more in common with fighting Kaiju in a Tiberium field than anything else.
Personals armors can handle a near hit, and nothing else, vehicules are armored moving buildings or fast, stealthy bike-like things.
Lightlances do not have integrated lamp, they are powered by relatively unstable Prisms (With their charge listing a few weeks/mouths).
The Prisms are filled with light, the size of an assault rifle charger and hold about 10 to 20 shot. They need to be recharged with a specific, heavy and energy hungry light generators, and can only be used with lightlances.
My general Thought, was that the Light lances would work by essentially turning on an internal lamp, that would go through a Prism inside the weapon, essentially causing the light to be amplified-altered several times over, untill you get the laser beams.
But i suppose Prism's can actually allready naturally create laser by themself, so you'd just need to provide power to them, like a smaller scale version of the Prism-network technology functions on. So more like a burst of electricity, or similar then instead?
Humanity technology is sorta weird, because they can to an degree side-step and do tech way outside their leauge thanks to the Anomalous techbase, but at the same time because they skipped several other techs by doing this you end up in this weird half-made versions. Which is what my thought was the inner core of the gun is made from anomalous materials, but the outside is sorta 1950's era technology. Which is going to be pretty faulty as a result, in same way putting a modern era car engine in a 1950's car is probaly going to cause some weird shenanigans and a sorta high attrition rate.
tapschin
You know what, i should add the Other's and the Catalog to the factional tab. To what extend that Humanity knows, does the Other's exist on the sentience/intelligence scale. I've figured that Titans and Singularities is on the smart but exist in sorta different mindset, while Prism-Lights are more akin to a plant that's as smart as a farm animal. Memory worms, I'm unsure on, and Dreamlands are like those coral reefs. And Marsh lights are puppies, but that'd more guesswork in my part
My general Thought, was that the Light lances would work by essentially turning on an internal lamp, that would go through a Prism inside the weapon, essentially causing the light to be amplified-altered several times over, untill you get the laser beams.
But i suppose Prism's can actually allready naturally create laser by themself, so you'd just need to provide power to them, like a smaller scale version of the Prism-network technology functions on. So more like a burst of electricity, or similar then instead?
Light generator generate huge amount of light and radiations, filling a mag-sized Prism.
The mag-Prism convert the specefic input of the generator into an half-formed laser that is kept reflected in the structure of the mag (like an hall of mirrors reflecting a ray of light).
With time, the Prism-mag will eat all the light in it.
Once inserted in a Lightlance, the Prism-mag and firing Prism will be connected for an instant when the trigger is pulled, taking part of the trapped light, converting it and focusing it in an precise, penetrating ray.
Humanity technology is sorta weird, because they can to an degree side-step and do tech way outside their leauge thanks to the Anomalous techbase, but at the same time because they skipped several other techs by doing this you end up in this weird half-made versions. Which is what my thought was the inner core of the gun is made from anomalous materials, but the outside is sorta 1950's era technology. Which is going to be pretty faulty as a result, in same way putting a modern era car engine in a 1950's car is probaly going to cause some weird shenanigans and a sorta high attrition rate.
Yep, primitive, robust tech (think stereotypical soviet tech) mixed with aliens materials is a source of issues.
The techs do not mix, they are forcefully melded together.
tapschin
You know what, i should add the Other's and the Catalog to the factional tab. To what extend that Humanity knows, does the Other's exist on the sentience/intelligence scale. I've figured that Titans and Singularities is on the smart but exist in sorta different mindset, while Prism-Lights are more akin to a plant that's as smart as a farm animal. Memory worms, I'm unsure on, and Dreamlands are like those coral reefs. And Marsh lights are puppies, but that'd more guesswork in my part
Singularities : Superior intellects, inhumain minds, think benevolent Lovecraft monsters.
Titans : Human to Superior, with alien senses of time and scale, and unique instincts (sapient alligator...)
Prisms Forests : Plant-like hivemind/interconnected pseudo-neurals structures.
Memory Worms : Insect-like by themselves, symbiotic effect in stable hosts.
Dreamlands : Mostly uninteligent, acting by reflex. Possible intellect for the oldest, but act at very slow speed (weeks for a reaction)
Marsh Lights : Dog-likes, seem prosocial and tamable.
The Others Anomalous creature whom is alligned with High Command and humanity.
Memory Worms Insect-like worms, whom devour and distorts information, in mental or physical vessels. Favoured by the Inteligence Division.
Marsh Lights Small orbs of lights, their nature is that of cheerfull animals happy to play and frolic. Despite such nature, they can turn into deadly harbringers of entropy rapidly increasing rate of degradation around themself. Vital to the numerous nuclear reactors that feed and empower human civilization.
Singularities Alien mind with vast intellect and capable of bending the laws of physics, they are but 1000 of them on Earth, with their reproduction extremly slow. Know for binding with humans, and lending them their peculiar insight and powers. Much of human technology can owe their existence to the Singularities.
Titans Immense might and inteligience, the five entities know as the Titans are capable of crushing mountains if they so desired. Each of the Tamer Order that is a part of Human goverment is dedicated to these Titans. Due to their extreme bizarre way of thinking from humans, communication is hard.
Prism-Forests Plant-like beings made of crystals and shinning light, these flora Hive-minds are a large backbone of human industry, with their crystal-prism used in almost every facet of human industries.
Dreamlands Less of a being, and more akin to a living location, the Dreamlands can twist and mold the space they inhabit to become different. Though expensive to maintain, their presence can be felt upon most advanced human craft.
So, added the Other's to the factional post. Please feel free to tell me if it you think something is clunky or wrong here. I did not go super in depth, since they do allready exist in the Civilization sheet, and i want to generally keep the description to around a paragraph, since it's suppose to be more of a short overview, as a quick tool to glance at when sorting through all the factions. (Gonna add the Catalog tommorow)
The Hive-mind thing of the Prism is a really cool detail(I tend to prefer to play hive-minds in stellaris, my favorite. Really hope we're getting a machine-age level update for the hive-minds). I wonder if that's how the crystal computing tech we could have unlocked would have worked. Instead of computers, like we have where we use electricity in order to make computions, you instead got tons of smaller prism-minds working together when put together to make what is essentially a "modern" computer for High Command humanity. Which is probally why they'd need to be specially made.
Also makes me wonder. The energy-network thing connects the prism's together in a way. Could you increase that, make it more permament. Got no idea what it would result in if every prism-network on Earth got connected, but it's interesting to consider.
On another slightly more self-indulgent thing Oldshadow, and feel free to ignore this is if it's bothersome-too much work. I've always been curious, cause our goverment types and Other's got upgraded thanks to "United as one Earth", and the fact we choose spesific "subversion" twice. How would it have looked like without those?
and i just noticed part of titans got messed up-gonna fix that
On another slightly more self-indulgent thing Oldshadow, and feel free to ignore this is if it's bothersome-too much work. I've always been curious, cause our goverment types and Other's got upgraded thanks to "United as one Earth", and the fact we choose spesific "subversion" twice. How would it have looked like without those?
and i just noticed part of titans got messed up-gonna fix that
The Catalog would have been an autonomous terraforming engine, every entities on Earth part of its design.
Hostile xenomorphing at its finest, turning Earth into a Death World, humanity forced to live beetween alien, hostile jungles and the tunnels of ruined Silver Cities.
Humanity would probably be still militarized and collectivized (survival mode), but far less...tolerant.
Let me not beat around the bushes : it was one of the way to unlock Fanatic Purifiers.
Hello everyone, I am getting back from a few months where I had no time to spend on writing.
As my time is still limited, I have opened up a vote to see witch quest I should work on with the free time I have.
Follow the link.
Hello everyone, after three months of absolute hell, I finally have some free time coming up for writing ! However, with clear limitations still present in my free time, I will not be able to work on many quests at the same time as I once did, and will have to limit myself to one or two quests...