Ragnarok

Time to make my vote official! I sure hope we survive!

[X] Grab the laptop and your sister and run for it. It probably can't see you if you aren't with the train.
 
Fimbulvinter 1.4
I'm giving you the new chapter a little early now. Uh, well, early in a sense? I'm aiming for a chapter a week, but I'm loath to stamp an actual deadline on that, since deadlines make me nervous, which is counterproductive...

Anyway, yeah, new chapter.
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[X] Grab the laptop and your sister and run for it. It probably can't see you if you aren't with the train.

You're snapped out of it by a crash. The giant is snapping the trees as though they're flowers in its way.

You're not the only one who snaps out of it. Marie grabs your arms and yanks you away from the window. She heads towards the exit.

You break free from her. She gives you an incredulous look, but you're already heading towards the bathroom.

You step over some woman's lifeless body to grab your bag and Marie's laptop. It might be the piece of trash that bruised your leg just now, but it's a valuable piece of trash, and three laptops are better than two, right? You think there's an idiom like that or something.

Marie glances at the woman, but nods. "Good thinking," she says and also grabs her luggage.

You leave the bags with Christmas gifts behind. For some reason, you don't think Christmas is going to be a big thing this year.

Powered by adrenaline, you're back by the exit in less than twenty seconds, but then you stop. You're not at a station and the train is parked right on top of an artificial hill. The fall is much larger than you expected. Marie, on the other hand, doesn't hesitate at all and barrels straight past you. Not to be outdone by your sister, you throw yourself out in the snow right after.

Unlike what the fiction might have you believe, you quickly discover snow doesn't make a tumble any more comfortable. When you reach the bottom of the hill, you're not only sore and dizzy, you're also wet and cold. Wonderful.

Outside however, you have a better view of the situation. You were hearing screaming and chaos before, but now you're seeing it. At first, you think people are just panicking, but then you see the black silhouettes. They're being attacked by something.

You get the feeling, this isn't a good place to hang around.

It's difficult to get up from your prone position, because you have both hands full. You swear as you consider just dumping the stuff, when Marie grabs you under the arm and helps you up.

"Thanks."

"Let's just run."

You're about to ask her "where?" sarcastically, when you see her face. Yeah okay, this isn't the time.

Marie runs towards the trees and you follow her. This puts the giant and the unknown creatures at your back. You're tempted to glance over your shoulder to see if anything is following you, but you're running through snow in a forest, it's getting dark, and you're encumbered. It's the worst obstacle course ever.

You can safely see forwards though, so you notice the black bird. It's not that you've never seen a black bird before, but this one is unusually large and something about it feels eerie. It seems far too interested in you.

However, that's the least of your concerns right now. You can literally feel it as the giant gets closer. You've made it through less than a hundred or so meters of snow, before you feel its steps come to a stop.

You can't take the suspense anymore. You turn around.

It's like facing a mountain.

You suddenly get the absurd thought of making a selfie with it. If you weren't scared shitless the giant might notice you, you probably would have done it. The giant is big enough to be seen from several miles away, so there must be tons of people taking pictures right now. You wonder what kind of surreal experience that's got to be. Not any less surreal than you're feeling, probably.

The giant isn't focused on you, luckily. It's looking down at the train, and it's actually smiling. Well, some of the faces. The giant squats down by the train and tries to pick it up. It reminds you oddly of a toddler picking up a toy-train.

The train, however, wasn't made with the intention of being picked up by a giant. The compartment the giant tries to grab is crushed and when it tries to lift it, the sections joining up to it screams with the sound of tearing metal and breaks apart from it. The train drops to the ground with a thundering crash, like a snake with its head cut off.

You are… very happy you aren't inside of that.

The giant however doesn't look happy at all. Its faces are frowning now.

The giant starts rumbling and gurgling. It takes you a while to realize it's actually talking. "Det dur jo ikke."

It then grabs one of the humans and lifts it up.

You don't wait to see what happens to the human. You turn around and run like the devil's in your heels. Which, considering the recent events, he might be. To make matters worse, Marie has run ahead of you into a denser part of the forest. You can't see her anymore.

You abandon your luggage in order to run faster, but you still don't make it very far.

Something slam into the back of your head. You scream.

There are black feathers everywhere. Oversized claws attempt to grip your jacket, while the beak is stabbing at you. It's clearly aiming for your face, so you cover it with your arms, while throwing yourself around in an attempt to dislodge it.

You succeed partially. It gets thrown off, but with a flap of its wings and an angry caw, it's straight back at your face.

Distantly, you register the sound of someone running towards you.

"Frederik!" a very welcome voice yells. Marie turned back for you.

"Get it off me!" you say, in case it isn't obvious.

The bird ignores the byplay and goes at you as though skewering you has somehow become its personal mission.

You hear a loud smack and the bird is dislodged.

Marie is panting with her trunk hanging from her hand.

The bird is lying motionless in the snow.

You take a second to compose yourself again. You didn't get injured by the bird, other than a few scratches on your hands. That'll make it uncomfortable to carry your stuff.

Which…

You left behind. That probably wasn't a good idea. Should you go back for it?

[] Go back for your luggage. It's not that far away, and after all you've gone through for it, you're not leaving it behind. Besides, as Marie so beautifully demonstrated just now, luggage has its uses.

[] Leave it. You need to run away from the monsters post-haste. You'll just make do with Marie's trunk.

That decided, you go up to Marie, to make a shocking discovery.

She's carrying the bird in a chokehold.

"What are you doing with that?" you ask. You're still a bit traumatized from its attack.

"If I let it go, it'll just attack again!"

Should you take it with you?

[] Sure, why not. It's on Marie's head if it starts attacking again.

[] Just wring its neck. It won't go after you if it's dead.

[] Let it go. It's knocked out, so it's obviously not going to bother you anymore.

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By the way, good job specifying that you grabbed the laptop. If you hadn't done that, Marie would have grabbed it instead and used it instead of her trunk to smack the bird, which would have broken the laptop.

As it is, you have three working laptops: your own laptop, Marie's new laptop, and Marie's old laptop which you left behind in the snow.
 
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[X] Go back for your luggage. It's not that far away, and after all you've gone through for it, you're not leaving it behind. Besides, as Marie so beautifully demonstrated just now, luggage has its uses.

I don't think we dropped it that far, so it shouldn't be too dangerous. And we might need some of it in a bit.

Not quite sure about the bird, except that I don't like the idea of just leaving it. Normal crows are smart enough to describe people fairly well (to other crows, anyway), and this one seems smarter than a normal crow. Might come back with backup. Main question is if killing it would tick off something/one else.

[X] Just wring its neck. It won't go after you if it's dead.

For now, I think it's worth the risk. Also it attacked first.
 
[X] Go back for your luggage. It's not that far away, and after all you've gone through for it, you're not leaving it behind. Besides, as Marie so beautifully demonstrated just now, luggage has its uses.

We're gonna need the clothes

[X] Sure, why not. It's on Marie's head if it starts attacking again.

We've proven that we can put it down if necessary, and given that it's Ragnarok...I wouldn't want to potentially piss off the master of ravens if possible. We can always kill it later
 
[X] Go back for your luggage. It's not that far away, and after all you've gone through for it, you're not leaving it behind. Besides, as Marie so beautifully demonstrated just now, luggage has its uses.

Jumping on the bandwagon here-- it might cost us a bit of time, but as veekie pointed out, we're gonna need the clothes XD

[X] Just wring its neck. It won't go after you if it's dead.

I'm on the side of killing the bird. As much as I love crows, the risk isn't worth it with how smart they are, and as soon as it wakes up, it'll probably screech like hell at being held in a chokehold, and call all of its evil friends upon us.
 
See, with the Raven I'm not entirely sure if it's one of Odin's two, Huugen and Muugen (almost certainly spelled differently) or not. I tentatively thing we should take it though ... just in case.
 
Fimbulvinter 1.5
Well, it's Sunday and no new votes. Hope you guys don't regret your decision.
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[X] Go back for your luggage. It's not that far away, and after all you've gone through for it, you're not leaving it behind. Besides, as Marie so beautifully demonstrated just now, luggage has its uses.

Your hands hurts and you're scared, but after taking a few deep breaths, you realize that you need to keep your luggage. It's snowing and you need the extra clothing, and even if it's gonna kill you, you're not wearing Marie's clothing. Ever.

You tell Marie where you're going and try to hurry.

Running back means not only facing the giant again, but putting yourself closer to it, and you seriously can't believe you're doing this. Do you enjoy making yourself suffer? Have you secretly been a masochist all along?

You make it back to your luggage without running into anymore strange monsters, despite your subconscious insisting that every shadow is moving.

You grab your bags and glance up at the giant one last time. It's not like there's a good view of it from where you're standing, the treetops get in your way, but it's still a horrifying sight.

Also, this time you can't avoid seeing what's it's doing with the humans it's picking up.

It's eating them.

You turn around and run, but this time you're not really scared. In fact, you're giggling a little bit. Of course it eats humans. It's probably on a diet or something.

You make it back with your luggage and Marie greets you as though she's not manhandling a murder-bird the size of a turkey.

"What are you doing with that?" you ask. You're still a bit traumatized from its attack.

"If I let it go, it'll just attack again!"

She's yelling a bit. She's not usually the type to yell. It's probably the situation making her panicked.

Strange, you're not feeling panicked right now. You're not feeling anything at all actually.

[X] Just wring its neck. It won't go after you if it's dead.

"Just wring its neck."

Marie looks at you oddly. "What?"

Did she not hear you or something? "It attacked us first, kill it."

Marie stares at you. It looks like your unusual calm has spread to her. "No."

What?

There's a really long moment where you're just staring at each other, the bird hanging limply from her hand, humans screaming in the background. You really haven't run that far away. The giant could probably reach you in a single step if it wanted to.

You should be running, why are you having this pointless argument? But for some reason, you just can't make your feet move. This seems like a definite time for your flight or fight instincts to kick in, but it's like the switch is broken. You mashed that button so many times it fell out, or something.

"Are we gonna die, Marie?" you suddenly ask. It seems like a pertinent question right now, like something that needs to be discussed.

Marie seems to disagree, going by her horrified expression. "No. No, of course not!" She looks down at the bird. "Goddamnit," she says through gritted teeth. She takes the bird's neck in both hands and wrings. It makes a snapping sound.

The bird twitches and its eyes snap open. It starts struggling, and with a yelp Marie lets it go.

What? Just… what the hell?

So. It's not just a vicious murder-bird. It's an undead murder-bird and it looks like attempting to snap its neck only woke it up.

You lift your luggage, prepared to smack it, but it doesn't fly towards you. In fact, it doesn't fly towards either of you.

It flies up into a tree. From there, it glares at you and sends a few angry caws down.

"Well," Marie says, faintly. "That didn't work out so well."

"Yeah."

"We should run."

"Yeah."

You run.

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You don't have any destination in mind, only a mutual agreement that you need to run as far away as quickly as possible.

Well, a human can only run for so long. After five minutes of sprinting with luggage you're both too tired to move in anything but an exhausted sometimes-jog-sometimes-trudge.

The undead bird is following you, by the way. You notice it moving from tree to tree keeping pace with you. It's not attacking though, so you've just been ignoring it for now. There's not really anything else you can do.

Marie and you agree that it's probably a bad idea to be outside by nightfall, and that is too soon for comfort. An hour maybe. You shouldn't have travelled so late, but it's too late for regrets now. You need to find shelter somewhere as soon as possible.

Thankfully, you make it out of the woods quickly enough and make your way onto a field. You spot a farm on the other side of the field and sag in relief.

Looks like making it back to civilization won't be difficult.

There's a hedgerow between the farm and the forest that you came from, and a cluster of trees at the end of it, but you don't have to walk through it so you pay it no mind. You head directly for the farm.

Yet after a few minutes of trudging, you notice that you're heading for the cluster of trees.

You hear singing.

Jeg vil bort, jeg vil frem,
jeg vil se, jeg vil leve.
Jeg har prøvd, jeg har lært,
var det verdt all strevet?


The voice is young, merry, and even though you don't understand a word of the song, you think maybe it's the most beautiful song you've ever heard.

You realize that something is very, very wrong. You stop. Marie doesn't. You try to stop her, but she shakes you off.

Min sjel vil så mangt,
men synet ble trangt.


You make it into the cluster of trees and realize it's hiding a small lake. In the middle of that lake, there's a stone that someone probably placed as decoration, but now it's serving as throne for a naked teenager.

He seems completely unaffected by the fact that it's in the middle of October, and even if that wasn't enough of a clue for you, the boy has a hairy tail waving in the air behind him.

The creature notices you immediately and it's face lights up in a friendly smile that you can't help but think is beautiful, even if you know the bastard is luring you in. It keeps singing and reaches out with its hand, as though it wants you to shake it from several meters away.

Hvem er du, se på meg,
vil du være min venn?


Marie looks like she's ready to jump into the lake.

You need to stop her quickly. What do you do?

[] Yell at her.

[] Try to hold her back physically.

[] Try to knock her out.

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The song is real by the way, and you can find it here:


I want (to go) away, I want (to go) forward
I want (to) see, I want (to) live
I have tried, I have learned
Was it wort all the effort?

My soul wants so much,
But the vision was narrow
Who are you, look at me
Would you be my friend?
 
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[X] Try to hold her back physically.

Knew wringing the bird was a bad idea.
Now, let's not try a knockout blow without knowing how to actually do one without doing harm.
 
[X] Try to hold her back physically.

Disregarding all other factors, lake + middle of winter = probably not great idea.
And the fact that this guy hasn't stopped singing slightly worries me. Probably want to get him to talk to us before we get any closer to the lake.
 
[X] Try to hold her back physically.

Knocking people out can be significantly worse for them than most media would lead one to believe, and I doubt yelling will work. Hm. Unless his song is the hypnotism? Maybe if we yell loudly enough to cover up the singing...
 
*Regrets decision so hard*

[X] Try to hold her back physically.
I agree that we should probably hold her back. Though I don't think we should rule out making friends with the dude, after what happened with the demon-crow over there.

There's no need to be regretful, even if it is one of Odin's Ravens, because Ragnarok is the one time you can actually piss off Odin or even tell him to go piss off and probably get away with it!

You may think, 'But if we can save him from his fate, his tactical genius may prevent the end of the war!'

However Odin is the god of honorable death on the battlefield, he is fatalistic about Ragnarok being the end of the Gods, and quite frankly his 'die with honor' philosophy is why the Giants are such a threat in the first place!

I mean his strategy is to face off in single combat against embodiments of natural disasters and forces of nature!

If you want to avert the destruction of the world, then its best to let the First and Second generation Aesir meet their dooms while killing the most deadly of the Giants. Afterwards rally the surviving Aesir and Alfar to use the 'less honorable tactics' of modern warfare to decimate the weaker Giants.

Also having read mythology, the Aesir are kinda dicks!
 
Fimbulvinter 1.6
Ahhhh. This chapter was really difficult to write. But it turned out well.

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[] Yell at her.

[X] Try to hold her back physically.

[] Try to knock her out.

You don't have a lot of time to think. Marie is about to step into the lake, and you know you have to stop her.

You grab onto her, but overestimate your physical strength. Marie drags you with her, though she loses her balance.

With a yell, a splash and a scream, you both end up in the water.

Your feet and knees are soaked, but Marie is even worse off. You managed to land directly on top of her, so she dunked her head. She must have swallowed some water too, because as soon as her head surfaces again, she's spluttering water.

The water isn't literally freezing, otherwise it would obviously be frozen over, but it's not exactly a spa either. You'll die of hypothermia in a few hours if you don't get inside soon. Or just get frostbite, but in this situation, you fear it might be equivalent to death anyway. It's not like you can just go to the hospital if you get an infection, and if you lose the ability to run away, you'll make for an easy dinner.

The house might be close, but if you have to constantly run away from hostile creatures, making a pit-stop might not be a viable option.

But on the bright side, the tailed guy stopped singing.

Because he's laughing at you.

He really deserves a punch to the face, but you don't know what other things the guy can do, and it's best to get away from him as soon as possible.

It doesn't take you any time to get out of the water. You want to run immediately, but Marie's legs make out on her. Thankfully, the tailed guy is still bended over with laughter.

You put a hand on her shoulder, though still not taking your eyes off the tailed guy. "Are you alright?" you ask. It looked like she snapped out of the trance as soon as she fell into the water, but you better make sure.

"It's cold." Marie says. "Oh my god, it's cold."

Yeah, she's fine.

There's no time for rest. The tailed guy is on the move. It makes a soft splash, as he glides off the stone and starts wading across the small lake.


The sight fortunately gives Marie the strength to run away.

Your socks feels like a bucket of eels and squish with every movement, yet, for some reason, it feels too easy to run- oh.

When did you lose your luggage this time? You must have let go of it while you were entranced by the boyband-wannabe.

You stop to look around. Marie hesitates.

You wave her on. "Run ahead."

The tailed guy has already crossed the lake. That's… not good. He's much faster than you expected.

Marie hasn't noticed. She's looking at you instead. "What're you trying to do?"

"Luggage," you say simply, as you spot it.

Of course, you left it strewn on your path like a trail of breadcrumbs. It's in the wrong direction of the farm, but you make a run for it to grab some of it.

The first thing you get to is Marie's old laptop, simply because it's the closest. It'll be a miracle if it even works anymore, it's been dumped in snow several times today, but you snap it up anyway.

The next thing you get your hands on is your own bag. Marie's bag is further off, but even if you waste time on it, you won't be able to run with two bags.

You're worried about the tailed guy, but as you turn around you see he's being attacked by the black bird.

So they're aggressive towards each other. That would be great if it didn't make you feel like a piece of wilderbeast-steak that a hyena and a lion are fighting over.

Before you can make use of the distraction, it's already over. The tailed guy slaps down the black bird without showing any effort. He says a few words to it while it's down, not that you understand the slightest bit of it.

He looks towards Marie, who has almost reached the farm house, and then you. If he was indecisive about who to chase after, he makes his decision as you make eye contact with him.

However, instead of making chase, he raises his hands in a peaceful gesture.

"Vent, stop. Kom igjen, herover."

You don't know what he's saying. Is he asking you to come over? You really don't want to. He looks like a nice guy — he even has dimples! —but that just makes you distrust him further.

You're hesitating only because, in order to get to the farm house, you have to either run right past him, or make a ridiculous circular path around him, and if tag ever taught you anything, it is that that trick never works.

Thinking about this in terms of tag makes it obvious what you need to do. You take a deep breath to calm yourself down, before you start running in a slow jog towards him.

The guy obviously relaxes. He must think he's got you. He even holds out a hand as though welcoming you back.

Instead, you throw the laptop in his face and shoot past him, sprinting for the farm house.

You make it past him. You make it far enough before he starts giving chase, that there's a chance you might make it to the farmhouse where Marie is.

It could have worked.

The black bird swoops down and rams into your face.

You fall.

The crowing and flapping bird suddenly disappears from your face.

The tailed guy is standing over you with an indignant bird in hand. He places a foot on your stomach to keep you from running and smiles.

"Vil du høre hva jeg sier nå?"

It doesn't feel fair. You've been running and fighting for your life against supernatural creatures, and you're scared and exhausted.

You remember the sight as the many-faced giant crushed a human between its teeth. Ever since you first saw that, you sort of knew it was gonna be your fate too.

But of course, you run into the one guy, who wants to taunt you first.

"I don't even understand you."

The tailed guy hmm's. He seems to consider you for a few seconds, then he reaches down and touches your left ear.

Next thing you know: Pain.

The feeling is indescribable, but, well, pain does sum it up. The area around your neck quickly gets soaked, you're bleeding heavily.

When the hand is taken away, he's holding a little lump of flesh pinched between his fingers.

The bastard ripped your ear off.

Is this how you're going to die? Ripped apart piece from piece? You start crying as the thought strikes you. You're really gonna die.

Instead of, as you half-way expected, eating it himself, the tailed guy feeds it to the bird he's holding in the other hand.

The bird contorts unnaturally, and the tailed guy lets go of it.

The bird falls to the ground where it continues to twist and contort, almost as though it's growing bigger in a span of seconds.

The pain and fear is momentarily forgotten, as you watch it fascinated.

Sure, you've seen some pretty out-there things today. But this is the first time you're seeing something outright supernatural.

Before your eyes, the black bird transforms into a man.

It — he? — shakes his hair out. It's black like his feathers were, some of which are still sticking out here and there, most notably on his arms. But he looks human otherwise, even slightly attractive.

The birdman groans and exchanges a few words with the tailed man. Whatever their discussion is about, it seems to annoy the birdman.

The birdman stares at you for a few seconds with a look of hatred before suddenly speaking. "Is this the right language?"

"Uh." Should you respond to that? You're scared he'll eat more of you if you respond incorrectly. And he can speak suddenly?

"You're ugly and your breath smells," says the birdman.

"I'm sorry, what?" Seriously, you cannot believe your ears- ear. You're suffering worse than you have your entire life, and this guy is throwing schoolyard insults at you?

The birdman sighs. "Wonderful. Communication." The birdman exchanges a few words with the tailed guy before turning back to you. "The Fossegrim here wants to know the name of the female you were with earlier. He also wants to know if she's spoken for."

Is he- is he serious? You feel like you're being mocked. More importantly, why does he want to know Marie's name? It's suspicious. You've already seen plenty of supernatural things today. It's not totally unthinkable that he can do something to Marie, if he gets her name.

However, on the other hand, they might just decide to eat the rest of you, if you aren't cooperative.

[] You tell the truth. "Her name is Marie. She's my sister."

[] You lie. "Her name is, uh, Noneya Bis- Bisquits."

The birdman relays the information to the Fossegrim. The Fossegrim says a few things, then bends down and grabs you. You get thrown over his shoulder and he starts walking.

"Where are you doing?" you ask alarmed. You're not used to this much manhandling, and the fact that the Fossegrim is naked really doesn't help.

The birdman looks at you, then shrugs as though saying 'what can you do?'. "The female went towards the dwelling and has probably taken shelter by now. We might need you to get her out of there."

That is... interesting. "You can't go inside the house?"

"It depends."

That's a vague answer. You get the feeling the bird doesn't like you very much. You're not sure why, as it was Marie who knocked it out and tried to wring its neck.

The Fossegrim says something, drawing the birdman's murderous gaze to him instead. Maybe the birdman just hates everybody?

"The Fossegrim asks if all humans are this weak now, or if you're the village wimp?"

In any other circumstance, you would be offended. "I'm pretty normal."

The birdman looks at you with almost pity. "Humanity is doomed."

You can't really disagree.
-----------------------

The smell of cow-dung pervades the air, and from the stable occasional moo's are heard. After everything you've been through today, the farm seems unnaturally normal.

The gravel crunches as the Fossegrim and the birdman make their way to the main house with you as their helpless hostage.

You'd expected- well, you're not sure what you'd expected, but you hadn't expected them to politely knock the door.

They have to knock a few times before the door is opened.

You can't see the person who opened the door, but they're obviously speechless. You can't imagine why.

"Greetings elder, can we come inside?" the birdman asks stiffly.

You hear the door slam shot.

"Well, that was rude," remarks the birdman. "It seems we need you after all, captured male."

"I have a name you know."

"Fascinating. Maybe we'll exchange names the day I care."

The Fossegrim finally puts you down. He keeps a hand on your shoulder though, and not in a friendly way. You don't think you can wrestle your way free. The Fossegrim has already proven that he's stronger than you, and you don't know how strong the black bird is now that he's a man.

The black bird pats you on your free shoulder. Somehow, the birdman manages to exude sarcastic sympathy in the gesture. "Here's the plan. You call out for the lady and say whatever you need to in order to make her come outside. If you don't, we eat you."

What do you do?

[] Call for Marie. You don't want her to come outside, obviously, but maybe you can figure something out together?

[] Talk to the bird and try to strike some cord of sympathy. Surely, you can speak to his better nature, or something?

[] Valiantly refuse to endanger your sister. They're probably not serious about eating you. Hopefully.

[] WRITE IN.

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I guess I can say at this point that the black bird is not one of Odin's ravens. He's a valraven, which is a cursed raven that turns into a man if it eats a boy's flesh. It was a good guess though.
 
Hmm. I don't quite think any of the proffered options really work all that well, since they're either going to eat us when we get Maria out here or they eat us anyway. And appealing to a valraven's better nature doesn't seem like such a good idea, though I haven't looked them up, who knows they might be sympathetic to our survival in some way.
...
Anyone have any ideas for how to ask what exactly they want of us without pissing them off?
 
Well, birdman understands us, so we can't use that against them. And while I don't think we can really expect the valraven to be sympathetic to us, they might not be all that invested in the other guy's plan. So how loyal he is would be helpful to getting out of this. Also if we can get Marie to know we're out here in mortal danger, she might be able to back us up from inside. Or if we can figure out some way of getting us inside without inviting them in as well. They might still be able to get in, but we'd at least have more options. And whoever's inside might have recognized what they are, so they could help us on that side, too.
 
This is the best bird ever.


[X] You tell the truth. "Her name is Marie. She's my sister."

He didn't care about our name, and if he's capable of doing magic through Names, I'd assume he'd grab ours, if only because, well, we just offered it, and why not?

[X] "I don't like lying, so how about you tell me why you want my sister out here, and I'll decide if I'd rather be eaten, then?"

Hopefully they'll... well, I doubt they'll respect us for that, but they probably won't try to maim us for it. I think. I have insufficient grounding in Norse mythology. But generally mythical creatures tend to dislike lies! Except for the ones that don't!
 
Seems like the Fossegrim's the one who wants her name. Birdman might not be able to use it for anything himself, so him personally getting our name wouldn't do him any good, especially since they've already got us. So the question is if we trust the other guy with possibly having some sort of power over our sister.
 
[X] You give a technical truth. "She's Mae. She's my sister."

Names give power. We don't need to make it even easier for him to get someone to charm her(especially because his speech says he wants to take her as his wife, aka kidnap and rape)...but we don't want an outright lie either if they can detect those. So I'll give a diminutive of her name.
And continuing to regret trying to kill the bird.

[X] Ask to be allowed closer to the door, you have an idea.

And this guy has nothing but bad intentions for us both so...apply trickery, get closer, and hopefully we can get inside before they cotton on.
 
First off, as veekie said, no giving them her name. We can tell them we're her brother though.

As to the plan, when in doubt us pop culture references? Anyone know any movie or some such that both siblings are likely to have seen that could let us make a plan to get us inside without alerting the two? We can sell it by saying we're doing it to identify ourselves.
 
Oh jeez.... this is one sticky situation. We're two thousand percent dead, but if we're going out, let's sass these bastards.

[x] Plan Shadlith

The more we stall, the better our odds, I think!
 
[X] You give a technical truth. "She's Mae. She's my sister."

[X] Ask to be allowed closer to the door, you have an idea.

We are probably going to want to get closer so we can make our move, and only half a name shouldn't be useful beyond knowing something to call her.
 
As to the plan, when in doubt use pop culture references? Anyone know any movie or some such that both siblings are likely to have seen that could let us make a plan to get us inside without alerting the two? We can sell it by saying we're doing it to identify ourselves.

That... would be awesome.
It'll require more write in though.

[X] You give a technical truth. "She's Mae. She's my sister."

Heh, smart. If you go down this path, he'll give out the nickname Misse though. It's a nickname she'll recognize.
 
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